sdlpal.cproj 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>8.0.50727</ProductVersion>
  7. <ProjectGuid>{97ADEBD0-5333-4E9D-A9F7-6F3F226ECA5C}</ProjectGuid>
  8. <Compiler>
  9. <Compiler ctype="GccCompiler" />
  10. </Compiler>
  11. <Language>C</Language>
  12. <Target>Bin</Target>
  13. <SchemaVersion>2.0</SchemaVersion>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  16. <DebugSymbols>true</DebugSymbols>
  17. <OutputPath>bin\Debug</OutputPath>
  18. <DefineSymbols>DEBUG MONODEVELOP</DefineSymbols>
  19. <SourceDirectory>.</SourceDirectory>
  20. <OutputName>sdlpal</OutputName>
  21. <CompileTarget>Bin</CompileTarget>
  22. <ExtraLinkerArguments>`sdl-config --libs` -lm</ExtraLinkerArguments>
  23. <ExtraCompilerArguments>`sdl-config --cflags`</ExtraCompilerArguments>
  24. <Libs>
  25. <Libs>
  26. <Lib>stdc++</Lib>
  27. </Libs>
  28. </Libs>
  29. </PropertyGroup>
  30. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  31. <OutputPath>bin\Release</OutputPath>
  32. <DefineSymbols>MONODEVELOP</DefineSymbols>
  33. <SourceDirectory>.</SourceDirectory>
  34. <OptimizationLevel>3</OptimizationLevel>
  35. <OutputName>sdlpal</OutputName>
  36. <CompileTarget>Bin</CompileTarget>
  37. <ExtraLinkerArguments>`sdl-config --libs` -lm</ExtraLinkerArguments>
  38. <ExtraCompilerArguments>`sdl-config --cflags`</ExtraCompilerArguments>
  39. <Libs>
  40. <Libs>
  41. <Lib>stdc++</Lib>
  42. </Libs>
  43. </Libs>
  44. </PropertyGroup>
  45. <ItemGroup>
  46. <None Include="ascii.h" />
  47. <None Include="battle.h" />
  48. <None Include="common.h" />
  49. <None Include="ending.h" />
  50. <None Include="fight.h" />
  51. <None Include="font.h" />
  52. <None Include="game.h" />
  53. <None Include="getopt.h" />
  54. <None Include="global.h" />
  55. <None Include="input.h" />
  56. <None Include="itemmenu.h" />
  57. <None Include="magicmenu.h" />
  58. <None Include="main.h" />
  59. <None Include="map.h" />
  60. <None Include="palcommon.h" />
  61. <None Include="palette.h" />
  62. <None Include="play.h" />
  63. <None Include="res.h" />
  64. <None Include="rixplay.h" />
  65. <None Include="rngplay.h" />
  66. <None Include="scene.h" />
  67. <None Include="script.h" />
  68. <None Include="sound.h" />
  69. <None Include="text.h" />
  70. <None Include="ui.h" />
  71. <None Include="uibattle.h" />
  72. <None Include="uigame.h" />
  73. <None Include="util.h" />
  74. <None Include="video.h" />
  75. <None Include="adplug\binfile.h" />
  76. <None Include="adplug\binio.h" />
  77. <None Include="adplug\demuopl.h" />
  78. <None Include="adplug\dosbox_opl.h" />
  79. <None Include="adplug\emuopl.h" />
  80. <None Include="adplug\fmopl.h" />
  81. <None Include="adplug\fprovide.h" />
  82. <None Include="adplug\opl.h" />
  83. <None Include="adplug\player.h" />
  84. <None Include="adplug\rix.h" />
  85. <None Include="libmad\bit.h" />
  86. <None Include="libmad\D.dat" />
  87. <None Include="libmad\decoder.h" />
  88. <None Include="libmad\fixed.h" />
  89. <None Include="libmad\frame.h" />
  90. <None Include="libmad\huffman.h" />
  91. <None Include="libmad\imdct_s.dat" />
  92. <None Include="libmad\layer3.h" />
  93. <None Include="libmad\layer12.h" />
  94. <None Include="libmad\libmad_config.h" />
  95. <None Include="libmad\libmad_global.h" />
  96. <None Include="libmad\mad.h" />
  97. <None Include="libmad\qc_table.dat" />
  98. <None Include="libmad\rq_table.dat" />
  99. <None Include="libmad\sf_table.dat" />
  100. <None Include="libmad\stream.h" />
  101. <None Include="libmad\synth.h" />
  102. <None Include="libmad\timer.h" />
  103. <None Include="libmad\music_mad.h" />
  104. </ItemGroup>
  105. <ItemGroup>
  106. <Compile Include="battle.c" />
  107. <Compile Include="ending.c" />
  108. <Compile Include="fight.c" />
  109. <Compile Include="font.c" />
  110. <Compile Include="game.c" />
  111. <Compile Include="getopt.c" />
  112. <Compile Include="global.c" />
  113. <Compile Include="input.c" />
  114. <Compile Include="itemmenu.c" />
  115. <Compile Include="magicmenu.c" />
  116. <Compile Include="main.c" />
  117. <Compile Include="map.c" />
  118. <Compile Include="palcommon.c" />
  119. <Compile Include="palette.c" />
  120. <Compile Include="play.c" />
  121. <Compile Include="res.c" />
  122. <Compile Include="rngplay.c" />
  123. <Compile Include="scene.c" />
  124. <Compile Include="script.c" />
  125. <Compile Include="sound.c" />
  126. <Compile Include="text.c" />
  127. <Compile Include="ui.c" />
  128. <Compile Include="uibattle.c" />
  129. <Compile Include="uigame.c" />
  130. <Compile Include="util.c" />
  131. <Compile Include="video.c" />
  132. <Compile Include="yj1.c" />
  133. <Compile Include="rixplay.cpp" />
  134. <Compile Include="adplug\binfile.cpp" />
  135. <Compile Include="adplug\binio.cpp" />
  136. <Compile Include="adplug\dosbox_opl.cpp" />
  137. <Compile Include="adplug\emuopl.cpp" />
  138. <Compile Include="adplug\fmopl.c" />
  139. <Compile Include="adplug\fprovide.cpp" />
  140. <Compile Include="adplug\player.cpp" />
  141. <Compile Include="adplug\rix.cpp" />
  142. <Compile Include="libmad\bit.c" />
  143. <Compile Include="libmad\decoder.c" />
  144. <Compile Include="libmad\fixed.c" />
  145. <Compile Include="libmad\frame.c" />
  146. <Compile Include="libmad\huffman.c" />
  147. <Compile Include="libmad\layer3.c" />
  148. <Compile Include="libmad\layer12.c" />
  149. <Compile Include="libmad\stream.c" />
  150. <Compile Include="libmad\synth.c" />
  151. <Compile Include="libmad\timer.c" />
  152. <Compile Include="libmad\music_mad.c" />
  153. </ItemGroup>
  154. </Project>