| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431 | 
							- /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
 
- //
 
- // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
 
- // Copyright (c) 2011-2017, SDLPAL development team.
 
- // All rights reserved.
 
- //
 
- // This file is part of SDLPAL.
 
- //
 
- // SDLPAL is free software: you can redistribute it and/or modify
 
- // it under the terms of the GNU General Public License as published by
 
- // the Free Software Foundation, either version 3 of the License, or
 
- // (at your option) any later version.
 
- //
 
- // This program is distributed in the hope that it will be useful,
 
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
 
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
- // GNU General Public License for more details.
 
- //
 
- // You should have received a copy of the GNU General Public License
 
- // along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- //
 
- #include "main.h"
 
- typedef struct tagRESOURCES
 
- {
 
-    BYTE             bLoadFlags;
 
-    LPPALMAP         lpMap;                                      // current loaded map
 
-    LPSPRITE        *lppEventObjectSprites;                      // event object sprites
 
-    int              nEventObject;                               // number of event objects
 
-    LPSPRITE         rglpPlayerSprite[MAX_PLAYERS_IN_PARTY + 1]; // player sprites
 
- } RESOURCES, *LPRESOURCES;
 
- static LPRESOURCES gpResources = NULL;
 
- static VOID
 
- PAL_FreeEventObjectSprites(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Free all sprites of event objects on the scene.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    int i;
 
-    if (gpResources->lppEventObjectSprites != NULL)
 
-    {
 
-       for (i = 0; i < gpResources->nEventObject; i++)
 
-       {
 
-          free(gpResources->lppEventObjectSprites[i]);
 
-       }
 
-       free(gpResources->lppEventObjectSprites);
 
-       gpResources->lppEventObjectSprites = NULL;
 
-       gpResources->nEventObject = 0;
 
-    }
 
- }
 
- static VOID
 
- PAL_FreePlayerSprites(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Free all player sprites.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    int i;
 
-    for (i = 0; i < MAX_PLAYERS_IN_PARTY + 1; i++)
 
-    {
 
-       free(gpResources->rglpPlayerSprite[i]);
 
-       gpResources->rglpPlayerSprite[i] = NULL;
 
-    }
 
- }
 
- VOID
 
- PAL_InitResources(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Initialze the resource manager.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    gpResources = (LPRESOURCES)UTIL_calloc(1, sizeof(RESOURCES));
 
- }
 
- VOID
 
- PAL_FreeResources(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Free all loaded resources.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    if (gpResources != NULL)
 
-    {
 
-       //
 
-       // Free all loaded sprites
 
-       //
 
-       PAL_FreePlayerSprites();
 
-       PAL_FreeEventObjectSprites();
 
-       //
 
-       // Free map
 
-       //
 
-       PAL_FreeMap(gpResources->lpMap);
 
-       //
 
-       // Delete the instance
 
-       //
 
-       free(gpResources);
 
-    }
 
-    gpResources = NULL;
 
- }
 
- VOID
 
- PAL_SetLoadFlags(
 
-    BYTE       bFlags
 
- )
 
- /*++
 
-   Purpose:
 
-     Set flags to load resources.
 
-   Parameters:
 
-     [IN]  bFlags - flags to be set.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    if (gpResources == NULL)
 
-    {
 
-       return;
 
-    }
 
-    gpResources->bLoadFlags |= bFlags;
 
- }
 
- VOID
 
- PAL_LoadResources(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Load the game resources if needed.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    int                i, index, l, n;
 
-    WORD               wPlayerID, wSpriteNum;
 
-    if (gpResources == NULL || gpResources->bLoadFlags == 0)
 
-    {
 
-       return;
 
-    }
 
-    //
 
-    // Load scene
 
-    //
 
-    if (gpResources->bLoadFlags & kLoadScene)
 
-    {
 
-       FILE              *fpMAP, *fpGOP;
 
-       fpMAP = UTIL_OpenRequiredFile("map.mkf");
 
-       fpGOP = UTIL_OpenRequiredFile("gop.mkf");
 
-       if (gpGlobals->fEnteringScene)
 
-       {
 
-          gpGlobals->wScreenWave = 0;
 
-          gpGlobals->sWaveProgression = 0;
 
-       }
 
-       //
 
-       // Free previous loaded scene (sprites and map)
 
-       //
 
-       PAL_FreeEventObjectSprites();
 
-       PAL_FreeMap(gpResources->lpMap);
 
-       //
 
-       // Load map
 
-       //
 
-       i = gpGlobals->wNumScene - 1;
 
-       gpResources->lpMap = PAL_LoadMap(gpGlobals->g.rgScene[i].wMapNum,
 
-          fpMAP, fpGOP);
 
-       if (gpResources->lpMap == NULL)
 
-       {
 
-          fclose(fpMAP);
 
-          fclose(fpGOP);
 
-          TerminateOnError("PAL_LoadResources(): Fail to load map #%d (scene #%d) !",
 
-             gpGlobals->g.rgScene[i].wMapNum, gpGlobals->wNumScene);
 
-       }
 
-       //
 
-       // Load sprites
 
-       //
 
-       index = gpGlobals->g.rgScene[i].wEventObjectIndex;
 
-       gpResources->nEventObject = gpGlobals->g.rgScene[i + 1].wEventObjectIndex;
 
-       gpResources->nEventObject -= index;
 
-       if (gpResources->nEventObject > 0)
 
-       {
 
-          gpResources->lppEventObjectSprites =
 
-             (LPSPRITE *)UTIL_calloc(gpResources->nEventObject, sizeof(LPSPRITE));
 
-       }
 
-       for (i = 0; i < gpResources->nEventObject; i++, index++)
 
-       {
 
-          n = gpGlobals->g.lprgEventObject[index].wSpriteNum;
 
-          if (n == 0)
 
-          {
 
-             //
 
-             // this event object has no sprite
 
-             //
 
-             gpResources->lppEventObjectSprites[i] = NULL;
 
-             continue;
 
-          }
 
-          l = PAL_MKFGetDecompressedSize(n, gpGlobals->f.fpMGO);
 
-          gpResources->lppEventObjectSprites[i] = (LPSPRITE)UTIL_malloc(l);
 
-          if (PAL_MKFDecompressChunk(gpResources->lppEventObjectSprites[i], l,
 
-             n, gpGlobals->f.fpMGO) > 0)
 
-          {
 
-             gpGlobals->g.lprgEventObject[index].nSpriteFramesAuto =
 
-                PAL_SpriteGetNumFrames(gpResources->lppEventObjectSprites[i]);
 
-          }
 
-       }
 
-       gpGlobals->partyoffset = PAL_XY(160, 112);
 
-       fclose(fpGOP);
 
-       fclose(fpMAP);
 
-    }
 
-    //
 
-    // Load player sprites
 
-    //
 
-    if (gpResources->bLoadFlags & kLoadPlayerSprite)
 
-    {
 
-       //
 
-       // Free previous loaded player sprites
 
-       //
 
-       PAL_FreePlayerSprites();
 
-       for (i = 0; i <= (short)gpGlobals->wMaxPartyMemberIndex; i++)
 
-       {
 
-          wPlayerID = gpGlobals->rgParty[i].wPlayerRole;
 
-          assert(wPlayerID < MAX_PLAYER_ROLES);
 
-          //
 
-          // Load player sprite
 
-          //
 
-          wSpriteNum = gpGlobals->g.PlayerRoles.rgwSpriteNum[wPlayerID];
 
-          l = PAL_MKFGetDecompressedSize(wSpriteNum, gpGlobals->f.fpMGO);
 
-          gpResources->rglpPlayerSprite[i] = (LPSPRITE)UTIL_malloc(l);
 
-          PAL_MKFDecompressChunk(gpResources->rglpPlayerSprite[i], l, wSpriteNum,
 
-             gpGlobals->f.fpMGO);
 
-       }
 
-       if (gpGlobals->nFollower > 0)
 
-       {
 
-          //
 
-          // Load the follower sprite
 
-          //
 
-          wSpriteNum = gpGlobals->rgParty[i].wPlayerRole;
 
-          l = PAL_MKFGetDecompressedSize(wSpriteNum, gpGlobals->f.fpMGO);
 
-          gpResources->rglpPlayerSprite[i] = (LPSPRITE)UTIL_malloc(l);
 
-          PAL_MKFDecompressChunk(gpResources->rglpPlayerSprite[i], l, wSpriteNum,
 
-             gpGlobals->f.fpMGO);
 
-       }
 
-    }
 
-    //
 
-    // Clear all of the load flags
 
-    //
 
-    gpResources->bLoadFlags = 0;
 
- }
 
- LPPALMAP
 
- PAL_GetCurrentMap(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the current loaded map.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     Pointer to the current loaded map. NULL if no map is loaded.
 
- --*/
 
- {
 
-    if (gpResources == NULL)
 
-    {
 
-       return NULL;
 
-    }
 
-    return gpResources->lpMap;
 
- }
 
- LPSPRITE
 
- PAL_GetPlayerSprite(
 
-    BYTE      bPlayerIndex
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the player sprite.
 
-   Parameters:
 
-     [IN]  bPlayerIndex - index of player in party (starts from 0).
 
-   Return value:
 
-     Pointer to the player sprite.
 
- --*/
 
- {
 
-    if (gpResources == NULL || bPlayerIndex > MAX_PLAYERS_IN_PARTY)
 
-    {
 
-       return NULL;
 
-    }
 
-    return gpResources->rglpPlayerSprite[bPlayerIndex];
 
- }
 
- LPSPRITE
 
- PAL_GetEventObjectSprite(
 
-    WORD      wEventObjectID
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the sprite of the specified event object.
 
-   Parameters:
 
-     [IN]  wEventObjectID - the ID of event object.
 
-   Return value:
 
-     Pointer to the sprite.
 
- --*/
 
- {
 
-    wEventObjectID -= gpGlobals->g.rgScene[gpGlobals->wNumScene - 1].wEventObjectIndex;
 
-    wEventObjectID--;
 
-    if (gpResources == NULL || wEventObjectID >= gpResources->nEventObject)
 
-    {
 
-       return NULL;
 
-    }
 
-    return gpResources->lppEventObjectSprites[wEventObjectID];
 
- }
 
 
  |