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- package org.libsdl.app;
- import java.util.ArrayList;
- import java.util.Arrays;
- import java.util.Collections;
- import java.util.Comparator;
- import java.util.List;
- import android.app.*;
- import android.content.*;
- import android.view.*;
- import android.view.inputmethod.BaseInputConnection;
- import android.view.inputmethod.EditorInfo;
- import android.view.inputmethod.InputConnection;
- import android.view.inputmethod.InputMethodManager;
- import android.widget.AbsoluteLayout;
- import android.os.*;
- import android.util.Log;
- import android.graphics.*;
- import android.media.*;
- import android.hardware.*;
- /**
- SDL Activity
- */
- public class SDLActivity extends Activity {
- private static final String TAG = "SDL";
- // Keep track of the paused state
- public static boolean mIsPaused, mIsSurfaceReady, mHasFocus;
- public static boolean mExitCalledFromJava;
- // Main components
- protected static SDLActivity mSingleton;
- protected static SDLSurface mSurface;
- protected static View mTextEdit;
- protected static ViewGroup mLayout;
- protected static SDLJoystickHandler mJoystickHandler;
- // This is what SDL runs in. It invokes SDL_main(), eventually
- protected static Thread mSDLThread;
-
- // Audio
- protected static AudioTrack mAudioTrack;
- // Load the .so
- static {
- System.loadLibrary("SDL2");
- //System.loadLibrary("SDL2_image");
- //System.loadLibrary("SDL2_mixer");
- //System.loadLibrary("SDL2_net");
- //System.loadLibrary("SDL2_ttf");
- System.loadLibrary("main");
- }
-
-
- public static void initialize() {
- // The static nature of the singleton and Android quirkyness force us to initialize everything here
- // Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
- mSingleton = null;
- mSurface = null;
- mTextEdit = null;
- mLayout = null;
- mJoystickHandler = null;
- mSDLThread = null;
- mAudioTrack = null;
- mExitCalledFromJava = false;
- mIsPaused = false;
- mIsSurfaceReady = false;
- mHasFocus = true;
- }
- // Setup
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- Log.v("SDL", "onCreate():" + mSingleton);
- super.onCreate(savedInstanceState);
-
- SDLActivity.initialize();
- // So we can call stuff from static callbacks
- mSingleton = this;
- // Set up the surface
- mSurface = new SDLSurface(getApplication());
-
- if(Build.VERSION.SDK_INT >= 12) {
- mJoystickHandler = new SDLJoystickHandler_API12();
- }
- else {
- mJoystickHandler = new SDLJoystickHandler();
- }
- mLayout = new AbsoluteLayout(this);
- mLayout.addView(mSurface);
- setContentView(mLayout);
- }
- // Events
- @Override
- protected void onPause() {
- Log.v("SDL", "onPause()");
- super.onPause();
- SDLActivity.handlePause();
- }
- @Override
- protected void onResume() {
- Log.v("SDL", "onResume()");
- super.onResume();
- SDLActivity.handleResume();
- }
- @Override
- public void onWindowFocusChanged(boolean hasFocus) {
- super.onWindowFocusChanged(hasFocus);
- Log.v("SDL", "onWindowFocusChanged(): " + hasFocus);
- SDLActivity.mHasFocus = hasFocus;
- if (hasFocus) {
- SDLActivity.handleResume();
- }
- }
- @Override
- public void onLowMemory() {
- Log.v("SDL", "onLowMemory()");
- super.onLowMemory();
- SDLActivity.nativeLowMemory();
- }
- @Override
- protected void onDestroy() {
- Log.v("SDL", "onDestroy()");
- // Send a quit message to the application
- SDLActivity.mExitCalledFromJava = true;
- SDLActivity.nativeQuit();
- // Now wait for the SDL thread to quit
- if (SDLActivity.mSDLThread != null) {
- try {
- SDLActivity.mSDLThread.join();
- } catch(Exception e) {
- Log.v("SDL", "Problem stopping thread: " + e);
- }
- SDLActivity.mSDLThread = null;
- //Log.v("SDL", "Finished waiting for SDL thread");
- }
-
- super.onDestroy();
- // Reset everything in case the user re opens the app
- SDLActivity.initialize();
- }
- @Override
- public boolean dispatchKeyEvent(KeyEvent event) {
- int keyCode = event.getKeyCode();
- // Ignore certain special keys so they're handled by Android
- if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
- keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
- keyCode == KeyEvent.KEYCODE_CAMERA ||
- keyCode == 168 || /* API 11: KeyEvent.KEYCODE_ZOOM_IN */
- keyCode == 169 /* API 11: KeyEvent.KEYCODE_ZOOM_OUT */
- ) {
- return false;
- }
- return super.dispatchKeyEvent(event);
- }
- /** Called by onPause or surfaceDestroyed. Even if surfaceDestroyed
- * is the first to be called, mIsSurfaceReady should still be set
- * to 'true' during the call to onPause (in a usual scenario).
- */
- public static void handlePause() {
- if (!SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady) {
- SDLActivity.mIsPaused = true;
- SDLActivity.nativePause();
- mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false);
- }
- }
- /** Called by onResume or surfaceCreated. An actual resume should be done only when the surface is ready.
- * Note: Some Android variants may send multiple surfaceChanged events, so we don't need to resume
- * every time we get one of those events, only if it comes after surfaceDestroyed
- */
- public static void handleResume() {
- if (SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady && SDLActivity.mHasFocus) {
- SDLActivity.mIsPaused = false;
- SDLActivity.nativeResume();
- mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
- }
- }
-
- /* The native thread has finished */
- public static void handleNativeExit() {
- SDLActivity.mSDLThread = null;
- mSingleton.finish();
- }
- // Messages from the SDLMain thread
- static final int COMMAND_CHANGE_TITLE = 1;
- static final int COMMAND_UNUSED = 2;
- static final int COMMAND_TEXTEDIT_HIDE = 3;
- protected static final int COMMAND_USER = 0x8000;
- /**
- * This method is called by SDL if SDL did not handle a message itself.
- * This happens if a received message contains an unsupported command.
- * Method can be overwritten to handle Messages in a different class.
- * @param command the command of the message.
- * @param param the parameter of the message. May be null.
- * @return if the message was handled in overridden method.
- */
- protected boolean onUnhandledMessage(int command, Object param) {
- return false;
- }
- /**
- * A Handler class for Messages from native SDL applications.
- * It uses current Activities as target (e.g. for the title).
- * static to prevent implicit references to enclosing object.
- */
- protected static class SDLCommandHandler extends Handler {
- @Override
- public void handleMessage(Message msg) {
- Context context = getContext();
- if (context == null) {
- Log.e(TAG, "error handling message, getContext() returned null");
- return;
- }
- switch (msg.arg1) {
- case COMMAND_CHANGE_TITLE:
- if (context instanceof Activity) {
- ((Activity) context).setTitle((String)msg.obj);
- } else {
- Log.e(TAG, "error handling message, getContext() returned no Activity");
- }
- break;
- case COMMAND_TEXTEDIT_HIDE:
- if (mTextEdit != null) {
- mTextEdit.setVisibility(View.GONE);
- InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
- imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0);
- }
- break;
- default:
- if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) {
- Log.e(TAG, "error handling message, command is " + msg.arg1);
- }
- }
- }
- }
- // Handler for the messages
- Handler commandHandler = new SDLCommandHandler();
- // Send a message from the SDLMain thread
- boolean sendCommand(int command, Object data) {
- Message msg = commandHandler.obtainMessage();
- msg.arg1 = command;
- msg.obj = data;
- return commandHandler.sendMessage(msg);
- }
- // C functions we call
- public static native void nativeInit();
- public static native void nativeLowMemory();
- public static native void nativeQuit();
- public static native void nativePause();
- public static native void nativeResume();
- public static native void onNativeResize(int x, int y, int format);
- public static native int onNativePadDown(int device_id, int keycode);
- public static native int onNativePadUp(int device_id, int keycode);
- public static native void onNativeJoy(int device_id, int axis,
- float value);
- public static native void onNativeHat(int device_id, int hat_id,
- int x, int y);
- public static native void onNativeKeyDown(int keycode);
- public static native void onNativeKeyUp(int keycode);
- public static native void onNativeKeyboardFocusLost();
- public static native void onNativeTouch(int touchDevId, int pointerFingerId,
- int action, float x,
- float y, float p);
- public static native void onNativeAccel(float x, float y, float z);
- public static native void onNativeSurfaceChanged();
- public static native void onNativeSurfaceDestroyed();
- public static native void nativeFlipBuffers();
- public static native int nativeAddJoystick(int device_id, String name,
- int is_accelerometer, int nbuttons,
- int naxes, int nhats, int nballs);
- public static native int nativeRemoveJoystick(int device_id);
- public static void flipBuffers() {
- SDLActivity.nativeFlipBuffers();
- }
- public static boolean setActivityTitle(String title) {
- // Called from SDLMain() thread and can't directly affect the view
- return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
- }
- public static boolean sendMessage(int command, int param) {
- return mSingleton.sendCommand(command, Integer.valueOf(param));
- }
- public static Context getContext() {
- return mSingleton;
- }
- /**
- * @return result of getSystemService(name) but executed on UI thread.
- */
- public Object getSystemServiceFromUiThread(final String name) {
- final Object lock = new Object();
- final Object[] results = new Object[2]; // array for writable variables
- synchronized (lock) {
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- synchronized (lock) {
- results[0] = getSystemService(name);
- results[1] = Boolean.TRUE;
- lock.notify();
- }
- }
- });
- if (results[1] == null) {
- try {
- lock.wait();
- } catch (InterruptedException ex) {
- ex.printStackTrace();
- }
- }
- }
- return results[0];
- }
- static class ShowTextInputTask implements Runnable {
- /*
- * This is used to regulate the pan&scan method to have some offset from
- * the bottom edge of the input region and the top edge of an input
- * method (soft keyboard)
- */
- static final int HEIGHT_PADDING = 15;
- public int x, y, w, h;
- public ShowTextInputTask(int x, int y, int w, int h) {
- this.x = x;
- this.y = y;
- this.w = w;
- this.h = h;
- }
- @Override
- public void run() {
- AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(
- w, h + HEIGHT_PADDING, x, y);
- if (mTextEdit == null) {
- mTextEdit = new DummyEdit(getContext());
- mLayout.addView(mTextEdit, params);
- } else {
- mTextEdit.setLayoutParams(params);
- }
- mTextEdit.setVisibility(View.VISIBLE);
- mTextEdit.requestFocus();
- InputMethodManager imm = (InputMethodManager) getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
- imm.showSoftInput(mTextEdit, 0);
- }
- }
- public static boolean showTextInput(int x, int y, int w, int h) {
- // Transfer the task to the main thread as a Runnable
- return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
- }
-
- public static Surface getNativeSurface() {
- return SDLActivity.mSurface.getNativeSurface();
- }
- // Audio
- public static int audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
- int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
- int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
- int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
-
- Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-
- // Let the user pick a larger buffer if they really want -- but ye
- // gods they probably shouldn't, the minimums are horrifyingly high
- // latency already
- desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
-
- if (mAudioTrack == null) {
- mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
- channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
-
- // Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
- // Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
- // Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
-
- if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
- Log.e("SDL", "Failed during initialization of Audio Track");
- mAudioTrack = null;
- return -1;
- }
-
- mAudioTrack.play();
- }
-
- Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-
- return 0;
- }
-
- public static void audioWriteShortBuffer(short[] buffer) {
- for (int i = 0; i < buffer.length; ) {
- int result = mAudioTrack.write(buffer, i, buffer.length - i);
- if (result > 0) {
- i += result;
- } else if (result == 0) {
- try {
- Thread.sleep(1);
- } catch(InterruptedException e) {
- // Nom nom
- }
- } else {
- Log.w("SDL", "SDL audio: error return from write(short)");
- return;
- }
- }
- }
-
- public static void audioWriteByteBuffer(byte[] buffer) {
- for (int i = 0; i < buffer.length; ) {
- int result = mAudioTrack.write(buffer, i, buffer.length - i);
- if (result > 0) {
- i += result;
- } else if (result == 0) {
- try {
- Thread.sleep(1);
- } catch(InterruptedException e) {
- // Nom nom
- }
- } else {
- Log.w("SDL", "SDL audio: error return from write(byte)");
- return;
- }
- }
- }
- public static void audioQuit() {
- if (mAudioTrack != null) {
- mAudioTrack.stop();
- mAudioTrack = null;
- }
- }
- // Input
- /**
- * @return an array which may be empty but is never null.
- */
- public static int[] inputGetInputDeviceIds(int sources) {
- int[] ids = InputDevice.getDeviceIds();
- int[] filtered = new int[ids.length];
- int used = 0;
- for (int i = 0; i < ids.length; ++i) {
- InputDevice device = InputDevice.getDevice(ids[i]);
- if ((device != null) && ((device.getSources() & sources) != 0)) {
- filtered[used++] = device.getId();
- }
- }
- return Arrays.copyOf(filtered, used);
- }
-
- // Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
- public static boolean handleJoystickMotionEvent(MotionEvent event) {
- return mJoystickHandler.handleMotionEvent(event);
- }
-
- public static void pollInputDevices() {
- if (SDLActivity.mSDLThread != null) {
- mJoystickHandler.pollInputDevices();
- }
- }
-
- }
- /**
- Simple nativeInit() runnable
- */
- class SDLMain implements Runnable {
- @Override
- public void run() {
- // Runs SDL_main()
- SDLActivity.nativeInit();
- //Log.v("SDL", "SDL thread terminated");
- }
- }
- /**
- SDLSurface. This is what we draw on, so we need to know when it's created
- in order to do anything useful.
- Because of this, that's where we set up the SDL thread
- */
- class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
- View.OnKeyListener, View.OnTouchListener, SensorEventListener {
- // Sensors
- protected static SensorManager mSensorManager;
- protected static Display mDisplay;
- // Keep track of the surface size to normalize touch events
- protected static float mWidth, mHeight;
- // Startup
- public SDLSurface(Context context) {
- super(context);
- getHolder().addCallback(this);
-
- setFocusable(true);
- setFocusableInTouchMode(true);
- requestFocus();
- setOnKeyListener(this);
- setOnTouchListener(this);
- mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
- mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
-
- if(Build.VERSION.SDK_INT >= 12) {
- setOnGenericMotionListener(new SDLGenericMotionListener_API12());
- }
- // Some arbitrary defaults to avoid a potential division by zero
- mWidth = 1.0f;
- mHeight = 1.0f;
- }
-
- public Surface getNativeSurface() {
- return getHolder().getSurface();
- }
- // Called when we have a valid drawing surface
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- Log.v("SDL", "surfaceCreated()");
- holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
- }
- // Called when we lose the surface
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- Log.v("SDL", "surfaceDestroyed()");
- // Call this *before* setting mIsSurfaceReady to 'false'
- SDLActivity.handlePause();
- SDLActivity.mIsSurfaceReady = false;
- SDLActivity.onNativeSurfaceDestroyed();
- }
- // Called when the surface is resized
- @Override
- public void surfaceChanged(SurfaceHolder holder,
- int format, int width, int height) {
- Log.v("SDL", "surfaceChanged()");
- int sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 by default
- switch (format) {
- case PixelFormat.A_8:
- Log.v("SDL", "pixel format A_8");
- break;
- case PixelFormat.LA_88:
- Log.v("SDL", "pixel format LA_88");
- break;
- case PixelFormat.L_8:
- Log.v("SDL", "pixel format L_8");
- break;
- case PixelFormat.RGBA_4444:
- Log.v("SDL", "pixel format RGBA_4444");
- sdlFormat = 0x15421002; // SDL_PIXELFORMAT_RGBA4444
- break;
- case PixelFormat.RGBA_5551:
- Log.v("SDL", "pixel format RGBA_5551");
- sdlFormat = 0x15441002; // SDL_PIXELFORMAT_RGBA5551
- break;
- case PixelFormat.RGBA_8888:
- Log.v("SDL", "pixel format RGBA_8888");
- sdlFormat = 0x16462004; // SDL_PIXELFORMAT_RGBA8888
- break;
- case PixelFormat.RGBX_8888:
- Log.v("SDL", "pixel format RGBX_8888");
- sdlFormat = 0x16261804; // SDL_PIXELFORMAT_RGBX8888
- break;
- case PixelFormat.RGB_332:
- Log.v("SDL", "pixel format RGB_332");
- sdlFormat = 0x14110801; // SDL_PIXELFORMAT_RGB332
- break;
- case PixelFormat.RGB_565:
- Log.v("SDL", "pixel format RGB_565");
- sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565
- break;
- case PixelFormat.RGB_888:
- Log.v("SDL", "pixel format RGB_888");
- // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
- sdlFormat = 0x16161804; // SDL_PIXELFORMAT_RGB888
- break;
- default:
- Log.v("SDL", "pixel format unknown " + format);
- break;
- }
- mWidth = width;
- mHeight = height;
- SDLActivity.onNativeResize(width, height, sdlFormat);
- Log.v("SDL", "Window size:" + width + "x"+height);
- // Set mIsSurfaceReady to 'true' *before* making a call to handleResume
- SDLActivity.mIsSurfaceReady = true;
- SDLActivity.onNativeSurfaceChanged();
- if (SDLActivity.mSDLThread == null) {
- // This is the entry point to the C app.
- // Start up the C app thread and enable sensor input for the first time
- SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread");
- enableSensor(Sensor.TYPE_ACCELEROMETER, true);
- SDLActivity.mSDLThread.start();
-
- // Set up a listener thread to catch when the native thread ends
- new Thread(new Runnable(){
- @Override
- public void run(){
- try {
- SDLActivity.mSDLThread.join();
- }
- catch(Exception e){}
- finally{
- // Native thread has finished
- if (! SDLActivity.mExitCalledFromJava) {
- SDLActivity.handleNativeExit();
- }
- }
- }
- }).start();
- }
- }
- // unused
- @Override
- public void onDraw(Canvas canvas) {}
- // Key events
- @Override
- public boolean onKey(View v, int keyCode, KeyEvent event) {
- // Dispatch the different events depending on where they come from
- // Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
- // So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
-
- if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
- (event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
- if (event.getAction() == KeyEvent.ACTION_DOWN) {
- if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
- return true;
- }
- } else if (event.getAction() == KeyEvent.ACTION_UP) {
- if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) {
- return true;
- }
- }
- }
-
- if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
- if (event.getAction() == KeyEvent.ACTION_DOWN) {
- //Log.v("SDL", "key down: " + keyCode);
- SDLActivity.onNativeKeyDown(keyCode);
- return true;
- }
- else if (event.getAction() == KeyEvent.ACTION_UP) {
- //Log.v("SDL", "key up: " + keyCode);
- SDLActivity.onNativeKeyUp(keyCode);
- return true;
- }
- }
-
- return false;
- }
- // Touch events
- @Override
- public boolean onTouch(View v, MotionEvent event) {
- /* Ref: http://developer.android.com/training/gestures/multi.html */
- final int touchDevId = event.getDeviceId();
- final int pointerCount = event.getPointerCount();
- int action = event.getActionMasked();
- int pointerFingerId;
- int i = -1;
- float x,y,p;
-
- switch(action) {
- case MotionEvent.ACTION_MOVE:
- for (i = 0; i < pointerCount; i++) {
- pointerFingerId = event.getPointerId(i);
- x = event.getX(i) / mWidth;
- y = event.getY(i) / mHeight;
- p = event.getPressure(i);
- SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
- }
- break;
-
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_DOWN:
- // Primary pointer up/down, the index is always zero
- i = 0;
- case MotionEvent.ACTION_POINTER_UP:
- case MotionEvent.ACTION_POINTER_DOWN:
- // Non primary pointer up/down
- if (i == -1) {
- i = event.getActionIndex();
- }
-
- pointerFingerId = event.getPointerId(i);
- x = event.getX(i) / mWidth;
- y = event.getY(i) / mHeight;
- p = event.getPressure(i);
- SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
- break;
-
- default:
- break;
- }
- return true;
- }
- // Sensor events
- public void enableSensor(int sensortype, boolean enabled) {
- // TODO: This uses getDefaultSensor - what if we have >1 accels?
- if (enabled) {
- mSensorManager.registerListener(this,
- mSensorManager.getDefaultSensor(sensortype),
- SensorManager.SENSOR_DELAY_GAME, null);
- } else {
- mSensorManager.unregisterListener(this,
- mSensorManager.getDefaultSensor(sensortype));
- }
- }
-
- @Override
- public void onAccuracyChanged(Sensor sensor, int accuracy) {
- // TODO
- }
- @Override
- public void onSensorChanged(SensorEvent event) {
- if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
- float x, y;
- switch (mDisplay.getRotation()) {
- case Surface.ROTATION_90:
- x = -event.values[1];
- y = event.values[0];
- break;
- case Surface.ROTATION_270:
- x = event.values[1];
- y = -event.values[0];
- break;
- case Surface.ROTATION_180:
- x = -event.values[1];
- y = -event.values[0];
- break;
- default:
- x = event.values[0];
- y = event.values[1];
- break;
- }
- SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
- y / SensorManager.GRAVITY_EARTH,
- event.values[2] / SensorManager.GRAVITY_EARTH - 1);
- }
- }
- }
- /* This is a fake invisible editor view that receives the input and defines the
- * pan&scan region
- */
- class DummyEdit extends View implements View.OnKeyListener {
- InputConnection ic;
- public DummyEdit(Context context) {
- super(context);
- setFocusableInTouchMode(true);
- setFocusable(true);
- setOnKeyListener(this);
- }
- @Override
- public boolean onCheckIsTextEditor() {
- return true;
- }
- @Override
- public boolean onKey(View v, int keyCode, KeyEvent event) {
- // This handles the hardware keyboard input
- if (event.isPrintingKey()) {
- if (event.getAction() == KeyEvent.ACTION_DOWN) {
- ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
- }
- return true;
- }
- if (event.getAction() == KeyEvent.ACTION_DOWN) {
- SDLActivity.onNativeKeyDown(keyCode);
- return true;
- } else if (event.getAction() == KeyEvent.ACTION_UP) {
- SDLActivity.onNativeKeyUp(keyCode);
- return true;
- }
- return false;
- }
-
- //
- @Override
- public boolean onKeyPreIme (int keyCode, KeyEvent event) {
- // As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
- // FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
- // FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
- // FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear
- // FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
- // FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
- if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
- if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
- SDLActivity.onNativeKeyboardFocusLost();
- }
- }
- return super.onKeyPreIme(keyCode, event);
- }
- @Override
- public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
- ic = new SDLInputConnection(this, true);
- outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
- | 33554432 /* API 11: EditorInfo.IME_FLAG_NO_FULLSCREEN */;
- return ic;
- }
- }
- class SDLInputConnection extends BaseInputConnection {
- public SDLInputConnection(View targetView, boolean fullEditor) {
- super(targetView, fullEditor);
- }
- @Override
- public boolean sendKeyEvent(KeyEvent event) {
- /*
- * This handles the keycodes from soft keyboard (and IME-translated
- * input from hardkeyboard)
- */
- int keyCode = event.getKeyCode();
- if (event.getAction() == KeyEvent.ACTION_DOWN) {
- if (event.isPrintingKey()) {
- commitText(String.valueOf((char) event.getUnicodeChar()), 1);
- }
- SDLActivity.onNativeKeyDown(keyCode);
- return true;
- } else if (event.getAction() == KeyEvent.ACTION_UP) {
- SDLActivity.onNativeKeyUp(keyCode);
- return true;
- }
- return super.sendKeyEvent(event);
- }
- @Override
- public boolean commitText(CharSequence text, int newCursorPosition) {
- nativeCommitText(text.toString(), newCursorPosition);
- return super.commitText(text, newCursorPosition);
- }
- @Override
- public boolean setComposingText(CharSequence text, int newCursorPosition) {
- nativeSetComposingText(text.toString(), newCursorPosition);
- return super.setComposingText(text, newCursorPosition);
- }
- public native void nativeCommitText(String text, int newCursorPosition);
- public native void nativeSetComposingText(String text, int newCursorPosition);
- @Override
- public boolean deleteSurroundingText(int beforeLength, int afterLength) {
- // Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
- if (beforeLength == 1 && afterLength == 0) {
- // backspace
- return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
- && super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
- }
- return super.deleteSurroundingText(beforeLength, afterLength);
- }
- }
- /* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
- class SDLJoystickHandler {
-
- public boolean handleMotionEvent(MotionEvent event) {
- return false;
- }
-
- public void pollInputDevices() {
- }
- }
- /* Actual joystick functionality available for API >= 12 devices */
- class SDLJoystickHandler_API12 extends SDLJoystickHandler {
-
- class SDLJoystick {
- public int device_id;
- public String name;
- public ArrayList<InputDevice.MotionRange> axes;
- public ArrayList<InputDevice.MotionRange> hats;
- }
- class RangeComparator implements Comparator<InputDevice.MotionRange>
- {
- @Override
- public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
- return arg0.getAxis() - arg1.getAxis();
- }
- }
-
- private ArrayList<SDLJoystick> mJoysticks;
-
- public SDLJoystickHandler_API12() {
-
- mJoysticks = new ArrayList<SDLJoystick>();
- }
- @Override
- public void pollInputDevices() {
- int[] deviceIds = InputDevice.getDeviceIds();
- // It helps processing the device ids in reverse order
- // For example, in the case of the XBox 360 wireless dongle,
- // so the first controller seen by SDL matches what the receiver
- // considers to be the first controller
-
- for(int i=deviceIds.length-1; i>-1; i--) {
- SDLJoystick joystick = getJoystick(deviceIds[i]);
- if (joystick == null) {
- joystick = new SDLJoystick();
- InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
- if( (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
- joystick.device_id = deviceIds[i];
- joystick.name = joystickDevice.getName();
- joystick.axes = new ArrayList<InputDevice.MotionRange>();
- joystick.hats = new ArrayList<InputDevice.MotionRange>();
-
- List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
- Collections.sort(ranges, new RangeComparator());
- for (InputDevice.MotionRange range : ranges ) {
- if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) {
- if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
- range.getAxis() == MotionEvent.AXIS_HAT_Y) {
- joystick.hats.add(range);
- }
- else {
- joystick.axes.add(range);
- }
- }
- }
-
- mJoysticks.add(joystick);
- SDLActivity.nativeAddJoystick(joystick.device_id, joystick.name, 0, -1,
- joystick.axes.size(), joystick.hats.size()/2, 0);
- }
- }
- }
-
- /* Check removed devices */
- ArrayList<Integer> removedDevices = new ArrayList<Integer>();
- for(int i=0; i < mJoysticks.size(); i++) {
- int device_id = mJoysticks.get(i).device_id;
- int j;
- for (j=0; j < deviceIds.length; j++) {
- if (device_id == deviceIds[j]) break;
- }
- if (j == deviceIds.length) {
- removedDevices.add(device_id);
- }
- }
-
- for(int i=0; i < removedDevices.size(); i++) {
- int device_id = removedDevices.get(i);
- SDLActivity.nativeRemoveJoystick(device_id);
- for (int j=0; j < mJoysticks.size(); j++) {
- if (mJoysticks.get(j).device_id == device_id) {
- mJoysticks.remove(j);
- break;
- }
- }
- }
- }
-
- protected SDLJoystick getJoystick(int device_id) {
- for(int i=0; i < mJoysticks.size(); i++) {
- if (mJoysticks.get(i).device_id == device_id) {
- return mJoysticks.get(i);
- }
- }
- return null;
- }
-
- @Override
- public boolean handleMotionEvent(MotionEvent event) {
- if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
- int actionPointerIndex = event.getActionIndex();
- int action = event.getActionMasked();
- switch(action) {
- case MotionEvent.ACTION_MOVE:
- SDLJoystick joystick = getJoystick(event.getDeviceId());
- if ( joystick != null ) {
- for (int i = 0; i < joystick.axes.size(); i++) {
- InputDevice.MotionRange range = joystick.axes.get(i);
- /* Normalize the value to -1...1 */
- float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
- SDLActivity.onNativeJoy(joystick.device_id, i, value );
- }
- for (int i = 0; i < joystick.hats.size(); i+=2) {
- int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
- int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
- SDLActivity.onNativeHat(joystick.device_id, i/2, hatX, hatY );
- }
- }
- break;
- default:
- break;
- }
- }
- return true;
- }
- }
- class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
- // Generic Motion (mouse hover, joystick...) events go here
- // We only have joysticks yet
- @Override
- public boolean onGenericMotion(View v, MotionEvent event) {
- return SDLActivity.handleJoystickMotionEvent(event);
- }
- }
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