sdlpal.rc 17 KB

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  1. // Microsoft Visual C++ generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "windows.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // 非特定语言 resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
  15. LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
  16. #pragma code_page(936)
  17. /////////////////////////////////////////////////////////////////////////////
  18. //
  19. // Dialog
  20. //
  21. IDD_LAUNCHER DIALOGEX 0, 0, 405, 206
  22. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  23. EXSTYLE WS_EX_APPWINDOW
  24. CAPTION "SDL PAL Launcher"
  25. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  26. BEGIN
  27. DEFPUSHBUTTON "&Launch game",IDOK,177,185,50,14
  28. PUSHBUTTON "E&xit",IDCANCEL,7,185,50,14
  29. LTEXT "Game resource path:",IDC_STATIC,14,10,68,8
  30. EDITTEXT IDC_GAMEPATH,84,7,256,14,ES_AUTOHSCROLL | ES_READONLY
  31. LTEXT "CD source:",IDC_STATIC,14,106,36,8
  32. GROUPBOX "Game Language",IDC_STATIC,7,28,192,50
  33. CONTROL "&Traditional Chinese",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,44,77,10
  34. CONTROL "Simplified &Chinese",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,44,73,10
  35. CONTROL "Use &embedded font",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,44,79,10
  36. GROUPBOX "Display",IDC_STATIC,206,28,192,50
  37. CONTROL "&Keep aspect ratio",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,60,72,10
  38. LTEXT "BGM source:",IDC_STATIC,115,106,41,8
  39. CONTROL "&Full screen",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,44,50,10
  40. EDITTEXT IDC_MSGFILE,59,57,131,14,ES_AUTOHSCROLL
  41. GROUPBOX "Audio",IDC_STATIC,7,86,391,85
  42. COMBOBOX IDC_CD,54,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  43. COMBOBOX IDC_BGM,157,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  44. LTEXT "OPL type:",IDC_STATIC,14,125,33,8
  45. COMBOBOX IDC_OPL,54,122,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  46. CONTROL "S&tereo",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,106,37,10
  47. PUSHBUTTON "&Default",IDC_DEFAULT,348,185,50,14
  48. CONTROL "Surround &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,125,55,10
  49. LTEXT "Audio sample rate: Hz",IDC_STATIC,280,106,113,8
  50. EDITTEXT IDC_SAMPLERATE,342,103,40,14,ES_AUTOHSCROLL | ES_NUMBER
  51. LTEXT "OPL sample rate: Hz",IDC_STATIC,108,125,110,8
  52. EDITTEXT IDC_OPLSR,165,122,40,14,ES_AUTOHSCROLL | ES_NUMBER
  53. LTEXT "Audio buffer:",IDC_STATIC,298,125,44,8
  54. EDITTEXT IDC_AUDIOBUFFER,342,122,40,14,ES_AUTOHSCROLL | ES_NUMBER
  55. PUSHBUTTON "&Browse",IDC_BRGAME,348,7,50,14
  56. LTEXT "Message file:",IDC_STATIC,14,60,43,8
  57. CONTROL "Enable &touch overlay",IDC_TOUCHOVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,60,83,10
  58. LTEXT "Quality:",IDC_STATIC,14,144,26,8
  59. LTEXT "Low High",IDC_STATIC,31,158,88,8
  60. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,43,143,60,15
  61. LTEXT "Music volume:",IDC_STATIC,118,144,46,8
  62. LTEXT "Low High",IDC_STATIC,153,158,104,8
  63. CONTROL "",IDC_MUSICVOLUME,"msctls_trackbar32",WS_TABSTOP,165,143,80,15
  64. LTEXT "Sound volume:",IDC_STATIC,256,145,48,8
  65. LTEXT "Low High",IDC_STATIC,291,158,104,8
  66. CONTROL "",IDC_SOUNDVOLUME,"msctls_trackbar32",WS_TABSTOP,303,144,80,15
  67. END
  68. /////////////////////////////////////////////////////////////////////////////
  69. //
  70. // DESIGNINFO
  71. //
  72. #ifdef APSTUDIO_INVOKED
  73. GUIDELINES DESIGNINFO
  74. BEGIN
  75. IDD_LAUNCHER, DIALOG
  76. BEGIN
  77. LEFTMARGIN, 7
  78. RIGHTMARGIN, 398
  79. TOPMARGIN, 7
  80. BOTTOMMARGIN, 199
  81. END
  82. END
  83. #endif // APSTUDIO_INVOKED
  84. /////////////////////////////////////////////////////////////////////////////
  85. //
  86. // AFX_DIALOG_LAYOUT
  87. //
  88. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  89. BEGIN
  90. 0
  91. END
  92. /////////////////////////////////////////////////////////////////////////////
  93. //
  94. // Dialog Info
  95. //
  96. IDD_LAUNCHER DLGINIT
  97. BEGIN
  98. IDC_CD, 0x403, 4, 0,
  99. 0x504d, 0x0033,
  100. IDC_CD, 0x403, 4, 0,
  101. 0x474f, 0x0047,
  102. IDC_BGM, 0x403, 4, 0,
  103. 0x4952, 0x0058,
  104. IDC_BGM, 0x403, 5, 0,
  105. 0x494d, 0x4944, "\000",
  106. IDC_BGM, 0x403, 4, 0,
  107. 0x504d, 0x0033,
  108. IDC_BGM, 0x403, 4, 0,
  109. 0x474f, 0x0047,
  110. IDC_OPL, 0x403, 7, 0,
  111. 0x4f44, 0x4253, 0x584f, "\000",
  112. IDC_OPL, 0x403, 5, 0,
  113. 0x414d, 0x454d, "\000",
  114. 0
  115. END
  116. /////////////////////////////////////////////////////////////////////////////
  117. //
  118. // RT_MANIFEST
  119. //
  120. APP_MANIFEST RT_MANIFEST "Application.manifest"
  121. /////////////////////////////////////////////////////////////////////////////
  122. //
  123. // Icon
  124. //
  125. // Icon with lowest ID value placed first to ensure application icon
  126. // remains consistent on all systems.
  127. IDI_SDLPAL ICON "../sdlpal.ico"
  128. /////////////////////////////////////////////////////////////////////////////
  129. //
  130. // Version
  131. //
  132. VS_VERSION_INFO VERSIONINFO
  133. FILEVERSION 2,0,0,1
  134. PRODUCTVERSION 2,0,0,1
  135. FILEFLAGSMASK 0x3fL
  136. #ifdef _DEBUG
  137. FILEFLAGS 0x1L
  138. #else
  139. FILEFLAGS 0x0L
  140. #endif
  141. FILEOS 0x40004L
  142. FILETYPE 0x1L
  143. FILESUBTYPE 0x0L
  144. BEGIN
  145. BLOCK "StringFileInfo"
  146. BEGIN
  147. BLOCK "080404b0"
  148. BEGIN
  149. VALUE "CompanyName", "SDLPAL Team"
  150. VALUE "FileDescription", "SDLPAL Main executable"
  151. VALUE "FileVersion", "2.0.0.1"
  152. VALUE "InternalName", "sdlpal.exe"
  153. VALUE "LegalCopyright", "Copyright (C) SDLPAL Team 2008 - 2017"
  154. VALUE "OriginalFilename", "sdlpal.exe"
  155. VALUE "ProductName", "SDL PAL"
  156. VALUE "ProductVersion", "2.0.0.1"
  157. END
  158. END
  159. BLOCK "VarFileInfo"
  160. BEGIN
  161. VALUE "Translation", 0x804, 1200
  162. END
  163. END
  164. /////////////////////////////////////////////////////////////////////////////
  165. //
  166. // String Table
  167. //
  168. STRINGTABLE
  169. BEGIN
  170. IDS_CONFIRM "Confirm"
  171. END
  172. STRINGTABLE
  173. BEGIN
  174. IDC_BRGAME "Open game resource folder"
  175. END
  176. #endif // 非特定语言 resources
  177. /////////////////////////////////////////////////////////////////////////////
  178. /////////////////////////////////////////////////////////////////////////////
  179. // 中文(简体,中国) resources
  180. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
  181. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
  182. #pragma code_page(936)
  183. /////////////////////////////////////////////////////////////////////////////
  184. //
  185. // Dialog
  186. //
  187. IDD_LAUNCHER DIALOGEX 0, 0, 405, 206
  188. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  189. EXSTYLE WS_EX_APPWINDOW
  190. CAPTION "SDL PAL 启动器"
  191. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  192. BEGIN
  193. DEFPUSHBUTTON "启动游戏(&L)",IDOK,177,185,50,14
  194. PUSHBUTTON "退出(&X)",IDCANCEL,7,185,50,14
  195. LTEXT "游戏资源目录:",IDC_STATIC,14,10,57,8
  196. EDITTEXT IDC_GAMEPATH,71,7,270,14,ES_AUTOHSCROLL | ES_READONLY
  197. LTEXT "CD 音源:",IDC_STATIC,14,106,36,8
  198. GROUPBOX "游戏语言设置",IDC_STATIC,7,28,192,50
  199. CONTROL "繁体中文(&T)",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,44,57,10
  200. CONTROL "简体中文(&C)",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,44,58,10
  201. CONTROL "使用游戏内字体(&E)",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,44,81,10
  202. GROUPBOX "显示设置",IDC_STATIC,206,28,192,50
  203. CONTROL "保持纵横比(&K)",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,60,65,10
  204. LTEXT "BGM 音源:",IDC_STATIC,115,106,41,8
  205. CONTROL "全屏启动游戏(&F)",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,44,73,10
  206. EDITTEXT IDC_MSGFILE,57,57,133,14,ES_AUTOHSCROLL
  207. GROUPBOX "音频设置",IDC_STATIC,7,86,391,85
  208. COMBOBOX IDC_CD,54,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  209. COMBOBOX IDC_BGM,157,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  210. LTEXT "OPL 类型:",IDC_STATIC,14,125,40,8
  211. COMBOBOX IDC_OPL,54,122,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  212. CONTROL "立体声(&T)",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,106,49,10
  213. PUSHBUTTON "默认设置(&D)",IDC_DEFAULT,348,185,50,14
  214. CONTROL "环绕声 &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,125,55,10
  215. LTEXT "音频采样率: Hz",IDC_STATIC,285,106,101,8
  216. EDITTEXT IDC_SAMPLERATE,335,103,40,14,ES_AUTOHSCROLL | ES_NUMBER
  217. LTEXT "OPL 采样率: Hz",IDC_STATIC,115,125,102,8
  218. EDITTEXT IDC_OPLSR,165,122,40,14,ES_AUTOHSCROLL | ES_NUMBER
  219. LTEXT "音频缓冲区:",IDC_STATIC,285,125,49,8
  220. EDITTEXT IDC_AUDIOBUFFER,335,122,40,14,ES_AUTOHSCROLL | ES_NUMBER
  221. PUSHBUTTON "浏览(&B)",IDC_BRGAME,348,7,50,14
  222. LTEXT "语言文件:",IDC_STATIC,14,60,41,8
  223. CONTROL "启用触屏辅助(&T)",IDC_TOUCHOVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,60,73,10
  224. LTEXT "音频质量:",IDC_STATIC,14,144,41,8
  225. LTEXT "低 高",IDC_STATIC,47,158,77,8
  226. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,55,143,60,15
  227. LTEXT "音乐音量:",IDC_STATIC,131,144,41,8
  228. CONTROL "",IDC_MUSICVOLUME,"msctls_trackbar32",WS_TABSTOP,172,143,80,15
  229. LTEXT "低 高",IDC_STATIC,165,158,93,8
  230. LTEXT "音效音量:",IDC_STATIC,266,145,41,8
  231. CONTROL "",IDC_SOUNDVOLUME,"msctls_trackbar32",WS_TABSTOP,307,144,80,15
  232. LTEXT "低 高",IDC_STATIC,300,158,93,8
  233. END
  234. /////////////////////////////////////////////////////////////////////////////
  235. //
  236. // DESIGNINFO
  237. //
  238. #ifdef APSTUDIO_INVOKED
  239. GUIDELINES DESIGNINFO
  240. BEGIN
  241. IDD_LAUNCHER, DIALOG
  242. BEGIN
  243. LEFTMARGIN, 7
  244. RIGHTMARGIN, 398
  245. TOPMARGIN, 7
  246. BOTTOMMARGIN, 199
  247. END
  248. END
  249. #endif // APSTUDIO_INVOKED
  250. /////////////////////////////////////////////////////////////////////////////
  251. //
  252. // AFX_DIALOG_LAYOUT
  253. //
  254. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  255. BEGIN
  256. 0
  257. END
  258. /////////////////////////////////////////////////////////////////////////////
  259. //
  260. // Dialog Info
  261. //
  262. IDD_LAUNCHER DLGINIT
  263. BEGIN
  264. IDC_CD, 0x403, 4, 0,
  265. 0x504d, 0x0033,
  266. IDC_CD, 0x403, 4, 0,
  267. 0x474f, 0x0047,
  268. IDC_BGM, 0x403, 4, 0,
  269. 0x4952, 0x0058,
  270. IDC_BGM, 0x403, 5, 0,
  271. 0x494d, 0x4944, "\000",
  272. IDC_BGM, 0x403, 4, 0,
  273. 0x504d, 0x0033,
  274. IDC_BGM, 0x403, 4, 0,
  275. 0x474f, 0x0047,
  276. IDC_OPL, 0x403, 7, 0,
  277. 0x4f44, 0x4253, 0x584f, "\000",
  278. IDC_OPL, 0x403, 5, 0,
  279. 0x414d, 0x454d, "\000",
  280. 0
  281. END
  282. #ifdef APSTUDIO_INVOKED
  283. /////////////////////////////////////////////////////////////////////////////
  284. //
  285. // TEXTINCLUDE
  286. //
  287. 1 TEXTINCLUDE
  288. BEGIN
  289. "resource.h\0"
  290. END
  291. 2 TEXTINCLUDE
  292. BEGIN
  293. "#include ""windows.h""\r\n"
  294. "\0"
  295. END
  296. 3 TEXTINCLUDE
  297. BEGIN
  298. "\r\n"
  299. "\0"
  300. END
  301. #endif // APSTUDIO_INVOKED
  302. /////////////////////////////////////////////////////////////////////////////
  303. //
  304. // String Table
  305. //
  306. STRINGTABLE
  307. BEGIN
  308. IDS_CONFIRM "确认"
  309. END
  310. STRINGTABLE
  311. BEGIN
  312. IDC_BRGAME "打开游戏资源文件夹"
  313. END
  314. #endif // 中文(简体,中国) resources
  315. /////////////////////////////////////////////////////////////////////////////
  316. /////////////////////////////////////////////////////////////////////////////
  317. // 中文(繁体,中国台湾) resources
  318. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
  319. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL
  320. #pragma code_page(950)
  321. /////////////////////////////////////////////////////////////////////////////
  322. //
  323. // Dialog
  324. //
  325. IDD_LAUNCHER DIALOGEX 0, 0, 405, 206
  326. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  327. EXSTYLE WS_EX_APPWINDOW
  328. CAPTION "SDL PAL 币笆竟"
  329. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  330. BEGIN
  331. DEFPUSHBUTTON "币笆笴栏(&L)",IDOK,177,185,50,14
  332. PUSHBUTTON "癶�(&X)",IDCANCEL,7,185,50,14
  333. LTEXT "笴栏戈方郎Ж�",IDC_STATIC,14,10,57,8
  334. EDITTEXT IDC_GAMEPATH,71,7,270,14,ES_AUTOHSCROLL | ES_READONLY
  335. LTEXT "CD �方�",IDC_STATIC,14,106,36,8
  336. GROUPBOX "笴栏粂ē砞﹚",IDC_STATIC,7,28,192,50
  337. CONTROL "羉砰いゅ(&T)",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,44,57,10
  338. CONTROL "虏砰いゅ(&C)",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,44,58,10
  339. CONTROL "ㄏノ笴栏ず�砰(&E)",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,44,81,10
  340. GROUPBOX "陪ボ砞﹚",IDC_STATIC,206,28,192,50
  341. CONTROL "玂�羇绢ゑ(&K)",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,60,65,10
  342. LTEXT "BGM �方�",IDC_STATIC,115,106,41,8
  343. CONTROL "��币笆笴栏(&F)",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,44,73,10
  344. EDITTEXT IDC_MSGFILE,57,57,133,14,ES_AUTOHSCROLL
  345. GROUPBOX "�癟砞﹚",IDC_STATIC,7,86,391,85
  346. COMBOBOX IDC_CD,54,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  347. COMBOBOX IDC_BGM,157,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  348. LTEXT "OPL 摸��",IDC_STATIC,14,124,40,8
  349. COMBOBOX IDC_OPL,54,121,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  350. CONTROL "ミ砰羘(&T)",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,230,106,49,10
  351. PUSHBUTTON "纐粄砞﹚(&D)",IDC_DEFAULT,348,185,50,14
  352. CONTROL "吏露羘 &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,230,124,55,10
  353. LTEXT "�癟�妓硉瞯� Hz",IDC_STATIC,285,106,109,8
  354. EDITTEXT IDC_SAMPLERATE,342,103,40,14,ES_AUTOHSCROLL | ES_NUMBER
  355. LTEXT "OPL �妓硉瞯� Hz",IDC_STATIC,115,124,110,8
  356. EDITTEXT IDC_OPLSR,172,121,40,14,ES_AUTOHSCROLL | ES_NUMBER
  357. LTEXT "�癟珇借�",IDC_STATIC,14,144,41,8
  358. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,55,143,60,15
  359. LTEXT "�癟絯侥跋�",IDC_STATIC,293,124,48,8
  360. EDITTEXT IDC_AUDIOBUFFER,342,121,40,14,ES_AUTOHSCROLL | ES_NUMBER
  361. PUSHBUTTON "聅凝(&B)",IDC_BRGAME,348,7,50,14
  362. LTEXT "粂ē郎�",IDC_STATIC,14,60,33,8
  363. CONTROL "币ノ牟�徊�(&T)",IDC_TOUCHOVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,60,73,10
  364. LTEXT "� 蔼",IDC_STATIC,47,158,77,8
  365. LTEXT "�贾�秖�",IDC_STATIC,131,144,41,8
  366. CONTROL "",IDC_MUSICVOLUME,"msctls_trackbar32",WS_TABSTOP,172,143,80,15
  367. LTEXT "� 蔼",IDC_STATIC,165,158,93,8
  368. LTEXT "���秖�",IDC_STATIC,266,145,41,8
  369. CONTROL "",IDC_SOUNDVOLUME,"msctls_trackbar32",WS_TABSTOP,307,144,80,15
  370. LTEXT "� 蔼",IDC_STATIC,300,158,93,8
  371. END
  372. /////////////////////////////////////////////////////////////////////////////
  373. //
  374. // DESIGNINFO
  375. //
  376. #ifdef APSTUDIO_INVOKED
  377. GUIDELINES DESIGNINFO
  378. BEGIN
  379. IDD_LAUNCHER, DIALOG
  380. BEGIN
  381. LEFTMARGIN, 7
  382. RIGHTMARGIN, 398
  383. TOPMARGIN, 7
  384. BOTTOMMARGIN, 199
  385. END
  386. END
  387. #endif // APSTUDIO_INVOKED
  388. /////////////////////////////////////////////////////////////////////////////
  389. //
  390. // AFX_DIALOG_LAYOUT
  391. //
  392. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  393. BEGIN
  394. 0
  395. END
  396. /////////////////////////////////////////////////////////////////////////////
  397. //
  398. // Dialog Info
  399. //
  400. IDD_LAUNCHER DLGINIT
  401. BEGIN
  402. IDC_CD, 0x403, 4, 0,
  403. 0x504d, 0x0033,
  404. IDC_CD, 0x403, 4, 0,
  405. 0x474f, 0x0047,
  406. IDC_BGM, 0x403, 4, 0,
  407. 0x4952, 0x0058,
  408. IDC_BGM, 0x403, 5, 0,
  409. 0x494d, 0x4944, "\000",
  410. IDC_BGM, 0x403, 4, 0,
  411. 0x504d, 0x0033,
  412. IDC_BGM, 0x403, 4, 0,
  413. 0x474f, 0x0047,
  414. IDC_OPL, 0x403, 7, 0,
  415. 0x4f44, 0x4253, 0x584f, "\000",
  416. IDC_OPL, 0x403, 5, 0,
  417. 0x414d, 0x454d, "\000",
  418. 0
  419. END
  420. /////////////////////////////////////////////////////////////////////////////
  421. //
  422. // String Table
  423. //
  424. STRINGTABLE
  425. BEGIN
  426. IDS_CONFIRM "絋粄"
  427. END
  428. STRINGTABLE
  429. BEGIN
  430. IDC_BRGAME "ゴ秨笴栏戈方郎Ж"
  431. END
  432. #endif // 中文(繁体,中国台湾) resources
  433. /////////////////////////////////////////////////////////////////////////////
  434. #ifndef APSTUDIO_INVOKED
  435. /////////////////////////////////////////////////////////////////////////////
  436. //
  437. // Generated from the TEXTINCLUDE 3 resource.
  438. //
  439. /////////////////////////////////////////////////////////////////////////////
  440. #endif // not APSTUDIO_INVOKED