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- <root>
- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" />
- </xsd:sequence>
- <xsd:attribute name="name" use="required" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
- <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
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- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
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- </xsd:complexType>
- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <data name="AppDescription" xml:space="preserve">
- <value>基于 SDL 重制的经典 RPG 游戏《仙剑奇侠传》。</value>
- </data>
- <data name="AspectRatio.Header" xml:space="preserve">
- <value>保持纵横比</value>
- </data>
- <data name="AspectRatio.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="AspectRatio.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="AudioBuffer.Header" xml:space="preserve">
- <value>音频缓冲区大小</value>
- </data>
- <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
- <value>选择音频缓冲区大小</value>
- </data>
- <data name="BGM.Header" xml:space="preserve">
- <value>背景音乐格式</value>
- </data>
- <data name="BGM.PlaceholderText" xml:space="preserve">
- <value>选择背景音乐格式</value>
- </data>
- <data name="ButtonBrowse.Content" xml:space="preserve">
- <value>浏览</value>
- </data>
- <data name="ButtonDefault.Content" xml:space="preserve">
- <value>默认设置</value>
- </data>
- <data name="ButtonFinish.Content" xml:space="preserve">
- <value>完成设置</value>
- </data>
- <data name="ButtonReset.Content" xml:space="preserve">
- <value>还原设置</value>
- </data>
- <data name="CD.Header" xml:space="preserve">
- <value>CD 音轨格式</value>
- </data>
- <data name="CD.PlaceholderText" xml:space="preserve">
- <value>选择 CD 音轨格式</value>
- </data>
- <data name="Debug.Content" xml:space="preserve">
- <value>调试信息</value>
- </data>
- <data name="EnableAVI.Header" xml:space="preserve">
- <value>启用 AVI 过场动画</value>
- </data>
- <data name="EnableAVI.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="EnableAVI.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="Error.Content" xml:space="preserve">
- <value>严重错误</value>
- </data>
- <data name="Fatal.Content" xml:space="preserve">
- <value>致命错误</value>
- </data>
- <data name="FontFile.PlaceholderText" xml:space="preserve">
- <value>无自定义字体文件</value>
- </data>
- <data name="GamePath.Header" xml:space="preserve">
- <value>游戏资源文件夹</value>
- </data>
- <data name="GamePath.PlaceholderText" xml:space="preserve">
- <value>未选择文件夹</value>
- </data>
- <data name="Information.Content" xml:space="preserve">
- <value>运行信息</value>
- </data>
- <data name="LogFile.PlaceholderText" xml:space="preserve">
- <value>无日志文件</value>
- </data>
- <data name="LogFileType" xml:space="preserve">
- <value>日志文件</value>
- </data>
- <data name="LogLevel.Header" xml:space="preserve">
- <value>日志记录级别</value>
- </data>
- <data name="LogLevel.PlaceholderText" xml:space="preserve">
- <value>选择日志记录级别</value>
- </data>
- <data name="MBCrashContent" xml:space="preserve">
- <value>上次程序异常退出,已显示设置页供您检查设置是否正确。</value>
- </data>
- <data name="MBEmptyContent" xml:space="preserve">
- <value>必须指定游戏资源文件夹!</value>
- </data>
- <data name="MBExitContent" xml:space="preserve">
- <value>您的设置已保存,下次启动时将直接开始游戏。
- 在游戏中,您可以通过游戏系统菜单中的返回设置选项回到本设置页面。</value>
- </data>
- <data name="MBExitTitle" xml:space="preserve">
- <value>设置已完成</value>
- </data>
- <data name="MessageFile.PlaceholderText" xml:space="preserve">
- <value>无自定义语言文件</value>
- </data>
- <data name="MusicVolume.Header" xml:space="preserve">
- <value>音乐音量</value>
- </data>
- <data name="OPL.Header" xml:space="preserve">
- <value>OPL 模拟器</value>
- </data>
- <data name="OPL.PlaceholderText" xml:space="preserve">
- <value>选择 OPL 模拟器</value>
- </data>
- <data name="OPLSR.Header" xml:space="preserve">
- <value>OPL 模拟器采样率</value>
- </data>
- <data name="OPLSR.PlaceholderText" xml:space="preserve">
- <value>选择 OPL 模拟器采样率</value>
- </data>
- <data name="Publisher" xml:space="preserve">
- <value>SDLPAL 开发组</value>
- </data>
- <data name="Quality.Header" xml:space="preserve">
- <value>音频质量</value>
- </data>
- <data name="Samplerate.Header" xml:space="preserve">
- <value>音频输出采样率</value>
- </data>
- <data name="Samplerate.PlaceholderText" xml:space="preserve">
- <value>选择音频输出采样率</value>
- </data>
- <data name="SoundVolume.Header" xml:space="preserve">
- <value>音效音量</value>
- </data>
- <data name="Stereo.Header" xml:space="preserve">
- <value>立体声</value>
- </data>
- <data name="Stereo.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="Stereo.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="SurroundOPL.Header" xml:space="preserve">
- <value>环绕声 OPL</value>
- </data>
- <data name="SurroundOPL.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="SurroundOPL.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="Title.Text" xml:space="preserve">
- <value>设置模式</value>
- </data>
- <data name="TouchOverlay.Header" xml:space="preserve">
- <value>启用触屏辅助</value>
- </data>
- <data name="TouchOverlay.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="TouchOverlay.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="UseFontFile.Content" xml:space="preserve">
- <value>自定义字体文件</value>
- </data>
- <data name="UseLogFile.Content" xml:space="preserve">
- <value>记录日志到文件</value>
- </data>
- <data name="UseMessageFile.Content" xml:space="preserve">
- <value>自定义语言文件</value>
- </data>
- <data name="Verbose.Content" xml:space="preserve">
- <value>详细信息</value>
- </data>
- <data name="Warning.Content" xml:space="preserve">
- <value>普通警告</value>
- </data>
- </root>
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