play.h 1.2 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #ifndef PLAY_H
  23. #define PLAY_H
  24. #include "common.h"
  25. PAL_C_LINKAGE_BEGIN
  26. VOID
  27. PAL_GameUpdate(
  28. BOOL fTrigger
  29. );
  30. VOID
  31. PAL_GameUseItem(
  32. VOID
  33. );
  34. VOID
  35. PAL_GameEquipItem(
  36. VOID
  37. );
  38. VOID
  39. PAL_StartFrame(
  40. VOID
  41. );
  42. VOID
  43. PAL_WaitForKey(
  44. WORD wTimeOut
  45. );
  46. PAL_C_LINKAGE_END
  47. #endif