main.c 11 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #include "main.h"
  23. #if defined(LONGJMP_EXIT)
  24. #include <setjmp.h>
  25. static jmp_buf g_exit_jmp_buf;
  26. #endif
  27. #define BITMAPNUM_SPLASH_UP (gConfig.fIsWIN95 ? 0x03 : 0x26)
  28. #define BITMAPNUM_SPLASH_DOWN (gConfig.fIsWIN95 ? 0x04 : 0x27)
  29. #define SPRITENUM_SPLASH_TITLE 0x47
  30. #define SPRITENUM_SPLASH_CRANE 0x49
  31. #define NUM_RIX_TITLE 0x05
  32. static VOID
  33. PAL_Init(
  34. VOID
  35. )
  36. /*++
  37. Purpose:
  38. Initialize everything needed by the game.
  39. Parameters:
  40. None.
  41. Return value:
  42. None.
  43. --*/
  44. {
  45. int e;
  46. //
  47. // Initialize defaults, video and audio
  48. //
  49. if (SDL_Init(PAL_SDL_INIT_FLAGS) == -1)
  50. {
  51. TerminateOnError("Could not initialize SDL: %s.\n", SDL_GetError());
  52. }
  53. //
  54. // Initialize subsystems.
  55. //
  56. e = PAL_InitGlobals();
  57. if (e != 0)
  58. {
  59. TerminateOnError("Could not initialize global data: %d.\n", e);
  60. }
  61. e = VIDEO_Startup();
  62. if (e != 0)
  63. {
  64. TerminateOnError("Could not initialize Video: %d.\n", e);
  65. }
  66. VIDEO_SetWindowTitle("Loading...");
  67. e = PAL_InitFont(&gConfig);
  68. if (e != 0)
  69. {
  70. TerminateOnError("Could not load fonts: %d.\n", e);
  71. }
  72. e = PAL_InitUI();
  73. if (e != 0)
  74. {
  75. TerminateOnError("Could not initialize UI subsystem: %d.\n", e);
  76. }
  77. e = PAL_InitText();
  78. if (e != 0)
  79. {
  80. TerminateOnError("Could not initialize text subsystem: %d.\n", e);
  81. }
  82. PAL_InitInput();
  83. PAL_InitResources();
  84. AUDIO_OpenDevice();
  85. if (gConfig.fIsWIN95)
  86. {
  87. #ifdef _DEBUG
  88. VIDEO_SetWindowTitle("Pal WIN95 (Debug Build)");
  89. #else
  90. VIDEO_SetWindowTitle("Pal WIN95");
  91. #endif
  92. }
  93. else
  94. {
  95. #ifdef _DEBUG
  96. VIDEO_SetWindowTitle("Pal (Debug Build)");
  97. #else
  98. VIDEO_SetWindowTitle("Pal");
  99. #endif
  100. }
  101. }
  102. VOID
  103. PAL_Shutdown(
  104. int exit_code
  105. )
  106. /*++
  107. Purpose:
  108. Free everything needed by the game.
  109. Parameters:
  110. exit_code - The exit code return to OS.
  111. Return value:
  112. None.
  113. --*/
  114. {
  115. AUDIO_CloseDevice();
  116. PAL_FreeFont();
  117. PAL_FreeResources();
  118. PAL_FreeGlobals();
  119. PAL_FreeUI();
  120. PAL_FreeText();
  121. PAL_ShutdownInput();
  122. VIDEO_Shutdown();
  123. SDL_Quit();
  124. UTIL_Platform_Quit();
  125. #if defined(LONGJMP_EXIT)
  126. longjmp(g_exit_jmp_buf, exit_code);
  127. #elif defined (NDS)
  128. while (1);
  129. #else
  130. exit(exit_code);
  131. #endif
  132. }
  133. VOID
  134. PAL_TrademarkScreen(
  135. VOID
  136. )
  137. /*++
  138. Purpose:
  139. Show the trademark screen.
  140. Parameters:
  141. None.
  142. Return value:
  143. None.
  144. --*/
  145. {
  146. PAL_SetPalette(3, FALSE);
  147. PAL_RNGPlay(6, 0, 1000, 25);
  148. UTIL_Delay(1000);
  149. PAL_FadeOut(1);
  150. }
  151. VOID
  152. PAL_SplashScreen(
  153. VOID
  154. )
  155. /*++
  156. Purpose:
  157. Show the splash screen.
  158. Parameters:
  159. None.
  160. Return value:
  161. None.
  162. --*/
  163. {
  164. SDL_Color *palette = PAL_GetPalette(1, FALSE);
  165. SDL_Color rgCurrentPalette[256];
  166. SDL_Surface *lpBitmapDown, *lpBitmapUp;
  167. SDL_Rect srcrect, dstrect;
  168. LPSPRITE lpSpriteCrane;
  169. LPBITMAPRLE lpBitmapTitle;
  170. LPBYTE buf, buf2;
  171. int cranepos[9][3], i, iImgPos = 200, iCraneFrame = 0, iTitleHeight;
  172. DWORD dwTime, dwBeginTime;
  173. BOOL fUseCD = TRUE;
  174. if (palette == NULL)
  175. {
  176. fprintf(stderr, "ERROR: PAL_SplashScreen(): palette == NULL\n");
  177. return;
  178. }
  179. //
  180. // Allocate all the needed memory at once for simplification
  181. //
  182. buf = (LPBYTE)UTIL_calloc(1, 320 * 200 * 2);
  183. buf2 = (LPBYTE)(buf + 320 * 200);
  184. lpSpriteCrane = (LPSPRITE)buf2 + 32000;
  185. //
  186. // Create the surfaces
  187. //
  188. lpBitmapDown = VIDEO_CreateCompatibleSurface(gpScreen);
  189. lpBitmapUp = VIDEO_CreateCompatibleSurface(gpScreen);
  190. //
  191. // Read the bitmaps
  192. //
  193. PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_UP, gpGlobals->f.fpFBP);
  194. Decompress(buf, buf2, 320 * 200);
  195. PAL_FBPBlitToSurface(buf2, lpBitmapUp);
  196. PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_DOWN, gpGlobals->f.fpFBP);
  197. Decompress(buf, buf2, 320 * 200);
  198. PAL_FBPBlitToSurface(buf2, lpBitmapDown);
  199. PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_TITLE, gpGlobals->f.fpMGO);
  200. Decompress(buf, buf2, 32000);
  201. lpBitmapTitle = (LPBITMAPRLE)PAL_SpriteGetFrame(buf2, 0);
  202. PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_CRANE, gpGlobals->f.fpMGO);
  203. Decompress(buf, lpSpriteCrane, 32000);
  204. iTitleHeight = PAL_RLEGetHeight(lpBitmapTitle);
  205. lpBitmapTitle[2] = 0;
  206. lpBitmapTitle[3] = 0; // HACKHACK
  207. //
  208. // Generate the positions of the cranes
  209. //
  210. for (i = 0; i < 9; i++)
  211. {
  212. cranepos[i][0] = RandomLong(300, 600);
  213. cranepos[i][1] = RandomLong(0, 80);
  214. cranepos[i][2] = RandomLong(0, 8);
  215. }
  216. //
  217. // Play the title music
  218. //
  219. if (!AUDIO_PlayCDTrack(7))
  220. {
  221. fUseCD = FALSE;
  222. AUDIO_PlayMusic(NUM_RIX_TITLE, TRUE, 2);
  223. }
  224. //
  225. // Clear all of the events and key states
  226. //
  227. PAL_ProcessEvent();
  228. PAL_ClearKeyState();
  229. dwBeginTime = SDL_GetTicks();
  230. srcrect.x = 0;
  231. srcrect.w = 320;
  232. dstrect.x = 0;
  233. dstrect.w = 320;
  234. while (TRUE)
  235. {
  236. PAL_ProcessEvent();
  237. dwTime = SDL_GetTicks() - dwBeginTime;
  238. //
  239. // Set the palette
  240. //
  241. if (dwTime < 15000)
  242. {
  243. for (i = 0; i < 256; i++)
  244. {
  245. rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
  246. rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
  247. rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
  248. }
  249. }
  250. VIDEO_SetPalette(rgCurrentPalette);
  251. VIDEO_UpdateSurfacePalette(lpBitmapDown);
  252. VIDEO_UpdateSurfacePalette(lpBitmapUp);
  253. //
  254. // Draw the screen
  255. //
  256. if (iImgPos > 1)
  257. {
  258. iImgPos--;
  259. }
  260. //
  261. // The upper part...
  262. //
  263. srcrect.y = iImgPos;
  264. srcrect.h = 200 - iImgPos;
  265. dstrect.y = 0;
  266. dstrect.h = srcrect.h;
  267. VIDEO_CopySurface(lpBitmapUp, &srcrect, gpScreen, &dstrect);
  268. //
  269. // The lower part...
  270. //
  271. srcrect.y = 0;
  272. srcrect.h = iImgPos;
  273. dstrect.y = 200 - iImgPos;
  274. dstrect.h = srcrect.h;
  275. VIDEO_CopySurface(lpBitmapDown, &srcrect, gpScreen, &dstrect);
  276. //
  277. // Draw the cranes...
  278. //
  279. for (i = 0; i < 9; i++)
  280. {
  281. LPCBITMAPRLE lpFrame = PAL_SpriteGetFrame(lpSpriteCrane,
  282. cranepos[i][2] = (cranepos[i][2] + (iCraneFrame & 1)) % 8);
  283. cranepos[i][1] += ((iImgPos > 1) && (iImgPos & 1)) ? 1 : 0;
  284. PAL_RLEBlitToSurface(lpFrame, gpScreen,
  285. PAL_XY(cranepos[i][0], cranepos[i][1]));
  286. cranepos[i][0]--;
  287. }
  288. iCraneFrame++;
  289. //
  290. // Draw the title...
  291. //
  292. if (PAL_RLEGetHeight(lpBitmapTitle) < iTitleHeight)
  293. {
  294. //
  295. // HACKHACK
  296. //
  297. WORD w = lpBitmapTitle[2] | (lpBitmapTitle[3] << 8);
  298. w++;
  299. lpBitmapTitle[2] = (w & 0xFF);
  300. lpBitmapTitle[3] = (w >> 8);
  301. }
  302. PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
  303. VIDEO_UpdateScreen(NULL);
  304. //
  305. // Check for keypress...
  306. //
  307. if (g_InputState.dwKeyPress & (kKeyMenu | kKeySearch))
  308. {
  309. //
  310. // User has pressed a key...
  311. //
  312. lpBitmapTitle[2] = iTitleHeight & 0xFF;
  313. lpBitmapTitle[3] = iTitleHeight >> 8; // HACKHACK
  314. PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
  315. VIDEO_UpdateScreen(NULL);
  316. if (dwTime < 15000)
  317. {
  318. //
  319. // If the picture has not completed fading in, complete the rest
  320. //
  321. while (dwTime < 15000)
  322. {
  323. for (i = 0; i < 256; i++)
  324. {
  325. rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
  326. rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
  327. rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
  328. }
  329. VIDEO_SetPalette(rgCurrentPalette);
  330. VIDEO_UpdateSurfacePalette(lpBitmapDown);
  331. VIDEO_UpdateSurfacePalette(lpBitmapUp);
  332. UTIL_Delay(8);
  333. dwTime += 250;
  334. }
  335. UTIL_Delay(500);
  336. }
  337. //
  338. // Quit the splash screen
  339. //
  340. break;
  341. }
  342. //
  343. // Delay a while...
  344. //
  345. PAL_ProcessEvent();
  346. while (SDL_GetTicks() - dwBeginTime < dwTime + 85)
  347. {
  348. SDL_Delay(1);
  349. PAL_ProcessEvent();
  350. }
  351. }
  352. VIDEO_FreeSurface(lpBitmapDown);
  353. VIDEO_FreeSurface(lpBitmapUp);
  354. free(buf);
  355. if (!fUseCD)
  356. {
  357. AUDIO_PlayMusic(0, FALSE, 1);
  358. }
  359. PAL_FadeOut(1);
  360. }
  361. int
  362. main(
  363. int argc,
  364. char *argv[]
  365. )
  366. /*++
  367. Purpose:
  368. Program entry.
  369. Parameters:
  370. argc - Number of arguments.
  371. argv - Array of arguments.
  372. Return value:
  373. Integer value.
  374. --*/
  375. {
  376. #if defined(LONGJMP_EXIT)
  377. int exit_code;
  378. if (exit_code = setjmp(g_exit_jmp_buf))
  379. return exit_code != 1 ? exit_code : 0;
  380. #endif
  381. #if defined(__APPLE__) && !defined(__IOS__) && !defined(DEBUG) //for ease of debugging(specify resource dir in xcode scheme)
  382. char *p = strstr(argv[0], "/Pal.app/");
  383. if (p != NULL)
  384. {
  385. char buf[4096];
  386. strcpy(buf, argv[0]);
  387. buf[p - argv[0]] = '\0';
  388. chdir(buf);
  389. }
  390. #endif
  391. #if !defined(UNIT_TEST) || defined(UNIT_TEST_GAME_INIT)
  392. PAL_LoadConfig(TRUE);
  393. //
  394. // Platform-specific initialization
  395. //
  396. if (UTIL_Platform_Init(argc, argv) != 0)
  397. return -1;
  398. //
  399. // Should launch setting
  400. // However, it may arrive here through the activatation event on WinRT platform
  401. // So close the current process so that the new process can go to setting
  402. //
  403. if (gConfig.fLaunchSetting)
  404. return 0;
  405. //
  406. // Initialize everything
  407. //
  408. PAL_Init();
  409. #endif
  410. #if !defined(UNIT_TEST)
  411. //
  412. // Show the trademark screen and splash screen
  413. //
  414. PAL_TrademarkScreen();
  415. PAL_SplashScreen();
  416. //
  417. // Run the main game routine
  418. //
  419. PAL_GameMain();
  420. //
  421. // Should not really reach here...
  422. //
  423. assert(FALSE);
  424. return 255;
  425. #else
  426. extern int testmain(int argc, char *argv[]);
  427. return testmain(argc, argv);
  428. #endif
  429. }