1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- #ifndef UIGAME_H
- #define UIGAME_H
- #ifdef __cplusplus
- extern "C"
- {
- #endif
- #include "ui.h"
- VOID
- PAL_DrawOpeningMenuBackground(
- VOID
- );
- INT
- PAL_OpeningMenu(
- VOID
- );
- INT
- PAL_SaveSlotMenu(
- WORD wDefaultSlot
- );
- BOOL
- PAL_ConfirmMenu(
- VOID
- );
- BOOL
- PAL_SwitchMenu(
- BOOL fEnabled
- );
- VOID
- PAL_InGameMagicMenu(
- VOID
- );
- VOID
- PAL_InGameMenu(
- VOID
- );
- VOID
- PAL_PlayerStatus(
- VOID
- );
- WORD
- PAL_ItemUseMenu(
- WORD wItemToUse
- );
- VOID
- PAL_BuyMenu(
- WORD wStoreNum
- );
- VOID
- PAL_SellMenu(
- VOID
- );
- VOID
- PAL_EquipItemMenu(
- WORD wItem
- );
- #ifdef __cplusplus
- }
- #endif
- #endif
|