123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 |
- #ifndef FIGHT_H
- #define FIGHT_H
- #ifdef __cplusplus
- extern "C"
- {
- #endif
- INT
- PAL_BattleSelectAutoTarget(
- VOID
- );
- #ifndef PAL_CLASSIC
- VOID
- PAL_UpdateTimeChargingUnit(
- VOID
- );
- FLOAT
- PAL_GetTimeChargingSpeed(
- WORD wDexterity
- );
- #endif
- VOID
- PAL_BattleUpdateFighters(
- VOID
- );
- VOID
- PAL_BattlePlayerCheckReady(
- VOID
- );
- VOID
- PAL_BattleStartFrame(
- VOID
- );
- VOID
- PAL_BattleCommitAction(
- BOOL fRepeat
- );
- VOID
- PAL_BattlePlayerPerformAction(
- WORD wPlayerIndex
- );
- VOID
- PAL_BattleEnemyPerformAction(
- WORD wEnemyIndex
- );
- VOID
- PAL_BattleShowPlayerPreMagicAnim(
- WORD wPlayerIndex,
- BOOL fSummon
- );
- VOID
- PAL_BattleDelay(
- WORD wDuration,
- WORD wObjectID,
- BOOL fUpdateGesture
- );
- VOID
- PAL_BattleStealFromEnemy(
- WORD wTarget,
- WORD wStealRate
- );
- VOID
- PAL_BattleSimulateMagic(
- SHORT sTarget,
- WORD wMagicObjectID,
- WORD wBaseDamage
- );
- #ifdef __cplusplus
- }
- #endif
- #endif
|