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- #include "main.h"
- #define MAX_SPRITE_TO_DRAW 2048
- typedef struct tagSPRITE_TO_DRAW
- {
- LPCBITMAPRLE lpSpriteFrame;
- PAL_POS pos;
- int iLayer;
- } SPRITE_TO_DRAW;
- static SPRITE_TO_DRAW g_rgSpriteToDraw[MAX_SPRITE_TO_DRAW];
- static int g_nSpriteToDraw;
- static VOID
- PAL_AddSpriteToDraw(
- LPCBITMAPRLE lpSpriteFrame,
- int x,
- int y,
- int iLayer
- )
- {
- assert(g_nSpriteToDraw < MAX_SPRITE_TO_DRAW);
- g_rgSpriteToDraw[g_nSpriteToDraw].lpSpriteFrame = lpSpriteFrame;
- g_rgSpriteToDraw[g_nSpriteToDraw].pos = PAL_XY(x, y);
- g_rgSpriteToDraw[g_nSpriteToDraw].iLayer = iLayer;
- g_nSpriteToDraw++;
- }
- static VOID
- PAL_CalcCoverTiles(
- SPRITE_TO_DRAW *lpSpriteToDraw
- )
- {
- int x, y, i, l, iTileHeight;
- LPCBITMAPRLE lpTile;
- const int sx = PAL_X(gpGlobals->viewport) + PAL_X(lpSpriteToDraw->pos);
- const int sy = PAL_Y(gpGlobals->viewport) + PAL_Y(lpSpriteToDraw->pos);
- const int sh = ((sx % 32) ? 1 : 0);
- const int width = PAL_RLEGetWidth(lpSpriteToDraw->lpSpriteFrame);
- const int height = PAL_RLEGetHeight(lpSpriteToDraw->lpSpriteFrame);
- int dx = 0;
- int dy = 0;
- int dh = 0;
-
-
-
- for (y = (sy - height - 15) / 16; y <= sy / 16; y++)
- {
- for (x = (sx - width / 2) / 32; x <= (sx + width / 2) / 32; x++)
- {
- for (i = ((x == (sx - width / 2) / 32) ? 0 : 3); i < 5; i++)
- {
-
-
-
-
-
-
- switch (i)
- {
- case 0:
- dx = x;
- dy = y;
- dh = sh;
- break;
- case 1:
- dx = x - 1;
- break;
- case 2:
- dx = (sh ? x : (x - 1));
- dy = (sh ? (y + 1) : y);
- dh = 1 - sh;
- break;
- case 3:
- dx = x + 1;
- dy = y;
- dh = sh;
- break;
- case 4:
- dx = (sh ? (x + 1) : x);
- dy = (sh ? (y + 1) : y);
- dh = 1 - sh;
- break;
- }
- for (l = 0; l < 2; l++)
- {
- lpTile = PAL_MapGetTileBitmap(dx, dy, dh, l, PAL_GetCurrentMap());
- iTileHeight = (signed char)PAL_MapGetTileHeight(dx, dy, dh, l, PAL_GetCurrentMap());
-
-
-
- if (lpTile != NULL && iTileHeight > 0 && (dy + iTileHeight) * 16 + dh * 8 >= sy)
- {
-
-
-
- PAL_AddSpriteToDraw(lpTile,
- dx * 32 + dh * 16 - 16 - PAL_X(gpGlobals->viewport),
- dy * 16 + dh * 8 + 7 + l + iTileHeight * 8 - PAL_Y(gpGlobals->viewport),
- iTileHeight * 8 + l);
- }
- }
- }
- }
- }
- }
- static VOID
- PAL_SceneDrawSprites(
- VOID
- )
- {
- int i, x, y, vy;
- g_nSpriteToDraw = 0;
-
-
-
-
-
-
- for (i = 0; i <= (short)gpGlobals->wMaxPartyMemberIndex + gpGlobals->nFollower; i++)
- {
- LPCBITMAPRLE lpBitmap =
- PAL_SpriteGetFrame(PAL_GetPlayerSprite((BYTE)i), gpGlobals->rgParty[i].wFrame);
- if (lpBitmap == NULL)
- {
- continue;
- }
-
-
-
- PAL_AddSpriteToDraw(lpBitmap,
- gpGlobals->rgParty[i].x - PAL_RLEGetWidth(lpBitmap) / 2,
- gpGlobals->rgParty[i].y + gpGlobals->wLayer + 10,
- gpGlobals->wLayer + 6);
-
-
-
- PAL_CalcCoverTiles(&g_rgSpriteToDraw[g_nSpriteToDraw - 1]);
- }
-
-
-
- for (i = gpGlobals->g.rgScene[gpGlobals->wNumScene - 1].wEventObjectIndex;
- i < gpGlobals->g.rgScene[gpGlobals->wNumScene].wEventObjectIndex; i++)
- {
- LPCBITMAPRLE lpFrame;
- LPCSPRITE lpSprite;
- LPEVENTOBJECT lpEvtObj = &(gpGlobals->g.lprgEventObject[i]);
- int iFrame;
- if (lpEvtObj->sState == kObjStateHidden || lpEvtObj->sVanishTime > 0 ||
- lpEvtObj->sState < 0)
- {
- continue;
- }
-
-
-
- lpSprite = PAL_GetEventObjectSprite((WORD)i + 1);
- if (lpSprite == NULL)
- {
- continue;
- }
- iFrame = lpEvtObj->wCurrentFrameNum;
- if (lpEvtObj->nSpriteFrames == 3)
- {
-
-
-
- if (iFrame == 2)
- {
- iFrame = 0;
- }
- if (iFrame == 3)
- {
- iFrame = 2;
- }
- }
- lpFrame = PAL_SpriteGetFrame(lpSprite,
- lpEvtObj->wDirection * lpEvtObj->nSpriteFrames + iFrame);
- if (lpFrame == NULL)
- {
- continue;
- }
-
-
-
- x = (SHORT)lpEvtObj->x - PAL_X(gpGlobals->viewport);
- x -= PAL_RLEGetWidth(lpFrame) / 2;
- if (x >= 320 || x < -(int)PAL_RLEGetWidth(lpFrame))
- {
-
-
-
- continue;
- }
- y = (SHORT)lpEvtObj->y - PAL_Y(gpGlobals->viewport);
- y += lpEvtObj->sLayer * 8 + 9;
- vy = y - PAL_RLEGetHeight(lpFrame) - lpEvtObj->sLayer * 8 + 2;
- if (vy >= 200 || vy < -(int)PAL_RLEGetHeight(lpFrame))
- {
-
-
-
- continue;
- }
-
-
-
- PAL_AddSpriteToDraw(lpFrame, x, y, lpEvtObj->sLayer * 8 + 2);
-
-
-
- PAL_CalcCoverTiles(&g_rgSpriteToDraw[g_nSpriteToDraw - 1]);
- }
-
-
-
- for (x = 0; x < g_nSpriteToDraw - 1; x++)
- {
- SPRITE_TO_DRAW tmp;
- BOOL fSwap = FALSE;
- for (y = 0; y < g_nSpriteToDraw - 1 - x; y++)
- {
- if (PAL_Y(g_rgSpriteToDraw[y].pos) > PAL_Y(g_rgSpriteToDraw[y + 1].pos))
- {
- fSwap = TRUE;
- tmp = g_rgSpriteToDraw[y];
- g_rgSpriteToDraw[y] = g_rgSpriteToDraw[y + 1];
- g_rgSpriteToDraw[y + 1] = tmp;
- }
- }
- if (!fSwap)
- {
- break;
- }
- }
-
-
-
- for (i = 0; i < g_nSpriteToDraw; i++)
- {
- SPRITE_TO_DRAW *p = &g_rgSpriteToDraw[i];
- x = PAL_X(p->pos);
- y = PAL_Y(p->pos) - PAL_RLEGetHeight(p->lpSpriteFrame) - p->iLayer;
- PAL_RLEBlitToSurface(p->lpSpriteFrame, gpScreen, PAL_XY(x, y));
- }
- }
- VOID
- PAL_ApplyWave(
- SDL_Surface *lpSurface
- )
- {
- int wave[32];
- int i, a, b;
- static int index = 0;
- LPBYTE p;
- BYTE buf[320];
- gpGlobals->wScreenWave += gpGlobals->sWaveProgression;
- if (gpGlobals->wScreenWave == 0 || gpGlobals->wScreenWave >= 256)
- {
-
-
-
- gpGlobals->wScreenWave = 0;
- gpGlobals->sWaveProgression = 0;
- return;
- }
-
-
-
- a = 0;
- b = 60 + 8;
- for (i = 0; i < 16; i++)
- {
- b -= 8;
- a += b;
-
-
-
- wave[i] = a * gpGlobals->wScreenWave / 256;
- wave[i + 16] = 320 - wave[i];
- }
-
-
-
-
- a = index;
- p = (LPBYTE)(lpSurface->pixels);
-
-
-
- for (i = 0; i < 200; i++)
- {
- b = wave[a];
- if (b > 0)
- {
-
-
-
- memcpy(buf, p, b);
-
- memmove(p, &p[b], 320 - b);
-
- memcpy(&p[320 - b], buf, b);
- }
- a = (a + 1) % 32;
- p += lpSurface->pitch;
- }
- index = (index + 1) % 32;
- }
- VOID
- PAL_MakeScene(
- VOID
- )
- {
- static SDL_Rect rect = {0, 0, 320, 200};
-
-
-
- rect.x = PAL_X(gpGlobals->viewport);
- rect.y = PAL_Y(gpGlobals->viewport);
- PAL_MapBlitToSurface(PAL_GetCurrentMap(), gpScreen, &rect, 0);
- PAL_MapBlitToSurface(PAL_GetCurrentMap(), gpScreen, &rect, 1);
-
-
-
- PAL_ApplyWave(gpScreen);
-
-
-
- PAL_SceneDrawSprites();
-
-
-
- if (gpGlobals->fNeedToFadeIn)
- {
- VIDEO_UpdateScreen(NULL);
- PAL_FadeIn(gpGlobals->wNumPalette, gpGlobals->fNightPalette, 1);
- gpGlobals->fNeedToFadeIn = FALSE;
- }
- }
- BOOL
- PAL_CheckObstacle(
- PAL_POS pos,
- BOOL fCheckEventObjects,
- WORD wSelfObject
- )
- {
- int x, y, h, xr, yr;
- if (PAL_X(pos) < 0 || PAL_X(pos) >= 2048 || PAL_Y(pos) < 0 || PAL_Y(pos) >= 2048)
- {
- return TRUE;
- }
-
-
-
- x = PAL_X(pos) / 32;
- y = PAL_Y(pos) / 16;
- h = 0;
- xr = PAL_X(pos) % 32;
- yr = PAL_Y(pos) % 16;
- if (xr + yr * 2 >= 16)
- {
- if (xr + yr * 2 >= 48)
- {
- x++;
- y++;
- }
- else if (32 - xr + yr * 2 < 16)
- {
- x++;
- }
- else if (32 - xr + yr * 2 < 48)
- {
- h = 1;
- }
- else
- {
- y++;
- }
- }
- if (PAL_MapTileIsBlocked(x, y, h, PAL_GetCurrentMap()))
- {
- return TRUE;
- }
- if (fCheckEventObjects)
- {
-
-
-
- int i;
- for (i = gpGlobals->g.rgScene[gpGlobals->wNumScene - 1].wEventObjectIndex;
- i < gpGlobals->g.rgScene[gpGlobals->wNumScene].wEventObjectIndex; i++)
- {
- LPEVENTOBJECT p = &(gpGlobals->g.lprgEventObject[i]);
- if (i == wSelfObject - 1)
- {
-
-
-
- continue;
- }
-
-
-
- if (p->sState >= kObjStateBlocker)
- {
-
-
-
- if (abs(p->x - PAL_X(pos)) + abs(p->y - PAL_Y(pos)) * 2 < 16)
- {
- return TRUE;
- }
- }
- }
- }
- return FALSE;
- }
- VOID
- PAL_UpdatePartyGestures(
- BOOL fWalking
- )
- {
- static int s_iThisStepFrame = 0;
- int iStepFrameFollower = 0, iStepFrameLeader = 0;
- int i;
- if (fWalking)
- {
-
-
-
- s_iThisStepFrame = (s_iThisStepFrame + 1) % 4;
- if (s_iThisStepFrame & 1)
- {
- iStepFrameLeader = (s_iThisStepFrame + 1) / 2;
- iStepFrameFollower = 3 - iStepFrameLeader;
- }
- else
- {
- iStepFrameLeader = 0;
- iStepFrameFollower = 0;
- }
- gpGlobals->rgParty[0].x = PAL_X(gpGlobals->partyoffset);
- gpGlobals->rgParty[0].y = PAL_Y(gpGlobals->partyoffset);
- if (gpGlobals->g.PlayerRoles.rgwWalkFrames[gpGlobals->rgParty[0].wPlayerRole] == 4)
- {
- gpGlobals->rgParty[0].wFrame = gpGlobals->wPartyDirection * 4 + s_iThisStepFrame;
- }
- else
- {
- gpGlobals->rgParty[0].wFrame = gpGlobals->wPartyDirection * 3 + iStepFrameLeader;
- }
-
-
-
- for (i = 1; i <= (short)gpGlobals->wMaxPartyMemberIndex; i++)
- {
- gpGlobals->rgParty[i].x = gpGlobals->rgTrail[1].x - PAL_X(gpGlobals->viewport);
- gpGlobals->rgParty[i].y = gpGlobals->rgTrail[1].y - PAL_Y(gpGlobals->viewport);
- if (i == 2)
- {
- gpGlobals->rgParty[i].x +=
- (gpGlobals->rgTrail[1].wDirection == kDirEast || gpGlobals->rgTrail[1].wDirection == kDirWest) ? -16 : 16;
- gpGlobals->rgParty[i].y += 8;
- }
- else
- {
- gpGlobals->rgParty[i].x +=
- ((gpGlobals->rgTrail[1].wDirection == kDirWest || gpGlobals->rgTrail[1].wDirection == kDirSouth) ? 16 : -16);
- gpGlobals->rgParty[i].y +=
- ((gpGlobals->rgTrail[1].wDirection == kDirWest || gpGlobals->rgTrail[1].wDirection == kDirNorth) ? 8 : -8);
- }
-
-
-
- if (PAL_CheckObstacle(PAL_XY(gpGlobals->rgParty[i].x + PAL_X(gpGlobals->viewport),
- gpGlobals->rgParty[i].y + PAL_Y(gpGlobals->viewport)), TRUE, 0))
- {
- gpGlobals->rgParty[i].x = gpGlobals->rgTrail[1].x - PAL_X(gpGlobals->viewport);
- gpGlobals->rgParty[i].y = gpGlobals->rgTrail[1].y - PAL_Y(gpGlobals->viewport);
- }
-
-
-
- if (gpGlobals->g.PlayerRoles.rgwWalkFrames[gpGlobals->rgParty[i].wPlayerRole] == 4)
- {
- gpGlobals->rgParty[i].wFrame = gpGlobals->rgTrail[2].wDirection * 4 + s_iThisStepFrame;
- }
- else
- {
- gpGlobals->rgParty[i].wFrame = gpGlobals->rgTrail[2].wDirection * 3 + iStepFrameLeader;
- }
- }
- if (gpGlobals->nFollower > 0)
- {
-
-
-
- gpGlobals->rgParty[gpGlobals->wMaxPartyMemberIndex + 1].x =
- gpGlobals->rgTrail[3].x - PAL_X(gpGlobals->viewport);
- gpGlobals->rgParty[gpGlobals->wMaxPartyMemberIndex + 1].y =
- gpGlobals->rgTrail[3].y - PAL_Y(gpGlobals->viewport);
- gpGlobals->rgParty[gpGlobals->wMaxPartyMemberIndex + 1].wFrame =
- gpGlobals->rgTrail[3].wDirection * 3 + iStepFrameFollower;
- }
- }
- else
- {
-
-
-
- i = gpGlobals->g.PlayerRoles.rgwWalkFrames[gpGlobals->rgParty[0].wPlayerRole];
- if (i == 0)
- {
- i = 3;
- }
- gpGlobals->rgParty[0].wFrame = gpGlobals->wPartyDirection * i;
- for (i = 1; i <= (short)gpGlobals->wMaxPartyMemberIndex; i++)
- {
- int f = gpGlobals->g.PlayerRoles.rgwWalkFrames[gpGlobals->rgParty[i].wPlayerRole];
- if (f == 0)
- {
- f = 3;
- }
- gpGlobals->rgParty[i].wFrame = gpGlobals->rgTrail[2].wDirection * f;
- }
- if (gpGlobals->nFollower > 0)
- {
- gpGlobals->rgParty[gpGlobals->wMaxPartyMemberIndex + 1].wFrame =
- gpGlobals->rgTrail[3].wDirection * 3;
- }
- s_iThisStepFrame &= 2;
- s_iThisStepFrame ^= 2;
- }
- }
- VOID
- PAL_UpdateParty(
- VOID
- )
- {
- int xSource, ySource, xTarget, yTarget, xOffset, yOffset, i;
-
-
-
- if (g_InputState.dir != kDirUnknown)
- {
- xOffset = ((g_InputState.dir == kDirWest || g_InputState.dir == kDirSouth) ? -16 : 16);
- yOffset = ((g_InputState.dir == kDirWest || g_InputState.dir == kDirNorth) ? -8 : 8);
- xSource = PAL_X(gpGlobals->viewport) + PAL_X(gpGlobals->partyoffset);
- ySource = PAL_Y(gpGlobals->viewport) + PAL_Y(gpGlobals->partyoffset);
- xTarget = xSource + xOffset;
- yTarget = ySource + yOffset;
- gpGlobals->wPartyDirection = g_InputState.dir;
-
-
-
- if (!PAL_CheckObstacle(PAL_XY(xTarget, yTarget), TRUE, 0))
- {
-
-
-
- for (i = 3; i >= 0; i--)
- {
- gpGlobals->rgTrail[i + 1] = gpGlobals->rgTrail[i];
- }
- gpGlobals->rgTrail[0].wDirection = g_InputState.dir;
- gpGlobals->rgTrail[0].x = xSource;
- gpGlobals->rgTrail[0].y = ySource;
-
-
-
- gpGlobals->viewport =
- PAL_XY(PAL_X(gpGlobals->viewport) + xOffset, PAL_Y(gpGlobals->viewport) + yOffset);
-
-
-
- PAL_UpdatePartyGestures(TRUE);
- return;
- }
- }
- PAL_UpdatePartyGestures(FALSE);
- }
- VOID
- PAL_NPCWalkOneStep(
- WORD wEventObjectID,
- INT iSpeed
- )
- {
- LPEVENTOBJECT p;
-
-
-
- if (wEventObjectID == 0 || wEventObjectID > gpGlobals->g.nEventObject)
- {
- return;
- }
- p = &(gpGlobals->g.lprgEventObject[wEventObjectID - 1]);
-
-
-
- p->x += ((p->wDirection == kDirWest || p->wDirection == kDirSouth) ? -2 : 2) * iSpeed;
- p->y += ((p->wDirection == kDirWest || p->wDirection == kDirNorth) ? -1 : 1) * iSpeed;
-
-
-
- if (p->nSpriteFrames > 0)
- {
- p->wCurrentFrameNum++;
- p->wCurrentFrameNum %= (p->nSpriteFrames == 3 ? 4 : p->nSpriteFrames);
- }
- else if (p->nSpriteFramesAuto > 0)
- {
- p->wCurrentFrameNum++;
- p->wCurrentFrameNum %= p->nSpriteFramesAuto;
- }
- }
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