Resources.resw 11 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <root>
  3. <!--
  4. Microsoft ResX Schema
  5. Version 2.0
  6. The primary goals of this format is to allow a simple XML format
  7. that is mostly human readable. The generation and parsing of the
  8. various data types are done through the TypeConverter classes
  9. associated with the data types.
  10. Example:
  11. ... ado.net/XML headers & schema ...
  12. <resheader name="resmimetype">text/microsoft-resx</resheader>
  13. <resheader name="version">2.0</resheader>
  14. <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
  15. <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
  16. <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
  17. <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
  18. <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
  19. <value>[base64 mime encoded serialized .NET Framework object]</value>
  20. </data>
  21. <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
  22. <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
  23. <comment>This is a comment</comment>
  24. </data>
  25. There are any number of "resheader" rows that contain simple
  26. name/value pairs.
  27. Each data row contains a name, and value. The row also contains a
  28. type or mimetype. Type corresponds to a .NET class that support
  29. text/value conversion through the TypeConverter architecture.
  30. Classes that don't support this are serialized and stored with the
  31. mimetype set.
  32. The mimetype is used for serialized objects, and tells the
  33. ResXResourceReader how to depersist the object. This is currently not
  34. extensible. For a given mimetype the value must be set accordingly:
  35. Note - application/x-microsoft.net.object.binary.base64 is the format
  36. that the ResXResourceWriter will generate, however the reader can
  37. read any of the formats listed below.
  38. mimetype: application/x-microsoft.net.object.binary.base64
  39. value : The object must be serialized with
  40. : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
  41. : and then encoded with base64 encoding.
  42. mimetype: application/x-microsoft.net.object.soap.base64
  43. value : The object must be serialized with
  44. : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
  45. : and then encoded with base64 encoding.
  46. mimetype: application/x-microsoft.net.object.bytearray.base64
  47. value : The object must be serialized into a byte array
  48. : using a System.ComponentModel.TypeConverter
  49. : and then encoded with base64 encoding.
  50. -->
  51. <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
  52. <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
  53. <xsd:element name="root" msdata:IsDataSet="true">
  54. <xsd:complexType>
  55. <xsd:choice maxOccurs="unbounded">
  56. <xsd:element name="metadata">
  57. <xsd:complexType>
  58. <xsd:sequence>
  59. <xsd:element name="value" type="xsd:string" minOccurs="0" />
  60. </xsd:sequence>
  61. <xsd:attribute name="name" use="required" type="xsd:string" />
  62. <xsd:attribute name="type" type="xsd:string" />
  63. <xsd:attribute name="mimetype" type="xsd:string" />
  64. <xsd:attribute ref="xml:space" />
  65. </xsd:complexType>
  66. </xsd:element>
  67. <xsd:element name="assembly">
  68. <xsd:complexType>
  69. <xsd:attribute name="alias" type="xsd:string" />
  70. <xsd:attribute name="name" type="xsd:string" />
  71. </xsd:complexType>
  72. </xsd:element>
  73. <xsd:element name="data">
  74. <xsd:complexType>
  75. <xsd:sequence>
  76. <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
  77. <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
  78. </xsd:sequence>
  79. <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
  80. <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
  81. <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
  82. <xsd:attribute ref="xml:space" />
  83. </xsd:complexType>
  84. </xsd:element>
  85. <xsd:element name="resheader">
  86. <xsd:complexType>
  87. <xsd:sequence>
  88. <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
  89. </xsd:sequence>
  90. <xsd:attribute name="name" type="xsd:string" use="required" />
  91. </xsd:complexType>
  92. </xsd:element>
  93. </xsd:choice>
  94. </xsd:complexType>
  95. </xsd:element>
  96. </xsd:schema>
  97. <resheader name="resmimetype">
  98. <value>text/microsoft-resx</value>
  99. </resheader>
  100. <resheader name="version">
  101. <value>2.0</value>
  102. </resheader>
  103. <resheader name="reader">
  104. <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  105. </resheader>
  106. <resheader name="writer">
  107. <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  108. </resheader>
  109. <data name="AppDescription" xml:space="preserve">
  110. <value>基于 SDL 重制的经典 RPG 游戏《仙剑奇侠传》。</value>
  111. </data>
  112. <data name="AspectRatio.Header" xml:space="preserve">
  113. <value>保持纵横比</value>
  114. </data>
  115. <data name="AspectRatio.OffContent" xml:space="preserve">
  116. <value>否</value>
  117. </data>
  118. <data name="AspectRatio.OnContent" xml:space="preserve">
  119. <value>是</value>
  120. </data>
  121. <data name="AudioBuffer.Header" xml:space="preserve">
  122. <value>音频缓冲区大小</value>
  123. </data>
  124. <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
  125. <value>选择音频缓冲区大小</value>
  126. </data>
  127. <data name="BGM.Header" xml:space="preserve">
  128. <value>背景音乐格式</value>
  129. </data>
  130. <data name="BGM.PlaceholderText" xml:space="preserve">
  131. <value>选择背景音乐格式</value>
  132. </data>
  133. <data name="ButtonBrowse.Content" xml:space="preserve">
  134. <value>浏览</value>
  135. </data>
  136. <data name="ButtonDefault.Content" xml:space="preserve">
  137. <value>默认设置</value>
  138. </data>
  139. <data name="ButtonFinish.Content" xml:space="preserve">
  140. <value>完成设置</value>
  141. </data>
  142. <data name="ButtonReset.Content" xml:space="preserve">
  143. <value>还原设置</value>
  144. </data>
  145. <data name="CD.Header" xml:space="preserve">
  146. <value>CD 音轨格式</value>
  147. </data>
  148. <data name="CD.PlaceholderText" xml:space="preserve">
  149. <value>选择 CD 音轨格式</value>
  150. </data>
  151. <data name="Debug.Content" xml:space="preserve">
  152. <value>调试</value>
  153. </data>
  154. <data name="Error.Content" xml:space="preserve">
  155. <value>错误</value>
  156. </data>
  157. <data name="Fatal.Content" xml:space="preserve">
  158. <value>致命</value>
  159. </data>
  160. <data name="FontFile.PlaceholderText" xml:space="preserve">
  161. <value>无自定义字体文件</value>
  162. </data>
  163. <data name="GamePath.Header" xml:space="preserve">
  164. <value>游戏资源文件夹</value>
  165. </data>
  166. <data name="GamePath.PlaceholderText" xml:space="preserve">
  167. <value>未选择文件夹</value>
  168. </data>
  169. <data name="Information.Content" xml:space="preserve">
  170. <value>信息</value>
  171. </data>
  172. <data name="LogFile.PlaceholderText" xml:space="preserve">
  173. <value>无日志文件</value>
  174. </data>
  175. <data name="LogFileType" xml:space="preserve">
  176. <value>日志文件</value>
  177. </data>
  178. <data name="LogLevel.Header" xml:space="preserve">
  179. <value>日志记录级别</value>
  180. </data>
  181. <data name="LogLevel.PlaceholderText" xml:space="preserve">
  182. <value>选择日志记录级别</value>
  183. </data>
  184. <data name="MBCrashContent" xml:space="preserve">
  185. <value>上次程序异常退出,已显示设置页供您检查设置是否正确。</value>
  186. </data>
  187. <data name="MBEmptyContent" xml:space="preserve">
  188. <value>必须指定游戏资源文件夹!</value>
  189. </data>
  190. <data name="MBExitContent" xml:space="preserve">
  191. <value>您的设置已保存,下次启动时将直接开始游戏。
  192. 在游戏中,您可以通过游戏系统菜单中的返回设置选项回到本设置页面。</value>
  193. </data>
  194. <data name="MBExitTitle" xml:space="preserve">
  195. <value>设置已完成</value>
  196. </data>
  197. <data name="MessageFile.PlaceholderText" xml:space="preserve">
  198. <value>无自定义语言文件</value>
  199. </data>
  200. <data name="MusicVolume.Header" xml:space="preserve">
  201. <value>音乐音量</value>
  202. </data>
  203. <data name="OPL.Header" xml:space="preserve">
  204. <value>OPL 模拟器</value>
  205. </data>
  206. <data name="OPL.PlaceholderText" xml:space="preserve">
  207. <value>选择 OPL 模拟器</value>
  208. </data>
  209. <data name="OPLSR.Header" xml:space="preserve">
  210. <value>OPL 模拟器采样率</value>
  211. </data>
  212. <data name="OPLSR.PlaceholderText" xml:space="preserve">
  213. <value>选择 OPL 模拟器采样率</value>
  214. </data>
  215. <data name="Publisher" xml:space="preserve">
  216. <value>SDLPAL 开发组</value>
  217. </data>
  218. <data name="Quality.Header" xml:space="preserve">
  219. <value>音频质量</value>
  220. </data>
  221. <data name="Samplerate.Header" xml:space="preserve">
  222. <value>音频输出采样率</value>
  223. </data>
  224. <data name="Samplerate.PlaceholderText" xml:space="preserve">
  225. <value>选择音频输出采样率</value>
  226. </data>
  227. <data name="SoundVolume.Header" xml:space="preserve">
  228. <value>音效音量</value>
  229. </data>
  230. <data name="Stereo.Header" xml:space="preserve">
  231. <value>立体声</value>
  232. </data>
  233. <data name="Stereo.OffContent" xml:space="preserve">
  234. <value>否</value>
  235. </data>
  236. <data name="Stereo.OnContent" xml:space="preserve">
  237. <value>是</value>
  238. </data>
  239. <data name="SurroundOPL.Header" xml:space="preserve">
  240. <value>环绕声 OPL</value>
  241. </data>
  242. <data name="SurroundOPL.OffContent" xml:space="preserve">
  243. <value>否</value>
  244. </data>
  245. <data name="SurroundOPL.OnContent" xml:space="preserve">
  246. <value>是</value>
  247. </data>
  248. <data name="Title.Text" xml:space="preserve">
  249. <value>设置模式</value>
  250. </data>
  251. <data name="TouchOverlay.Header" xml:space="preserve">
  252. <value>启用触屏辅助</value>
  253. </data>
  254. <data name="TouchOverlay.OffContent" xml:space="preserve">
  255. <value>否</value>
  256. </data>
  257. <data name="TouchOverlay.OnContent" xml:space="preserve">
  258. <value>是</value>
  259. </data>
  260. <data name="UseFontFile.Content" xml:space="preserve">
  261. <value>自定义字体文件</value>
  262. </data>
  263. <data name="UseLogFile.Content" xml:space="preserve">
  264. <value>记录日志到文件</value>
  265. </data>
  266. <data name="UseMessageFile.Content" xml:space="preserve">
  267. <value>自定义语言文件</value>
  268. </data>
  269. <data name="Verbose.Content" xml:space="preserve">
  270. <value>详细</value>
  271. </data>
  272. <data name="Warning.Content" xml:space="preserve">
  273. <value>警告</value>
  274. </data>
  275. </root>