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- <?xml version="1.0" encoding="utf-8"?>
- <!-- Replace org.libsdl.app with the identifier of your game below, e.g.
- com.gamemaker.game
- -->
- <manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="io.github.sdlpal"
- android:versionCode="2"
- android:versionName="2.0"
- android:installLocation="auto">
- <!-- Create a Java class extending SDLActivity and place it in a
- directory under src matching the package, e.g.
- src/com/gamemaker/game/MyGame.java
- then replace "SDLActivity" with the name of your class (e.g. "MyGame")
- in the XML below.
- An example Java class can be found in README-android.txt
- -->
- <application android:label="@string/app_name"
- android:icon="@drawable/ic_launcher"
- android:allowBackup="true"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:hardwareAccelerated="true" >
- <activity android:name="PalActivity"
- android:label="@string/app_name"
- android:configChanges="keyboardHidden|orientation"
- android:screenOrientation="landscape"
- >
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
- </application>
- <!-- Android 2.3.3 -->
- <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
- <!-- OpenGL ES 2.0 -->
- <uses-feature android:glEsVersion="0x00020000" />
- <!-- Allow writing to external storage -->
- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
- </manifest>
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