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- /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // Copyright (c) 2011-2017, SDLPAL development team.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #ifndef MAIN_H
- #define MAIN_H
- #include "common.h"
- #include "util.h"
- #include "palcommon.h"
- #include "font.h"
- #include "global.h"
- #include "palcfg.h"
- #include "map.h"
- #include "res.h"
- #include "scene.h"
- #include "players.h"
- #include "audio.h"
- #include "video.h"
- #include "input.h"
- #include "text.h"
- #include "ui.h"
- #include "uigame.h"
- #include "uibattle.h"
- #include "magicmenu.h"
- #include "itemmenu.h"
- #include "palette.h"
- #include "rngplay.h"
- #include "ending.h"
- #include "script.h"
- #include "battle.h"
- #include "fight.h"
- #include "play.h"
- #include "game.h"
- #include "midi.h"
- #include "aviplay.h"
- VOID
- PAL_Shutdown(
- int exit_code
- );
- #endif
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