uigame.c 50 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // All rights reserved.
  5. //
  6. // This file is part of SDLPAL.
  7. //
  8. // SDLPAL is free software: you can redistribute it and/or modify
  9. // it under the terms of the GNU General Public License as published by
  10. // the Free Software Foundation, either version 3 of the License, or
  11. // (at your option) any later version.
  12. //
  13. // This program is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. // GNU General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU General Public License
  19. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. //
  21. // Modified by Lou Yihua <louyihua@21cn.com> with unicode support, 2015
  22. //
  23. #include "main.h"
  24. VOID
  25. PAL_DrawOpeningMenuBackground(
  26. VOID
  27. )
  28. /*++
  29. Purpose:
  30. Draw the background of the main menu.
  31. Parameters:
  32. None.
  33. Return value:
  34. None.
  35. --*/
  36. {
  37. LPBYTE buf;
  38. buf = (LPBYTE)malloc(320 * 200);
  39. if (buf == NULL)
  40. {
  41. return;
  42. }
  43. //
  44. // Read the picture from fbp.mkf.
  45. //
  46. PAL_MKFDecompressChunk(buf, 320 * 200, MAINMENU_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);
  47. //
  48. // ...and blit it to the screen buffer.
  49. //
  50. PAL_FBPBlitToSurface(buf, gpScreen);
  51. VIDEO_UpdateScreen(NULL);
  52. free(buf);
  53. }
  54. INT
  55. PAL_OpeningMenu(
  56. VOID
  57. )
  58. /*++
  59. Purpose:
  60. Show the opening menu.
  61. Parameters:
  62. None.
  63. Return value:
  64. Which saved slot to load from (1-5). 0 to start a new game.
  65. --*/
  66. {
  67. WORD wItemSelected;
  68. WORD wDefaultItem = 0;
  69. INT w[2] = { PAL_WordWidth(MAINMENU_LABEL_NEWGAME), PAL_WordWidth(MAINMENU_LABEL_LOADGAME) };
  70. MENUITEM rgMainMenuItem[2] = {
  71. // value label enabled position
  72. { 0, MAINMENU_LABEL_NEWGAME, TRUE, PAL_XY(125 - (w[0] > 4 ? (w[0] - 4) * 8 : 0), 95) },
  73. { 1, MAINMENU_LABEL_LOADGAME, TRUE, PAL_XY(125 - (w[1] > 4 ? (w[1] - 4) * 8 : 0), 112) }
  74. };
  75. //
  76. // Play the background music
  77. //
  78. SOUND_PlayMUS(RIX_NUM_OPENINGMENU, TRUE, 1);
  79. //
  80. // Draw the background
  81. //
  82. PAL_DrawOpeningMenuBackground();
  83. PAL_FadeIn(0, FALSE, 1);
  84. while (TRUE)
  85. {
  86. //
  87. // Activate the menu
  88. //
  89. wItemSelected = PAL_ReadMenu(NULL, rgMainMenuItem, 2, wDefaultItem, MENUITEM_COLOR);
  90. if (wItemSelected == 0 || wItemSelected == MENUITEM_VALUE_CANCELLED)
  91. {
  92. //
  93. // Start a new game
  94. //
  95. wItemSelected = 0;
  96. break;
  97. }
  98. else
  99. {
  100. //
  101. // Load game
  102. //
  103. wItemSelected = PAL_SaveSlotMenu(1);
  104. if (wItemSelected != MENUITEM_VALUE_CANCELLED)
  105. {
  106. break;
  107. }
  108. wDefaultItem = 1;
  109. }
  110. }
  111. //
  112. // Fade out the screen and the music
  113. //
  114. SOUND_PlayMUS(0, FALSE, 1);
  115. PAL_FadeOut(1);
  116. return (INT)wItemSelected;
  117. }
  118. INT
  119. PAL_SaveSlotMenu(
  120. WORD wDefaultSlot
  121. )
  122. /*++
  123. Purpose:
  124. Show the load game menu.
  125. Parameters:
  126. [IN] wDefaultSlot - default save slot number (1-5).
  127. Return value:
  128. Which saved slot to load from (1-5). MENUITEM_VALUE_CANCELLED if cancelled.
  129. --*/
  130. {
  131. LPBOX rgpBox[5];
  132. int i, w = PAL_WordMaxWidth(LOADMENU_LABEL_SLOT_FIRST, 5);
  133. int dx = (w > 4) ? (w - 4) * 16 : 0;
  134. FILE *fp;
  135. WORD wItemSelected;
  136. WORD wSavedTimes;
  137. MENUITEM rgMenuItem[5];
  138. const SDL_Rect rect = { 195 - dx, 7, 120 + dx, 190 };
  139. //
  140. // Create the boxes and create the menu items
  141. //
  142. for (i = 0; i < 5; i++)
  143. {
  144. rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(195 - dx, 7 + 38 * i), 6 + (w > 4 ? w - 4 : 0), TRUE);
  145. rgMenuItem[i].wValue = i + 1;
  146. rgMenuItem[i].fEnabled = TRUE;
  147. rgMenuItem[i].wNumWord = LOADMENU_LABEL_SLOT_FIRST + i;
  148. rgMenuItem[i].pos = PAL_XY(210 - dx, 17 + 38 * i);
  149. }
  150. //
  151. // Draw the numbers of saved times
  152. //
  153. for (i = 1; i <= 5; i++)
  154. {
  155. fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");
  156. if (fp == NULL)
  157. {
  158. wSavedTimes = 0;
  159. }
  160. else
  161. {
  162. fread(&wSavedTimes, sizeof(WORD), 1, fp);
  163. wSavedTimes = SDL_SwapLE16(wSavedTimes);
  164. fclose(fp);
  165. }
  166. //
  167. // Draw the number
  168. //
  169. PAL_DrawNumber((UINT)wSavedTimes, 4, PAL_XY(270, 38 * i - 17),
  170. kNumColorYellow, kNumAlignRight);
  171. }
  172. VIDEO_UpdateScreen(&rect);
  173. //
  174. // Activate the menu
  175. //
  176. wItemSelected = PAL_ReadMenu(NULL, rgMenuItem, 5, wDefaultSlot - 1, MENUITEM_COLOR);
  177. //
  178. // Delete the boxes
  179. //
  180. for (i = 0; i < 5; i++)
  181. {
  182. PAL_DeleteBox(rgpBox[i]);
  183. }
  184. VIDEO_UpdateScreen(&rect);
  185. return wItemSelected;
  186. }
  187. BOOL
  188. PAL_ConfirmMenu(
  189. VOID
  190. )
  191. /*++
  192. Purpose:
  193. Show a "Yes or No?" confirm box.
  194. Parameters:
  195. None.
  196. Return value:
  197. TRUE if user selected Yes, FALSE if selected No.
  198. --*/
  199. {
  200. LPBOX rgpBox[2];
  201. MENUITEM rgMenuItem[2];
  202. int i;
  203. int w[2] = { PAL_WordWidth(CONFIRMMENU_LABEL_NO), PAL_WordWidth(CONFIRMMENU_LABEL_YES) };
  204. int dx[2] = { (w[0] - 1) * 16, (w[1] - 1) * 16 };
  205. WORD wReturnValue;
  206. const SDL_Rect rect = { 130, 100, 125 + dx[0] + dx[1], 50 };
  207. //
  208. // Create menu items
  209. //
  210. rgMenuItem[0].fEnabled = TRUE;
  211. rgMenuItem[0].pos = PAL_XY(145, 110);
  212. rgMenuItem[0].wValue = 0;
  213. rgMenuItem[0].wNumWord = CONFIRMMENU_LABEL_NO;
  214. rgMenuItem[1].fEnabled = TRUE;
  215. rgMenuItem[1].pos = PAL_XY(220 + dx[0], 110);
  216. rgMenuItem[1].wValue = 1;
  217. rgMenuItem[1].wNumWord = CONFIRMMENU_LABEL_YES;
  218. //
  219. // Create the boxes
  220. //
  221. dx[1] = dx[0]; dx[0] = 0;
  222. for (i = 0; i < 2; i++)
  223. {
  224. rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * i + dx[i], 100), 2 + (w[i] - 1), TRUE);
  225. }
  226. VIDEO_UpdateScreen(&rect);
  227. //
  228. // Activate the menu
  229. //
  230. wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 2, 0, MENUITEM_COLOR);
  231. //
  232. // Delete the boxes
  233. //
  234. for (i = 0; i < 2; i++)
  235. {
  236. PAL_DeleteBox(rgpBox[i]);
  237. }
  238. VIDEO_UpdateScreen(&rect);
  239. return (wReturnValue == MENUITEM_VALUE_CANCELLED || wReturnValue == 0) ? FALSE : TRUE;
  240. }
  241. BOOL
  242. PAL_SwitchMenu(
  243. BOOL fEnabled
  244. )
  245. /*++
  246. Purpose:
  247. Show a "Enable/Disable" selection box.
  248. Parameters:
  249. [IN] fEnabled - whether the option is originally enabled or not.
  250. Return value:
  251. TRUE if user selected "Enable", FALSE if selected "Disable".
  252. --*/
  253. {
  254. LPBOX rgpBox[2];
  255. MENUITEM rgMenuItem[2];
  256. int i;
  257. int w[2] = { PAL_WordWidth(SWITCHMENU_LABEL_DISABLE), PAL_WordWidth(SWITCHMENU_LABEL_ENABLE) };
  258. int dx[2] = { (w[0] - 1) * 16, (w[1] - 1) * 16 };
  259. WORD wReturnValue;
  260. const SDL_Rect rect = { 130, 100, 125 + dx[0] + dx[1], 50 };
  261. //
  262. // Create menu items
  263. //
  264. rgMenuItem[0].fEnabled = TRUE;
  265. rgMenuItem[0].pos = PAL_XY(145, 110);
  266. rgMenuItem[0].wValue = 0;
  267. rgMenuItem[0].wNumWord = SWITCHMENU_LABEL_DISABLE;
  268. rgMenuItem[1].fEnabled = TRUE;
  269. rgMenuItem[1].pos = PAL_XY(220 + dx[0], 110);
  270. rgMenuItem[1].wValue = 1;
  271. rgMenuItem[1].wNumWord = SWITCHMENU_LABEL_ENABLE;
  272. //
  273. // Create the boxes
  274. //
  275. dx[1] = dx[0]; dx[0] = 0;
  276. for (i = 0; i < 2; i++)
  277. {
  278. rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * i + dx[i], 100), 2 + (w[i] - 1), TRUE);
  279. }
  280. VIDEO_UpdateScreen(&rect);
  281. //
  282. // Activate the menu
  283. //
  284. wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 2, fEnabled ? 1 : 0, MENUITEM_COLOR);
  285. //
  286. // Delete the boxes
  287. //
  288. for (i = 0; i < 2; i++)
  289. {
  290. PAL_DeleteBox(rgpBox[i]);
  291. }
  292. VIDEO_UpdateScreen(&rect);
  293. if (wReturnValue == MENUITEM_VALUE_CANCELLED)
  294. {
  295. return fEnabled;
  296. }
  297. return (wReturnValue == 0) ? FALSE : TRUE;
  298. }
  299. #ifndef PAL_CLASSIC
  300. static VOID
  301. PAL_BattleSpeedMenu(
  302. VOID
  303. )
  304. /*++
  305. Purpose:
  306. Show the Battle Speed selection box.
  307. Parameters:
  308. None.
  309. Return value:
  310. None.
  311. --*/
  312. {
  313. LPBOX lpBox;
  314. WORD wReturnValue;
  315. const SDL_Rect rect = {131, 100, 165, 50};
  316. MENUITEM rgMenuItem[5] = {
  317. { 1, BATTLESPEEDMENU_LABEL_1, TRUE, PAL_XY(145, 110) },
  318. { 2, BATTLESPEEDMENU_LABEL_2, TRUE, PAL_XY(170, 110) },
  319. { 3, BATTLESPEEDMENU_LABEL_3, TRUE, PAL_XY(195, 110) },
  320. { 4, BATTLESPEEDMENU_LABEL_4, TRUE, PAL_XY(220, 110) },
  321. { 5, BATTLESPEEDMENU_LABEL_5, TRUE, PAL_XY(245, 110) },
  322. };
  323. //
  324. // Create the boxes
  325. //
  326. lpBox = PAL_CreateSingleLineBox(PAL_XY(131, 100), 8, TRUE);
  327. VIDEO_UpdateScreen(&rect);
  328. //
  329. // Activate the menu
  330. //
  331. wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 5, gpGlobals->bBattleSpeed - 1,
  332. MENUITEM_COLOR);
  333. //
  334. // Delete the boxes
  335. //
  336. PAL_DeleteBox(lpBox);
  337. VIDEO_UpdateScreen(&rect);
  338. if (wReturnValue != MENUITEM_VALUE_CANCELLED)
  339. {
  340. gpGlobals->bBattleSpeed = wReturnValue;
  341. }
  342. }
  343. #endif
  344. LPBOX
  345. PAL_ShowCash(
  346. DWORD dwCash
  347. )
  348. /*++
  349. Purpose:
  350. Show the cash amount at the top left corner of the screen.
  351. Parameters:
  352. [IN] dwCash - amount of cash.
  353. Return value:
  354. pointer to the saved screen part.
  355. --*/
  356. {
  357. LPBOX lpBox;
  358. //
  359. // Create the box.
  360. //
  361. lpBox = PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, TRUE);
  362. if (lpBox == NULL)
  363. {
  364. return NULL;
  365. }
  366. //
  367. // Draw the text label.
  368. //
  369. PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(10, 10), 0, FALSE, FALSE, FALSE);
  370. //
  371. // Draw the cash amount.
  372. //
  373. PAL_DrawNumber(dwCash, 6, PAL_XY(49, 14), kNumColorYellow, kNumAlignRight);
  374. return lpBox;
  375. }
  376. static VOID
  377. PAL_SystemMenu_OnItemChange(
  378. WORD wCurrentItem
  379. )
  380. /*++
  381. Purpose:
  382. Callback function when user selected another item in the system menu.
  383. Parameters:
  384. [IN] wCurrentItem - current selected item.
  385. Return value:
  386. None.
  387. --*/
  388. {
  389. gpGlobals->iCurSystemMenuItem = wCurrentItem - 1;
  390. }
  391. static BOOL
  392. PAL_SystemMenu(
  393. VOID
  394. )
  395. /*++
  396. Purpose:
  397. Show the system menu.
  398. Parameters:
  399. None.
  400. Return value:
  401. TRUE if user made some operations in the menu, FALSE if user cancelled.
  402. --*/
  403. {
  404. LPBOX lpMenuBox;
  405. WORD wReturnValue;
  406. int iSlot, i, iSavedTimes;
  407. FILE *fp;
  408. const SDL_Rect rect = {40, 60, 120, 135};
  409. //
  410. // Create menu items
  411. //
  412. const MENUITEM rgSystemMenuItem[] =
  413. {
  414. // value label enabled pos
  415. { 1, SYSMENU_LABEL_SAVE, TRUE, PAL_XY(53, 72) },
  416. { 2, SYSMENU_LABEL_LOAD, TRUE, PAL_XY(53, 72 + 18) },
  417. { 3, SYSMENU_LABEL_MUSIC, TRUE, PAL_XY(53, 72 + 36) },
  418. { 4, SYSMENU_LABEL_SOUND, TRUE, PAL_XY(53, 72 + 54) },
  419. { 5, SYSMENU_LABEL_QUIT, TRUE, PAL_XY(53, 72 + 72) },
  420. #if !defined(PAL_CLASSIC)
  421. { 6, SYSMENU_LABEL_BATTLEMODE, TRUE, PAL_XY(53, 72 + 90) },
  422. #endif
  423. };
  424. const int nSystemMenuItem = sizeof(rgSystemMenuItem) / sizeof(MENUITEM);
  425. //
  426. // Create the menu box.
  427. //
  428. lpMenuBox = PAL_CreateBox(PAL_XY(40, 60), nSystemMenuItem - 1, PAL_MenuTextMaxWidth(rgSystemMenuItem, nSystemMenuItem) - 1, 0, TRUE);
  429. VIDEO_UpdateScreen(&rect);
  430. //
  431. // Perform the menu.
  432. //
  433. wReturnValue = PAL_ReadMenu(PAL_SystemMenu_OnItemChange, rgSystemMenuItem, nSystemMenuItem, gpGlobals->iCurSystemMenuItem, MENUITEM_COLOR);
  434. if (wReturnValue == MENUITEM_VALUE_CANCELLED)
  435. {
  436. //
  437. // User cancelled the menu
  438. //
  439. PAL_DeleteBox(lpMenuBox);
  440. VIDEO_UpdateScreen(&rect);
  441. return FALSE;
  442. }
  443. switch (wReturnValue)
  444. {
  445. case 1:
  446. //
  447. // Save game
  448. //
  449. iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);
  450. if (iSlot != MENUITEM_VALUE_CANCELLED)
  451. {
  452. gpGlobals->bCurrentSaveSlot = (BYTE)iSlot;
  453. iSavedTimes = 0;
  454. for (i = 1; i <= 5; i++)
  455. {
  456. fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");
  457. if (fp != NULL)
  458. {
  459. WORD wSavedTimes;
  460. fread(&wSavedTimes, sizeof(WORD), 1, fp);
  461. fclose(fp);
  462. wSavedTimes = SDL_SwapLE16(wSavedTimes);
  463. if ((int)wSavedTimes > iSavedTimes)
  464. {
  465. iSavedTimes = wSavedTimes;
  466. }
  467. }
  468. }
  469. PAL_SaveGame(va("%s%d%s", PAL_SAVE_PREFIX, iSlot, ".rpg"), iSavedTimes + 1);
  470. }
  471. break;
  472. case 2:
  473. //
  474. // Load game
  475. //
  476. iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);
  477. if (iSlot != MENUITEM_VALUE_CANCELLED)
  478. {
  479. SOUND_PlayMUS(0, FALSE, 1);
  480. PAL_FadeOut(1);
  481. PAL_InitGameData(iSlot);
  482. }
  483. break;
  484. case 3:
  485. //
  486. // Music
  487. //
  488. g_fNoMusic = !PAL_SwitchMenu(!g_fNoMusic);
  489. if (gConfig.eMusicType == MUSIC_MIDI)
  490. {
  491. if (g_fNoMusic)
  492. {
  493. SOUND_PlayMUS(0, FALSE, 0);
  494. }
  495. else
  496. {
  497. SOUND_PlayMUS(gpGlobals->wNumMusic, TRUE, 0);
  498. }
  499. }
  500. break;
  501. case 4:
  502. //
  503. // Sound
  504. //
  505. g_fNoSound = !PAL_SwitchMenu(!g_fNoSound);
  506. break;
  507. case 5:
  508. //
  509. // Quit
  510. //
  511. if (PAL_ConfirmMenu())
  512. {
  513. SOUND_PlayMUS(0, FALSE, 2);
  514. PAL_FadeOut(2);
  515. PAL_Shutdown();
  516. exit(0);
  517. }
  518. break;
  519. #if !defined(PAL_CLASSIC)
  520. case 6:
  521. //
  522. // Battle Mode
  523. //
  524. PAL_BattleSpeedMenu();
  525. break;
  526. #endif
  527. }
  528. PAL_DeleteBox(lpMenuBox);
  529. return TRUE;
  530. }
  531. VOID
  532. PAL_InGameMagicMenu(
  533. VOID
  534. )
  535. /*++
  536. Purpose:
  537. Show the magic menu.
  538. Parameters:
  539. None.
  540. Return value:
  541. None.
  542. --*/
  543. {
  544. MENUITEM rgMenuItem[MAX_PLAYERS_IN_PARTY];
  545. int i, y;
  546. static WORD w;
  547. WORD wMagic;
  548. const SDL_Rect rect = {35, 62, 95, 90};
  549. //
  550. // Draw the player info boxes
  551. //
  552. y = 45;
  553. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  554. {
  555. PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
  556. TIMEMETER_COLOR_DEFAULT, TRUE);
  557. y += 78;
  558. }
  559. y = 75;
  560. //
  561. // Generate one menu items for each player in the party
  562. //
  563. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  564. {
  565. assert(i <= MAX_PLAYERS_IN_PARTY);
  566. rgMenuItem[i].wValue = i;
  567. rgMenuItem[i].wNumWord =
  568. gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole];
  569. rgMenuItem[i].fEnabled =
  570. (gpGlobals->g.PlayerRoles.rgwHP[gpGlobals->rgParty[i].wPlayerRole] > 0);
  571. rgMenuItem[i].pos = PAL_XY(48, y);
  572. y += 18;
  573. }
  574. //
  575. // Draw the box
  576. //
  577. PAL_CreateBox(PAL_XY(35, 62), gpGlobals->wMaxPartyMemberIndex, 2, 0, FALSE);
  578. VIDEO_UpdateScreen(&rect);
  579. w = PAL_ReadMenu(NULL, rgMenuItem, gpGlobals->wMaxPartyMemberIndex + 1, w, MENUITEM_COLOR);
  580. if (w == MENUITEM_VALUE_CANCELLED)
  581. {
  582. return;
  583. }
  584. wMagic = 0;
  585. while (TRUE)
  586. {
  587. wMagic = PAL_MagicSelectionMenu(gpGlobals->rgParty[w].wPlayerRole, FALSE, wMagic);
  588. if (wMagic == 0)
  589. {
  590. break;
  591. }
  592. if (gpGlobals->g.rgObject[wMagic].magic.wFlags & kMagicFlagApplyToAll)
  593. {
  594. gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =
  595. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse, 0);
  596. if (g_fScriptSuccess)
  597. {
  598. gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =
  599. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess, 0);
  600. gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=
  601. gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;
  602. }
  603. if (gpGlobals->fNeedToFadeIn)
  604. {
  605. PAL_FadeIn(gpGlobals->wNumPalette, gpGlobals->fNightPalette, 1);
  606. gpGlobals->fNeedToFadeIn = FALSE;
  607. }
  608. }
  609. else
  610. {
  611. //
  612. // Need to select which player to use the magic on.
  613. //
  614. WORD wPlayer = 0;
  615. SDL_Rect rect;
  616. while (wPlayer != MENUITEM_VALUE_CANCELLED)
  617. {
  618. //
  619. // Redraw the player info boxes first
  620. //
  621. y = 45;
  622. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  623. {
  624. PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
  625. TIMEMETER_COLOR_DEFAULT, TRUE);
  626. y += 78;
  627. }
  628. //
  629. // Draw the cursor on the selected item
  630. //
  631. rect.x = 70 + 78 * wPlayer;
  632. rect.y = 193;
  633. rect.w = 9;
  634. rect.h = 6;
  635. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_CURSOR),
  636. gpScreen, PAL_XY(rect.x, rect.y));
  637. VIDEO_UpdateScreen(&rect);
  638. while (TRUE)
  639. {
  640. PAL_ClearKeyState();
  641. PAL_ProcessEvent();
  642. if (g_InputState.dwKeyPress & kKeyMenu)
  643. {
  644. wPlayer = MENUITEM_VALUE_CANCELLED;
  645. break;
  646. }
  647. else if (g_InputState.dwKeyPress & kKeySearch)
  648. {
  649. gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =
  650. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse,
  651. gpGlobals->rgParty[wPlayer].wPlayerRole);
  652. if (g_fScriptSuccess)
  653. {
  654. gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =
  655. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess,
  656. gpGlobals->rgParty[wPlayer].wPlayerRole);
  657. if (g_fScriptSuccess)
  658. {
  659. gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=
  660. gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;
  661. //
  662. // Check if we have run out of MP
  663. //
  664. if (gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] <
  665. gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP)
  666. {
  667. //
  668. // Don't go further if run out of MP
  669. //
  670. wPlayer = MENUITEM_VALUE_CANCELLED;
  671. }
  672. }
  673. }
  674. break;
  675. }
  676. else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))
  677. {
  678. if (wPlayer > 0)
  679. {
  680. wPlayer--;
  681. break;
  682. }
  683. }
  684. else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown))
  685. {
  686. if (wPlayer < gpGlobals->wMaxPartyMemberIndex)
  687. {
  688. wPlayer++;
  689. break;
  690. }
  691. }
  692. SDL_Delay(1);
  693. }
  694. }
  695. }
  696. //
  697. // Redraw the player info boxes
  698. //
  699. y = 45;
  700. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  701. {
  702. PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
  703. TIMEMETER_COLOR_DEFAULT, TRUE);
  704. y += 78;
  705. }
  706. }
  707. }
  708. static VOID
  709. PAL_InventoryMenu(
  710. VOID
  711. )
  712. /*++
  713. Purpose:
  714. Show the inventory menu.
  715. Parameters:
  716. None.
  717. Return value:
  718. None.
  719. --*/
  720. {
  721. static WORD w = 0;
  722. const SDL_Rect rect = {30, 60, 75, 60};
  723. MENUITEM rgMenuItem[2] =
  724. {
  725. // value label enabled pos
  726. { 1, INVMENU_LABEL_USE, TRUE, PAL_XY(43, 73) },
  727. { 2, INVMENU_LABEL_EQUIP, TRUE, PAL_XY(43, 73 + 18) },
  728. };
  729. PAL_CreateBox(PAL_XY(30, 60), 1, 1, 0, FALSE);
  730. VIDEO_UpdateScreen(&rect);
  731. w = PAL_ReadMenu(NULL, rgMenuItem, 2, w - 1, MENUITEM_COLOR);
  732. switch (w)
  733. {
  734. case 1:
  735. PAL_GameUseItem();
  736. break;
  737. case 2:
  738. PAL_GameEquipItem();
  739. break;
  740. }
  741. }
  742. static VOID
  743. PAL_InGameMenu_OnItemChange(
  744. WORD wCurrentItem
  745. )
  746. /*++
  747. Purpose:
  748. Callback function when user selected another item in the in-game menu.
  749. Parameters:
  750. [IN] wCurrentItem - current selected item.
  751. Return value:
  752. None.
  753. --*/
  754. {
  755. gpGlobals->iCurMainMenuItem = wCurrentItem - 1;
  756. }
  757. VOID
  758. PAL_InGameMenu(
  759. VOID
  760. )
  761. /*++
  762. Purpose:
  763. Show the in-game main menu.
  764. Parameters:
  765. None.
  766. Return value:
  767. None.
  768. --*/
  769. {
  770. LPBOX lpCashBox, lpMenuBox;
  771. WORD wReturnValue;
  772. const SDL_Rect rect = {0, 0, 150, 185};
  773. //
  774. // Create menu items
  775. //
  776. MENUITEM rgMainMenuItem[4] =
  777. {
  778. // value label enabled pos
  779. { 1, GAMEMENU_LABEL_STATUS, TRUE, PAL_XY(16, 50) },
  780. { 2, GAMEMENU_LABEL_MAGIC, TRUE, PAL_XY(16, 50 + 18) },
  781. { 3, GAMEMENU_LABEL_INVENTORY, TRUE, PAL_XY(16, 50 + 36) },
  782. { 4, GAMEMENU_LABEL_SYSTEM, TRUE, PAL_XY(16, 50 + 54) },
  783. };
  784. //
  785. // Display the cash amount.
  786. //
  787. lpCashBox = PAL_ShowCash(gpGlobals->dwCash);
  788. //
  789. // Create the menu box.
  790. //
  791. lpMenuBox = PAL_CreateBox(PAL_XY(3, 37), 3, PAL_MenuTextMaxWidth(rgMainMenuItem, 4) - 1, 0, TRUE);
  792. VIDEO_UpdateScreen(&rect);
  793. //
  794. // Process the menu
  795. //
  796. while (TRUE)
  797. {
  798. wReturnValue = PAL_ReadMenu(PAL_InGameMenu_OnItemChange, rgMainMenuItem, 4,
  799. gpGlobals->iCurMainMenuItem, MENUITEM_COLOR);
  800. if (wReturnValue == MENUITEM_VALUE_CANCELLED)
  801. {
  802. break;
  803. }
  804. switch (wReturnValue)
  805. {
  806. case 1:
  807. //
  808. // Status
  809. //
  810. PAL_PlayerStatus();
  811. goto out;
  812. case 2:
  813. //
  814. // Magic
  815. //
  816. PAL_InGameMagicMenu();
  817. goto out;
  818. case 3:
  819. //
  820. // Inventory
  821. //
  822. PAL_InventoryMenu();
  823. goto out;
  824. case 4:
  825. //
  826. // System
  827. //
  828. if (PAL_SystemMenu())
  829. {
  830. goto out;
  831. }
  832. break;
  833. }
  834. }
  835. out:
  836. //
  837. // Remove the boxes.
  838. //
  839. PAL_DeleteBox(lpCashBox);
  840. PAL_DeleteBox(lpMenuBox);
  841. VIDEO_UpdateScreen(&rect);
  842. }
  843. VOID
  844. PAL_PlayerStatus(
  845. VOID
  846. )
  847. /*++
  848. Purpose:
  849. Show the player status.
  850. Parameters:
  851. None.
  852. Return value:
  853. None.
  854. --*/
  855. {
  856. PAL_LARGE BYTE bufBackground[320 * 200];
  857. PAL_LARGE BYTE bufImage[16384];
  858. PAL_LARGE BYTE bufImageBox[50 * 49];
  859. int labels[] = {
  860. STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE,
  861. STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE
  862. };
  863. int iCurrent;
  864. int iPlayerRole;
  865. int i, j;
  866. WORD w;
  867. PAL_MKFDecompressChunk(bufBackground, 320 * 200, STATUS_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);
  868. iCurrent = 0;
  869. if (gConfig.fUseCustomScreenLayout)
  870. {
  871. for (i = 0; i < 49; i++)
  872. {
  873. memcpy(&bufImageBox[i * 50], &bufBackground[(i + 39) * 320 + 247], 50);
  874. }
  875. for (i = 0; i < 49; i++)
  876. {
  877. memcpy(&bufBackground[(i + 125) * 320 + 81], &bufBackground[(i + 125) * 320 + 81 - 50], 50);
  878. memcpy(&bufBackground[(i + 141) * 320 + 141], &bufBackground[(i + 141) * 320 + 81 - 50], 50);
  879. memcpy(&bufBackground[(i + 133) * 320 + 201], &bufBackground[(i + 133) * 320 + 81 - 50], 50);
  880. memcpy(&bufBackground[(i + 101) * 320 + 251], &bufBackground[(i + 101) * 320 + 81 - 50], 50);
  881. memcpy(&bufBackground[(i + 39) * 320 + 247], &bufBackground[(i + 39) * 320 + 189 - 50], 50);
  882. if (i > 0) memcpy(&bufBackground[(i - 1) * 320 + 189], &bufBackground[(i - 1) * 320 + 189 - 50], 50);
  883. }
  884. for(i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
  885. {
  886. short x = PAL_X(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);
  887. short y = PAL_Y(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);
  888. short sx = (x < 0) ? -x : 0, sy = (y < 0) ? -y : 0, d = (x > 270) ? x - 270 : 0;
  889. if (sx >= 50 || sy >= 49 || x >= 320 || y >= 200) continue;
  890. for (; sy < 49 && y + sy < 200; sy++)
  891. {
  892. memcpy(&bufBackground[(y + sy) * 320 + x + sx], &bufImageBox[sy * 50 + sx], 50 - sx - d);
  893. }
  894. }
  895. }
  896. while (iCurrent >= 0 && iCurrent <= gpGlobals->wMaxPartyMemberIndex)
  897. {
  898. iPlayerRole = gpGlobals->rgParty[iCurrent].wPlayerRole;
  899. //
  900. // Draw the background image
  901. //
  902. PAL_FBPBlitToSurface(bufBackground, gpScreen);
  903. //
  904. // Draw the image of player role
  905. //
  906. if (PAL_MKFReadChunk(bufImage, 16384, gpGlobals->g.PlayerRoles.rgwAvatar[iPlayerRole], gpGlobals->f.fpRGM) > 0)
  907. {
  908. PAL_RLEBlitToSurface(bufImage, gpScreen, gConfig.ScreenLayout.RoleImage);
  909. }
  910. //
  911. // Draw the equipments
  912. //
  913. for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
  914. {
  915. int offset;
  916. w = gpGlobals->g.PlayerRoles.rgwEquipment[i][iPlayerRole];
  917. if (w == 0)
  918. {
  919. continue;
  920. }
  921. //
  922. // Draw the image
  923. //
  924. if (PAL_MKFReadChunk(bufImage, 16384,
  925. gpGlobals->g.rgObject[w].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  926. {
  927. PAL_RLEBlitToSurface(bufImage, gpScreen,
  928. PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipImageBoxes[i], 1, 1));
  929. }
  930. //
  931. // Draw the text label
  932. //
  933. offset = PAL_WordWidth(w) * 16;
  934. if (PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) + offset > 320)
  935. {
  936. offset = 320 - PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) - offset;
  937. }
  938. else
  939. {
  940. offset = 0;
  941. }
  942. PAL_DrawText(PAL_GetWord(w), PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipNames[i], offset, 0), STATUS_COLOR_EQUIPMENT, TRUE, FALSE, FALSE);
  943. }
  944. //
  945. // Draw the text labels
  946. //
  947. PAL_DrawText(PAL_GetWord(STATUS_LABEL_EXP), gConfig.ScreenLayout.RoleExpLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  948. PAL_DrawText(PAL_GetWord(STATUS_LABEL_LEVEL), gConfig.ScreenLayout.RoleLevelLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  949. PAL_DrawText(PAL_GetWord(STATUS_LABEL_HP), gConfig.ScreenLayout.RoleHPLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  950. PAL_DrawText(PAL_GetWord(STATUS_LABEL_MP), gConfig.ScreenLayout.RoleMPLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  951. for (i = 0; i < sizeof(labels) / sizeof(int); i++)
  952. {
  953. PAL_DrawText(PAL_GetWord(labels[i]), gConfig.ScreenLayout.RoleStatusLabels[i], MENUITEM_COLOR, TRUE, FALSE, FALSE);
  954. }
  955. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[iPlayerRole]),
  956. gConfig.ScreenLayout.RoleName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
  957. //
  958. // Draw the stats
  959. //
  960. if (gConfig.ScreenLayout.RoleExpSlash != 0)
  961. {
  962. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleExpSlash);
  963. }
  964. if (gConfig.ScreenLayout.RoleHPSlash != 0)
  965. {
  966. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleHPSlash);
  967. }
  968. if (gConfig.ScreenLayout.RoleMPSlash != 0)
  969. {
  970. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleMPSlash);
  971. }
  972. PAL_DrawNumber(gpGlobals->Exp.rgPrimaryExp[iPlayerRole].wExp, 5,
  973. gConfig.ScreenLayout.RoleCurrExp, kNumColorYellow, kNumAlignRight);
  974. PAL_DrawNumber(gpGlobals->g.rgLevelUpExp[gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole]], 5,
  975. gConfig.ScreenLayout.RoleNextExp, kNumColorCyan, kNumAlignRight);
  976. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole], 2,
  977. gConfig.ScreenLayout.RoleLevel, kNumColorYellow, kNumAlignRight);
  978. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[iPlayerRole], 4,
  979. gConfig.ScreenLayout.RoleCurHP, kNumColorYellow, kNumAlignRight);
  980. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[iPlayerRole], 4,
  981. gConfig.ScreenLayout.RoleMaxHP, kNumColorBlue, kNumAlignRight);
  982. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[iPlayerRole], 4,
  983. gConfig.ScreenLayout.RoleCurMP, kNumColorYellow, kNumAlignRight);
  984. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[iPlayerRole], 4,
  985. gConfig.ScreenLayout.RoleMaxMP, kNumColorBlue, kNumAlignRight);
  986. PAL_DrawNumber(PAL_GetPlayerAttackStrength(iPlayerRole), 4,
  987. gConfig.ScreenLayout.RoleStatusValues[0], kNumColorYellow, kNumAlignRight);
  988. PAL_DrawNumber(PAL_GetPlayerMagicStrength(iPlayerRole), 4,
  989. gConfig.ScreenLayout.RoleStatusValues[1], kNumColorYellow, kNumAlignRight);
  990. PAL_DrawNumber(PAL_GetPlayerDefense(iPlayerRole), 4,
  991. gConfig.ScreenLayout.RoleStatusValues[2], kNumColorYellow, kNumAlignRight);
  992. PAL_DrawNumber(PAL_GetPlayerDexterity(iPlayerRole), 4,
  993. gConfig.ScreenLayout.RoleStatusValues[3], kNumColorYellow, kNumAlignRight);
  994. PAL_DrawNumber(PAL_GetPlayerFleeRate(iPlayerRole), 4,
  995. gConfig.ScreenLayout.RoleStatusValues[4], kNumColorYellow, kNumAlignRight);
  996. //
  997. // Draw all poisons
  998. //
  999. for (i = j = 0; i < MAX_POISONS; i++)
  1000. {
  1001. w = gpGlobals->rgPoisonStatus[i][iCurrent].wPoisonID;
  1002. if (w != 0 && gpGlobals->g.rgObject[w].poison.wPoisonLevel <= 3)
  1003. {
  1004. PAL_DrawText(PAL_GetWord(w), gConfig.ScreenLayout.RolePoisonNames[j++], (BYTE)(gpGlobals->g.rgObject[w].poison.wColor + 10), TRUE, FALSE, FALSE);
  1005. }
  1006. }
  1007. //
  1008. // Update the screen
  1009. //
  1010. VIDEO_UpdateScreen(NULL);
  1011. //
  1012. // Wait for input
  1013. //
  1014. PAL_ClearKeyState();
  1015. while (TRUE)
  1016. {
  1017. UTIL_Delay(1);
  1018. if (g_InputState.dwKeyPress & kKeyMenu)
  1019. {
  1020. iCurrent = -1;
  1021. break;
  1022. }
  1023. else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))
  1024. {
  1025. iCurrent--;
  1026. break;
  1027. }
  1028. else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown | kKeySearch))
  1029. {
  1030. iCurrent++;
  1031. break;
  1032. }
  1033. }
  1034. }
  1035. }
  1036. WORD
  1037. PAL_ItemUseMenu(
  1038. WORD wItemToUse
  1039. )
  1040. /*++
  1041. Purpose:
  1042. Show the use item menu.
  1043. Parameters:
  1044. [IN] wItemToUse - the object ID of the item to use.
  1045. Return value:
  1046. The selected player to use the item onto.
  1047. MENUITEM_VALUE_CANCELLED if user cancelled.
  1048. --*/
  1049. {
  1050. BYTE bColor, bSelectedColor;
  1051. PAL_LARGE BYTE bufImage[2048];
  1052. DWORD dwColorChangeTime;
  1053. static WORD wSelectedPlayer = 0;
  1054. SDL_Rect rect = {110, 2, 200, 180};
  1055. int i;
  1056. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1057. dwColorChangeTime = 0;
  1058. while (TRUE)
  1059. {
  1060. if (wSelectedPlayer > gpGlobals->wMaxPartyMemberIndex)
  1061. {
  1062. wSelectedPlayer = 0;
  1063. }
  1064. //
  1065. // Draw the box
  1066. //
  1067. PAL_CreateBox(PAL_XY(110, 2), 7, 9, 0, FALSE);
  1068. //
  1069. // Draw the stats of the selected player
  1070. //
  1071. PAL_DrawText(PAL_GetWord(STATUS_LABEL_LEVEL), PAL_XY(200, 16),
  1072. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1073. PAL_DrawText(PAL_GetWord(STATUS_LABEL_HP), PAL_XY(200, 34),
  1074. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1075. PAL_DrawText(PAL_GetWord(STATUS_LABEL_MP), PAL_XY(200, 52),
  1076. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1077. PAL_DrawText(PAL_GetWord(STATUS_LABEL_ATTACKPOWER), PAL_XY(200, 70),
  1078. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1079. PAL_DrawText(PAL_GetWord(STATUS_LABEL_MAGICPOWER), PAL_XY(200, 88),
  1080. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1081. PAL_DrawText(PAL_GetWord(STATUS_LABEL_RESISTANCE), PAL_XY(200, 106),
  1082. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1083. PAL_DrawText(PAL_GetWord(STATUS_LABEL_DEXTERITY), PAL_XY(200, 124),
  1084. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1085. PAL_DrawText(PAL_GetWord(STATUS_LABEL_FLEERATE), PAL_XY(200, 142),
  1086. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1087. i = gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;
  1088. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[i], 4, PAL_XY(240, 20),
  1089. kNumColorYellow, kNumAlignRight);
  1090. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
  1091. PAL_XY(263, 38));
  1092. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[i], 4,
  1093. PAL_XY(261, 40), kNumColorBlue, kNumAlignRight);
  1094. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[i], 4,
  1095. PAL_XY(240, 37), kNumColorYellow, kNumAlignRight);
  1096. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
  1097. PAL_XY(263, 56));
  1098. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[i], 4,
  1099. PAL_XY(261, 58), kNumColorBlue, kNumAlignRight);
  1100. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[i], 4,
  1101. PAL_XY(240, 55), kNumColorYellow, kNumAlignRight);
  1102. PAL_DrawNumber(PAL_GetPlayerAttackStrength(i), 4, PAL_XY(240, 74),
  1103. kNumColorYellow, kNumAlignRight);
  1104. PAL_DrawNumber(PAL_GetPlayerMagicStrength(i), 4, PAL_XY(240, 92),
  1105. kNumColorYellow, kNumAlignRight);
  1106. PAL_DrawNumber(PAL_GetPlayerDefense(i), 4, PAL_XY(240, 110),
  1107. kNumColorYellow, kNumAlignRight);
  1108. PAL_DrawNumber(PAL_GetPlayerDexterity(i), 4, PAL_XY(240, 128),
  1109. kNumColorYellow, kNumAlignRight);
  1110. PAL_DrawNumber(PAL_GetPlayerFleeRate(i), 4, PAL_XY(240, 146),
  1111. kNumColorYellow, kNumAlignRight);
  1112. //
  1113. // Draw the names of the players in the party
  1114. //
  1115. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  1116. {
  1117. if (i == wSelectedPlayer)
  1118. {
  1119. bColor = bSelectedColor;
  1120. }
  1121. else
  1122. {
  1123. bColor = MENUITEM_COLOR;
  1124. }
  1125. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole]),
  1126. PAL_XY(125, 16 + 20 * i), bColor, TRUE, FALSE, FALSE);
  1127. }
  1128. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
  1129. PAL_XY(120, 80));
  1130. i = PAL_GetItemAmount(wItemToUse);
  1131. if (i > 0)
  1132. {
  1133. //
  1134. // Draw the picture of the item
  1135. //
  1136. if (PAL_MKFReadChunk(bufImage, 2048,
  1137. gpGlobals->g.rgObject[wItemToUse].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  1138. {
  1139. PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(127, 88));
  1140. }
  1141. //
  1142. // Draw the amount and label of the item
  1143. //
  1144. PAL_DrawText(PAL_GetWord(wItemToUse), PAL_XY(116, 143), STATUS_COLOR_EQUIPMENT, TRUE, FALSE, FALSE);
  1145. PAL_DrawNumber(i, 2, PAL_XY(170, 133), kNumColorCyan, kNumAlignRight);
  1146. }
  1147. //
  1148. // Update the screen area
  1149. //
  1150. VIDEO_UpdateScreen(&rect);
  1151. //
  1152. // Wait for key
  1153. //
  1154. PAL_ClearKeyState();
  1155. while (TRUE)
  1156. {
  1157. //
  1158. // See if we should change the highlight color
  1159. //
  1160. if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))
  1161. {
  1162. if ((WORD)bSelectedColor + 1 >=
  1163. (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)
  1164. {
  1165. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1166. }
  1167. else
  1168. {
  1169. bSelectedColor++;
  1170. }
  1171. dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
  1172. //
  1173. // Redraw the selected item.
  1174. //
  1175. PAL_DrawText(
  1176. PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[wSelectedPlayer].wPlayerRole]),
  1177. PAL_XY(125, 16 + 20 * wSelectedPlayer), bSelectedColor, FALSE, TRUE, FALSE);
  1178. }
  1179. PAL_ProcessEvent();
  1180. if (g_InputState.dwKeyPress != 0)
  1181. {
  1182. break;
  1183. }
  1184. SDL_Delay(1);
  1185. }
  1186. if (i <= 0)
  1187. {
  1188. return MENUITEM_VALUE_CANCELLED;
  1189. }
  1190. if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
  1191. {
  1192. wSelectedPlayer--;
  1193. }
  1194. else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
  1195. {
  1196. if (wSelectedPlayer < gpGlobals->wMaxPartyMemberIndex)
  1197. {
  1198. wSelectedPlayer++;
  1199. }
  1200. }
  1201. else if (g_InputState.dwKeyPress & kKeyMenu)
  1202. {
  1203. break;
  1204. }
  1205. else if (g_InputState.dwKeyPress & kKeySearch)
  1206. {
  1207. return gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;
  1208. }
  1209. }
  1210. return MENUITEM_VALUE_CANCELLED;
  1211. }
  1212. static VOID
  1213. PAL_BuyMenu_OnItemChange(
  1214. WORD wCurrentItem
  1215. )
  1216. /*++
  1217. Purpose:
  1218. Callback function which is called when player selected another item
  1219. in the buy menu.
  1220. Parameters:
  1221. [IN] wCurrentItem - current item on the menu, indicates the object ID of
  1222. the currently selected item.
  1223. Return value:
  1224. None.
  1225. --*/
  1226. {
  1227. const SDL_Rect rect = {20, 8, 128, 175};
  1228. int i, n;
  1229. PAL_LARGE BYTE bufImage[2048];
  1230. //
  1231. // Draw the picture of current selected item
  1232. //
  1233. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
  1234. PAL_XY(35, 8));
  1235. if (PAL_MKFReadChunk(bufImage, 2048,
  1236. gpGlobals->g.rgObject[wCurrentItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  1237. {
  1238. PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(42, 16));
  1239. }
  1240. //
  1241. // See how many of this item we have in the inventory
  1242. //
  1243. n = 0;
  1244. for (i = 0; i < MAX_INVENTORY; i++)
  1245. {
  1246. if (gpGlobals->rgInventory[i].wItem == 0)
  1247. {
  1248. break;
  1249. }
  1250. else if (gpGlobals->rgInventory[i].wItem == wCurrentItem)
  1251. {
  1252. n = gpGlobals->rgInventory[i].nAmount;
  1253. break;
  1254. }
  1255. }
  1256. //
  1257. // Draw the amount of this item in the inventory
  1258. //
  1259. PAL_CreateSingleLineBox(PAL_XY(20, 105), 5, FALSE);
  1260. PAL_DrawText(PAL_GetWord(BUYMENU_LABEL_CURRENT), PAL_XY(30, 115), 0, FALSE, FALSE, FALSE);
  1261. PAL_DrawNumber(n, 6, PAL_XY(69, 119), kNumColorYellow, kNumAlignRight);
  1262. //
  1263. // Draw the cash amount
  1264. //
  1265. PAL_CreateSingleLineBox(PAL_XY(20, 145), 5, FALSE);
  1266. PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(30, 155), 0, FALSE, FALSE, FALSE);
  1267. PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(69, 159), kNumColorYellow, kNumAlignRight);
  1268. VIDEO_UpdateScreen(&rect);
  1269. }
  1270. VOID
  1271. PAL_BuyMenu(
  1272. WORD wStoreNum
  1273. )
  1274. /*++
  1275. Purpose:
  1276. Show the buy item menu.
  1277. Parameters:
  1278. [IN] wStoreNum - number of the store to buy items from.
  1279. Return value:
  1280. None.
  1281. --*/
  1282. {
  1283. MENUITEM rgMenuItem[MAX_STORE_ITEM];
  1284. int i, y;
  1285. WORD w;
  1286. SDL_Rect rect = {125, 8, 190, 190};
  1287. //
  1288. // create the menu items
  1289. //
  1290. y = 22;
  1291. for (i = 0; i < MAX_STORE_ITEM; i++)
  1292. {
  1293. if (gpGlobals->g.lprgStore[wStoreNum].rgwItems[i] == 0)
  1294. {
  1295. break;
  1296. }
  1297. rgMenuItem[i].wValue = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];
  1298. rgMenuItem[i].wNumWord = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];
  1299. rgMenuItem[i].fEnabled = TRUE;
  1300. rgMenuItem[i].pos = PAL_XY(150, y);
  1301. y += 18;
  1302. }
  1303. //
  1304. // Draw the box
  1305. //
  1306. PAL_CreateBox(PAL_XY(125, 8), 8, 8, 1, FALSE);
  1307. //
  1308. // Draw the number of prices
  1309. //
  1310. for (y = 0; y < i; y++)
  1311. {
  1312. w = gpGlobals->g.rgObject[rgMenuItem[y].wValue].item.wPrice;
  1313. PAL_DrawNumber(w, 6, PAL_XY(235, 25 + y * 18), kNumColorCyan, kNumAlignRight);
  1314. }
  1315. VIDEO_UpdateScreen(&rect);
  1316. w = 0;
  1317. while (TRUE)
  1318. {
  1319. w = PAL_ReadMenu(PAL_BuyMenu_OnItemChange, rgMenuItem, i, w, MENUITEM_COLOR);
  1320. if (w == MENUITEM_VALUE_CANCELLED)
  1321. {
  1322. break;
  1323. }
  1324. if (gpGlobals->g.rgObject[w].item.wPrice <= gpGlobals->dwCash)
  1325. {
  1326. if (PAL_ConfirmMenu())
  1327. {
  1328. //
  1329. // Player bought an item
  1330. //
  1331. gpGlobals->dwCash -= gpGlobals->g.rgObject[w].item.wPrice;
  1332. PAL_AddItemToInventory(w, 1);
  1333. }
  1334. }
  1335. //
  1336. // Place the cursor to the current item on next loop
  1337. //
  1338. for (y = 0; y < i; y++)
  1339. {
  1340. if (w == rgMenuItem[y].wValue)
  1341. {
  1342. w = y;
  1343. break;
  1344. }
  1345. }
  1346. }
  1347. }
  1348. static VOID
  1349. PAL_SellMenu_OnItemChange(
  1350. WORD wCurrentItem
  1351. )
  1352. /*++
  1353. Purpose:
  1354. Callback function which is called when player selected another item
  1355. in the sell item menu.
  1356. Parameters:
  1357. [IN] wCurrentItem - current item on the menu, indicates the object ID of
  1358. the currently selected item.
  1359. Return value:
  1360. None.
  1361. --*/
  1362. {
  1363. //
  1364. // Draw the cash amount
  1365. //
  1366. PAL_CreateSingleLineBox(PAL_XY(100, 150), 5, FALSE);
  1367. PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(110, 160), 0, FALSE, FALSE, FALSE);
  1368. PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(149, 164), kNumColorYellow, kNumAlignRight);
  1369. //
  1370. // Draw the price
  1371. //
  1372. PAL_CreateSingleLineBox(PAL_XY(220, 150), 5, FALSE);
  1373. if (gpGlobals->g.rgObject[wCurrentItem].item.wFlags & kItemFlagSellable)
  1374. {
  1375. PAL_DrawText(PAL_GetWord(SELLMENU_LABEL_PRICE), PAL_XY(230, 160), 0, FALSE, FALSE, FALSE);
  1376. PAL_DrawNumber(gpGlobals->g.rgObject[wCurrentItem].item.wPrice / 2, 6,
  1377. PAL_XY(269, 164), kNumColorYellow, kNumAlignRight);
  1378. }
  1379. }
  1380. VOID
  1381. PAL_SellMenu(
  1382. VOID
  1383. )
  1384. /*++
  1385. Purpose:
  1386. Show the sell item menu.
  1387. Parameters:
  1388. None.
  1389. Return value:
  1390. None.
  1391. --*/
  1392. {
  1393. WORD w;
  1394. while (TRUE)
  1395. {
  1396. w = PAL_ItemSelectMenu(PAL_SellMenu_OnItemChange, kItemFlagSellable);
  1397. if (w == 0)
  1398. {
  1399. break;
  1400. }
  1401. if (PAL_ConfirmMenu())
  1402. {
  1403. if (PAL_AddItemToInventory(w, -1))
  1404. {
  1405. gpGlobals->dwCash += gpGlobals->g.rgObject[w].item.wPrice / 2;
  1406. }
  1407. }
  1408. }
  1409. }
  1410. VOID
  1411. PAL_EquipItemMenu(
  1412. WORD wItem
  1413. )
  1414. /*++
  1415. Purpose:
  1416. Show the menu which allow players to equip the specified item.
  1417. Parameters:
  1418. [IN] wItem - the object ID of the item.
  1419. Return value:
  1420. None.
  1421. --*/
  1422. {
  1423. PAL_LARGE BYTE bufBackground[320 * 200];
  1424. PAL_LARGE BYTE bufImageBox[72 * 72];
  1425. PAL_LARGE BYTE bufImage[2048];
  1426. WORD w;
  1427. int iCurrentPlayer, i;
  1428. BYTE bColor, bSelectedColor;
  1429. DWORD dwColorChangeTime;
  1430. gpGlobals->wLastUnequippedItem = wItem;
  1431. PAL_MKFDecompressChunk(bufBackground, 320 * 200, EQUIPMENU_BACKGROUND_FBPNUM,
  1432. gpGlobals->f.fpFBP);
  1433. if (gConfig.fUseCustomScreenLayout)
  1434. {
  1435. int x = PAL_X(gConfig.ScreenLayout.EquipImageBox);
  1436. int y = PAL_Y(gConfig.ScreenLayout.EquipImageBox);
  1437. for (i = 8; i < 72; i++)
  1438. {
  1439. memcpy(&bufBackground[i * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);
  1440. memcpy(&bufBackground[(i + 64) * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);
  1441. }
  1442. for (i = 9; i < 90; i++)
  1443. {
  1444. memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 104) * 320 + 226], 32);
  1445. }
  1446. for (i = 99; i < 113; i++)
  1447. {
  1448. memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 16) * 320 + 226], 32);
  1449. }
  1450. for (i = 8; i < 80; i++)
  1451. {
  1452. memcpy(&bufImageBox[(i - 8) * 72], &bufBackground[i * 320 + 8], 72);
  1453. memcpy(&bufBackground[i * 320 + 8], &bufBackground[(i + 72) * 320 + 8], 72);
  1454. }
  1455. for (i = 0; i < 72; i++)
  1456. {
  1457. memcpy(&bufBackground[(i + y) * 320 + x], &bufImageBox[i * 72], 72);
  1458. }
  1459. }
  1460. iCurrentPlayer = 0;
  1461. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1462. dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
  1463. while (TRUE)
  1464. {
  1465. wItem = gpGlobals->wLastUnequippedItem;
  1466. //
  1467. // Draw the background
  1468. //
  1469. PAL_FBPBlitToSurface(bufBackground, gpScreen);
  1470. //
  1471. // Draw the item picture
  1472. //
  1473. if (PAL_MKFReadChunk(bufImage, 2048,
  1474. gpGlobals->g.rgObject[wItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  1475. {
  1476. PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY_OFFSET(gConfig.ScreenLayout.EquipImageBox, 8, 8));
  1477. }
  1478. if (gConfig.fUseCustomScreenLayout)
  1479. {
  1480. int labels1[] = { STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE, STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE };
  1481. int labels2[] = { EQUIP_LABEL_HEAD, EQUIP_LABEL_SHOULDER, EQUIP_LABEL_BODY, EQUIP_LABEL_HAND, EQUIP_LABEL_FOOT, EQUIP_LABEL_NECK };
  1482. for (i = 0; i < sizeof(labels1) / sizeof(int); i++)
  1483. {
  1484. int index = &gConfig.ScreenLayout.EquipStatusLabels[i] - gConfig.ScreenLayoutArray;
  1485. BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;
  1486. BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;
  1487. PAL_DrawText(PAL_GetWord(labels1[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);
  1488. }
  1489. for (i = 0; i < sizeof(labels2) / sizeof(int); i++)
  1490. {
  1491. int index = &gConfig.ScreenLayout.EquipLabels[i] - gConfig.ScreenLayoutArray;
  1492. BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;
  1493. BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;
  1494. PAL_DrawText(PAL_GetWord(labels2[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);
  1495. }
  1496. }
  1497. //
  1498. // Draw the current equipment of the selected player
  1499. //
  1500. w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
  1501. for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
  1502. {
  1503. if (gpGlobals->g.PlayerRoles.rgwEquipment[i][w] != 0)
  1504. {
  1505. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwEquipment[i][w]),
  1506. gConfig.ScreenLayout.EquipNames[i], MENUITEM_COLOR, TRUE, FALSE, FALSE);
  1507. }
  1508. }
  1509. //
  1510. // Draw the stats of the currently selected player
  1511. //
  1512. PAL_DrawNumber(PAL_GetPlayerAttackStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[0], kNumColorCyan, kNumAlignRight);
  1513. PAL_DrawNumber(PAL_GetPlayerMagicStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[1], kNumColorCyan, kNumAlignRight);
  1514. PAL_DrawNumber(PAL_GetPlayerDefense(w), 4, gConfig.ScreenLayout.EquipStatusValues[2], kNumColorCyan, kNumAlignRight);
  1515. PAL_DrawNumber(PAL_GetPlayerDexterity(w), 4, gConfig.ScreenLayout.EquipStatusValues[3], kNumColorCyan, kNumAlignRight);
  1516. PAL_DrawNumber(PAL_GetPlayerFleeRate(w), 4, gConfig.ScreenLayout.EquipStatusValues[4], kNumColorCyan, kNumAlignRight);
  1517. //
  1518. // Draw a box for player selection
  1519. //
  1520. PAL_CreateBox(gConfig.ScreenLayout.EquipRoleListBox, gpGlobals->wMaxPartyMemberIndex, PAL_WordMaxWidth(36, 4) - 1, 0, FALSE);
  1521. //
  1522. // Draw the label of players
  1523. //
  1524. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  1525. {
  1526. w = gpGlobals->rgParty[i].wPlayerRole;
  1527. if (iCurrentPlayer == i)
  1528. {
  1529. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1530. {
  1531. bColor = bSelectedColor;
  1532. }
  1533. else
  1534. {
  1535. bColor = MENUITEM_COLOR_SELECTED_INACTIVE;
  1536. }
  1537. }
  1538. else
  1539. {
  1540. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1541. {
  1542. bColor = MENUITEM_COLOR;
  1543. }
  1544. else
  1545. {
  1546. bColor = MENUITEM_COLOR_INACTIVE;
  1547. }
  1548. }
  1549. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),
  1550. PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * i), bColor, TRUE, FALSE, FALSE);
  1551. }
  1552. //
  1553. // Draw the text label and amount of the item
  1554. //
  1555. if (wItem != 0)
  1556. {
  1557. PAL_DrawText(PAL_GetWord(wItem), gConfig.ScreenLayout.EquipItemName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
  1558. PAL_DrawNumber(PAL_GetItemAmount(wItem), 2, gConfig.ScreenLayout.EquipItemAmount, kNumColorCyan, kNumAlignRight);
  1559. }
  1560. //
  1561. // Update the screen
  1562. //
  1563. VIDEO_UpdateScreen(NULL);
  1564. //
  1565. // Accept input
  1566. //
  1567. PAL_ClearKeyState();
  1568. while (TRUE)
  1569. {
  1570. PAL_ProcessEvent();
  1571. //
  1572. // See if we should change the highlight color
  1573. //
  1574. if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))
  1575. {
  1576. if ((WORD)bSelectedColor + 1 >=
  1577. (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)
  1578. {
  1579. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1580. }
  1581. else
  1582. {
  1583. bSelectedColor++;
  1584. }
  1585. dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
  1586. //
  1587. // Redraw the selected item if needed.
  1588. //
  1589. w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
  1590. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1591. {
  1592. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),
  1593. PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * iCurrentPlayer), bSelectedColor, TRUE, TRUE, FALSE);
  1594. }
  1595. }
  1596. if (g_InputState.dwKeyPress != 0)
  1597. {
  1598. break;
  1599. }
  1600. SDL_Delay(1);
  1601. }
  1602. if (wItem == 0)
  1603. {
  1604. return;
  1605. }
  1606. if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
  1607. {
  1608. iCurrentPlayer--;
  1609. if (iCurrentPlayer < 0)
  1610. {
  1611. iCurrentPlayer = 0;
  1612. }
  1613. }
  1614. else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
  1615. {
  1616. iCurrentPlayer++;
  1617. if (iCurrentPlayer > gpGlobals->wMaxPartyMemberIndex)
  1618. {
  1619. iCurrentPlayer = gpGlobals->wMaxPartyMemberIndex;
  1620. }
  1621. }
  1622. else if (g_InputState.dwKeyPress & kKeyMenu)
  1623. {
  1624. return;
  1625. }
  1626. else if (g_InputState.dwKeyPress & kKeySearch)
  1627. {
  1628. w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
  1629. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1630. {
  1631. //
  1632. // Run the equip script
  1633. //
  1634. gpGlobals->g.rgObject[wItem].item.wScriptOnEquip =
  1635. PAL_RunTriggerScript(gpGlobals->g.rgObject[wItem].item.wScriptOnEquip,
  1636. gpGlobals->rgParty[iCurrentPlayer].wPlayerRole);
  1637. }
  1638. }
  1639. }
  1640. }