12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504 |
- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- // Modified by Lou Yihua <louyihua@21cn.com> with Unicode support, 2015
- //
- #include "main.h"
- #include "resampler.h"
- static GLOBALVARS _gGlobals;
- GLOBALVARS * const gpGlobals = &_gGlobals;
- CONFIGURATION gConfig;
- #if SDL_BYTEORDER == SDL_LIL_ENDIAN
- #define DO_BYTESWAP(buf, size)
- #else
- #define DO_BYTESWAP(buf, size) \
- do { \
- int i; \
- for (i = 0; i < (size) / 2; i++) \
- { \
- ((LPWORD)(buf))[i] = SDL_SwapLE16(((LPWORD)(buf))[i]); \
- } \
- } while(0)
- #endif
- #define LOAD_DATA(buf, size, chunknum, fp) \
- do { \
- PAL_MKFReadChunk((LPBYTE)(buf), (size), (chunknum), (fp)); \
- DO_BYTESWAP(buf, size); \
- } while(0)
- INT
- PAL_InitGlobals(
- VOID
- )
- /*++
- Purpose:
- Initialize global data.
- Parameters:
- [IN] iCodePage - the code page for text conversion.
- [IN] dwWordLength - the length of each word.
- Return value:
- 0 = success, -1 = error.
- --*/
- {
- FILE *fp;
- CODEPAGE iCodePage = CP_BIG5; // Default for BIG5
- DWORD dwIsClassic = 1;
- DWORD dwExtraMagicDescLines = 0; // Default for PAL DOS/WIN95
- DWORD dwExtraItemDescLines = 0; // Default for PAL DOS/WIN95
- DWORD dwScreenWidth = 0;
- DWORD dwScreenHeight = 0;
- DWORD dwFullScreen = FALSE;
- DWORD dwKeepAspectRatio = TRUE;
- DWORD dwIsDOS = 1; // Default for DOS
- DWORD dwUseEmbeddedFonts = 1; // Default for using embedded fonts in DOS version
- DWORD dwUseSurroundOPL = 1; // Default for using surround opl
- DWORD dwUseStereo = 1; // Default for stereo audio
- float flSurroundOPLOffset = 384.0f;// Default for 384.0
- INT iSampleRate = 44100; // Default for 44100 Hz
- INT iOPLSampleRate = 49716; // Default for 49716 Hz
- INT iResampleQuality = RESAMPLER_QUALITY_MAX; // Default to maximum quality
- INT iAudioBufferSize = PAL_AUDIO_DEFAULT_BUFFER_SIZE;
- INT iVolume = 100; // Default for 100%
- MUSICTYPE eMusicType = MUSIC_RIX;
- MUSICTYPE eCDType = PAL_HAS_SDLCD ? MUSIC_SDLCD : MUSIC_OGG;
- OPLTYPE eOPLType = OPL_DOSBOX;
- SCREENLAYOUT screen_layout = {
- // Equipment Screen
- PAL_XY(8, 8), PAL_XY(2, 95), PAL_XY(5, 70), PAL_XY(51, 57),
- { PAL_XY(92, 11), PAL_XY(92, 33), PAL_XY(92, 55), PAL_XY(92, 77), PAL_XY(92, 99), PAL_XY(92, 121) },
- { PAL_XY(130, 11), PAL_XY(130, 33), PAL_XY(130, 55), PAL_XY(130, 77), PAL_XY(130, 99), PAL_XY(130, 121) },
- { PAL_XY(226, 10), PAL_XY(226, 32), PAL_XY(226, 54), PAL_XY(226, 76), PAL_XY(226, 98) },
- { PAL_XY(260, 14), PAL_XY(260, 36), PAL_XY(260, 58), PAL_XY(260, 80), PAL_XY(260, 102) },
- // Status Screen
- PAL_XY(110, 8), PAL_XY(110, 30), PAL_XY(6, 6), PAL_XY(6, 32), PAL_XY(6, 54), PAL_XY(6, 76),
- { PAL_XY(6, 98), PAL_XY(6, 118), PAL_XY(6, 138), PAL_XY(6, 158), PAL_XY(6, 178) },
- PAL_XY(58, 6), PAL_XY(58, 15), PAL_XY(0, 0), PAL_XY(54, 35), PAL_XY(42, 56),
- PAL_XY(63, 61), PAL_XY(65, 58), PAL_XY(42, 78), PAL_XY(63, 83), PAL_XY(65, 80),
- { PAL_XY(42, 102), PAL_XY(42, 122), PAL_XY(42, 142), PAL_XY(42, 162), PAL_XY(42, 182) },
- { PAL_XY(189, -1), PAL_XY(247, 39), PAL_XY(251, 101), PAL_XY(201, 133), PAL_XY(141, 141), PAL_XY(81, 125) },
- { PAL_XY(195, 38), PAL_XY(253, 78), PAL_XY(257, 140), PAL_XY(207, 172), PAL_XY(147, 180), PAL_XY(87, 164) },
- { PAL_XY(185, 58), PAL_XY(185, 76), PAL_XY(185, 94), PAL_XY(185, 112), PAL_XY(185, 130), PAL_XY(185, 148), PAL_XY(185, 166), PAL_XY(185, 184), PAL_XY(185, 184), PAL_XY(185, 184) },
- };
- if (fp = UTIL_OpenFileForMode("sdlpal.cfg", "r"))
- {
- PAL_LARGE char buf[512];
- //
- // Load the configuration data
- //
- while (fgets(buf, 512, fp) != NULL)
- {
- char *p = buf;
- //
- // Skip leading spaces
- //
- while (*p && isspace(*p)) p++;
- //
- // Skip comments
- //
- if (*p && *p != '#')
- {
- char *ptr;
- if (ptr = strchr(p, '='))
- {
- char *end = ptr - 1;
- *ptr++ = 0;
- //
- // Skip tailing & leading spaces
- //
- while (isspace(*end) && end >= p) *end-- = 0;
- if (SDL_strcasecmp(p, "CODEPAGE") == 0)
- {
- sscanf(ptr, "%d", &iCodePage);
- if (iCodePage < 0) iCodePage = 0;
- if (iCodePage >= CP_MAX) iCodePage = CP_MAX - 1;
- }
- else if (SDL_strcasecmp(p, "EXTRAMAGICDESCLINES") == 0)
- {
- sscanf(ptr, "%u", &dwExtraMagicDescLines);
- }
- else if (SDL_strcasecmp(p, "EXTRAITEMDESCLINES") == 0)
- {
- sscanf(ptr, "%u", &dwExtraItemDescLines);
- }
- else if (SDL_strcasecmp(p, "DOS") == 0)
- {
- sscanf(ptr, "%u", &dwIsDOS);
- }
- else if (SDL_strcasecmp(p, "USEEMBEDDEDFONTS") == 0)
- {
- sscanf(ptr, "%u", &dwUseEmbeddedFonts);
- }
- else if (SDL_strcasecmp(p, "USESURROUNDOPL") == 0)
- {
- sscanf(ptr, "%u", &dwUseSurroundOPL);
- }
- else if (SDL_strcasecmp(p, "STEREO") == 0)
- {
- sscanf(ptr, "%u", &dwUseStereo);
- }
- else if (SDL_strcasecmp(p, "SAMPLERATE") == 0)
- {
- sscanf(ptr, "%d", &iSampleRate);
- if (iSampleRate > PAL_MAX_SAMPLERATE) iSampleRate = PAL_MAX_SAMPLERATE;
- }
- else if (SDL_strcasecmp(p, "OPLSAMPLERATE") == 0)
- {
- sscanf(ptr, "%d", &iOPLSampleRate);
- }
- else if (SDL_strcasecmp(p, "RESAMPLEQUALITY") == 0)
- {
- sscanf(ptr, "%d", &iResampleQuality);
- }
- else if (SDL_strcasecmp(p, "SURROUNDOPLOFFSET") == 0)
- {
- sscanf(ptr, "%f", &flSurroundOPLOffset);
- }
- else if (SDL_strcasecmp(p, "WINDOWWIDTH") == 0)
- {
- sscanf(ptr, "%u", &dwScreenWidth);
- }
- else if (SDL_strcasecmp(p, "WINDOWHEIGHT") == 0)
- {
- sscanf(ptr, "%u", &dwScreenHeight);
- }
- else if (SDL_strcasecmp(p, "FULLSCREEN") == 0)
- {
- sscanf(ptr, "%u", &dwFullScreen);
- }
- else if (SDL_strcasecmp(p, "KEEPASPECTRATIO") == 0)
- {
- sscanf(ptr, "%u", &dwKeepAspectRatio);
- }
- else if (SDL_strcasecmp(p, "CLASSIC") == 0)
- {
- sscanf(ptr, "%u", &dwIsClassic);
- }
- else if (SDL_strcasecmp(p, "AUDIOBUFFERSIZE") == 0)
- {
- sscanf(ptr, "%d", &iAudioBufferSize);
- if (iAudioBufferSize > 32768)
- iAudioBufferSize = 32768;
- else if (iAudioBufferSize < 2)
- iAudioBufferSize = 2;
- if ((iAudioBufferSize & (iAudioBufferSize - 1)) != 0)
- {
- /* Make sure iAudioBufferSize is power of 2 */
- int n = 0;
- while (iAudioBufferSize) { iAudioBufferSize >>= 1; n++; }
- iAudioBufferSize = 1 << (n - 1);
- }
- }
- else if (SDL_strcasecmp(p, "VOLUME") == 0)
- {
- sscanf(ptr, "%d", &iVolume);
- if (iVolume > 100)
- iVolume = 100;
- else if (iVolume < 0)
- iVolume = 0;
- }
- else if (SDL_strcasecmp(p, "MESSAGEFILENAME") == 0)
- {
- int n = strlen(ptr);
- if (n > 0 && ptr[n - 1] == '\n') ptr[--n] = 0;
- if (n > 0 && ptr[n - 1] == '\r') ptr[--n] = 0;
- if (n > 0) gConfig.pszMsgName = strdup(ptr);
- }
- else if (SDL_strcasecmp(p, "DESCRIPTIONFILENAME") == 0)
- {
- int n = strlen(ptr);
- if (n > 0 && ptr[n - 1] == '\n') ptr[--n] = 0;
- if (n > 0 && ptr[n - 1] == '\r') ptr[--n] = 0;
- if (n > 0) gConfig.pszDescFile = strdup(ptr);
- }
- #if USE_RIX_EXTRA_INIT
- else if (SDL_strcasecmp(p, "RIXEXTRAINIT") == 0)
- {
- int n = 1;
- char *p;
- for (p = ptr; *p < *end; p++)
- {
- if (*p == ',')
- n++;
- }
- n &= ~0x1;
- if (n > 0)
- {
- uint32_t *regs = malloc(sizeof(uint32_t) * (n >> 1));
- uint8_t *vals = malloc(sizeof(uint8_t) * (n >> 1));
- uint32_t d, i, v = 1;
- if (regs && vals)
- {
- for (p = ptr, i = 0; *p < *end; p++, i++)
- {
- if (sscanf(p, "%u", ®s[i]) == 0) { v = 0; break; }
- while (*p < *end && *p != ',') p++; p++;
- if (sscanf(p, "%u", &d) == 0) { v = 0; break; }
- while (*p < *end && *p != ',') p++;
- vals[i] = (uint8_t)d;
- }
- if (v)
- {
- gConfig.pExtraFMRegs = regs;
- gConfig.pExtraFMVals = vals;
- gConfig.dwExtraLength = n >> 1;
- }
- else
- {
- free(regs);
- free(vals);
- }
- }
- }
- }
- #endif
- else if (SDL_strcasecmp(p, "CD") == 0)
- {
- char cd_type[32];
- sscanf(ptr, "%31s", cd_type);
- if (PAL_HAS_MP3 && SDL_strcasecmp(cd_type, "MP3") == 0)
- eCDType = MUSIC_MP3;
- else if (PAL_HAS_OGG && SDL_strcasecmp(cd_type, "OGG") == 0)
- eCDType = MUSIC_OGG;
- else if (PAL_HAS_SDLCD && SDL_strcasecmp(cd_type, "RAW") == 0)
- eCDType = MUSIC_SDLCD;
- }
- else if (SDL_strcasecmp(p, "MUSIC") == 0)
- {
- char music_type[32];
- sscanf(ptr, "%31s", music_type);
- if (PAL_HAS_NATIVEMIDI && SDL_strcasecmp(music_type, "MIDI") == 0)
- eMusicType = MUSIC_MIDI;
- else if (PAL_HAS_MP3 && SDL_strcasecmp(music_type, "MP3") == 0)
- eMusicType = MUSIC_MP3;
- else if (PAL_HAS_OGG && SDL_strcasecmp(music_type, "OGG") == 0)
- eMusicType = MUSIC_OGG;
- else if (SDL_strcasecmp(music_type, "RIX") == 0)
- eMusicType = MUSIC_RIX;
- }
- else if (SDL_strcasecmp(p, "OPL") == 0)
- {
- char opl_type[32];
- sscanf(ptr, "%31s", opl_type);
- if (SDL_strcasecmp(opl_type, "DOSBOX") == 0)
- eOPLType = OPL_DOSBOX;
- else if (SDL_strcasecmp(opl_type, "DOSBOXOLD") == 0)
- eOPLType = OPL_DOSBOX_OLD;
- else if (PAL_HAS_MAME && SDL_strcasecmp(opl_type, "MAME") == 0)
- eOPLType = OPL_MAME;
- }
- }
- }
- }
- UTIL_CloseFile(fp);
- }
- //
- // Set configurable global options
- //
- gConfig.fIsClassic = dwIsClassic ? TRUE : FALSE;
- gConfig.fIsWIN95 = dwIsDOS ? FALSE : TRUE;
- gConfig.fUseEmbeddedFonts = dwIsDOS && dwUseEmbeddedFonts ? TRUE : FALSE;
- gConfig.fUseSurroundOPL = dwUseStereo && dwUseSurroundOPL ? TRUE : FALSE;
- gConfig.iAudioChannels = dwUseStereo ? 2 : 1;
- gConfig.iSampleRate = iSampleRate;
- gConfig.iOPLSampleRate = iOPLSampleRate;
- gConfig.iResampleQuality = iResampleQuality;
- gConfig.dSurroundOPLOffset = flSurroundOPLOffset;
- gConfig.eMusicType = eMusicType;
- gConfig.eCDType = eCDType;
- gConfig.eOPLType = eOPLType;
- gConfig.iCodePage = iCodePage;
- gConfig.dwWordLength = 10; // This is the default value for Chinese version
- gConfig.dwExtraMagicDescLines = dwExtraMagicDescLines;
- gConfig.dwExtraItemDescLines = dwExtraItemDescLines;
- gConfig.wAudioBufferSize = (WORD)iAudioBufferSize;
- gConfig.iVolume = SDL_MIX_MAXVOLUME * iVolume / 100;
- #if defined(NDS) || defined(__SYMBIAN32__) || defined(GEKKO) || defined(PSP) || defined(GEKKO) || defined(GPH) || defined(DINGOO) || defined(__ANDROID__)
- gConfig.dwScreenWidth = PAL_DEFAULT_WINDOW_WIDTH;
- gConfig.dwScreenHeight = PAL_DEFAULT_WINDOW_HEIGHT;
- #elif defined(__WINPHONE__) || defined(__IOS__)
- if (UTIL_GetScreenSize(&dwScreenWidth, &dwScreenHeight))
- {
- gConfig.dwScreenWidth = dwScreenWidth;
- gConfig.dwScreenHeight = dwScreenHeight;
- }
- else
- {
- gConfig.dwScreenWidth = PAL_DEFAULT_WINDOW_WIDTH;
- gConfig.dwScreenHeight = PAL_DEFAULT_WINDOW_HEIGHT;
- }
- #else
- gConfig.dwScreenWidth = dwScreenWidth ? dwScreenWidth : PAL_DEFAULT_WINDOW_WIDTH;
- gConfig.dwScreenHeight = dwScreenHeight ? dwScreenHeight : (dwFullScreen ? PAL_DEFAULT_FULLSCREEN_HEIGHT : PAL_DEFAULT_WINDOW_HEIGHT);
- #endif
- #if SDL_VERSION_ATLEAST(2,0,0)
- gConfig.fKeepAspectRatio = dwKeepAspectRatio ? TRUE : FALSE;
- #else
- gConfig.fFullScreen = dwFullScreen ? TRUE : FALSE;
- #endif
- gConfig.ScreenLayout = screen_layout;
- //
- // Set decompress function
- //
- Decompress = gConfig.fIsWIN95 ? YJ2_Decompress : YJ1_Decompress;
- //
- // Open files
- //
- gpGlobals->f.fpFBP = UTIL_OpenRequiredFile("fbp.mkf");
- gpGlobals->f.fpMGO = UTIL_OpenRequiredFile("mgo.mkf");
- gpGlobals->f.fpBALL = UTIL_OpenRequiredFile("ball.mkf");
- gpGlobals->f.fpDATA = UTIL_OpenRequiredFile("data.mkf");
- gpGlobals->f.fpF = UTIL_OpenRequiredFile("f.mkf");
- gpGlobals->f.fpFIRE = UTIL_OpenRequiredFile("fire.mkf");
- gpGlobals->f.fpRGM = UTIL_OpenRequiredFile("rgm.mkf");
- gpGlobals->f.fpSSS = UTIL_OpenRequiredFile("sss.mkf");
- if (!gConfig.fIsWIN95 && !gConfig.pszMsgName && gConfig.pszDescFile) PAL_LoadObjectDesc(gConfig.pszDescFile);
- gpGlobals->bCurrentSaveSlot = 1;
- return 0;
- }
- VOID
- PAL_FreeGlobals(
- VOID
- )
- /*++
- Purpose:
- Free global data.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- //
- // Close all opened files
- //
- UTIL_CloseFile(gpGlobals->f.fpFBP);
- UTIL_CloseFile(gpGlobals->f.fpMGO);
- UTIL_CloseFile(gpGlobals->f.fpBALL);
- UTIL_CloseFile(gpGlobals->f.fpDATA);
- UTIL_CloseFile(gpGlobals->f.fpF);
- UTIL_CloseFile(gpGlobals->f.fpFIRE);
- UTIL_CloseFile(gpGlobals->f.fpRGM);
- UTIL_CloseFile(gpGlobals->f.fpSSS);
- //
- // Free the game data
- //
- free(gpGlobals->g.lprgEventObject);
- free(gpGlobals->g.lprgScriptEntry);
- free(gpGlobals->g.lprgStore);
- free(gpGlobals->g.lprgEnemy);
- free(gpGlobals->g.lprgEnemyTeam);
- free(gpGlobals->g.lprgMagic);
- free(gpGlobals->g.lprgBattleField);
- free(gpGlobals->g.lprgLevelUpMagic);
- //
- // Free the object description data
- //
- if (!gConfig.fIsWIN95)
- {
- int i;
- for (i = 1; i < MAX_OBJECTS; i++)
- {
- if (gpGlobals->rgObjectDesc[i])
- {
- LPWSTR *p = gpGlobals->rgObjectDesc[i];
- while (*p) free(*p++);
- free(gpGlobals->rgObjectDesc[i]);
- }
- }
- }
- #if USE_RIX_EXTRA_INIT
- free(gConfig.pExtraFMRegs);
- free(gConfig.pExtraFMVals);
- free(gConfig.dwExtraLength);
- #endif
- free(gConfig.pszMsgName);
- //
- // Clear the instance
- //
- memset(gpGlobals, 0, sizeof(GLOBALVARS));
- memset(&gConfig, 0, sizeof(CONFIGURATION));
- }
- static VOID
- PAL_ReadGlobalGameData(
- VOID
- )
- /*++
- Purpose:
- Read global game data from data files.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- const GAMEDATA *p = &gpGlobals->g;
- LOAD_DATA(p->lprgScriptEntry, p->nScriptEntry * sizeof(SCRIPTENTRY),
- 4, gpGlobals->f.fpSSS);
- LOAD_DATA(p->lprgStore, p->nStore * sizeof(STORE), 0, gpGlobals->f.fpDATA);
- LOAD_DATA(p->lprgEnemy, p->nEnemy * sizeof(ENEMY), 1, gpGlobals->f.fpDATA);
- LOAD_DATA(p->lprgEnemyTeam, p->nEnemyTeam * sizeof(ENEMYTEAM),
- 2, gpGlobals->f.fpDATA);
- LOAD_DATA(p->lprgMagic, p->nMagic * sizeof(MAGIC), 4, gpGlobals->f.fpDATA);
- LOAD_DATA(p->lprgBattleField, p->nBattleField * sizeof(BATTLEFIELD),
- 5, gpGlobals->f.fpDATA);
- LOAD_DATA(p->lprgLevelUpMagic, p->nLevelUpMagic * sizeof(LEVELUPMAGIC_ALL),
- 6, gpGlobals->f.fpDATA);
- LOAD_DATA(p->rgwBattleEffectIndex, sizeof(p->rgwBattleEffectIndex),
- 11, gpGlobals->f.fpDATA);
- PAL_MKFReadChunk((LPBYTE)&(p->EnemyPos), sizeof(p->EnemyPos),
- 13, gpGlobals->f.fpDATA);
- DO_BYTESWAP(&(p->EnemyPos), sizeof(p->EnemyPos));
- PAL_MKFReadChunk((LPBYTE)(p->rgLevelUpExp), sizeof(p->rgLevelUpExp),
- 14, gpGlobals->f.fpDATA);
- DO_BYTESWAP(p->rgLevelUpExp, sizeof(p->rgLevelUpExp));
- }
- static VOID
- PAL_InitGlobalGameData(
- VOID
- )
- /*++
- Purpose:
- Initialize global game data.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- int len;
- #define PAL_DOALLOCATE(fp, num, type, lptype, ptr, n) \
- { \
- len = PAL_MKFGetChunkSize(num, fp); \
- ptr = (lptype)malloc(len); \
- n = len / sizeof(type); \
- if (ptr == NULL) \
- { \
- TerminateOnError("PAL_InitGlobalGameData(): Memory allocation error!"); \
- } \
- }
- //
- // If the memory has not been allocated, allocate first.
- //
- if (gpGlobals->g.lprgEventObject == NULL)
- {
- PAL_DOALLOCATE(gpGlobals->f.fpSSS, 0, EVENTOBJECT, LPEVENTOBJECT,
- gpGlobals->g.lprgEventObject, gpGlobals->g.nEventObject);
- PAL_DOALLOCATE(gpGlobals->f.fpSSS, 4, SCRIPTENTRY, LPSCRIPTENTRY,
- gpGlobals->g.lprgScriptEntry, gpGlobals->g.nScriptEntry);
- PAL_DOALLOCATE(gpGlobals->f.fpDATA, 0, STORE, LPSTORE,
- gpGlobals->g.lprgStore, gpGlobals->g.nStore);
- PAL_DOALLOCATE(gpGlobals->f.fpDATA, 1, ENEMY, LPENEMY,
- gpGlobals->g.lprgEnemy, gpGlobals->g.nEnemy);
- PAL_DOALLOCATE(gpGlobals->f.fpDATA, 2, ENEMYTEAM, LPENEMYTEAM,
- gpGlobals->g.lprgEnemyTeam, gpGlobals->g.nEnemyTeam);
- PAL_DOALLOCATE(gpGlobals->f.fpDATA, 4, MAGIC, LPMAGIC,
- gpGlobals->g.lprgMagic, gpGlobals->g.nMagic);
- PAL_DOALLOCATE(gpGlobals->f.fpDATA, 5, BATTLEFIELD, LPBATTLEFIELD,
- gpGlobals->g.lprgBattleField, gpGlobals->g.nBattleField);
- PAL_DOALLOCATE(gpGlobals->f.fpDATA, 6, LEVELUPMAGIC_ALL, LPLEVELUPMAGIC_ALL,
- gpGlobals->g.lprgLevelUpMagic, gpGlobals->g.nLevelUpMagic);
- PAL_ReadGlobalGameData();
- }
- #undef PAL_DOALLOCATE
- }
- static VOID
- PAL_LoadDefaultGame(
- VOID
- )
- /*++
- Purpose:
- Load the default game data.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- GAMEDATA *p = &gpGlobals->g;
- UINT32 i;
- //
- // Load the default data from the game data files.
- //
- LOAD_DATA(p->lprgEventObject, p->nEventObject * sizeof(EVENTOBJECT),
- 0, gpGlobals->f.fpSSS);
- PAL_MKFReadChunk((LPBYTE)(p->rgScene), sizeof(p->rgScene), 1, gpGlobals->f.fpSSS);
- DO_BYTESWAP(p->rgScene, sizeof(p->rgScene));
- if (gConfig.fIsWIN95)
- {
- PAL_MKFReadChunk((LPBYTE)(p->rgObject), sizeof(p->rgObject), 2, gpGlobals->f.fpSSS);
- DO_BYTESWAP(p->rgObject, sizeof(p->rgObject));
- }
- else
- {
- OBJECT_DOS objects[MAX_OBJECTS];
- PAL_MKFReadChunk((LPBYTE)(objects), sizeof(objects), 2, gpGlobals->f.fpSSS);
- DO_BYTESWAP(objects, sizeof(objects));
- //
- // Convert the DOS-style data structure to WIN-style data structure
- //
- for (i = 0; i < MAX_OBJECTS; i++)
- {
- memcpy(&p->rgObject[i], &objects[i], sizeof(OBJECT_DOS));
- if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
- {
- p->rgObject[i].rgwData[6] = objects[i].rgwData[5]; // wFlags
- p->rgObject[i].rgwData[5] = 0; // wScriptDesc or wReserved2
- }
- else
- {
- p->rgObject[i].rgwData[6] = 0;
- }
- }
- }
- PAL_MKFReadChunk((LPBYTE)(&(p->PlayerRoles)), sizeof(PLAYERROLES),
- 3, gpGlobals->f.fpDATA);
- DO_BYTESWAP(&(p->PlayerRoles), sizeof(PLAYERROLES));
- //
- // Set some other default data.
- //
- gpGlobals->dwCash = 0;
- gpGlobals->wNumMusic = 0;
- gpGlobals->wNumPalette = 0;
- gpGlobals->wNumScene = 1;
- gpGlobals->wCollectValue = 0;
- gpGlobals->fNightPalette = FALSE;
- gpGlobals->wMaxPartyMemberIndex = 0;
- gpGlobals->viewport = PAL_XY(0, 0);
- gpGlobals->wLayer = 0;
- gpGlobals->wChaseRange = 1;
- gpGlobals->bBattleSpeed = 2;
- memset(gpGlobals->rgInventory, 0, sizeof(gpGlobals->rgInventory));
- memset(gpGlobals->rgPoisonStatus, 0, sizeof(gpGlobals->rgPoisonStatus));
- memset(gpGlobals->rgParty, 0, sizeof(gpGlobals->rgParty));
- memset(gpGlobals->rgTrail, 0, sizeof(gpGlobals->rgTrail));
- memset(&(gpGlobals->Exp), 0, sizeof(gpGlobals->Exp));
- for (i = 0; i < MAX_PLAYER_ROLES; i++)
- {
- gpGlobals->Exp.rgPrimaryExp[i].wLevel = p->PlayerRoles.rgwLevel[i];
- gpGlobals->Exp.rgHealthExp[i].wLevel = p->PlayerRoles.rgwLevel[i];
- gpGlobals->Exp.rgMagicExp[i].wLevel = p->PlayerRoles.rgwLevel[i];
- gpGlobals->Exp.rgAttackExp[i].wLevel = p->PlayerRoles.rgwLevel[i];
- gpGlobals->Exp.rgMagicPowerExp[i].wLevel = p->PlayerRoles.rgwLevel[i];
- gpGlobals->Exp.rgDefenseExp[i].wLevel = p->PlayerRoles.rgwLevel[i];
- gpGlobals->Exp.rgDexterityExp[i].wLevel = p->PlayerRoles.rgwLevel[i];
- gpGlobals->Exp.rgFleeExp[i].wLevel = p->PlayerRoles.rgwLevel[i];
- }
- gpGlobals->fEnteringScene = TRUE;
- }
- typedef struct tagSAVEDGAME_COMMON
- {
- WORD wSavedTimes; // saved times
- WORD wViewportX, wViewportY; // viewport location
- WORD nPartyMember; // number of members in party
- WORD wNumScene; // scene number
- WORD wPaletteOffset;
- WORD wPartyDirection; // party direction
- WORD wNumMusic; // music number
- WORD wNumBattleMusic; // battle music number
- WORD wNumBattleField; // battle field number
- WORD wScreenWave; // level of screen waving
- WORD wBattleSpeed; // battle speed
- WORD wCollectValue; // value of "collected" items
- WORD wLayer;
- WORD wChaseRange;
- WORD wChasespeedChangeCycles;
- WORD nFollower;
- WORD rgwReserved2[3]; // unused
- DWORD dwCash; // amount of cash
- PARTY rgParty[MAX_PLAYABLE_PLAYER_ROLES]; // player party
- TRAIL rgTrail[MAX_PLAYABLE_PLAYER_ROLES]; // player trail
- ALLEXPERIENCE Exp; // experience data
- PLAYERROLES PlayerRoles;
- POISONSTATUS rgPoisonStatus[MAX_POISONS][MAX_PLAYABLE_PLAYER_ROLES]; // poison status
- INVENTORY rgInventory[MAX_INVENTORY]; // inventory status
- SCENE rgScene[MAX_SCENES];
- } SAVEDGAME_COMMON, *LPSAVEDGAME_COMMON;
- typedef struct tagSAVEDGAME_DOS
- {
- WORD wSavedTimes; // saved times
- WORD wViewportX, wViewportY; // viewport location
- WORD nPartyMember; // number of members in party
- WORD wNumScene; // scene number
- WORD wPaletteOffset;
- WORD wPartyDirection; // party direction
- WORD wNumMusic; // music number
- WORD wNumBattleMusic; // battle music number
- WORD wNumBattleField; // battle field number
- WORD wScreenWave; // level of screen waving
- WORD wBattleSpeed; // battle speed
- WORD wCollectValue; // value of "collected" items
- WORD wLayer;
- WORD wChaseRange;
- WORD wChasespeedChangeCycles;
- WORD nFollower;
- WORD rgwReserved2[3]; // unused
- DWORD dwCash; // amount of cash
- PARTY rgParty[MAX_PLAYABLE_PLAYER_ROLES]; // player party
- TRAIL rgTrail[MAX_PLAYABLE_PLAYER_ROLES]; // player trail
- ALLEXPERIENCE Exp; // experience data
- PLAYERROLES PlayerRoles;
- POISONSTATUS rgPoisonStatus[MAX_POISONS][MAX_PLAYABLE_PLAYER_ROLES]; // poison status
- INVENTORY rgInventory[MAX_INVENTORY]; // inventory status
- SCENE rgScene[MAX_SCENES];
- OBJECT_DOS rgObject[MAX_OBJECTS];
- EVENTOBJECT rgEventObject[MAX_EVENT_OBJECTS];
- } SAVEDGAME_DOS, *LPSAVEDGAME_DOS;
- typedef struct tagSAVEDGAME_WIN
- {
- WORD wSavedTimes; // saved times
- WORD wViewportX, wViewportY; // viewport location
- WORD nPartyMember; // number of members in party
- WORD wNumScene; // scene number
- WORD wPaletteOffset;
- WORD wPartyDirection; // party direction
- WORD wNumMusic; // music number
- WORD wNumBattleMusic; // battle music number
- WORD wNumBattleField; // battle field number
- WORD wScreenWave; // level of screen waving
- WORD wBattleSpeed; // battle speed
- WORD wCollectValue; // value of "collected" items
- WORD wLayer;
- WORD wChaseRange;
- WORD wChasespeedChangeCycles;
- WORD nFollower;
- WORD rgwReserved2[3]; // unused
- DWORD dwCash; // amount of cash
- PARTY rgParty[MAX_PLAYABLE_PLAYER_ROLES]; // player party
- TRAIL rgTrail[MAX_PLAYABLE_PLAYER_ROLES]; // player trail
- ALLEXPERIENCE Exp; // experience data
- PLAYERROLES PlayerRoles;
- POISONSTATUS rgPoisonStatus[MAX_POISONS][MAX_PLAYABLE_PLAYER_ROLES]; // poison status
- INVENTORY rgInventory[MAX_INVENTORY]; // inventory status
- SCENE rgScene[MAX_SCENES];
- OBJECT rgObject[MAX_OBJECTS];
- EVENTOBJECT rgEventObject[MAX_EVENT_OBJECTS];
- } SAVEDGAME_WIN, *LPSAVEDGAME_WIN;
- static VOID
- PAL_LoadGame_Common(
- const LPSAVEDGAME_COMMON s
- )
- {
- gpGlobals->viewport = PAL_XY(s->wViewportX, s->wViewportY);
- gpGlobals->wMaxPartyMemberIndex = s->nPartyMember;
- gpGlobals->wNumScene = s->wNumScene;
- gpGlobals->fNightPalette = (s->wPaletteOffset != 0);
- gpGlobals->wPartyDirection = s->wPartyDirection;
- gpGlobals->wNumMusic = s->wNumMusic;
- gpGlobals->wNumBattleMusic = s->wNumBattleMusic;
- gpGlobals->wNumBattleField = s->wNumBattleField;
- gpGlobals->wScreenWave = s->wScreenWave;
- gpGlobals->sWaveProgression = 0;
- gpGlobals->wCollectValue = s->wCollectValue;
- gpGlobals->wLayer = s->wLayer;
- gpGlobals->wChaseRange = s->wChaseRange;
- gpGlobals->wChasespeedChangeCycles = s->wChasespeedChangeCycles;
- gpGlobals->nFollower = s->nFollower;
- gpGlobals->dwCash = s->dwCash;
- gpGlobals->bBattleSpeed = (!gConfig.fIsClassic && s->wBattleSpeed > 0 && s->wBattleSpeed <= 5) ? s->wBattleSpeed : 2;
- memcpy(gpGlobals->rgParty, s->rgParty, sizeof(gpGlobals->rgParty));
- memcpy(gpGlobals->rgTrail, s->rgTrail, sizeof(gpGlobals->rgTrail));
- gpGlobals->Exp = s->Exp;
- gpGlobals->g.PlayerRoles = s->PlayerRoles;
- memset(gpGlobals->rgPoisonStatus, 0, sizeof(gpGlobals->rgPoisonStatus));
- memcpy(gpGlobals->rgInventory, s->rgInventory, sizeof(gpGlobals->rgInventory));
- memcpy(gpGlobals->g.rgScene, s->rgScene, sizeof(gpGlobals->g.rgScene));
- }
- static INT
- PAL_LoadGame_DOS(
- LPCSTR szFileName
- )
- /*++
- Purpose:
- Load a saved game.
- Parameters:
- [IN] szFileName - file name of saved game.
- Return value:
- 0 if success, -1 if failed.
- --*/
- {
- FILE *fp;
- PAL_LARGE SAVEDGAME_DOS s;
- int i;
- //
- // Try to open the specified file
- //
- fp = fopen(szFileName, "rb");
- if (fp == NULL)
- {
- return -1;
- }
- //
- // Read all data from the file and close.
- //
- fread(&s, sizeof(SAVEDGAME_DOS), 1, fp);
- fclose(fp);
- //
- // Adjust endianness
- //
- DO_BYTESWAP(&s, sizeof(SAVEDGAME_DOS));
- //
- // Cash amount is in DWORD, so do a wordswap in Big-Endian.
- //
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- s.dwCash = ((s.dwCash >> 16) | (s.dwCash << 16));
- #endif
- //
- // Get all the data from the saved game struct.
- //
- PAL_LoadGame_Common((LPSAVEDGAME_COMMON)&s);
- //
- // Convert the DOS-style data structure to WIN-style data structure
- //
- for (i = 0; i < MAX_OBJECTS; i++)
- {
- memcpy(&gpGlobals->g.rgObject[i], &s.rgObject[i], sizeof(OBJECT_DOS));
- if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
- {
- gpGlobals->g.rgObject[i].rgwData[6] = s.rgObject[i].rgwData[5]; // wFlags
- gpGlobals->g.rgObject[i].rgwData[5] = 0; // wScriptDesc or wReserved2
- }
- else
- {
- gpGlobals->g.rgObject[i].rgwData[6] = 0;
- }
- }
- memcpy(gpGlobals->g.lprgEventObject, s.rgEventObject,
- sizeof(EVENTOBJECT) * gpGlobals->g.nEventObject);
- gpGlobals->fEnteringScene = FALSE;
- PAL_CompressInventory();
- //
- // Success
- //
- return 0;
- }
- static INT
- PAL_LoadGame_WIN(
- LPCSTR szFileName
- )
- /*++
- Purpose:
- Load a saved game.
- Parameters:
- [IN] szFileName - file name of saved game.
- Return value:
- 0 if success, -1 if failed.
- --*/
- {
- FILE *fp;
- PAL_LARGE SAVEDGAME_WIN s;
- //
- // Try to open the specified file
- //
- fp = fopen(szFileName, "rb");
- if (fp == NULL)
- {
- return -1;
- }
- //
- // Read all data from the file and close.
- //
- fread(&s, sizeof(SAVEDGAME_WIN), 1, fp);
- fclose(fp);
- //
- // Adjust endianness
- //
- DO_BYTESWAP(&s, sizeof(SAVEDGAME_WIN));
- //
- // Cash amount is in DWORD, so do a wordswap in Big-Endian.
- //
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- s.dwCash = ((s.dwCash >> 16) | (s.dwCash << 16));
- #endif
- //
- // Get all the data from the saved game struct.
- //
- PAL_LoadGame_Common((LPSAVEDGAME_COMMON)&s);
- memcpy(gpGlobals->g.rgObject, s.rgObject, sizeof(gpGlobals->g.rgObject));
- memcpy(gpGlobals->g.lprgEventObject, s.rgEventObject,
- sizeof(EVENTOBJECT) * gpGlobals->g.nEventObject);
- gpGlobals->fEnteringScene = FALSE;
- PAL_CompressInventory();
- //
- // Success
- //
- return 0;
- }
- static INT
- PAL_LoadGame(
- LPCSTR szFileName
- )
- {
- return gConfig.fIsWIN95 ? PAL_LoadGame_WIN(szFileName) : PAL_LoadGame_DOS(szFileName);
- }
- static VOID
- PAL_SaveGame_Common(
- const LPSAVEDGAME_COMMON s
- )
- {
- s->wViewportX = PAL_X(gpGlobals->viewport);
- s->wViewportY = PAL_Y(gpGlobals->viewport);
- s->nPartyMember = gpGlobals->wMaxPartyMemberIndex;
- s->wNumScene = gpGlobals->wNumScene;
- s->wPaletteOffset = (gpGlobals->fNightPalette ? 0x180 : 0);
- s->wPartyDirection = gpGlobals->wPartyDirection;
- s->wNumMusic = gpGlobals->wNumMusic;
- s->wNumBattleMusic = gpGlobals->wNumBattleMusic;
- s->wNumBattleField = gpGlobals->wNumBattleField;
- s->wScreenWave = gpGlobals->wScreenWave;
- s->wCollectValue = gpGlobals->wCollectValue;
- s->wLayer = gpGlobals->wLayer;
- s->wChaseRange = gpGlobals->wChaseRange;
- s->wChasespeedChangeCycles = gpGlobals->wChasespeedChangeCycles;
- s->nFollower = gpGlobals->nFollower;
- s->dwCash = gpGlobals->dwCash;
- s->wBattleSpeed = gConfig.fIsClassic ? 2 : gpGlobals->bBattleSpeed;
- memcpy(s->rgParty, gpGlobals->rgParty, sizeof(gpGlobals->rgParty));
- memcpy(s->rgTrail, gpGlobals->rgTrail, sizeof(gpGlobals->rgTrail));
- s->Exp = gpGlobals->Exp;
- s->PlayerRoles = gpGlobals->g.PlayerRoles;
- memcpy(s->rgPoisonStatus, gpGlobals->rgPoisonStatus, sizeof(gpGlobals->rgPoisonStatus));
- memcpy(s->rgInventory, gpGlobals->rgInventory, sizeof(gpGlobals->rgInventory));
- memcpy(s->rgScene, gpGlobals->g.rgScene, sizeof(gpGlobals->g.rgScene));
- }
- static VOID
- PAL_SaveGame_DOS(
- LPCSTR szFileName,
- WORD wSavedTimes
- )
- /*++
- Purpose:
- Save the current game state to file.
- Parameters:
- [IN] szFileName - file name of saved game.
- Return value:
- None.
- --*/
- {
- FILE *fp;
- PAL_LARGE SAVEDGAME_DOS s;
- UINT32 i;
- //
- // Put all the data to the saved game struct.
- //
- PAL_SaveGame_Common((LPSAVEDGAME_COMMON)&s);
- //
- // Convert the WIN-style data structure to DOS-style data structure
- //
- for (i = 0; i < MAX_OBJECTS; i++)
- {
- memcpy(&s.rgObject[i], &gpGlobals->g.rgObject[i], sizeof(OBJECT_DOS));
- if (i >= OBJECT_ITEM_START && i <= OBJECT_MAGIC_END)
- {
- s.rgObject[i].rgwData[5] = gpGlobals->g.rgObject[i].rgwData[6]; // wFlags
- }
- }
- memcpy(s.rgEventObject, gpGlobals->g.lprgEventObject,
- sizeof(EVENTOBJECT) * gpGlobals->g.nEventObject);
- s.wSavedTimes = wSavedTimes;
- //
- // Adjust endianness
- //
- DO_BYTESWAP(&s, sizeof(SAVEDGAME));
- //
- // Cash amount is in DWORD, so do a wordswap in Big-Endian.
- //
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- s.dwCash = ((s.dwCash >> 16) | (s.dwCash << 16));
- #endif
- //
- // Try writing to file
- //
- fp = fopen(szFileName, "wb");
- if (fp == NULL)
- {
- return;
- }
- i = PAL_MKFGetChunkSize(0, gpGlobals->f.fpSSS);
- i += sizeof(SAVEDGAME_DOS) - sizeof(EVENTOBJECT) * MAX_EVENT_OBJECTS;
- fwrite(&s, i, 1, fp);
- fclose(fp);
- }
- static VOID
- PAL_SaveGame_WIN(
- LPCSTR szFileName,
- WORD wSavedTimes
- )
- /*++
- Purpose:
- Save the current game state to file.
- Parameters:
- [IN] szFileName - file name of saved game.
- Return value:
- None.
- --*/
- {
- FILE *fp;
- PAL_LARGE SAVEDGAME_WIN s;
- UINT32 i;
- //
- // Put all the data to the saved game struct.
- //
- PAL_SaveGame_Common((LPSAVEDGAME_COMMON)&s);
- memcpy(s.rgObject, gpGlobals->g.rgObject, sizeof(gpGlobals->g.rgObject));
- memcpy(s.rgEventObject, gpGlobals->g.lprgEventObject,
- sizeof(EVENTOBJECT) * gpGlobals->g.nEventObject);
- s.wSavedTimes = wSavedTimes;
- //
- // Adjust endianness
- //
- DO_BYTESWAP(&s, sizeof(SAVEDGAME));
- //
- // Cash amount is in DWORD, so do a wordswap in Big-Endian.
- //
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- s.dwCash = ((s.dwCash >> 16) | (s.dwCash << 16));
- #endif
- //
- // Try writing to file
- //
- fp = fopen(szFileName, "wb");
- if (fp == NULL)
- {
- return;
- }
- i = PAL_MKFGetChunkSize(0, gpGlobals->f.fpSSS);
- i += sizeof(SAVEDGAME_WIN) - sizeof(EVENTOBJECT) * MAX_EVENT_OBJECTS;
- fwrite(&s, i, 1, fp);
- fclose(fp);
- }
- VOID
- PAL_SaveGame(
- LPCSTR szFileName,
- WORD wSavedTimes
- )
- {
- if (gConfig.fIsWIN95)
- PAL_SaveGame_WIN(szFileName, wSavedTimes);
- else
- PAL_SaveGame_DOS(szFileName, wSavedTimes);
- }
- VOID
- PAL_InitGameData(
- INT iSaveSlot
- )
- /*++
- Purpose:
- Initialize the game data (used when starting a new game or loading a saved game).
- Parameters:
- [IN] iSaveSlot - Slot of saved game.
- Return value:
- None.
- --*/
- {
- PAL_InitGlobalGameData();
- gpGlobals->bCurrentSaveSlot = (BYTE)iSaveSlot;
- //
- // try loading from the saved game file.
- //
- if (iSaveSlot == 0 || PAL_LoadGame(va("%s%d%s", PAL_SAVE_PREFIX, iSaveSlot, ".rpg")) != 0)
- {
- //
- // Cannot load the saved game file. Load the defaults.
- //
- PAL_LoadDefaultGame();
- }
- gpGlobals->fGameStart = TRUE;
- gpGlobals->fNeedToFadeIn = FALSE;
- gpGlobals->iCurInvMenuItem = 0;
- gpGlobals->fInBattle = FALSE;
- memset(gpGlobals->rgPlayerStatus, 0, sizeof(gpGlobals->rgPlayerStatus));
- PAL_UpdateEquipments();
- }
- BOOL
- PAL_AddItemToInventory(
- WORD wObjectID,
- INT iNum
- )
- /*++
- Purpose:
- Add or remove the specified kind of item in the inventory.
- Parameters:
- [IN] wObjectID - object number of the item.
- [IN] iNum - number to be added (positive value) or removed (negative value).
- Return value:
- TRUE if succeeded, FALSE if failed.
- --*/
- {
- int index;
- BOOL fFound;
- if (wObjectID == 0)
- {
- return FALSE;
- }
- if (iNum == 0)
- {
- iNum = 1;
- }
- index = 0;
- fFound = FALSE;
- //
- // Search for the specified item in the inventory
- //
- while (index < MAX_INVENTORY)
- {
- if (gpGlobals->rgInventory[index].wItem == wObjectID)
- {
- fFound = TRUE;
- break;
- }
- else if (gpGlobals->rgInventory[index].wItem == 0)
- {
- break;
- }
- index++;
- }
- if (iNum > 0)
- {
- //
- // Add item
- //
- if (index >= MAX_INVENTORY)
- {
- //
- // inventory is full. cannot add item
- //
- return FALSE;
- }
- if (fFound)
- {
- gpGlobals->rgInventory[index].nAmount += iNum;
- if (gpGlobals->rgInventory[index].nAmount > 99)
- {
- //
- // Maximum number is 99
- //
- gpGlobals->rgInventory[index].nAmount = 99;
- }
- }
- else
- {
- gpGlobals->rgInventory[index].wItem = wObjectID;
- if (iNum > 99)
- {
- iNum = 99;
- }
- gpGlobals->rgInventory[index].nAmount = iNum;
- }
- return TRUE;
- }
- else
- {
- //
- // Remove item
- //
- if (fFound)
- {
- iNum *= -1;
- if (gpGlobals->rgInventory[index].nAmount < iNum)
- {
- //
- // This item has been run out
- //
- gpGlobals->rgInventory[index].nAmount = 0;
- return FALSE;
- }
- gpGlobals->rgInventory[index].nAmount -= iNum;
- return TRUE;
- }
- return FALSE;
- }
- }
- INT
- PAL_GetItemAmount(
- WORD wItem
- )
- /*++
- Purpose:
- Get the amount of the specified item in the inventory.
- Parameters:
- [IN] wItem - the object ID of the item.
- Return value:
- The amount of the item in the inventory.
- --*/
- {
- int i;
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (gpGlobals->rgInventory[i].wItem == 0)
- {
- break;
- }
- if (gpGlobals->rgInventory[i].wItem == wItem)
- {
- return gpGlobals->rgInventory[i].nAmount;
- }
- }
- return 0;
- }
- VOID
- PAL_CompressInventory(
- VOID
- )
- /*++
- Purpose:
- Remove all the items in inventory which has a number of zero.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- int i, j;
- j = 0;
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (gpGlobals->rgInventory[i].wItem == 0)
- {
- break;
- }
- if (gpGlobals->rgInventory[i].nAmount > 0)
- {
- gpGlobals->rgInventory[j] = gpGlobals->rgInventory[i];
- j++;
- }
- }
- for (; j < MAX_INVENTORY; j++)
- {
- gpGlobals->rgInventory[j].nAmount = 0;
- gpGlobals->rgInventory[j].nAmountInUse = 0;
- gpGlobals->rgInventory[j].wItem = 0;
- }
- }
- BOOL
- PAL_IncreaseHPMP(
- WORD wPlayerRole,
- SHORT sHP,
- SHORT sMP
- )
- /*++
- Purpose:
- Increase or decrease player's HP and/or MP.
- Parameters:
- [IN] wPlayerRole - the number of player role.
- [IN] sHP - number of HP to be increased (positive value) or decrased
- (negative value).
- [IN] sMP - number of MP to be increased (positive value) or decrased
- (negative value).
- Return value:
- TRUE if the operation is succeeded, FALSE if not.
- --*/
- {
- BOOL fSuccess = FALSE;
- //
- // Only care about alive players
- //
- if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] > 0)
- {
- //
- // change HP
- //
- gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] += sHP;
- if ((SHORT)(gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole]) < 0)
- {
- gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] = 0;
- }
- else if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] >
- gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole])
- {
- gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] =
- gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole];
- }
- //
- // Change MP
- //
- gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole] += sMP;
- if ((SHORT)(gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole]) < 0)
- {
- gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole] = 0;
- }
- else if (gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole] >
- gpGlobals->g.PlayerRoles.rgwMaxMP[wPlayerRole])
- {
- gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole] =
- gpGlobals->g.PlayerRoles.rgwMaxMP[wPlayerRole];
- }
- fSuccess = TRUE;
- }
- return fSuccess;
- }
- VOID
- PAL_UpdateEquipments(
- VOID
- )
- /*++
- Purpose:
- Update the effects of all equipped items for all players.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- int i, j;
- WORD w;
- memset(&(gpGlobals->rgEquipmentEffect), 0, sizeof(gpGlobals->rgEquipmentEffect));
- for (i = 0; i < MAX_PLAYER_ROLES; i++)
- {
- for (j = 0; j < MAX_PLAYER_EQUIPMENTS; j++)
- {
- w = gpGlobals->g.PlayerRoles.rgwEquipment[j][i];
- if (w != 0)
- {
- gpGlobals->g.rgObject[w].item.wScriptOnEquip =
- PAL_RunTriggerScript(gpGlobals->g.rgObject[w].item.wScriptOnEquip, (WORD)i);
- }
- }
- }
- }
- VOID
- PAL_RemoveEquipmentEffect(
- WORD wPlayerRole,
- WORD wEquipPart
- )
- /*++
- Purpose:
- Remove all the effects of the equipment for the player.
- Parameters:
- [IN] wPlayerRole - the player role.
- [IN] wEquipPart - the part of the equipment.
- Return value:
- None.
- --*/
- {
- WORD *p;
- int i, j;
- p = (WORD *)(&gpGlobals->rgEquipmentEffect[wEquipPart]); // HACKHACK
- for (i = 0; i < sizeof(PLAYERROLES) / sizeof(PLAYERS); i++)
- {
- p[i * MAX_PLAYER_ROLES + wPlayerRole] = 0;
- }
- //
- // Reset some parameters to default when appropriate
- //
- if (wEquipPart == kBodyPartHand)
- {
- //
- // reset the dual attack status
- //
- gpGlobals->rgPlayerStatus[wPlayerRole][kStatusDualAttack] = 0;
- }
- else if (wEquipPart == kBodyPartWear)
- {
- //
- // Remove all poisons leveled 99
- //
- for (i = 0; i <= (short)gpGlobals->wMaxPartyMemberIndex; i++)
- {
- if (gpGlobals->rgParty[i].wPlayerRole == wPlayerRole)
- {
- wPlayerRole = i;
- break;
- }
- }
- if (i <= (short)gpGlobals->wMaxPartyMemberIndex)
- {
- j = 0;
- for (i = 0; i < MAX_POISONS; i++)
- {
- WORD w = gpGlobals->rgPoisonStatus[i][wPlayerRole].wPoisonID;
- if (w == 0)
- {
- break;
- }
- if (gpGlobals->g.rgObject[w].poison.wPoisonLevel < 99)
- {
- gpGlobals->rgPoisonStatus[j][wPlayerRole] =
- gpGlobals->rgPoisonStatus[i][wPlayerRole];
- j++;
- }
- }
- while (j < MAX_POISONS)
- {
- gpGlobals->rgPoisonStatus[j][wPlayerRole].wPoisonID = 0;
- gpGlobals->rgPoisonStatus[j][wPlayerRole].wPoisonScript = 0;
- j++;
- }
- }
- }
- }
- VOID
- PAL_AddPoisonForPlayer(
- WORD wPlayerRole,
- WORD wPoisonID
- )
- /*++
- Purpose:
- Add the specified poison to the player.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- [IN] wPoisonID - the poison to be added.
- Return value:
- None.
- --*/
- {
- int i, index;
- WORD w;
- for (index = 0; index <= gpGlobals->wMaxPartyMemberIndex; index++)
- {
- if (gpGlobals->rgParty[index].wPlayerRole == wPlayerRole)
- {
- break;
- }
- }
- if (index > gpGlobals->wMaxPartyMemberIndex)
- {
- return; // don't go further
- }
- for (i = 0; i < MAX_POISONS; i++)
- {
- w = gpGlobals->rgPoisonStatus[i][index].wPoisonID;
- if (w == 0)
- {
- break;
- }
- if (w == wPoisonID)
- {
- return; // already poisoned
- }
- }
- if (i < MAX_POISONS)
- {
- gpGlobals->rgPoisonStatus[i][index].wPoisonID = wPoisonID;
- gpGlobals->rgPoisonStatus[i][index].wPoisonScript =
- gpGlobals->g.rgObject[wPoisonID].poison.wPlayerScript;
- }
- }
- VOID
- PAL_CurePoisonByKind(
- WORD wPlayerRole,
- WORD wPoisonID
- )
- /*++
- Purpose:
- Remove the specified poison from the player.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- [IN] wPoisonID - the poison to be removed.
- Return value:
- None.
- --*/
- {
- int i, index;
- for (index = 0; index <= gpGlobals->wMaxPartyMemberIndex; index++)
- {
- if (gpGlobals->rgParty[index].wPlayerRole == wPlayerRole)
- {
- break;
- }
- }
- if (index > gpGlobals->wMaxPartyMemberIndex)
- {
- return; // don't go further
- }
- for (i = 0; i < MAX_POISONS; i++)
- {
- if (gpGlobals->rgPoisonStatus[i][index].wPoisonID == wPoisonID)
- {
- gpGlobals->rgPoisonStatus[i][index].wPoisonID = 0;
- gpGlobals->rgPoisonStatus[i][index].wPoisonScript = 0;
- }
- }
- }
- VOID
- PAL_CurePoisonByLevel(
- WORD wPlayerRole,
- WORD wMaxLevel
- )
- /*++
- Purpose:
- Remove the poisons which have a maximum level of wMaxLevel from the player.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- [IN] wMaxLevel - the maximum level of poisons to be removed.
- Return value:
- None.
- --*/
- {
- int i, index;
- WORD w;
- for (index = 0; index <= gpGlobals->wMaxPartyMemberIndex; index++)
- {
- if (gpGlobals->rgParty[index].wPlayerRole == wPlayerRole)
- {
- break;
- }
- }
- if (index > gpGlobals->wMaxPartyMemberIndex)
- {
- return; // don't go further
- }
- for (i = 0; i < MAX_POISONS; i++)
- {
- w = gpGlobals->rgPoisonStatus[i][index].wPoisonID;
- if (gpGlobals->g.rgObject[w].poison.wPoisonLevel <= wMaxLevel)
- {
- gpGlobals->rgPoisonStatus[i][index].wPoisonID = 0;
- gpGlobals->rgPoisonStatus[i][index].wPoisonScript = 0;
- }
- }
- }
- BOOL
- PAL_IsPlayerPoisonedByLevel(
- WORD wPlayerRole,
- WORD wMinLevel
- )
- /*++
- Purpose:
- Check if the player is poisoned by poisons at a minimum level of wMinLevel.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- [IN] wMinLevel - the minimum level of poison.
- Return value:
- TRUE if the player is poisoned by poisons at a minimum level of wMinLevel;
- FALSE if not.
- --*/
- {
- int i, index;
- WORD w;
- for (index = 0; index <= gpGlobals->wMaxPartyMemberIndex; index++)
- {
- if (gpGlobals->rgParty[index].wPlayerRole == wPlayerRole)
- {
- break;
- }
- }
- if (index > gpGlobals->wMaxPartyMemberIndex)
- {
- return FALSE; // don't go further
- }
- for (i = 0; i < MAX_POISONS; i++)
- {
- w = gpGlobals->rgPoisonStatus[i][index].wPoisonID;
- w = gpGlobals->g.rgObject[w].poison.wPoisonLevel;
- if (w >= 99)
- {
- //
- // Ignore poisons which has a level of 99 (usually effect of equipment)
- //
- continue;
- }
- if (w >= wMinLevel)
- {
- return TRUE;
- }
- }
- return FALSE;
- }
- BOOL
- PAL_IsPlayerPoisonedByKind(
- WORD wPlayerRole,
- WORD wPoisonID
- )
- /*++
- Purpose:
- Check if the player is poisoned by the specified poison.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- [IN] wPoisonID - the poison to be checked.
- Return value:
- TRUE if player is poisoned by the specified poison;
- FALSE if not.
- --*/
- {
- int i, index;
- for (index = 0; index <= gpGlobals->wMaxPartyMemberIndex; index++)
- {
- if (gpGlobals->rgParty[index].wPlayerRole == wPlayerRole)
- {
- break;
- }
- }
- if (index > gpGlobals->wMaxPartyMemberIndex)
- {
- return FALSE; // don't go further
- }
- for (i = 0; i < MAX_POISONS; i++)
- {
- if (gpGlobals->rgPoisonStatus[i][index].wPoisonID == wPoisonID)
- {
- return TRUE;
- }
- }
- return FALSE;
- }
- WORD
- PAL_GetPlayerAttackStrength(
- WORD wPlayerRole
- )
- /*++
- Purpose:
- Get the player's attack strength, count in the effect of equipments.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- Return value:
- The total attack strength of the player.
- --*/
- {
- WORD w;
- int i;
- w = gpGlobals->g.PlayerRoles.rgwAttackStrength[wPlayerRole];
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS; i++)
- {
- w += gpGlobals->rgEquipmentEffect[i].rgwAttackStrength[wPlayerRole];
- }
- return w;
- }
- WORD
- PAL_GetPlayerMagicStrength(
- WORD wPlayerRole
- )
- /*++
- Purpose:
- Get the player's magic strength, count in the effect of equipments.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- Return value:
- The total magic strength of the player.
- --*/
- {
- WORD w;
- int i;
- w = gpGlobals->g.PlayerRoles.rgwMagicStrength[wPlayerRole];
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS; i++)
- {
- w += gpGlobals->rgEquipmentEffect[i].rgwMagicStrength[wPlayerRole];
- }
- return w;
- }
- WORD
- PAL_GetPlayerDefense(
- WORD wPlayerRole
- )
- /*++
- Purpose:
- Get the player's defense value, count in the effect of equipments.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- Return value:
- The total defense value of the player.
- --*/
- {
- WORD w;
- int i;
- w = gpGlobals->g.PlayerRoles.rgwDefense[wPlayerRole];
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS; i++)
- {
- w += gpGlobals->rgEquipmentEffect[i].rgwDefense[wPlayerRole];
- }
- return w;
- }
- WORD
- PAL_GetPlayerDexterity(
- WORD wPlayerRole
- )
- /*++
- Purpose:
- Get the player's dexterity, count in the effect of equipments.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- Return value:
- The total dexterity of the player.
- --*/
- {
- WORD w;
- int i;
- w = gpGlobals->g.PlayerRoles.rgwDexterity[wPlayerRole];
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS - (!gConfig.fIsClassic); i++)
- {
- w += gpGlobals->rgEquipmentEffect[i].rgwDexterity[wPlayerRole];
- }
- return w;
- }
- WORD
- PAL_GetPlayerFleeRate(
- WORD wPlayerRole
- )
- /*++
- Purpose:
- Get the player's flee rate, count in the effect of equipments.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- Return value:
- The total flee rate of the player.
- --*/
- {
- WORD w;
- int i;
- w = gpGlobals->g.PlayerRoles.rgwFleeRate[wPlayerRole];
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS; i++)
- {
- w += gpGlobals->rgEquipmentEffect[i].rgwFleeRate[wPlayerRole];
- }
- return w;
- }
- WORD
- PAL_GetPlayerPoisonResistance(
- WORD wPlayerRole
- )
- /*++
- Purpose:
- Get the player's resistance to poisons, count in the effect of equipments.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- Return value:
- The total resistance to poisons of the player.
- --*/
- {
- WORD w;
- int i;
- w = gpGlobals->g.PlayerRoles.rgwPoisonResistance[wPlayerRole];
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS; i++)
- {
- w += gpGlobals->rgEquipmentEffect[i].rgwPoisonResistance[wPlayerRole];
- }
- if (w > 100)
- {
- w = 100;
- }
- return w;
- }
- WORD
- PAL_GetPlayerElementalResistance(
- WORD wPlayerRole,
- INT iAttrib
- )
- /*++
- Purpose:
- Get the player's resistance to attributed magics, count in the effect
- of equipments.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- [IN] iAttrib - the attribute of magics.
- Return value:
- The total resistance to the attributed magics of the player.
- --*/
- {
- WORD w;
- int i;
- w = gpGlobals->g.PlayerRoles.rgwElementalResistance[iAttrib][wPlayerRole];
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS; i++)
- {
- w += gpGlobals->rgEquipmentEffect[i].rgwElementalResistance[iAttrib][wPlayerRole];
- }
- if (w > 100)
- {
- w = 100;
- }
- return w;
- }
- WORD
- PAL_GetPlayerBattleSprite(
- WORD wPlayerRole
- )
- /*++
- Purpose:
- Get player's battle sprite.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- Return value:
- Number of the player's battle sprite.
- --*/
- {
- int i;
- WORD w;
- w = gpGlobals->g.PlayerRoles.rgwSpriteNumInBattle[wPlayerRole];
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS; i++)
- {
- if (gpGlobals->rgEquipmentEffect[i].rgwSpriteNumInBattle[wPlayerRole] != 0)
- {
- w = gpGlobals->rgEquipmentEffect[i].rgwSpriteNumInBattle[wPlayerRole];
- }
- }
- return w;
- }
- WORD
- PAL_GetPlayerCooperativeMagic(
- WORD wPlayerRole
- )
- /*++
- Purpose:
- Get player's cooperative magic.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- Return value:
- Object ID of the player's cooperative magic.
- --*/
- {
- int i;
- WORD w;
- w = gpGlobals->g.PlayerRoles.rgwCooperativeMagic[wPlayerRole];
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS; i++)
- {
- if (gpGlobals->rgEquipmentEffect[i].rgwCooperativeMagic[wPlayerRole] != 0)
- {
- w = gpGlobals->rgEquipmentEffect[i].rgwCooperativeMagic[wPlayerRole];
- }
- }
- return w;
- }
- BOOL
- PAL_PlayerCanAttackAll(
- WORD wPlayerRole
- )
- /*++
- Purpose:
- Check if the player can attack all of the enemies in one move.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- Return value:
- TRUE if player can attack all of the enemies in one move, FALSE if not.
- --*/
- {
- int i;
- BOOL f;
- f = FALSE;
- for (i = 0; i <= MAX_PLAYER_EQUIPMENTS; i++)
- {
- if (gpGlobals->rgEquipmentEffect[i].rgwAttackAll[wPlayerRole] != 0)
- {
- f = TRUE;
- break;
- }
- }
- return f;
- }
- BOOL
- PAL_AddMagic(
- WORD wPlayerRole,
- WORD wMagic
- )
- /*++
- Purpose:
- Add a magic to the player.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- [IN] wMagic - the object ID of the magic.
- Return value:
- TRUE if succeeded, FALSE if failed.
- --*/
- {
- int i;
- for (i = 0; i < MAX_PLAYER_MAGICS; i++)
- {
- if (gpGlobals->g.PlayerRoles.rgwMagic[i][wPlayerRole] == wMagic)
- {
- //
- // already have this magic
- //
- return FALSE;
- }
- }
- for (i = 0; i < MAX_PLAYER_MAGICS; i++)
- {
- if (gpGlobals->g.PlayerRoles.rgwMagic[i][wPlayerRole] == 0)
- {
- break;
- }
- }
- if (i >= MAX_PLAYER_MAGICS)
- {
- //
- // Not enough slots
- //
- return FALSE;
- }
- gpGlobals->g.PlayerRoles.rgwMagic[i][wPlayerRole] = wMagic;
- return TRUE;
- }
- VOID
- PAL_RemoveMagic(
- WORD wPlayerRole,
- WORD wMagic
- )
- /*++
- Purpose:
- Remove a magic to the player.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- [IN] wMagic - the object ID of the magic.
- Return value:
- None.
- --*/
- {
- int i;
- for (i = 0; i < MAX_PLAYER_MAGICS; i++)
- {
- if (gpGlobals->g.PlayerRoles.rgwMagic[i][wPlayerRole] == wMagic)
- {
- gpGlobals->g.PlayerRoles.rgwMagic[i][wPlayerRole] = 0;
- break;
- }
- }
- }
- VOID
- PAL_SetPlayerStatus(
- WORD wPlayerRole,
- WORD wStatusID,
- WORD wNumRound
- )
- /*++
- Purpose:
- Set one of the statuses for the player.
- Parameters:
- [IN] wPlayerRole - the player ID.
- [IN] wStatusID - the status to be set.
- [IN] wNumRound - the effective rounds of the status.
- Return value:
- None.
- --*/
- {
- if (!gConfig.fIsClassic && wStatusID == kStatusSlow &&
- gpGlobals->rgPlayerStatus[wPlayerRole][kStatusHaste] > 0)
- {
- //
- // Remove the haste status
- //
- PAL_RemovePlayerStatus(wPlayerRole, kStatusHaste);
- return;
- }
- if (!gConfig.fIsClassic && wStatusID == kStatusHaste &&
- gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSlow] > 0)
- {
- //
- // Remove the slow status
- //
- PAL_RemovePlayerStatus(wPlayerRole, kStatusSlow);
- return;
- }
- switch (wStatusID)
- {
- case kStatusConfused:
- case kStatusSleep:
- case kStatusSilence:
- case kStatusParalyzedOrSlow:
- //
- // for "bad" statuses, don't set the status when we already have it
- //
- if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] != 0 &&
- gpGlobals->rgPlayerStatus[wPlayerRole][wStatusID] == 0)
- {
- gpGlobals->rgPlayerStatus[wPlayerRole][wStatusID] = wNumRound;
- }
- break;
- case kStatusPuppet:
- //
- // only allow dead players for "puppet" status
- //
- if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] == 0 &&
- gpGlobals->rgPlayerStatus[wPlayerRole][wStatusID] < wNumRound)
- {
- gpGlobals->rgPlayerStatus[wPlayerRole][wStatusID] = wNumRound;
- }
- break;
- case kStatusBravery:
- case kStatusProtect:
- case kStatusDualAttack:
- case kStatusHaste:
- //
- // for "good" statuses, reset the status if the status to be set lasts longer
- //
- if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] != 0 &&
- gpGlobals->rgPlayerStatus[wPlayerRole][wStatusID] < wNumRound)
- {
- gpGlobals->rgPlayerStatus[wPlayerRole][wStatusID] = wNumRound;
- }
- break;
- default:
- assert(FALSE);
- break;
- }
- }
- VOID
- PAL_RemovePlayerStatus(
- WORD wPlayerRole,
- WORD wStatusID
- )
- /*++
- Purpose:
- Remove one of the status for player.
- Parameters:
- [IN] wPlayerRole - the player ID.
- [IN] wStatusID - the status to be set.
- Return value:
- None.
- --*/
- {
- //
- // Don't remove effects of equipments
- //
- if (gpGlobals->rgPlayerStatus[wPlayerRole][wStatusID] <= 999)
- {
- gpGlobals->rgPlayerStatus[wPlayerRole][wStatusID] = 0;
- }
- }
- VOID
- PAL_ClearAllPlayerStatus(
- VOID
- )
- /*++
- Purpose:
- Clear all player status.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- int i, j;
- for (i = 0; i < MAX_PLAYER_ROLES; i++)
- {
- for (j = 0; j < kStatusAll; j++)
- {
- //
- // Don't remove effects of equipments
- //
- if (gpGlobals->rgPlayerStatus[i][j] <= 999)
- {
- gpGlobals->rgPlayerStatus[i][j] = 0;
- }
- }
- }
- }
- VOID
- PAL_PlayerLevelUp(
- WORD wPlayerRole,
- WORD wNumLevel
- )
- /*++
- Purpose:
- Increase the player's level by wLevels.
- Parameters:
- [IN] wPlayerRole - player role ID.
- [IN] wNumLevel - number of levels to be increased.
- Return value:
- None.
- --*/
- {
- WORD i;
- //
- // Add the level
- //
- gpGlobals->g.PlayerRoles.rgwLevel[wPlayerRole] += wNumLevel;
- if (gpGlobals->g.PlayerRoles.rgwLevel[wPlayerRole] > MAX_LEVELS)
- {
- gpGlobals->g.PlayerRoles.rgwLevel[wPlayerRole] = MAX_LEVELS;
- }
- for (i = 0; i < wNumLevel; i++)
- {
- //
- // Increase player's stats
- //
- gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole] += 10 + RandomLong(0, 8);
- gpGlobals->g.PlayerRoles.rgwMaxMP[wPlayerRole] += 8 + RandomLong(0, 6);
- gpGlobals->g.PlayerRoles.rgwAttackStrength[wPlayerRole] += 4 + RandomLong(0, 1);
- gpGlobals->g.PlayerRoles.rgwMagicStrength[wPlayerRole] += 4 + RandomLong(0, 1);
- gpGlobals->g.PlayerRoles.rgwDefense[wPlayerRole] += 2 + RandomLong(0, 1);
- gpGlobals->g.PlayerRoles.rgwDexterity[wPlayerRole] += 2 + RandomLong(0, 1);
- gpGlobals->g.PlayerRoles.rgwFleeRate[wPlayerRole] += 2;
- }
- #define STAT_LIMIT(t) { if ((t) > 999) (t) = 999; }
- STAT_LIMIT(gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole]);
- STAT_LIMIT(gpGlobals->g.PlayerRoles.rgwMaxMP[wPlayerRole]);
- STAT_LIMIT(gpGlobals->g.PlayerRoles.rgwAttackStrength[wPlayerRole]);
- STAT_LIMIT(gpGlobals->g.PlayerRoles.rgwMagicStrength[wPlayerRole]);
- STAT_LIMIT(gpGlobals->g.PlayerRoles.rgwDefense[wPlayerRole]);
- STAT_LIMIT(gpGlobals->g.PlayerRoles.rgwDexterity[wPlayerRole]);
- STAT_LIMIT(gpGlobals->g.PlayerRoles.rgwFleeRate[wPlayerRole]);
- #undef STAT_LIMIT
- //
- // Reset experience points to zero
- //
- gpGlobals->Exp.rgPrimaryExp[wPlayerRole].wExp = 0;
- gpGlobals->Exp.rgPrimaryExp[wPlayerRole].wLevel =
- gpGlobals->g.PlayerRoles.rgwLevel[wPlayerRole];
- }
|