res.h 1.5 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // All rights reserved.
  5. //
  6. // This file is part of SDLPAL.
  7. //
  8. // SDLPAL is free software: you can redistribute it and/or modify
  9. // it under the terms of the GNU General Public License as published by
  10. // the Free Software Foundation, either version 3 of the License, or
  11. // (at your option) any later version.
  12. //
  13. // This program is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. // GNU General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU General Public License
  19. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. //
  21. #ifndef RES_H
  22. #define RES_H
  23. #include "common.h"
  24. typedef enum tagLOADRESFLAG
  25. {
  26. kLoadScene = (1 << 0), // load a scene
  27. kLoadPlayerSprite = (1 << 1), // load player sprites
  28. } LOADRESFLAG, *LPLOADRESFLAG;
  29. PAL_C_LINKAGE_BEGIN
  30. VOID
  31. PAL_InitResources(
  32. VOID
  33. );
  34. VOID
  35. PAL_FreeResources(
  36. VOID
  37. );
  38. VOID
  39. PAL_SetLoadFlags(
  40. BYTE bFlags
  41. );
  42. VOID
  43. PAL_LoadResources(
  44. VOID
  45. );
  46. LPPALMAP
  47. PAL_GetCurrentMap(
  48. VOID
  49. );
  50. LPSPRITE
  51. PAL_GetPlayerSprite(
  52. BYTE bPlayerIndex
  53. );
  54. LPSPRITE
  55. PAL_GetBattleSprite(
  56. BYTE bPlayerIndex
  57. );
  58. LPSPRITE
  59. PAL_GetEventObjectSprite(
  60. WORD wEventObjectID
  61. );
  62. PAL_C_LINKAGE_END
  63. #endif