fight.h 1.9 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #ifndef FIGHT_H
  23. #define FIGHT_H
  24. #include "common.h"
  25. PAL_C_LINKAGE_BEGIN
  26. INT
  27. PAL_BattleSelectAutoTarget(
  28. VOID
  29. );
  30. #ifndef PAL_CLASSIC
  31. VOID
  32. PAL_UpdateTimeChargingUnit(
  33. VOID
  34. );
  35. FLOAT
  36. PAL_GetTimeChargingSpeed(
  37. WORD wDexterity
  38. );
  39. #endif
  40. VOID
  41. PAL_BattleUpdateFighters(
  42. VOID
  43. );
  44. VOID
  45. PAL_BattlePlayerCheckReady(
  46. VOID
  47. );
  48. VOID
  49. PAL_BattleStartFrame(
  50. VOID
  51. );
  52. VOID
  53. PAL_BattleCommitAction(
  54. BOOL fRepeat
  55. );
  56. VOID
  57. PAL_BattlePlayerPerformAction(
  58. WORD wPlayerIndex
  59. );
  60. VOID
  61. PAL_BattleEnemyPerformAction(
  62. WORD wEnemyIndex
  63. );
  64. VOID
  65. PAL_BattleShowPlayerPreMagicAnim(
  66. WORD wPlayerIndex,
  67. BOOL fSummon
  68. );
  69. VOID
  70. PAL_BattleDelay(
  71. WORD wDuration,
  72. WORD wObjectID,
  73. BOOL fUpdateGesture
  74. );
  75. VOID
  76. PAL_BattleStealFromEnemy(
  77. WORD wTarget,
  78. WORD wStealRate
  79. );
  80. VOID
  81. PAL_BattleSimulateMagic(
  82. SHORT sTarget,
  83. WORD wMagicObjectID,
  84. WORD wBaseDamage
  85. );
  86. PAL_C_LINKAGE_END
  87. #endif