123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 |
- export DEVKITPRO=/opt/devkitpro
- export DEVKITARM=/opt/devkitpro/devkitARM
- #---------------------------------------------------------------------------------
- .SUFFIXES:
- #---------------------------------------------------------------------------------
- ifeq ($(strip $(DEVKITARM)),)
- $(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
- endif
- TOPDIR ?= $(CURDIR)
- include $(DEVKITARM)/3ds_rules
- #---------------------------------------------------------------------------------
- # TARGET is the name of the output
- # BUILD is the directory where object files & intermediate files will be placed
- # SOURCES is a list of directories containing source code
- # DATA is a list of directories containing data files
- # INCLUDES is a list of directories containing header files
- #
- # NO_SMDH: if set to anything, no SMDH file is generated.
- # ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
- # APP_TITLE is the name of the app stored in the SMDH file (Optional)
- # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
- # APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
- # ICON is the filename of the icon (.png), relative to the project folder.
- # If not set, it attempts to use one of the following (in this order):
- # - <Project name>.png
- # - icon.png
- # - <libctru folder>/default_icon.png
- #---------------------------------------------------------------------------------
- TARGET := sdlpal
- BUILD := build
- SOURCES := .. ../adplug ../libmad
- APP_TITLE := SDLPAL
- APP_DESCRIPTION := Pal DOS for 3DS
- APP_AUTHOR := Ported by ZephRay
- ICON := icon.png
- #---------------------------------------------------------------------------------
- # options for code generation
- #---------------------------------------------------------------------------------
- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
- CFLAGS := -g -Wall -O2 -mword-relocations \
- -fomit-frame-pointer -ffunction-sections \
- $(ARCH)
- CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D__3DS__ -D__N3DS__
- CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++14
- ASFLAGS := -g $(ARCH)
- LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
- LIBS := -lSDL -lcitro3d -lctru -lm
- #---------------------------------------------------------------------------------
- # list of directories containing libraries, this must be the top level containing
- # include and lib
- #---------------------------------------------------------------------------------
- LIBDIRS := $(CTRULIB) $(PORTLIBS)
- #---------------------------------------------------------------------------------
- # no real need to edit anything past this point unless you need to add additional
- # rules for different file extensions
- #---------------------------------------------------------------------------------
- ifneq ($(BUILD),$(notdir $(CURDIR)))
- #---------------------------------------------------------------------------------
- export OUTPUT := $(CURDIR)/$(TARGET)
- export TOPDIR := $(CURDIR)
- export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
- $(foreach dir,$(DATA),$(CURDIR)/$(dir))
- export DEPSDIR := $(CURDIR)/$(BUILD)
- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
- CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
- SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
- PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
- SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
- BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
- #---------------------------------------------------------------------------------
- # use CXX for linking C++ projects, CC for standard C
- #---------------------------------------------------------------------------------
- ifeq ($(strip $(CPPFILES)),)
- #---------------------------------------------------------------------------------
- export LD := $(CC)
- #---------------------------------------------------------------------------------
- else
- #---------------------------------------------------------------------------------
- export LD := $(CXX)
- #---------------------------------------------------------------------------------
- endif
- #---------------------------------------------------------------------------------
- export OFILES := $(addsuffix .o,$(BINFILES)) \
- $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
- $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
- export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
- $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
- $(foreach dir,$(LIBDIRS),-I$(dir)/include/SDL) \
- -I$(CURDIR)/$(BUILD)
- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
- ifeq ($(strip $(ICON)),)
- icons := $(wildcard *.png)
- ifneq (,$(findstring $(TARGET).png,$(icons)))
- export APP_ICON := $(TOPDIR)/$(TARGET).png
- else
- ifneq (,$(findstring icon.png,$(icons)))
- export APP_ICON := $(TOPDIR)/icon.png
- endif
- endif
- else
- export APP_ICON := $(TOPDIR)/$(ICON)
- endif
- ifeq ($(strip $(NO_SMDH)),)
- export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
- endif
- ifneq ($(ROMFS),)
- export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
- endif
- .PHONY: $(BUILD) clean all
- #---------------------------------------------------------------------------------
- all: $(BUILD)
- $(BUILD):
- @[ -d $@ ] || mkdir -p $@
- @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
- #---------------------------------------------------------------------------------
- clean:
- @echo clean ...
- @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(TARGET).cia $(TARGET)-strip.elf
- #---------------------------------------------------------------------------------
- $(TARGET)-strip.elf: $(BUILD)
- @$(STRIP) $(TARGET).elf -o $(TARGET)-strip.elf
- #---------------------------------------------------------------------------------
- cci: $(TARGET)-strip.elf
- @makerom -f cci -rsf resources/$(TARGET).rsf -target d -exefslogo -elf $(TARGET)-strip.elf -o $(TARGET).3ds
- @echo "built ... 3ds"
- #---------------------------------------------------------------------------------
- cia: $(TARGET)-strip.elf
- @makerom -f cia -o $(TARGET).cia -elf $(TARGET)-strip.elf -rsf $(TARGET).rsf -icon icon.bin -banner banner.bin -exefslogo -target t
- @echo "built ... cia"
- #---------------------------------------------------------------------------------
- else
- DEPENDS := $(OFILES:.o=.d)
- #---------------------------------------------------------------------------------
- # main targets
- #---------------------------------------------------------------------------------
- ifeq ($(strip $(NO_SMDH)),)
- $(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
- else
- $(OUTPUT).3dsx : $(OUTPUT).elf
- endif
- $(OUTPUT).elf : $(OFILES)
- #---------------------------------------------------------------------------------
- # you need a rule like this for each extension you use as binary data
- #---------------------------------------------------------------------------------
- %.bin.o : %.bin
- #---------------------------------------------------------------------------------
- @echo $(notdir $<)
- @$(bin2o)
- #---------------------------------------------------------------------------------
- # rules for assembling GPU shaders
- #---------------------------------------------------------------------------------
- define shader-as
- $(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
- picasso -o $(CURBIN) $1
- bin2s $(CURBIN) | $(AS) -o $@
- echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
- echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
- echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
- endef
- %.shbin.o : %.v.pica %.g.pica
- @echo $(notdir $^)
- @$(call shader-as,$^)
- %.shbin.o : %.v.pica
- @echo $(notdir $<)
- @$(call shader-as,$<)
- %.shbin.o : %.shlist
- @echo $(notdir $<)
- @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
- -include $(DEPENDS)
- #---------------------------------------------------------------------------------------
- endif
- #---------------------------------------------------------------------------------------
|