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- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
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- <xsd:element name="value" type="xsd:string" minOccurs="0" />
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- <xsd:attribute name="name" use="required" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
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- <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- <xsd:attribute ref="xml:space" />
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- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
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- </xsd:choice>
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- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <data name="AppDescription" xml:space="preserve">
- <value>基于 SDL 重制的经典 RPG 游戏《仙剑奇侠传》。</value>
- </data>
- <data name="AspectRatio.Header" xml:space="preserve">
- <value>保持纵横比</value>
- </data>
- <data name="AspectRatio.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="AspectRatio.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="AudioBuffer.Header" xml:space="preserve">
- <value>音频缓冲区大小</value>
- </data>
- <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
- <value>选择音频缓冲区大小</value>
- </data>
- <data name="BGM.Header" xml:space="preserve">
- <value>背景音乐格式</value>
- </data>
- <data name="BGM.PlaceholderText" xml:space="preserve">
- <value>选择背景音乐格式</value>
- </data>
- <data name="ButtonBrowse.Content" xml:space="preserve">
- <value>浏览</value>
- </data>
- <data name="ButtonDefault.Content" xml:space="preserve">
- <value>默认设置</value>
- </data>
- <data name="ButtonFinish.Content" xml:space="preserve">
- <value>完成设置</value>
- </data>
- <data name="ButtonReset.Content" xml:space="preserve">
- <value>还原设置</value>
- </data>
- <data name="CD.Header" xml:space="preserve">
- <value>CD 音轨格式</value>
- </data>
- <data name="CD.PlaceholderText" xml:space="preserve">
- <value>选择 CD 音轨格式</value>
- </data>
- <data name="Debug.Content" xml:space="preserve">
- <value>调试信息</value>
- </data>
- <data name="Downloading.PrimaryButtonText" xml:space="preserve">
- <value>返回</value>
- </data>
- <data name="Downloading.Title" xml:space="preserve">
- <value>正在下载……</value>
- </data>
- <data name="EnableAVI.Header" xml:space="preserve">
- <value>启用 AVI 过场动画</value>
- </data>
- <data name="EnableAVI.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="EnableAVI.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="Error.Content" xml:space="preserve">
- <value>严重错误</value>
- </data>
- <data name="Extracting" xml:space="preserve">
- <value>正在解压缩……</value>
- </data>
- <data name="Fatal.Content" xml:space="preserve">
- <value>致命错误</value>
- </data>
- <data name="FontFile.PlaceholderText" xml:space="preserve">
- <value>无自定义字体文件</value>
- </data>
- <data name="GamePath.Header" xml:space="preserve">
- <value>游戏资源文件夹</value>
- </data>
- <data name="GamePath.PlaceholderText" xml:space="preserve">
- <value>未选择文件夹</value>
- </data>
- <data name="Information.Content" xml:space="preserve">
- <value>运行信息</value>
- </data>
- <data name="LogFile.PlaceholderText" xml:space="preserve">
- <value>无日志文件</value>
- </data>
- <data name="LogFileType" xml:space="preserve">
- <value>日志文件</value>
- </data>
- <data name="LogLevel.Header" xml:space="preserve">
- <value>日志记录级别</value>
- </data>
- <data name="LogLevel.PlaceholderText" xml:space="preserve">
- <value>选择日志记录级别</value>
- </data>
- <data name="MBButtonCancel" xml:space="preserve">
- <value>取消</value>
- </data>
- <data name="MBButtonOK" xml:space="preserve">
- <value>确定</value>
- </data>
- <data name="MBCrashContent" xml:space="preserve">
- <value>上次程序异常退出,已显示设置页供您检查设置是否正确。</value>
- </data>
- <data name="MBDownloadCanceled" xml:space="preserve">
- <value>下载已被用户中止!</value>
- </data>
- <data name="MBDownloadError" xml:space="preserve">
- <value>下载已被如下错误中止:</value>
- </data>
- <data name="MBDownloadMessage" xml:space="preserve">
- <value>您即将进入游戏发行商提供的游戏资源文件下载页,您可从该页面下载免费的正版游戏资源文件并保存于您所选择的文件夹中。
- 您应知晓,上述资源文件并非由本应用的开发方提供,故我们无法保证下载链接的可用性,也不对您的行为承担任何责任。</value>
- </data>
- <data name="MBDownloadOK" xml:space="preserve">
- <value>游戏资源下载已成功完成!</value>
- </data>
- <data name="MBDownloadTitle" xml:space="preserve">
- <value>下载提示</value>
- </data>
- <data name="MBEmptyContent" xml:space="preserve">
- <value>必须指定游戏资源文件夹!</value>
- </data>
- <data name="MBExitContent" xml:space="preserve">
- <value>您的设置已保存,下次启动时将直接开始游戏。
- 在游戏中,您可以通过游戏系统菜单中的返回设置选项回到本设置页面。</value>
- </data>
- <data name="MBExitTitle" xml:space="preserve">
- <value>设置已完成</value>
- </data>
- <data name="MBStartupMessage" xml:space="preserve">
- <value>由于受版权限制,游戏资源文件并未包含在本应用当中,您需要首先在设置页面中选择游戏资源所在文件夹后方可进入游戏。
- 如您尚未拥有游戏资源,也可从Internet上下载免费的正版游戏资源,请在选择文件夹后根据提示进行操作。
- 一旦您完成设置,在您下一次启动本应用时将直接开始游戏进程。</value>
- </data>
- <data name="MBStartupTitle" xml:space="preserve">
- <value>欢迎您使用 SDLPal!</value>
- </data>
- <data name="MessageFile.PlaceholderText" xml:space="preserve">
- <value>无自定义语言文件</value>
- </data>
- <data name="MusicVolume.Header" xml:space="preserve">
- <value>音乐音量</value>
- </data>
- <data name="OPL.Header" xml:space="preserve">
- <value>OPL 模拟器</value>
- </data>
- <data name="OPL.PlaceholderText" xml:space="preserve">
- <value>选择 OPL 模拟器</value>
- </data>
- <data name="OPLSR.Header" xml:space="preserve">
- <value>OPL 模拟器采样率</value>
- </data>
- <data name="OPLSR.PlaceholderText" xml:space="preserve">
- <value>选择 OPL 模拟器采样率</value>
- </data>
- <data name="Publisher" xml:space="preserve">
- <value>SDLPAL 开发组</value>
- </data>
- <data name="Quality.Header" xml:space="preserve">
- <value>音频质量</value>
- </data>
- <data name="Samplerate.Header" xml:space="preserve">
- <value>音频输出采样率</value>
- </data>
- <data name="Samplerate.PlaceholderText" xml:space="preserve">
- <value>选择音频输出采样率</value>
- </data>
- <data name="SoundVolume.Header" xml:space="preserve">
- <value>音效音量</value>
- </data>
- <data name="Stereo.Header" xml:space="preserve">
- <value>立体声</value>
- </data>
- <data name="Stereo.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="Stereo.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="SurroundOPL.Header" xml:space="preserve">
- <value>环绕声 OPL</value>
- </data>
- <data name="SurroundOPL.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="SurroundOPL.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="Title.Text" xml:space="preserve">
- <value>设置模式</value>
- </data>
- <data name="TouchOverlay.Header" xml:space="preserve">
- <value>启用触屏辅助</value>
- </data>
- <data name="TouchOverlay.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="TouchOverlay.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="UseFontFile.Content" xml:space="preserve">
- <value>自定义字体文件</value>
- </data>
- <data name="UseLogFile.Content" xml:space="preserve">
- <value>记录日志到文件</value>
- </data>
- <data name="UseMessageFile.Content" xml:space="preserve">
- <value>自定义语言文件</value>
- </data>
- <data name="Verbose.Content" xml:space="preserve">
- <value>详细信息</value>
- </data>
- <data name="Warning.Content" xml:space="preserve">
- <value>普通警告</value>
- </data>
- <data name="MBButtonNo" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="MBButtonYes" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="MBDownloadRequiredText" xml:space="preserve">
- <value>您所选择的目标文件夹不包含游戏资源,是否需要本应用协助您从Internet上下载免费的正版游戏资源?</value>
- </data>
- <data name="MBRequired" xml:space="preserve">
- <value>在文件夹“{0}”中缺少必需的游戏资源文件,请选择正确的文件夹或从官方网站下载游戏数据文件!</value>
- </data>
- <data name="ButtonStop" xml:space="preserve">
- <value>停止</value>
- </data>
- <data name="MBButtonFromBaiyou" xml:space="preserve">
- <value>百游</value>
- </data>
- <data name="MBButtonFromURL" xml:space="preserve">
- <value>自定义 URL</value>
- </data>
- <data name="MBDownloadOption" xml:space="preserve">
- <value>请点击相应的按钮以选择下载来源</value>
- </data>
- <data name="MBDownloadRequiredTitle" xml:space="preserve">
- <value>目标文件夹中无游戏资源</value>
- </data>
- <data name="URL.Header" xml:space="preserve">
- <value>游戏资源 Zip 压缩包地址</value>
- </data>
- <data name="MBFolderManually" xml:space="preserve">
- <value>请先将游戏资源文件放入后再选取该文件夹!</value>
- </data>
- <data name="MBDownloadIncomplete" xml:space="preserve">
- <value>已下载的压缩包中未包含全部必备的游戏资源文件!</value>
- </data>
- </root>
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