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- #include "main.h"
- #ifdef PSP
- #include <math.h>
- #include <pspkernel.h>
- #include <pspctrl.h>
- #include <SDL_thread.h>
- PALINPUTSTATE g_InputState;
- BOOL g_fUseJoystick = TRUE;
- static SceCtrlData pad;
- static SDL_sem *pad_sem = 0;
- static SDL_Thread *bthread = 0;
- static int running = 0;
- static unsigned int old_button=0;
- static unsigned char old_x = 0, old_y = 0;
- int PSP_JoystickUpdate(void *data)
- {
- while (running)
- {
- SDL_SemWait(pad_sem);
- sceCtrlPeekBufferPositive(&pad, 1);
- SDL_SemPost(pad_sem);
-
-
-
- sceKernelDelayThread(1000000 / 60);
- }
- return 0;
- }
- void PAL_calc_Axes(
- unsigned char x,
- unsigned char y
- )
- {
- if(x<y && x+y<51)
- {
- g_InputState.dwKeyPress = kKeyLeft;
- g_InputState.prevdir = g_InputState.dir;
- g_InputState.dir = kDirWest;
- return;
- }
- if(x<y && x+y>51)
- {
- g_InputState.dwKeyPress = kKeyDown;
- g_InputState.prevdir = g_InputState.dir;
- g_InputState.dir = kDirSouth;
- return;
- }
- if(x>y && x+y<51)
- {
- g_InputState.dwKeyPress = kKeyUp;
- g_InputState.prevdir = g_InputState.dir;
- g_InputState.dir = kDirNorth;
- return;
- }
- if(x>y && x+y>51)
- {
- g_InputState.dwKeyPress = kKeyRight;
- g_InputState.prevdir = g_InputState.dir;
- g_InputState.dir = kDirEast;
- return;
- }
- g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
- g_InputState.dir = kDirUnknown;
- }
- VOID
- PAL_JoystickEventFilter(
- VOID
- )
- {
- unsigned int button;
- unsigned char x, y;
-
- SDL_SemWait(pad_sem);
- button = pad.Buttons;
- x = pad.Lx;
- y = pad.Ly;
- SDL_SemPost(pad_sem);
-
-
-
- x /= 5;
- y /= 5;
- BOOL onCenter=(x>16 && x<32) && (y>16 && y<32);
- if(!onCenter)
- {
- if(old_x != x || old_y != y)
- {
- PAL_calc_Axes(x,y);
- old_y = y;
- old_x = x;
- }
- }
- else if (!button)
- {
- g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
- g_InputState.dir = kDirUnknown;
- }
-
-
-
- int changed = (button != old_button);
- old_button = button;
- if(changed)
- {
- if (button & PSP_CTRL_UP)
- {
- g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
- g_InputState.dir = kDirNorth;
- g_InputState.dwKeyPress = kKeyUp;
- return;
- }
- if (button & PSP_CTRL_DOWN)
- {
- g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
- g_InputState.dir = kDirSouth;
- g_InputState.dwKeyPress = kKeyDown;
- return;
- }
- if (button & PSP_CTRL_LEFT)
- {
- g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
- g_InputState.dir = kDirWest;
- g_InputState.dwKeyPress = kKeyLeft;
- return;
- }
- if (button & PSP_CTRL_RIGHT)
- {
- g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
- g_InputState.dir = kDirEast;
- g_InputState.dwKeyPress = kKeyRight;
- return;
- }
- if (button & PSP_CTRL_SQUARE)
- {
- g_InputState.dwKeyPress = kKeyForce;
- return;
- }
- if (button & PSP_CTRL_TRIANGLE)
- {
- g_InputState.dwKeyPress = kKeyThrowItem;
- return;
- }
- if (button & PSP_CTRL_CIRCLE)
- {
- g_InputState.dwKeyPress = kKeySearch;
- return;
- }
- if (button & PSP_CTRL_CROSS)
- {
- g_InputState.dwKeyPress = kKeyMenu;
- return;
- }
- if (button & PSP_CTRL_START)
- {
- g_InputState.dwKeyPress = kKeySearch;
- return;
- }
- if (button & PSP_CTRL_SELECT)
- {
- g_InputState.dwKeyPress = kKeyMenu;
- return;
- }
- if (button & PSP_CTRL_LTRIGGER)
- {
- g_InputState.dwKeyPress = kKeyUseItem;
- return;
- }
- if (button & PSP_CTRL_RTRIGGER)
- {
- g_InputState.dwKeyPress = kKeyRepeat;
- return;
- }
- g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
- g_InputState.dir = kDirUnknown;
- }
- }
- #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
- static int SDLCALL
- PAL_EventFilter(
- const SDL_Event *lpEvent
- )
- #else
- static int SDLCALL
- PAL_EventFilter(
- void *userdata,
- const SDL_Event *lpEvent
- )
- #endif
- /*++
- Purpose:
- SDL event filter function. A filter to process all events.
- Parameters:
- [IN] lpEvent - pointer to the event.
- Return value:
- 1 = the event will be added to the internal queue.
- 0 = the event will be dropped from the queue.
- --*/
- {
- switch (lpEvent->type)
- {
- case SDL_QUIT:
-
-
-
- PAL_Shutdown();
- exit(0);
- }
-
-
-
- return 0;
- }
- VOID
- PAL_ClearKeyState(
- VOID
- )
- {
- g_InputState.dwKeyPress = 0;
- }
- VOID
- PAL_InitInput(
- VOID
- )
- {
- memset(&g_InputState, 0, sizeof(g_InputState));
- g_InputState.dir = kDirUnknown;
- g_InputState.prevdir = kDirUnknown;
- #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
- SDL_SetEventFilter(PAL_EventFilter);
- #else
- SDL_SetEventFilter(PAL_EventFilter, NULL);
- #endif
- //
- // Setup input
- //
- sceCtrlSetSamplingCycle(0);
- sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
- pad.Buttons = 0;
- //
- // Start thread to read data
- //
- if((pad_sem = SDL_CreateSemaphore(1)) == NULL)
- {
- TerminateOnError("Can't create input semaphore\n");
- return;
- }
- running = 1;
- if((bthread = SDL_CreateThread(PSP_JoystickUpdate, NULL)) == NULL)
- {
- TerminateOnError("Can't create input thread\n");
- return;
- }
- }
- VOID
- PAL_ShutdownInput(
- VOID
- )
- /*++
- Purpose:
- Shutdown the input subsystem.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- //
- // Cleanup Threads and Semaphore.
- //
- running = 0;
- SDL_WaitThread(bthread, NULL);
- SDL_DestroySemaphore(pad_sem);
- }
- VOID
- PAL_ProcessEvent(
- VOID
- )
- /*++
- Purpose:
- Process all events.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- while (SDL_PollEvent(NULL));
- PAL_JoystickEventFilter();
- }
- #endif
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