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- /*
- * Simple DirectMedia Layer
- * Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- #if SDL_VIDEO_OPENGL_EGL
- #include "SDL_sysvideo.h"
- #include "SDL_egl_c.h"
- #include "SDL_loadso.h"
- #include "SDL_hints.h"
- #if SDL_VIDEO_DRIVER_RPI
- /* Raspbian places the OpenGL ES/EGL binaries in a non standard path */
- #define DEFAULT_EGL "/opt/vc/lib/libEGL.so"
- #define DEFAULT_OGL_ES2 "/opt/vc/lib/libGLESv2.so"
- #define DEFAULT_OGL_ES_PVR "/opt/vc/lib/libGLES_CM.so"
- #define DEFAULT_OGL_ES "/opt/vc/lib/libGLESv1_CM.so"
- #elif SDL_VIDEO_DRIVER_ANDROID
- /* Android */
- #define DEFAULT_EGL "libEGL.so"
- #define DEFAULT_OGL_ES2 "libGLESv2.so"
- #define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
- #define DEFAULT_OGL_ES "libGLESv1_CM.so"
- #elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
- /* EGL AND OpenGL ES support via ANGLE */
- #define DEFAULT_EGL "libEGL.dll"
- #define DEFAULT_OGL_ES2 "libGLESv2.dll"
- #define DEFAULT_OGL_ES_PVR "libGLES_CM.dll"
- #define DEFAULT_OGL_ES "libGLESv1_CM.dll"
- #else
- /* Desktop Linux */
- #define DEFAULT_OGL "libGL.so.1"
- #define DEFAULT_EGL "libEGL.so.1"
- #define DEFAULT_OGL_ES2 "libGLESv2.so.2"
- #define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1"
- #define DEFAULT_OGL_ES "libGLESv1_CM.so.1"
- #endif /* SDL_VIDEO_DRIVER_RPI */
- #define LOAD_FUNC(NAME) \
- *((void**)&_this->egl_data->NAME) = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
- if (!_this->egl_data->NAME) \
- { \
- return SDL_SetError("Could not retrieve EGL function " #NAME); \
- }
-
- /* EGL implementation of SDL OpenGL ES support */
- void *
- SDL_EGL_GetProcAddress(_THIS, const char *proc)
- {
- static char procname[1024];
- void *retval;
-
- /* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */
- #if !defined(SDL_VIDEO_DRIVER_ANDROID)
- if (_this->egl_data->eglGetProcAddress) {
- retval = _this->egl_data->eglGetProcAddress(proc);
- if (retval) {
- return retval;
- }
- }
- #endif
-
- retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc);
- if (!retval && SDL_strlen(proc) <= 1022) {
- procname[0] = '_';
- SDL_strlcpy(procname + 1, proc, 1022);
- retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname);
- }
- return retval;
- }
- void
- SDL_EGL_UnloadLibrary(_THIS)
- {
- if (_this->egl_data) {
- if (_this->egl_data->egl_display) {
- _this->egl_data->eglTerminate(_this->egl_data->egl_display);
- _this->egl_data->egl_display = NULL;
- }
- if (_this->egl_data->dll_handle) {
- SDL_UnloadObject(_this->egl_data->dll_handle);
- _this->egl_data->dll_handle = NULL;
- }
- if (_this->egl_data->egl_dll_handle) {
- SDL_UnloadObject(_this->egl_data->egl_dll_handle);
- _this->egl_data->egl_dll_handle = NULL;
- }
-
- SDL_free(_this->egl_data);
- _this->egl_data = NULL;
- }
- }
- int
- SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display)
- {
- void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */
- char *path = NULL;
- #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
- const char *d3dcompiler;
- #endif
- if (_this->egl_data) {
- return SDL_SetError("OpenGL ES context already created");
- }
- _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
- if (!_this->egl_data) {
- return SDL_OutOfMemory();
- }
- #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
- d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
- if (!d3dcompiler) {
- /* By default we load the Vista+ compatible compiler */
- d3dcompiler = "d3dcompiler_46.dll";
- }
- if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
- SDL_LoadObject(d3dcompiler);
- }
- #endif
- /* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
- path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
- if (path != NULL) {
- egl_dll_handle = SDL_LoadObject(path);
- }
- if (egl_dll_handle == NULL) {
- if(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
- if (_this->gl_config.major_version > 1) {
- path = DEFAULT_OGL_ES2;
- egl_dll_handle = SDL_LoadObject(path);
- }
- else {
- path = DEFAULT_OGL_ES;
- egl_dll_handle = SDL_LoadObject(path);
- if (egl_dll_handle == NULL) {
- path = DEFAULT_OGL_ES_PVR;
- egl_dll_handle = SDL_LoadObject(path);
- }
- }
- }
- #ifdef DEFAULT_OGL
- else {
- path = DEFAULT_OGL;
- egl_dll_handle = SDL_LoadObject(path);
- }
- #endif
- }
- _this->egl_data->egl_dll_handle = egl_dll_handle;
- if (egl_dll_handle == NULL) {
- return SDL_SetError("Could not initialize OpenGL / GLES library");
- }
- /* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
- if (egl_path != NULL) {
- dll_handle = SDL_LoadObject(egl_path);
- }
- /* Try loading a EGL symbol, if it does not work try the default library paths */
- if (SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
- if (dll_handle != NULL) {
- SDL_UnloadObject(dll_handle);
- }
- path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
- if (path == NULL) {
- path = DEFAULT_EGL;
- }
- dll_handle = SDL_LoadObject(path);
- if (dll_handle == NULL) {
- return SDL_SetError("Could not load EGL library");
- }
- }
- _this->egl_data->dll_handle = dll_handle;
- /* Load new function pointers */
- LOAD_FUNC(eglGetDisplay);
- LOAD_FUNC(eglInitialize);
- LOAD_FUNC(eglTerminate);
- LOAD_FUNC(eglGetProcAddress);
- LOAD_FUNC(eglChooseConfig);
- LOAD_FUNC(eglGetConfigAttrib);
- LOAD_FUNC(eglCreateContext);
- LOAD_FUNC(eglDestroyContext);
- LOAD_FUNC(eglCreateWindowSurface);
- LOAD_FUNC(eglDestroySurface);
- LOAD_FUNC(eglMakeCurrent);
- LOAD_FUNC(eglSwapBuffers);
- LOAD_FUNC(eglSwapInterval);
- LOAD_FUNC(eglWaitNative);
- LOAD_FUNC(eglWaitGL);
- LOAD_FUNC(eglBindAPI);
-
- _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
- if (!_this->egl_data->egl_display) {
- return SDL_SetError("Could not get EGL display");
- }
-
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
- return SDL_SetError("Could not initialize EGL");
- }
- _this->egl_data->dll_handle = dll_handle;
- _this->egl_data->egl_dll_handle = egl_dll_handle;
- _this->gl_config.driver_loaded = 1;
- if (path) {
- SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
- } else {
- *_this->gl_config.driver_path = '\0';
- }
-
- return 0;
- }
- int
- SDL_EGL_ChooseConfig(_THIS)
- {
- /* 64 seems nice. */
- EGLint attribs[64];
- EGLint found_configs = 0, value;
- /* 128 seems even nicer here */
- EGLConfig configs[128];
- int i, j, best_bitdiff = -1, bitdiff;
-
- if (!_this->egl_data) {
- /* The EGL library wasn't loaded, SDL_GetError() should have info */
- return -1;
- }
-
- /* Get a valid EGL configuration */
- i = 0;
- attribs[i++] = EGL_RED_SIZE;
- attribs[i++] = _this->gl_config.red_size;
- attribs[i++] = EGL_GREEN_SIZE;
- attribs[i++] = _this->gl_config.green_size;
- attribs[i++] = EGL_BLUE_SIZE;
- attribs[i++] = _this->gl_config.blue_size;
-
- if (_this->gl_config.alpha_size) {
- attribs[i++] = EGL_ALPHA_SIZE;
- attribs[i++] = _this->gl_config.alpha_size;
- }
-
- if (_this->gl_config.buffer_size) {
- attribs[i++] = EGL_BUFFER_SIZE;
- attribs[i++] = _this->gl_config.buffer_size;
- }
-
- attribs[i++] = EGL_DEPTH_SIZE;
- attribs[i++] = _this->gl_config.depth_size;
-
- if (_this->gl_config.stencil_size) {
- attribs[i++] = EGL_STENCIL_SIZE;
- attribs[i++] = _this->gl_config.stencil_size;
- }
-
- if (_this->gl_config.multisamplebuffers) {
- attribs[i++] = EGL_SAMPLE_BUFFERS;
- attribs[i++] = _this->gl_config.multisamplebuffers;
- }
-
- if (_this->gl_config.multisamplesamples) {
- attribs[i++] = EGL_SAMPLES;
- attribs[i++] = _this->gl_config.multisamplesamples;
- }
-
- attribs[i++] = EGL_RENDERABLE_TYPE;
- if(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
- if (_this->gl_config.major_version == 2) {
- attribs[i++] = EGL_OPENGL_ES2_BIT;
- } else {
- attribs[i++] = EGL_OPENGL_ES_BIT;
- }
- _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
- }
- else {
- attribs[i++] = EGL_OPENGL_BIT;
- _this->egl_data->eglBindAPI(EGL_OPENGL_API);
- }
-
- attribs[i++] = EGL_NONE;
-
- if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
- attribs,
- configs, SDL_arraysize(configs),
- &found_configs) == EGL_FALSE ||
- found_configs == 0) {
- return SDL_SetError("Couldn't find matching EGL config");
- }
-
- /* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */
- /* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
- for ( i=0; i<found_configs; i++ ) {
- bitdiff = 0;
- for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) {
- if (attribs[j] == EGL_NONE) {
- break;
- }
-
- if ( attribs[j+1] != EGL_DONT_CARE && (
- attribs[j] == EGL_RED_SIZE ||
- attribs[j] == EGL_GREEN_SIZE ||
- attribs[j] == EGL_BLUE_SIZE ||
- attribs[j] == EGL_ALPHA_SIZE ||
- attribs[j] == EGL_DEPTH_SIZE ||
- attribs[j] == EGL_STENCIL_SIZE)) {
- _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value);
- bitdiff += value - attribs[j + 1]; /* value is always >= attrib */
- }
- }
- if (bitdiff < best_bitdiff || best_bitdiff == -1) {
- _this->egl_data->egl_config = configs[i];
-
- best_bitdiff = bitdiff;
- }
-
- if (bitdiff == 0) break; /* we found an exact match! */
- }
-
- return 0;
- }
- SDL_GLContext
- SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
- {
- EGLint context_attrib_list[] = {
- EGL_CONTEXT_CLIENT_VERSION,
- 1,
- EGL_NONE
- };
-
- EGLContext egl_context, share_context = EGL_NO_CONTEXT;
-
- if (!_this->egl_data) {
- /* The EGL library wasn't loaded, SDL_GetError() should have info */
- return NULL;
- }
-
- if (_this->gl_config.share_with_current_context) {
- share_context = (EGLContext)SDL_GL_GetCurrentContext();
- }
-
- /* Bind the API */
- if(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
- _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
- if (_this->gl_config.major_version) {
- context_attrib_list[1] = _this->gl_config.major_version;
- }
- egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
- _this->egl_data->egl_config,
- share_context, context_attrib_list);
- }
- else {
- _this->egl_data->eglBindAPI(EGL_OPENGL_API);
- egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
- _this->egl_data->egl_config,
- share_context, NULL);
- }
-
- if (egl_context == EGL_NO_CONTEXT) {
- SDL_SetError("Could not create EGL context");
- return NULL;
- }
-
- _this->egl_data->egl_swapinterval = 0;
-
- if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) {
- SDL_EGL_DeleteContext(_this, egl_context);
- SDL_SetError("Could not make EGL context current");
- return NULL;
- }
-
- return (SDL_GLContext) egl_context;
- }
- int
- SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
- {
- EGLContext egl_context = (EGLContext) context;
- if (!_this->egl_data) {
- return SDL_SetError("OpenGL not initialized");
- }
-
- /* The android emulator crashes badly if you try to eglMakeCurrent
- * with a valid context and invalid surface, so we have to check for both here.
- */
- if (!egl_context || !egl_surface) {
- _this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- }
- else {
- if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
- egl_surface, egl_surface, egl_context)) {
- return SDL_SetError("Unable to make EGL context current");
- }
- }
-
- return 0;
- }
- int
- SDL_EGL_SetSwapInterval(_THIS, int interval)
- {
- EGLBoolean status;
-
- if (!_this->egl_data) {
- return SDL_SetError("EGL not initialized");
- }
-
- status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
- if (status == EGL_TRUE) {
- _this->egl_data->egl_swapinterval = interval;
- return 0;
- }
-
- return SDL_SetError("Unable to set the EGL swap interval");
- }
- int
- SDL_EGL_GetSwapInterval(_THIS)
- {
- if (!_this->egl_data) {
- return SDL_SetError("EGL not initialized");
- }
-
- return _this->egl_data->egl_swapinterval;
- }
- void
- SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
- {
- _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface);
- }
- void
- SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
- {
- EGLContext egl_context = (EGLContext) context;
- /* Clean up GLES and EGL */
- if (!_this->egl_data) {
- return;
- }
-
- if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
- SDL_EGL_MakeCurrent(_this, NULL, NULL);
- _this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
- }
-
- }
- EGLSurface *
- SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
- {
- if (SDL_EGL_ChooseConfig(_this) != 0) {
- return EGL_NO_SURFACE;
- }
-
- return _this->egl_data->eglCreateWindowSurface(
- _this->egl_data->egl_display,
- _this->egl_data->egl_config,
- nw, NULL);
- }
- void
- SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface)
- {
- if (!_this->egl_data) {
- return;
- }
-
- if (egl_surface != EGL_NO_SURFACE) {
- _this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
- }
- }
- #endif /* SDL_VIDEO_OPENGL_EGL */
- /* vi: set ts=4 sw=4 expandtab: */
-
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