uigame.c 50 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // All rights reserved.
  5. //
  6. // This file is part of SDLPAL.
  7. //
  8. // SDLPAL is free software: you can redistribute it and/or modify
  9. // it under the terms of the GNU General Public License as published by
  10. // the Free Software Foundation, either version 3 of the License, or
  11. // (at your option) any later version.
  12. //
  13. // This program is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. // GNU General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU General Public License
  19. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. //
  21. // Modified by Lou Yihua <louyihua@21cn.com> with unicode support, 2015
  22. //
  23. #include "main.h"
  24. VOID
  25. PAL_DrawOpeningMenuBackground(
  26. VOID
  27. )
  28. /*++
  29. Purpose:
  30. Draw the background of the main menu.
  31. Parameters:
  32. None.
  33. Return value:
  34. None.
  35. --*/
  36. {
  37. LPBYTE buf;
  38. buf = (LPBYTE)malloc(320 * 200);
  39. if (buf == NULL)
  40. {
  41. return;
  42. }
  43. //
  44. // Read the picture from fbp.mkf.
  45. //
  46. PAL_MKFDecompressChunk(buf, 320 * 200, MAINMENU_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);
  47. //
  48. // ...and blit it to the screen buffer.
  49. //
  50. PAL_FBPBlitToSurface(buf, gpScreen);
  51. VIDEO_UpdateScreen(NULL);
  52. free(buf);
  53. }
  54. INT
  55. PAL_OpeningMenu(
  56. VOID
  57. )
  58. /*++
  59. Purpose:
  60. Show the opening menu.
  61. Parameters:
  62. None.
  63. Return value:
  64. Which saved slot to load from (1-5). 0 to start a new game.
  65. --*/
  66. {
  67. WORD wItemSelected;
  68. WORD wDefaultItem = 0;
  69. INT w[2] = { PAL_WordWidth(MAINMENU_LABEL_NEWGAME), PAL_WordWidth(MAINMENU_LABEL_LOADGAME) };
  70. MENUITEM rgMainMenuItem[2] = {
  71. // value label enabled position
  72. { 0, MAINMENU_LABEL_NEWGAME, TRUE, PAL_XY(125 - (w[0] > 4 ? (w[0] - 4) * 8 : 0), 95) },
  73. { 1, MAINMENU_LABEL_LOADGAME, TRUE, PAL_XY(125 - (w[1] > 4 ? (w[1] - 4) * 8 : 0), 112) }
  74. };
  75. //
  76. // Play the background music
  77. //
  78. AUDIO_PlayMusic(RIX_NUM_OPENINGMENU, TRUE, 1);
  79. //
  80. // Draw the background
  81. //
  82. PAL_DrawOpeningMenuBackground();
  83. PAL_FadeIn(0, FALSE, 1);
  84. while (TRUE)
  85. {
  86. //
  87. // Activate the menu
  88. //
  89. wItemSelected = PAL_ReadMenu(NULL, rgMainMenuItem, 2, wDefaultItem, MENUITEM_COLOR);
  90. if (wItemSelected == 0 || wItemSelected == MENUITEM_VALUE_CANCELLED)
  91. {
  92. //
  93. // Start a new game
  94. //
  95. wItemSelected = 0;
  96. break;
  97. }
  98. else
  99. {
  100. //
  101. // Load game
  102. //
  103. wItemSelected = PAL_SaveSlotMenu(1);
  104. if (wItemSelected != MENUITEM_VALUE_CANCELLED)
  105. {
  106. break;
  107. }
  108. wDefaultItem = 1;
  109. }
  110. }
  111. //
  112. // Fade out the screen and the music
  113. //
  114. AUDIO_PlayMusic(0, FALSE, 1);
  115. PAL_FadeOut(1);
  116. return (INT)wItemSelected;
  117. }
  118. INT
  119. PAL_SaveSlotMenu(
  120. WORD wDefaultSlot
  121. )
  122. /*++
  123. Purpose:
  124. Show the load game menu.
  125. Parameters:
  126. [IN] wDefaultSlot - default save slot number (1-5).
  127. Return value:
  128. Which saved slot to load from (1-5). MENUITEM_VALUE_CANCELLED if cancelled.
  129. --*/
  130. {
  131. LPBOX rgpBox[5];
  132. int i, w = PAL_WordMaxWidth(LOADMENU_LABEL_SLOT_FIRST, 5);
  133. int dx = (w > 4) ? (w - 4) * 16 : 0;
  134. FILE *fp;
  135. WORD wItemSelected;
  136. WORD wSavedTimes;
  137. MENUITEM rgMenuItem[5];
  138. const SDL_Rect rect = { 195 - dx, 7, 120 + dx, 190 };
  139. //
  140. // Create the boxes and create the menu items
  141. //
  142. for (i = 0; i < 5; i++)
  143. {
  144. rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(195 - dx, 7 + 38 * i), 6 + (w > 4 ? w - 4 : 0), TRUE);
  145. rgMenuItem[i].wValue = i + 1;
  146. rgMenuItem[i].fEnabled = TRUE;
  147. rgMenuItem[i].wNumWord = LOADMENU_LABEL_SLOT_FIRST + i;
  148. rgMenuItem[i].pos = PAL_XY(210 - dx, 17 + 38 * i);
  149. }
  150. //
  151. // Draw the numbers of saved times
  152. //
  153. for (i = 1; i <= 5; i++)
  154. {
  155. fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");
  156. if (fp == NULL)
  157. {
  158. wSavedTimes = 0;
  159. }
  160. else
  161. {
  162. fread(&wSavedTimes, sizeof(WORD), 1, fp);
  163. wSavedTimes = SDL_SwapLE16(wSavedTimes);
  164. fclose(fp);
  165. }
  166. //
  167. // Draw the number
  168. //
  169. PAL_DrawNumber((UINT)wSavedTimes, 4, PAL_XY(270, 38 * i - 17),
  170. kNumColorYellow, kNumAlignRight);
  171. }
  172. VIDEO_UpdateScreen(&rect);
  173. //
  174. // Activate the menu
  175. //
  176. wItemSelected = PAL_ReadMenu(NULL, rgMenuItem, 5, wDefaultSlot - 1, MENUITEM_COLOR);
  177. //
  178. // Delete the boxes
  179. //
  180. for (i = 0; i < 5; i++)
  181. {
  182. PAL_DeleteBox(rgpBox[i]);
  183. }
  184. VIDEO_UpdateScreen(&rect);
  185. return wItemSelected;
  186. }
  187. static
  188. WORD
  189. PAL_SelectionMenu(
  190. int nWords,
  191. int nDefault,
  192. WORD wItems[]
  193. )
  194. /*++
  195. Purpose:
  196. Show a common selection box.
  197. Parameters:
  198. [IN] nWords - number of emnu items.
  199. [IN] nDefault - index of default item.
  200. [IN] wItems - item word array.
  201. Return value:
  202. User-selected index.
  203. --*/
  204. {
  205. LPBOX rgpBox[4];
  206. MENUITEM rgMenuItem[4];
  207. int w[4] = {
  208. (nWords >= 1 && wItems[0]) ? PAL_WordWidth(wItems[0]) : 1,
  209. (nWords >= 2 && wItems[1]) ? PAL_WordWidth(wItems[1]) : 1,
  210. (nWords >= 3 && wItems[2]) ? PAL_WordWidth(wItems[2]) : 1,
  211. (nWords >= 4 && wItems[3]) ? PAL_WordWidth(wItems[3]) : 1 };
  212. int dx[4] = { (w[0] - 1) * 16, (w[1] - 1) * 16, (w[2] - 1) * 16, (w[3] - 1) * 16 }, i;
  213. PAL_POS pos[4] = { PAL_XY(145, 110), PAL_XY(220 + dx[0], 110), PAL_XY(145, 160), PAL_XY(220 + dx[2], 160) };
  214. WORD wReturnValue;
  215. const SDL_Rect rect = { 130, 100, 125 + max(dx[0] + dx[1], dx[2] + dx[3]), 100 };
  216. for (i = 0; i < nWords; i++)
  217. if (nWords > i && !wItems[i])
  218. return MENUITEM_VALUE_CANCELLED;
  219. //
  220. // Create menu items
  221. //
  222. for (i = 0; i < nWords; i++)
  223. {
  224. rgMenuItem[i].fEnabled = TRUE;
  225. rgMenuItem[i].pos = pos[i];
  226. rgMenuItem[i].wValue = i;
  227. rgMenuItem[i].wNumWord = wItems[i];
  228. }
  229. //
  230. // Create the boxes
  231. //
  232. dx[1] = dx[0]; dx[3] = dx[2]; dx[0] = dx[2] = 0;
  233. for (i = 0; i < nWords; i++)
  234. {
  235. rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * (i % 2) + dx[i], 100 + 50 * (i / 2)), w[i] + 1, TRUE);
  236. }
  237. VIDEO_UpdateScreen(&rect);
  238. //
  239. // Activate the menu
  240. //
  241. wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, nWords, nDefault, MENUITEM_COLOR);
  242. //
  243. // Delete the boxes
  244. //
  245. for (i = 0; i < nWords; i++)
  246. {
  247. PAL_DeleteBox(rgpBox[i]);
  248. }
  249. VIDEO_UpdateScreen(&rect);
  250. return wReturnValue;
  251. }
  252. WORD
  253. PAL_TripleMenu(
  254. WORD wThirdWord
  255. )
  256. /*++
  257. Purpose:
  258. Show a triple-selection box.
  259. Parameters:
  260. None.
  261. Return value:
  262. User-selected index.
  263. --*/
  264. {
  265. WORD wItems[3] = { CONFIRMMENU_LABEL_NO, CONFIRMMENU_LABEL_YES, wThirdWord };
  266. return PAL_SelectionMenu(3, 0, wItems);
  267. }
  268. BOOL
  269. PAL_ConfirmMenu(
  270. VOID
  271. )
  272. /*++
  273. Purpose:
  274. Show a "Yes or No?" confirm box.
  275. Parameters:
  276. None.
  277. Return value:
  278. TRUE if user selected Yes, FALSE if selected No.
  279. --*/
  280. {
  281. WORD wItems[2] = { CONFIRMMENU_LABEL_NO, CONFIRMMENU_LABEL_YES };
  282. WORD wReturnValue = PAL_SelectionMenu(2, 0, wItems);
  283. return (wReturnValue == MENUITEM_VALUE_CANCELLED || wReturnValue == 0) ? FALSE : TRUE;
  284. }
  285. BOOL
  286. PAL_SwitchMenu(
  287. BOOL fEnabled
  288. )
  289. /*++
  290. Purpose:
  291. Show a "Enable/Disable" selection box.
  292. Parameters:
  293. [IN] fEnabled - whether the option is originally enabled or not.
  294. Return value:
  295. TRUE if user selected "Enable", FALSE if selected "Disable".
  296. --*/
  297. {
  298. WORD wItems[2] = { SWITCHMENU_LABEL_DISABLE, SWITCHMENU_LABEL_ENABLE };
  299. WORD wReturnValue = PAL_SelectionMenu(2, fEnabled ? 1 : 0, wItems);
  300. return (wReturnValue == MENUITEM_VALUE_CANCELLED) ? fEnabled : ((wReturnValue == 0) ? FALSE : TRUE);
  301. }
  302. #ifndef PAL_CLASSIC
  303. static VOID
  304. PAL_BattleSpeedMenu(
  305. VOID
  306. )
  307. /*++
  308. Purpose:
  309. Show the Battle Speed selection box.
  310. Parameters:
  311. None.
  312. Return value:
  313. None.
  314. --*/
  315. {
  316. LPBOX lpBox;
  317. WORD wReturnValue;
  318. const SDL_Rect rect = {131, 100, 165, 50};
  319. MENUITEM rgMenuItem[5] = {
  320. { 1, BATTLESPEEDMENU_LABEL_1, TRUE, PAL_XY(145, 110) },
  321. { 2, BATTLESPEEDMENU_LABEL_2, TRUE, PAL_XY(170, 110) },
  322. { 3, BATTLESPEEDMENU_LABEL_3, TRUE, PAL_XY(195, 110) },
  323. { 4, BATTLESPEEDMENU_LABEL_4, TRUE, PAL_XY(220, 110) },
  324. { 5, BATTLESPEEDMENU_LABEL_5, TRUE, PAL_XY(245, 110) },
  325. };
  326. //
  327. // Create the boxes
  328. //
  329. lpBox = PAL_CreateSingleLineBox(PAL_XY(131, 100), 8, TRUE);
  330. VIDEO_UpdateScreen(&rect);
  331. //
  332. // Activate the menu
  333. //
  334. wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 5, gpGlobals->bBattleSpeed - 1,
  335. MENUITEM_COLOR);
  336. //
  337. // Delete the boxes
  338. //
  339. PAL_DeleteBox(lpBox);
  340. VIDEO_UpdateScreen(&rect);
  341. if (wReturnValue != MENUITEM_VALUE_CANCELLED)
  342. {
  343. gpGlobals->bBattleSpeed = wReturnValue;
  344. }
  345. }
  346. #endif
  347. LPBOX
  348. PAL_ShowCash(
  349. DWORD dwCash
  350. )
  351. /*++
  352. Purpose:
  353. Show the cash amount at the top left corner of the screen.
  354. Parameters:
  355. [IN] dwCash - amount of cash.
  356. Return value:
  357. pointer to the saved screen part.
  358. --*/
  359. {
  360. LPBOX lpBox;
  361. //
  362. // Create the box.
  363. //
  364. lpBox = PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, TRUE);
  365. if (lpBox == NULL)
  366. {
  367. return NULL;
  368. }
  369. //
  370. // Draw the text label.
  371. //
  372. PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(10, 10), 0, FALSE, FALSE, FALSE);
  373. //
  374. // Draw the cash amount.
  375. //
  376. PAL_DrawNumber(dwCash, 6, PAL_XY(49, 14), kNumColorYellow, kNumAlignRight);
  377. return lpBox;
  378. }
  379. static VOID
  380. PAL_SystemMenu_OnItemChange(
  381. WORD wCurrentItem
  382. )
  383. /*++
  384. Purpose:
  385. Callback function when user selected another item in the system menu.
  386. Parameters:
  387. [IN] wCurrentItem - current selected item.
  388. Return value:
  389. None.
  390. --*/
  391. {
  392. gpGlobals->iCurSystemMenuItem = wCurrentItem - 1;
  393. }
  394. static BOOL
  395. PAL_SystemMenu(
  396. VOID
  397. )
  398. /*++
  399. Purpose:
  400. Show the system menu.
  401. Parameters:
  402. None.
  403. Return value:
  404. TRUE if user made some operations in the menu, FALSE if user cancelled.
  405. --*/
  406. {
  407. LPBOX lpMenuBox;
  408. WORD wReturnValue;
  409. int iSlot, i, iSavedTimes;
  410. FILE *fp;
  411. const SDL_Rect rect = {40, 60, 280, 135};
  412. //
  413. // Create menu items
  414. //
  415. const MENUITEM rgSystemMenuItem[] =
  416. {
  417. // value label enabled pos
  418. { 1, SYSMENU_LABEL_SAVE, TRUE, PAL_XY(53, 72) },
  419. { 2, SYSMENU_LABEL_LOAD, TRUE, PAL_XY(53, 72 + 18) },
  420. { 3, SYSMENU_LABEL_MUSIC, TRUE, PAL_XY(53, 72 + 36) },
  421. { 4, SYSMENU_LABEL_SOUND, TRUE, PAL_XY(53, 72 + 54) },
  422. { 5, SYSMENU_LABEL_QUIT, TRUE, PAL_XY(53, 72 + 72) },
  423. #if !defined(PAL_CLASSIC)
  424. { 6, SYSMENU_LABEL_BATTLEMODE, TRUE, PAL_XY(53, 72 + 90) },
  425. #endif
  426. };
  427. const int nSystemMenuItem = sizeof(rgSystemMenuItem) / sizeof(MENUITEM);
  428. //
  429. // Create the menu box.
  430. //
  431. lpMenuBox = PAL_CreateBox(PAL_XY(40, 60), nSystemMenuItem - 1, PAL_MenuTextMaxWidth(rgSystemMenuItem, nSystemMenuItem) - 1, 0, TRUE);
  432. VIDEO_UpdateScreen(&rect);
  433. //
  434. // Perform the menu.
  435. //
  436. wReturnValue = PAL_ReadMenu(PAL_SystemMenu_OnItemChange, rgSystemMenuItem, nSystemMenuItem, gpGlobals->iCurSystemMenuItem, MENUITEM_COLOR);
  437. if (wReturnValue == MENUITEM_VALUE_CANCELLED)
  438. {
  439. //
  440. // User cancelled the menu
  441. //
  442. PAL_DeleteBox(lpMenuBox);
  443. VIDEO_UpdateScreen(&rect);
  444. return FALSE;
  445. }
  446. switch (wReturnValue)
  447. {
  448. case 1:
  449. //
  450. // Save game
  451. //
  452. iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);
  453. if (iSlot != MENUITEM_VALUE_CANCELLED)
  454. {
  455. gpGlobals->bCurrentSaveSlot = (BYTE)iSlot;
  456. iSavedTimes = 0;
  457. for (i = 1; i <= 5; i++)
  458. {
  459. fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");
  460. if (fp != NULL)
  461. {
  462. WORD wSavedTimes;
  463. fread(&wSavedTimes, sizeof(WORD), 1, fp);
  464. fclose(fp);
  465. wSavedTimes = SDL_SwapLE16(wSavedTimes);
  466. if ((int)wSavedTimes > iSavedTimes)
  467. {
  468. iSavedTimes = wSavedTimes;
  469. }
  470. }
  471. }
  472. PAL_SaveGame(va("%s%d%s", PAL_SAVE_PREFIX, iSlot, ".rpg"), iSavedTimes + 1);
  473. }
  474. break;
  475. case 2:
  476. //
  477. // Load game
  478. //
  479. iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);
  480. if (iSlot != MENUITEM_VALUE_CANCELLED)
  481. {
  482. AUDIO_PlayMusic(0, FALSE, 1);
  483. PAL_FadeOut(1);
  484. PAL_InitGameData(iSlot);
  485. }
  486. break;
  487. case 3:
  488. //
  489. // Music
  490. //
  491. AUDIO_EnableMusic(PAL_SwitchMenu(AUDIO_MusicEnabled()));
  492. if (gConfig.eMusicType == MUSIC_MIDI)
  493. {
  494. AUDIO_PlayMusic(AUDIO_MusicEnabled() ? gpGlobals->wNumMusic : 0, AUDIO_MusicEnabled(), 0);
  495. }
  496. break;
  497. case 4:
  498. //
  499. // Sound
  500. //
  501. AUDIO_EnableSound(PAL_SwitchMenu(AUDIO_SoundEnabled()));
  502. break;
  503. case 5:
  504. //
  505. // Quit
  506. //
  507. PAL_QuitGame();
  508. break;
  509. #if !defined(PAL_CLASSIC)
  510. case 6:
  511. //
  512. // Battle Mode
  513. //
  514. PAL_BattleSpeedMenu();
  515. break;
  516. #endif
  517. }
  518. PAL_DeleteBox(lpMenuBox);
  519. return TRUE;
  520. }
  521. VOID
  522. PAL_InGameMagicMenu(
  523. VOID
  524. )
  525. /*++
  526. Purpose:
  527. Show the magic menu.
  528. Parameters:
  529. None.
  530. Return value:
  531. None.
  532. --*/
  533. {
  534. MENUITEM rgMenuItem[MAX_PLAYERS_IN_PARTY];
  535. int i, y;
  536. static WORD w;
  537. WORD wMagic;
  538. const SDL_Rect rect = {35, 62, 320, 90};
  539. //
  540. // Draw the player info boxes
  541. //
  542. y = 45;
  543. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  544. {
  545. PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
  546. TIMEMETER_COLOR_DEFAULT, TRUE);
  547. y += 78;
  548. }
  549. y = 75;
  550. //
  551. // Generate one menu items for each player in the party
  552. //
  553. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  554. {
  555. assert(i <= MAX_PLAYERS_IN_PARTY);
  556. rgMenuItem[i].wValue = i;
  557. rgMenuItem[i].wNumWord =
  558. gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole];
  559. rgMenuItem[i].fEnabled =
  560. (gpGlobals->g.PlayerRoles.rgwHP[gpGlobals->rgParty[i].wPlayerRole] > 0);
  561. rgMenuItem[i].pos = PAL_XY(48, y);
  562. y += 18;
  563. }
  564. //
  565. // Draw the box
  566. //
  567. PAL_CreateBox(PAL_XY(35, 62), gpGlobals->wMaxPartyMemberIndex, PAL_MenuTextMaxWidth(rgMenuItem, sizeof(rgMenuItem)/sizeof(MENUITEM)) - 1, 0, FALSE);
  568. VIDEO_UpdateScreen(&rect);
  569. w = PAL_ReadMenu(NULL, rgMenuItem, gpGlobals->wMaxPartyMemberIndex + 1, w, MENUITEM_COLOR);
  570. if (w == MENUITEM_VALUE_CANCELLED)
  571. {
  572. return;
  573. }
  574. wMagic = 0;
  575. while (TRUE)
  576. {
  577. wMagic = PAL_MagicSelectionMenu(gpGlobals->rgParty[w].wPlayerRole, FALSE, wMagic);
  578. if (wMagic == 0)
  579. {
  580. break;
  581. }
  582. if (gpGlobals->g.rgObject[wMagic].magic.wFlags & kMagicFlagApplyToAll)
  583. {
  584. gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =
  585. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse, 0);
  586. if (g_fScriptSuccess)
  587. {
  588. gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =
  589. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess, 0);
  590. gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=
  591. gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;
  592. }
  593. if (gpGlobals->fNeedToFadeIn)
  594. {
  595. PAL_FadeIn(gpGlobals->wNumPalette, gpGlobals->fNightPalette, 1);
  596. gpGlobals->fNeedToFadeIn = FALSE;
  597. }
  598. }
  599. else
  600. {
  601. //
  602. // Need to select which player to use the magic on.
  603. //
  604. WORD wPlayer = 0;
  605. SDL_Rect rect;
  606. while (wPlayer != MENUITEM_VALUE_CANCELLED)
  607. {
  608. //
  609. // Redraw the player info boxes first
  610. //
  611. y = 45;
  612. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  613. {
  614. PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
  615. TIMEMETER_COLOR_DEFAULT, TRUE);
  616. y += 78;
  617. }
  618. //
  619. // Draw the cursor on the selected item
  620. //
  621. rect.x = 70 + 78 * wPlayer;
  622. rect.y = 193;
  623. rect.w = 9;
  624. rect.h = 6;
  625. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_CURSOR),
  626. gpScreen, PAL_XY(rect.x, rect.y));
  627. VIDEO_UpdateScreen(&rect);
  628. while (TRUE)
  629. {
  630. PAL_ClearKeyState();
  631. PAL_ProcessEvent();
  632. if (g_InputState.dwKeyPress & kKeyMenu)
  633. {
  634. wPlayer = MENUITEM_VALUE_CANCELLED;
  635. break;
  636. }
  637. else if (g_InputState.dwKeyPress & kKeySearch)
  638. {
  639. gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =
  640. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse,
  641. gpGlobals->rgParty[wPlayer].wPlayerRole);
  642. if (g_fScriptSuccess)
  643. {
  644. gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =
  645. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess,
  646. gpGlobals->rgParty[wPlayer].wPlayerRole);
  647. if (g_fScriptSuccess)
  648. {
  649. gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=
  650. gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;
  651. //
  652. // Check if we have run out of MP
  653. //
  654. if (gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] <
  655. gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP)
  656. {
  657. //
  658. // Don't go further if run out of MP
  659. //
  660. wPlayer = MENUITEM_VALUE_CANCELLED;
  661. }
  662. }
  663. }
  664. break;
  665. }
  666. else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))
  667. {
  668. if (wPlayer > 0)
  669. {
  670. wPlayer--;
  671. break;
  672. }
  673. }
  674. else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown))
  675. {
  676. if (wPlayer < gpGlobals->wMaxPartyMemberIndex)
  677. {
  678. wPlayer++;
  679. break;
  680. }
  681. }
  682. SDL_Delay(1);
  683. }
  684. }
  685. }
  686. //
  687. // Redraw the player info boxes
  688. //
  689. y = 45;
  690. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  691. {
  692. PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
  693. TIMEMETER_COLOR_DEFAULT, TRUE);
  694. y += 78;
  695. }
  696. }
  697. }
  698. static VOID
  699. PAL_InventoryMenu(
  700. VOID
  701. )
  702. /*++
  703. Purpose:
  704. Show the inventory menu.
  705. Parameters:
  706. None.
  707. Return value:
  708. None.
  709. --*/
  710. {
  711. static WORD w = 0;
  712. const SDL_Rect rect = {30, 60, 320, 60};
  713. MENUITEM rgMenuItem[2] =
  714. {
  715. // value label enabled pos
  716. { 1, INVMENU_LABEL_USE, TRUE, PAL_XY(43, 73) },
  717. { 2, INVMENU_LABEL_EQUIP, TRUE, PAL_XY(43, 73 + 18) },
  718. };
  719. PAL_CreateBox(PAL_XY(30, 60), 1, PAL_MenuTextMaxWidth(rgMenuItem, sizeof(rgMenuItem)/sizeof(MENUITEM)) - 1, 0, FALSE);
  720. VIDEO_UpdateScreen(&rect);
  721. w = PAL_ReadMenu(NULL, rgMenuItem, 2, w - 1, MENUITEM_COLOR);
  722. switch (w)
  723. {
  724. case 1:
  725. PAL_GameUseItem();
  726. break;
  727. case 2:
  728. PAL_GameEquipItem();
  729. break;
  730. }
  731. }
  732. static VOID
  733. PAL_InGameMenu_OnItemChange(
  734. WORD wCurrentItem
  735. )
  736. /*++
  737. Purpose:
  738. Callback function when user selected another item in the in-game menu.
  739. Parameters:
  740. [IN] wCurrentItem - current selected item.
  741. Return value:
  742. None.
  743. --*/
  744. {
  745. gpGlobals->iCurMainMenuItem = wCurrentItem - 1;
  746. }
  747. VOID
  748. PAL_InGameMenu(
  749. VOID
  750. )
  751. /*++
  752. Purpose:
  753. Show the in-game main menu.
  754. Parameters:
  755. None.
  756. Return value:
  757. None.
  758. --*/
  759. {
  760. LPBOX lpCashBox, lpMenuBox;
  761. WORD wReturnValue;
  762. const SDL_Rect rect = {0, 0, 320, 185};
  763. //
  764. // Create menu items
  765. //
  766. MENUITEM rgMainMenuItem[4] =
  767. {
  768. // value label enabled pos
  769. { 1, GAMEMENU_LABEL_STATUS, TRUE, PAL_XY(16, 50) },
  770. { 2, GAMEMENU_LABEL_MAGIC, TRUE, PAL_XY(16, 50 + 18) },
  771. { 3, GAMEMENU_LABEL_INVENTORY, TRUE, PAL_XY(16, 50 + 36) },
  772. { 4, GAMEMENU_LABEL_SYSTEM, TRUE, PAL_XY(16, 50 + 54) },
  773. };
  774. //
  775. // Display the cash amount.
  776. //
  777. lpCashBox = PAL_ShowCash(gpGlobals->dwCash);
  778. //
  779. // Create the menu box.
  780. //
  781. lpMenuBox = PAL_CreateBox(PAL_XY(3, 37), 3, PAL_MenuTextMaxWidth(rgMainMenuItem, 4) - 1, 0, TRUE);
  782. VIDEO_UpdateScreen(&rect);
  783. //
  784. // Process the menu
  785. //
  786. while (TRUE)
  787. {
  788. wReturnValue = PAL_ReadMenu(PAL_InGameMenu_OnItemChange, rgMainMenuItem, 4,
  789. gpGlobals->iCurMainMenuItem, MENUITEM_COLOR);
  790. if (wReturnValue == MENUITEM_VALUE_CANCELLED)
  791. {
  792. break;
  793. }
  794. switch (wReturnValue)
  795. {
  796. case 1:
  797. //
  798. // Status
  799. //
  800. PAL_PlayerStatus();
  801. goto out;
  802. case 2:
  803. //
  804. // Magic
  805. //
  806. PAL_InGameMagicMenu();
  807. goto out;
  808. case 3:
  809. //
  810. // Inventory
  811. //
  812. PAL_InventoryMenu();
  813. goto out;
  814. case 4:
  815. //
  816. // System
  817. //
  818. if (PAL_SystemMenu())
  819. {
  820. goto out;
  821. }
  822. break;
  823. }
  824. }
  825. out:
  826. //
  827. // Remove the boxes.
  828. //
  829. PAL_DeleteBox(lpCashBox);
  830. PAL_DeleteBox(lpMenuBox);
  831. VIDEO_UpdateScreen(&rect);
  832. }
  833. VOID
  834. PAL_PlayerStatus(
  835. VOID
  836. )
  837. /*++
  838. Purpose:
  839. Show the player status.
  840. Parameters:
  841. None.
  842. Return value:
  843. None.
  844. --*/
  845. {
  846. PAL_LARGE BYTE bufBackground[320 * 200];
  847. PAL_LARGE BYTE bufImage[16384];
  848. PAL_LARGE BYTE bufImageBox[50 * 49];
  849. int labels[] = {
  850. STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE,
  851. STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE
  852. };
  853. int iCurrent;
  854. int iPlayerRole;
  855. int i, j;
  856. WORD w;
  857. PAL_MKFDecompressChunk(bufBackground, 320 * 200, STATUS_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);
  858. iCurrent = 0;
  859. if (gConfig.fUseCustomScreenLayout)
  860. {
  861. for (i = 0; i < 49; i++)
  862. {
  863. memcpy(&bufImageBox[i * 50], &bufBackground[(i + 39) * 320 + 247], 50);
  864. }
  865. for (i = 0; i < 49; i++)
  866. {
  867. memcpy(&bufBackground[(i + 125) * 320 + 81], &bufBackground[(i + 125) * 320 + 81 - 50], 50);
  868. memcpy(&bufBackground[(i + 141) * 320 + 141], &bufBackground[(i + 141) * 320 + 81 - 50], 50);
  869. memcpy(&bufBackground[(i + 133) * 320 + 201], &bufBackground[(i + 133) * 320 + 81 - 50], 50);
  870. memcpy(&bufBackground[(i + 101) * 320 + 251], &bufBackground[(i + 101) * 320 + 81 - 50], 50);
  871. memcpy(&bufBackground[(i + 39) * 320 + 247], &bufBackground[(i + 39) * 320 + 189 - 50], 50);
  872. if (i > 0) memcpy(&bufBackground[(i - 1) * 320 + 189], &bufBackground[(i - 1) * 320 + 189 - 50], 50);
  873. }
  874. for(i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
  875. {
  876. short x = PAL_X(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);
  877. short y = PAL_Y(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);
  878. short sx = (x < 0) ? -x : 0, sy = (y < 0) ? -y : 0, d = (x > 270) ? x - 270 : 0;
  879. if (sx >= 50 || sy >= 49 || x >= 320 || y >= 200) continue;
  880. for (; sy < 49 && y + sy < 200; sy++)
  881. {
  882. memcpy(&bufBackground[(y + sy) * 320 + x + sx], &bufImageBox[sy * 50 + sx], 50 - sx - d);
  883. }
  884. }
  885. }
  886. while (iCurrent >= 0 && iCurrent <= gpGlobals->wMaxPartyMemberIndex)
  887. {
  888. iPlayerRole = gpGlobals->rgParty[iCurrent].wPlayerRole;
  889. //
  890. // Draw the background image
  891. //
  892. PAL_FBPBlitToSurface(bufBackground, gpScreen);
  893. //
  894. // Draw the image of player role
  895. //
  896. if (PAL_MKFReadChunk(bufImage, 16384, gpGlobals->g.PlayerRoles.rgwAvatar[iPlayerRole], gpGlobals->f.fpRGM) > 0)
  897. {
  898. PAL_RLEBlitToSurface(bufImage, gpScreen, gConfig.ScreenLayout.RoleImage);
  899. }
  900. //
  901. // Draw the equipments
  902. //
  903. for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
  904. {
  905. int offset;
  906. w = gpGlobals->g.PlayerRoles.rgwEquipment[i][iPlayerRole];
  907. if (w == 0)
  908. {
  909. continue;
  910. }
  911. //
  912. // Draw the image
  913. //
  914. if (PAL_MKFReadChunk(bufImage, 16384,
  915. gpGlobals->g.rgObject[w].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  916. {
  917. PAL_RLEBlitToSurface(bufImage, gpScreen,
  918. PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipImageBoxes[i], 1, 1));
  919. }
  920. //
  921. // Draw the text label
  922. //
  923. offset = PAL_WordWidth(w) * 16;
  924. if (PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) + offset > 320)
  925. {
  926. offset = 320 - PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) - offset;
  927. }
  928. else
  929. {
  930. offset = 0;
  931. }
  932. PAL_DrawText(PAL_GetWord(w), PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipNames[i], offset, 0), STATUS_COLOR_EQUIPMENT, TRUE, FALSE, FALSE);
  933. }
  934. //
  935. // Draw the text labels
  936. //
  937. PAL_DrawText(PAL_GetWord(STATUS_LABEL_EXP), gConfig.ScreenLayout.RoleExpLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  938. PAL_DrawText(PAL_GetWord(STATUS_LABEL_LEVEL), gConfig.ScreenLayout.RoleLevelLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  939. PAL_DrawText(PAL_GetWord(STATUS_LABEL_HP), gConfig.ScreenLayout.RoleHPLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  940. PAL_DrawText(PAL_GetWord(STATUS_LABEL_MP), gConfig.ScreenLayout.RoleMPLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  941. for (i = 0; i < sizeof(labels) / sizeof(int); i++)
  942. {
  943. PAL_DrawText(PAL_GetWord(labels[i]), gConfig.ScreenLayout.RoleStatusLabels[i], MENUITEM_COLOR, TRUE, FALSE, FALSE);
  944. }
  945. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[iPlayerRole]),
  946. gConfig.ScreenLayout.RoleName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
  947. //
  948. // Draw the stats
  949. //
  950. if (gConfig.ScreenLayout.RoleExpSlash != 0)
  951. {
  952. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleExpSlash);
  953. }
  954. if (gConfig.ScreenLayout.RoleHPSlash != 0)
  955. {
  956. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleHPSlash);
  957. }
  958. if (gConfig.ScreenLayout.RoleMPSlash != 0)
  959. {
  960. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleMPSlash);
  961. }
  962. PAL_DrawNumber(gpGlobals->Exp.rgPrimaryExp[iPlayerRole].wExp, 5,
  963. gConfig.ScreenLayout.RoleCurrExp, kNumColorYellow, kNumAlignRight);
  964. PAL_DrawNumber(gpGlobals->g.rgLevelUpExp[gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole]], 5,
  965. gConfig.ScreenLayout.RoleNextExp, kNumColorCyan, kNumAlignRight);
  966. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole], 2,
  967. gConfig.ScreenLayout.RoleLevel, kNumColorYellow, kNumAlignRight);
  968. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[iPlayerRole], 4,
  969. gConfig.ScreenLayout.RoleCurHP, kNumColorYellow, kNumAlignRight);
  970. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[iPlayerRole], 4,
  971. gConfig.ScreenLayout.RoleMaxHP, kNumColorBlue, kNumAlignRight);
  972. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[iPlayerRole], 4,
  973. gConfig.ScreenLayout.RoleCurMP, kNumColorYellow, kNumAlignRight);
  974. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[iPlayerRole], 4,
  975. gConfig.ScreenLayout.RoleMaxMP, kNumColorBlue, kNumAlignRight);
  976. PAL_DrawNumber(PAL_GetPlayerAttackStrength(iPlayerRole), 4,
  977. gConfig.ScreenLayout.RoleStatusValues[0], kNumColorYellow, kNumAlignRight);
  978. PAL_DrawNumber(PAL_GetPlayerMagicStrength(iPlayerRole), 4,
  979. gConfig.ScreenLayout.RoleStatusValues[1], kNumColorYellow, kNumAlignRight);
  980. PAL_DrawNumber(PAL_GetPlayerDefense(iPlayerRole), 4,
  981. gConfig.ScreenLayout.RoleStatusValues[2], kNumColorYellow, kNumAlignRight);
  982. PAL_DrawNumber(PAL_GetPlayerDexterity(iPlayerRole), 4,
  983. gConfig.ScreenLayout.RoleStatusValues[3], kNumColorYellow, kNumAlignRight);
  984. PAL_DrawNumber(PAL_GetPlayerFleeRate(iPlayerRole), 4,
  985. gConfig.ScreenLayout.RoleStatusValues[4], kNumColorYellow, kNumAlignRight);
  986. //
  987. // Draw all poisons
  988. //
  989. for (i = j = 0; i < MAX_POISONS; i++)
  990. {
  991. w = gpGlobals->rgPoisonStatus[i][iCurrent].wPoisonID;
  992. if (w != 0 && gpGlobals->g.rgObject[w].poison.wPoisonLevel <= 3)
  993. {
  994. PAL_DrawText(PAL_GetWord(w), gConfig.ScreenLayout.RolePoisonNames[j++], (BYTE)(gpGlobals->g.rgObject[w].poison.wColor + 10), TRUE, FALSE, FALSE);
  995. }
  996. }
  997. //
  998. // Update the screen
  999. //
  1000. VIDEO_UpdateScreen(NULL);
  1001. //
  1002. // Wait for input
  1003. //
  1004. PAL_ClearKeyState();
  1005. while (TRUE)
  1006. {
  1007. UTIL_Delay(1);
  1008. if (g_InputState.dwKeyPress & kKeyMenu)
  1009. {
  1010. iCurrent = -1;
  1011. break;
  1012. }
  1013. else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))
  1014. {
  1015. iCurrent--;
  1016. break;
  1017. }
  1018. else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown | kKeySearch))
  1019. {
  1020. iCurrent++;
  1021. break;
  1022. }
  1023. }
  1024. }
  1025. }
  1026. WORD
  1027. PAL_ItemUseMenu(
  1028. WORD wItemToUse
  1029. )
  1030. /*++
  1031. Purpose:
  1032. Show the use item menu.
  1033. Parameters:
  1034. [IN] wItemToUse - the object ID of the item to use.
  1035. Return value:
  1036. The selected player to use the item onto.
  1037. MENUITEM_VALUE_CANCELLED if user cancelled.
  1038. --*/
  1039. {
  1040. BYTE bColor, bSelectedColor;
  1041. PAL_LARGE BYTE bufImage[2048];
  1042. DWORD dwColorChangeTime;
  1043. static WORD wSelectedPlayer = 0;
  1044. SDL_Rect rect = {110, 2, 200, 180};
  1045. int i;
  1046. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1047. dwColorChangeTime = 0;
  1048. while (TRUE)
  1049. {
  1050. if (wSelectedPlayer > gpGlobals->wMaxPartyMemberIndex)
  1051. {
  1052. wSelectedPlayer = 0;
  1053. }
  1054. //
  1055. // Draw the box
  1056. //
  1057. PAL_CreateBox(PAL_XY(110, 2), 7, 9, 0, FALSE);
  1058. //
  1059. // Draw the stats of the selected player
  1060. //
  1061. PAL_DrawText(PAL_GetWord(STATUS_LABEL_LEVEL), PAL_XY(200, 16),
  1062. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1063. PAL_DrawText(PAL_GetWord(STATUS_LABEL_HP), PAL_XY(200, 34),
  1064. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1065. PAL_DrawText(PAL_GetWord(STATUS_LABEL_MP), PAL_XY(200, 52),
  1066. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1067. PAL_DrawText(PAL_GetWord(STATUS_LABEL_ATTACKPOWER), PAL_XY(200, 70),
  1068. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1069. PAL_DrawText(PAL_GetWord(STATUS_LABEL_MAGICPOWER), PAL_XY(200, 88),
  1070. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1071. PAL_DrawText(PAL_GetWord(STATUS_LABEL_RESISTANCE), PAL_XY(200, 106),
  1072. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1073. PAL_DrawText(PAL_GetWord(STATUS_LABEL_DEXTERITY), PAL_XY(200, 124),
  1074. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1075. PAL_DrawText(PAL_GetWord(STATUS_LABEL_FLEERATE), PAL_XY(200, 142),
  1076. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1077. i = gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;
  1078. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[i], 4, PAL_XY(240, 20),
  1079. kNumColorYellow, kNumAlignRight);
  1080. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
  1081. PAL_XY(263, 38));
  1082. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[i], 4,
  1083. PAL_XY(261, 40), kNumColorBlue, kNumAlignRight);
  1084. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[i], 4,
  1085. PAL_XY(240, 37), kNumColorYellow, kNumAlignRight);
  1086. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
  1087. PAL_XY(263, 56));
  1088. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[i], 4,
  1089. PAL_XY(261, 58), kNumColorBlue, kNumAlignRight);
  1090. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[i], 4,
  1091. PAL_XY(240, 55), kNumColorYellow, kNumAlignRight);
  1092. PAL_DrawNumber(PAL_GetPlayerAttackStrength(i), 4, PAL_XY(240, 74),
  1093. kNumColorYellow, kNumAlignRight);
  1094. PAL_DrawNumber(PAL_GetPlayerMagicStrength(i), 4, PAL_XY(240, 92),
  1095. kNumColorYellow, kNumAlignRight);
  1096. PAL_DrawNumber(PAL_GetPlayerDefense(i), 4, PAL_XY(240, 110),
  1097. kNumColorYellow, kNumAlignRight);
  1098. PAL_DrawNumber(PAL_GetPlayerDexterity(i), 4, PAL_XY(240, 128),
  1099. kNumColorYellow, kNumAlignRight);
  1100. PAL_DrawNumber(PAL_GetPlayerFleeRate(i), 4, PAL_XY(240, 146),
  1101. kNumColorYellow, kNumAlignRight);
  1102. //
  1103. // Draw the names of the players in the party
  1104. //
  1105. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  1106. {
  1107. if (i == wSelectedPlayer)
  1108. {
  1109. bColor = bSelectedColor;
  1110. }
  1111. else
  1112. {
  1113. bColor = MENUITEM_COLOR;
  1114. }
  1115. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole]),
  1116. PAL_XY(125, 16 + 20 * i), bColor, TRUE, FALSE, FALSE);
  1117. }
  1118. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
  1119. PAL_XY(120, 80));
  1120. i = PAL_GetItemAmount(wItemToUse);
  1121. if (i > 0)
  1122. {
  1123. //
  1124. // Draw the picture of the item
  1125. //
  1126. if (PAL_MKFReadChunk(bufImage, 2048,
  1127. gpGlobals->g.rgObject[wItemToUse].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  1128. {
  1129. PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(127, 88));
  1130. }
  1131. //
  1132. // Draw the amount and label of the item
  1133. //
  1134. PAL_DrawText(PAL_GetWord(wItemToUse), PAL_XY(116, 143), STATUS_COLOR_EQUIPMENT, TRUE, FALSE, FALSE);
  1135. PAL_DrawNumber(i, 2, PAL_XY(170, 133), kNumColorCyan, kNumAlignRight);
  1136. }
  1137. //
  1138. // Update the screen area
  1139. //
  1140. VIDEO_UpdateScreen(&rect);
  1141. //
  1142. // Wait for key
  1143. //
  1144. PAL_ClearKeyState();
  1145. while (TRUE)
  1146. {
  1147. //
  1148. // See if we should change the highlight color
  1149. //
  1150. if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))
  1151. {
  1152. if ((WORD)bSelectedColor + 1 >=
  1153. (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)
  1154. {
  1155. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1156. }
  1157. else
  1158. {
  1159. bSelectedColor++;
  1160. }
  1161. dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
  1162. //
  1163. // Redraw the selected item.
  1164. //
  1165. PAL_DrawText(
  1166. PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[wSelectedPlayer].wPlayerRole]),
  1167. PAL_XY(125, 16 + 20 * wSelectedPlayer), bSelectedColor, FALSE, TRUE, FALSE);
  1168. }
  1169. PAL_ProcessEvent();
  1170. if (g_InputState.dwKeyPress != 0)
  1171. {
  1172. break;
  1173. }
  1174. SDL_Delay(1);
  1175. }
  1176. if (i <= 0)
  1177. {
  1178. return MENUITEM_VALUE_CANCELLED;
  1179. }
  1180. if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
  1181. {
  1182. wSelectedPlayer--;
  1183. }
  1184. else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
  1185. {
  1186. if (wSelectedPlayer < gpGlobals->wMaxPartyMemberIndex)
  1187. {
  1188. wSelectedPlayer++;
  1189. }
  1190. }
  1191. else if (g_InputState.dwKeyPress & kKeyMenu)
  1192. {
  1193. break;
  1194. }
  1195. else if (g_InputState.dwKeyPress & kKeySearch)
  1196. {
  1197. return gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;
  1198. }
  1199. }
  1200. return MENUITEM_VALUE_CANCELLED;
  1201. }
  1202. static VOID
  1203. PAL_BuyMenu_OnItemChange(
  1204. WORD wCurrentItem
  1205. )
  1206. /*++
  1207. Purpose:
  1208. Callback function which is called when player selected another item
  1209. in the buy menu.
  1210. Parameters:
  1211. [IN] wCurrentItem - current item on the menu, indicates the object ID of
  1212. the currently selected item.
  1213. Return value:
  1214. None.
  1215. --*/
  1216. {
  1217. const SDL_Rect rect = {20, 8, 300, 175};
  1218. int i, n;
  1219. PAL_LARGE BYTE bufImage[2048];
  1220. //
  1221. // Draw the picture of current selected item
  1222. //
  1223. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
  1224. PAL_XY(35, 8));
  1225. if (PAL_MKFReadChunk(bufImage, 2048,
  1226. gpGlobals->g.rgObject[wCurrentItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  1227. {
  1228. PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(42, 16));
  1229. }
  1230. //
  1231. // See how many of this item we have in the inventory
  1232. //
  1233. n = 0;
  1234. for (i = 0; i < MAX_INVENTORY; i++)
  1235. {
  1236. if (gpGlobals->rgInventory[i].wItem == 0)
  1237. {
  1238. break;
  1239. }
  1240. else if (gpGlobals->rgInventory[i].wItem == wCurrentItem)
  1241. {
  1242. n = gpGlobals->rgInventory[i].nAmount;
  1243. break;
  1244. }
  1245. }
  1246. //
  1247. // Draw the amount of this item in the inventory
  1248. //
  1249. PAL_CreateSingleLineBox(PAL_XY(20, 105), 5, FALSE);
  1250. PAL_DrawText(PAL_GetWord(BUYMENU_LABEL_CURRENT), PAL_XY(30, 115), 0, FALSE, FALSE, FALSE);
  1251. PAL_DrawNumber(n, 6, PAL_XY(69, 119), kNumColorYellow, kNumAlignRight);
  1252. //
  1253. // Draw the cash amount
  1254. //
  1255. PAL_CreateSingleLineBox(PAL_XY(20, 145), 5, FALSE);
  1256. PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(30, 155), 0, FALSE, FALSE, FALSE);
  1257. PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(69, 159), kNumColorYellow, kNumAlignRight);
  1258. VIDEO_UpdateScreen(&rect);
  1259. }
  1260. VOID
  1261. PAL_BuyMenu(
  1262. WORD wStoreNum
  1263. )
  1264. /*++
  1265. Purpose:
  1266. Show the buy item menu.
  1267. Parameters:
  1268. [IN] wStoreNum - number of the store to buy items from.
  1269. Return value:
  1270. None.
  1271. --*/
  1272. {
  1273. MENUITEM rgMenuItem[MAX_STORE_ITEM];
  1274. int i, y;
  1275. WORD w;
  1276. SDL_Rect rect = {125, 8, 190, 190};
  1277. //
  1278. // create the menu items
  1279. //
  1280. y = 22;
  1281. for (i = 0; i < MAX_STORE_ITEM; i++)
  1282. {
  1283. if (gpGlobals->g.lprgStore[wStoreNum].rgwItems[i] == 0)
  1284. {
  1285. break;
  1286. }
  1287. rgMenuItem[i].wValue = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];
  1288. rgMenuItem[i].wNumWord = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];
  1289. rgMenuItem[i].fEnabled = TRUE;
  1290. rgMenuItem[i].pos = PAL_XY(150, y);
  1291. y += 18;
  1292. }
  1293. //
  1294. // Draw the box
  1295. //
  1296. PAL_CreateBox(PAL_XY(125, 8), 8, 8, 1, FALSE);
  1297. //
  1298. // Draw the number of prices
  1299. //
  1300. for (y = 0; y < i; y++)
  1301. {
  1302. w = gpGlobals->g.rgObject[rgMenuItem[y].wValue].item.wPrice;
  1303. PAL_DrawNumber(w, 6, PAL_XY(235, 25 + y * 18), kNumColorCyan, kNumAlignRight);
  1304. }
  1305. VIDEO_UpdateScreen(&rect);
  1306. w = 0;
  1307. while (TRUE)
  1308. {
  1309. w = PAL_ReadMenu(PAL_BuyMenu_OnItemChange, rgMenuItem, i, w, MENUITEM_COLOR);
  1310. if (w == MENUITEM_VALUE_CANCELLED)
  1311. {
  1312. break;
  1313. }
  1314. if (gpGlobals->g.rgObject[w].item.wPrice <= gpGlobals->dwCash)
  1315. {
  1316. if (PAL_ConfirmMenu())
  1317. {
  1318. //
  1319. // Player bought an item
  1320. //
  1321. gpGlobals->dwCash -= gpGlobals->g.rgObject[w].item.wPrice;
  1322. PAL_AddItemToInventory(w, 1);
  1323. }
  1324. }
  1325. //
  1326. // Place the cursor to the current item on next loop
  1327. //
  1328. for (y = 0; y < i; y++)
  1329. {
  1330. if (w == rgMenuItem[y].wValue)
  1331. {
  1332. w = y;
  1333. break;
  1334. }
  1335. }
  1336. }
  1337. }
  1338. static VOID
  1339. PAL_SellMenu_OnItemChange(
  1340. WORD wCurrentItem
  1341. )
  1342. /*++
  1343. Purpose:
  1344. Callback function which is called when player selected another item
  1345. in the sell item menu.
  1346. Parameters:
  1347. [IN] wCurrentItem - current item on the menu, indicates the object ID of
  1348. the currently selected item.
  1349. Return value:
  1350. None.
  1351. --*/
  1352. {
  1353. //
  1354. // Draw the cash amount
  1355. //
  1356. PAL_CreateSingleLineBox(PAL_XY(100, 150), 5, FALSE);
  1357. PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(110, 160), 0, FALSE, FALSE, FALSE);
  1358. PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(149, 164), kNumColorYellow, kNumAlignRight);
  1359. //
  1360. // Draw the price
  1361. //
  1362. PAL_CreateSingleLineBox(PAL_XY(220, 150), 5, FALSE);
  1363. if (gpGlobals->g.rgObject[wCurrentItem].item.wFlags & kItemFlagSellable)
  1364. {
  1365. PAL_DrawText(PAL_GetWord(SELLMENU_LABEL_PRICE), PAL_XY(230, 160), 0, FALSE, FALSE, FALSE);
  1366. PAL_DrawNumber(gpGlobals->g.rgObject[wCurrentItem].item.wPrice / 2, 6,
  1367. PAL_XY(269, 164), kNumColorYellow, kNumAlignRight);
  1368. }
  1369. }
  1370. VOID
  1371. PAL_SellMenu(
  1372. VOID
  1373. )
  1374. /*++
  1375. Purpose:
  1376. Show the sell item menu.
  1377. Parameters:
  1378. None.
  1379. Return value:
  1380. None.
  1381. --*/
  1382. {
  1383. WORD w;
  1384. while (TRUE)
  1385. {
  1386. w = PAL_ItemSelectMenu(PAL_SellMenu_OnItemChange, kItemFlagSellable);
  1387. if (w == 0)
  1388. {
  1389. break;
  1390. }
  1391. if (PAL_ConfirmMenu())
  1392. {
  1393. if (PAL_AddItemToInventory(w, -1))
  1394. {
  1395. gpGlobals->dwCash += gpGlobals->g.rgObject[w].item.wPrice / 2;
  1396. }
  1397. }
  1398. }
  1399. }
  1400. VOID
  1401. PAL_EquipItemMenu(
  1402. WORD wItem
  1403. )
  1404. /*++
  1405. Purpose:
  1406. Show the menu which allow players to equip the specified item.
  1407. Parameters:
  1408. [IN] wItem - the object ID of the item.
  1409. Return value:
  1410. None.
  1411. --*/
  1412. {
  1413. PAL_LARGE BYTE bufBackground[320 * 200];
  1414. PAL_LARGE BYTE bufImageBox[72 * 72];
  1415. PAL_LARGE BYTE bufImage[2048];
  1416. WORD w;
  1417. int iCurrentPlayer, i;
  1418. BYTE bColor, bSelectedColor;
  1419. DWORD dwColorChangeTime;
  1420. gpGlobals->wLastUnequippedItem = wItem;
  1421. PAL_MKFDecompressChunk(bufBackground, 320 * 200, EQUIPMENU_BACKGROUND_FBPNUM,
  1422. gpGlobals->f.fpFBP);
  1423. if (gConfig.fUseCustomScreenLayout)
  1424. {
  1425. int x = PAL_X(gConfig.ScreenLayout.EquipImageBox);
  1426. int y = PAL_Y(gConfig.ScreenLayout.EquipImageBox);
  1427. for (i = 8; i < 72; i++)
  1428. {
  1429. memcpy(&bufBackground[i * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);
  1430. memcpy(&bufBackground[(i + 64) * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);
  1431. }
  1432. for (i = 9; i < 90; i++)
  1433. {
  1434. memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 104) * 320 + 226], 32);
  1435. }
  1436. for (i = 99; i < 113; i++)
  1437. {
  1438. memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 16) * 320 + 226], 32);
  1439. }
  1440. for (i = 8; i < 80; i++)
  1441. {
  1442. memcpy(&bufImageBox[(i - 8) * 72], &bufBackground[i * 320 + 8], 72);
  1443. memcpy(&bufBackground[i * 320 + 8], &bufBackground[(i + 72) * 320 + 8], 72);
  1444. }
  1445. for (i = 0; i < 72; i++)
  1446. {
  1447. memcpy(&bufBackground[(i + y) * 320 + x], &bufImageBox[i * 72], 72);
  1448. }
  1449. }
  1450. iCurrentPlayer = 0;
  1451. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1452. dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
  1453. while (TRUE)
  1454. {
  1455. wItem = gpGlobals->wLastUnequippedItem;
  1456. //
  1457. // Draw the background
  1458. //
  1459. PAL_FBPBlitToSurface(bufBackground, gpScreen);
  1460. //
  1461. // Draw the item picture
  1462. //
  1463. if (PAL_MKFReadChunk(bufImage, 2048,
  1464. gpGlobals->g.rgObject[wItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  1465. {
  1466. PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY_OFFSET(gConfig.ScreenLayout.EquipImageBox, 8, 8));
  1467. }
  1468. if (gConfig.fUseCustomScreenLayout)
  1469. {
  1470. int labels1[] = { STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE, STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE };
  1471. int labels2[] = { EQUIP_LABEL_HEAD, EQUIP_LABEL_SHOULDER, EQUIP_LABEL_BODY, EQUIP_LABEL_HAND, EQUIP_LABEL_FOOT, EQUIP_LABEL_NECK };
  1472. for (i = 0; i < sizeof(labels1) / sizeof(int); i++)
  1473. {
  1474. int index = &gConfig.ScreenLayout.EquipStatusLabels[i] - gConfig.ScreenLayoutArray;
  1475. BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;
  1476. BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;
  1477. PAL_DrawText(PAL_GetWord(labels1[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);
  1478. }
  1479. for (i = 0; i < sizeof(labels2) / sizeof(int); i++)
  1480. {
  1481. int index = &gConfig.ScreenLayout.EquipLabels[i] - gConfig.ScreenLayoutArray;
  1482. BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;
  1483. BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;
  1484. PAL_DrawText(PAL_GetWord(labels2[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);
  1485. }
  1486. }
  1487. //
  1488. // Draw the current equipment of the selected player
  1489. //
  1490. w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
  1491. for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
  1492. {
  1493. if (gpGlobals->g.PlayerRoles.rgwEquipment[i][w] != 0)
  1494. {
  1495. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwEquipment[i][w]),
  1496. gConfig.ScreenLayout.EquipNames[i], MENUITEM_COLOR, TRUE, FALSE, FALSE);
  1497. }
  1498. }
  1499. //
  1500. // Draw the stats of the currently selected player
  1501. //
  1502. PAL_DrawNumber(PAL_GetPlayerAttackStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[0], kNumColorCyan, kNumAlignRight);
  1503. PAL_DrawNumber(PAL_GetPlayerMagicStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[1], kNumColorCyan, kNumAlignRight);
  1504. PAL_DrawNumber(PAL_GetPlayerDefense(w), 4, gConfig.ScreenLayout.EquipStatusValues[2], kNumColorCyan, kNumAlignRight);
  1505. PAL_DrawNumber(PAL_GetPlayerDexterity(w), 4, gConfig.ScreenLayout.EquipStatusValues[3], kNumColorCyan, kNumAlignRight);
  1506. PAL_DrawNumber(PAL_GetPlayerFleeRate(w), 4, gConfig.ScreenLayout.EquipStatusValues[4], kNumColorCyan, kNumAlignRight);
  1507. //
  1508. // Draw a box for player selection
  1509. //
  1510. PAL_CreateBox(gConfig.ScreenLayout.EquipRoleListBox, gpGlobals->wMaxPartyMemberIndex, PAL_WordMaxWidth(36, 4) - 1, 0, FALSE);
  1511. //
  1512. // Draw the label of players
  1513. //
  1514. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  1515. {
  1516. w = gpGlobals->rgParty[i].wPlayerRole;
  1517. if (iCurrentPlayer == i)
  1518. {
  1519. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1520. {
  1521. bColor = bSelectedColor;
  1522. }
  1523. else
  1524. {
  1525. bColor = MENUITEM_COLOR_SELECTED_INACTIVE;
  1526. }
  1527. }
  1528. else
  1529. {
  1530. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1531. {
  1532. bColor = MENUITEM_COLOR;
  1533. }
  1534. else
  1535. {
  1536. bColor = MENUITEM_COLOR_INACTIVE;
  1537. }
  1538. }
  1539. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),
  1540. PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * i), bColor, TRUE, FALSE, FALSE);
  1541. }
  1542. //
  1543. // Draw the text label and amount of the item
  1544. //
  1545. if (wItem != 0)
  1546. {
  1547. PAL_DrawText(PAL_GetWord(wItem), gConfig.ScreenLayout.EquipItemName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
  1548. PAL_DrawNumber(PAL_GetItemAmount(wItem), 2, gConfig.ScreenLayout.EquipItemAmount, kNumColorCyan, kNumAlignRight);
  1549. }
  1550. //
  1551. // Update the screen
  1552. //
  1553. VIDEO_UpdateScreen(NULL);
  1554. //
  1555. // Accept input
  1556. //
  1557. PAL_ClearKeyState();
  1558. while (TRUE)
  1559. {
  1560. PAL_ProcessEvent();
  1561. //
  1562. // See if we should change the highlight color
  1563. //
  1564. if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))
  1565. {
  1566. if ((WORD)bSelectedColor + 1 >=
  1567. (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)
  1568. {
  1569. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1570. }
  1571. else
  1572. {
  1573. bSelectedColor++;
  1574. }
  1575. dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
  1576. //
  1577. // Redraw the selected item if needed.
  1578. //
  1579. w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
  1580. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1581. {
  1582. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),
  1583. PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * iCurrentPlayer), bSelectedColor, TRUE, TRUE, FALSE);
  1584. }
  1585. }
  1586. if (g_InputState.dwKeyPress != 0)
  1587. {
  1588. break;
  1589. }
  1590. SDL_Delay(1);
  1591. }
  1592. if (wItem == 0)
  1593. {
  1594. return;
  1595. }
  1596. if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
  1597. {
  1598. iCurrentPlayer--;
  1599. if (iCurrentPlayer < 0)
  1600. {
  1601. iCurrentPlayer = 0;
  1602. }
  1603. }
  1604. else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
  1605. {
  1606. iCurrentPlayer++;
  1607. if (iCurrentPlayer > gpGlobals->wMaxPartyMemberIndex)
  1608. {
  1609. iCurrentPlayer = gpGlobals->wMaxPartyMemberIndex;
  1610. }
  1611. }
  1612. else if (g_InputState.dwKeyPress & kKeyMenu)
  1613. {
  1614. return;
  1615. }
  1616. else if (g_InputState.dwKeyPress & kKeySearch)
  1617. {
  1618. w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
  1619. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1620. {
  1621. //
  1622. // Run the equip script
  1623. //
  1624. gpGlobals->g.rgObject[wItem].item.wScriptOnEquip =
  1625. PAL_RunTriggerScript(gpGlobals->g.rgObject[wItem].item.wScriptOnEquip,
  1626. gpGlobals->rgParty[iCurrentPlayer].wPlayerRole);
  1627. }
  1628. }
  1629. }
  1630. }
  1631. VOID
  1632. PAL_QuitGame(
  1633. VOID
  1634. )
  1635. {
  1636. WORD wReturnValue = PAL_TripleMenu(SYSMENU_LABEL_LAUNCHSETTING);
  1637. if (wReturnValue == 1 || wReturnValue == 2)
  1638. {
  1639. if (wReturnValue == 2) gConfig.fLaunchSetting = TRUE;
  1640. PAL_SaveConfig(); // Keep the fullscreen state
  1641. AUDIO_PlayMusic(0, FALSE, 2);
  1642. PAL_FadeOut(2);
  1643. PAL_Shutdown(0);
  1644. }
  1645. }