123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 |
- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- // Modified by Lou Yihua <louyihua@21cn.com> with Unicode support, 2015
- //
- #ifndef UIBATTLE_H
- #define UIBATTLE_H
- #ifdef __cplusplus
- extern "C"
- {
- #endif
- #include "ui.h"
- typedef enum tagBATTLEUISTATE
- {
- kBattleUIWait,
- kBattleUISelectMove,
- kBattleUISelectTargetEnemy,
- kBattleUISelectTargetPlayer,
- kBattleUISelectTargetEnemyAll,
- kBattleUISelectTargetPlayerAll,
- } BATTLEUISTATE;
- typedef enum tagBATTLEMENUSTATE
- {
- kBattleMenuMain,
- kBattleMenuMagicSelect,
- kBattleMenuUseItemSelect,
- kBattleMenuThrowItemSelect,
- kBattleMenuMisc,
- kBattleMenuMiscItemSubMenu,
- } BATTLEMENUSTATE;
- typedef enum tagBATTLEUIACTION
- {
- kBattleUIActionAttack,
- kBattleUIActionMagic,
- kBattleUIActionCoopMagic,
- kBattleUIActionMisc,
- } BATTLEUIACTION;
- #define SPRITENUM_BATTLEICON_ATTACK 40
- #define SPRITENUM_BATTLEICON_MAGIC 41
- #define SPRITENUM_BATTLEICON_COOPMAGIC 42
- #define SPRITENUM_BATTLEICON_MISCMENU 43
- #define SPRITENUM_BATTLE_ARROW_CURRENTPLAYER 69
- #define SPRITENUM_BATTLE_ARROW_CURRENTPLAYER_RED 68
- #define SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER 67
- #define SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER_RED 66
- #define BATTLEUI_LABEL_ITEM 5
- #define BATTLEUI_LABEL_DEFEND 58
- #define BATTLEUI_LABEL_AUTO 56
- #define BATTLEUI_LABEL_INVENTORY 57
- #define BATTLEUI_LABEL_FLEE 59
- #define BATTLEUI_LABEL_STATUS 60
- #define BATTLEUI_LABEL_USEITEM 23
- #define BATTLEUI_LABEL_THROWITEM 24
- #define TIMEMETER_COLOR_DEFAULT 0x1B
- #define TIMEMETER_COLOR_SLOW 0x5B
- #define TIMEMETER_COLOR_HASTE 0x2A
- #define BATTLEUI_MAX_SHOWNUM 16
- typedef struct tagSHOWNUM
- {
- WORD wNum;
- PAL_POS pos;
- DWORD dwTime;
- NUMCOLOR color;
- } SHOWNUM;
- typedef struct tagBATTLEUI
- {
- BATTLEUISTATE state;
- BATTLEMENUSTATE MenuState;
- WCHAR szMsg[256]; // message to be shown on the screen
- WCHAR szNextMsg[256]; // next message to be shown on the screen
- DWORD dwMsgShowTime; // the end time of showing the message
- WORD wNextMsgDuration; // duration of the next message
- WORD wCurPlayerIndex; // index of the current player
- WORD wSelectedAction; // current selected action
- WORD wSelectedIndex; // current selected index of player or enemy
- WORD wPrevEnemyTarget; // previous enemy target
- WORD wActionType; // type of action to be performed
- WORD wObjectID; // object ID of the item or magic to use
- BOOL fAutoAttack; // TRUE if auto attack
- SHOWNUM rgShowNum[BATTLEUI_MAX_SHOWNUM];
- } BATTLEUI;
- VOID
- PAL_PlayerInfoBox(
- PAL_POS pos,
- WORD wPlayerRole,
- INT iTimeMeter,
- BYTE bTimeMeterColor,
- BOOL fUpdate
- );
- VOID
- PAL_BattleUIShowText(
- LPCWSTR lpszText,
- WORD wDuration
- );
- VOID
- PAL_BattleUIPlayerReady(
- WORD wPlayerIndex
- );
- VOID
- PAL_BattleUIUpdate(
- VOID
- );
- VOID
- PAL_BattleUIShowNum(
- WORD wNum,
- PAL_POS pos,
- NUMCOLOR color
- );
- #ifdef __cplusplus
- }
- #endif
- #endif
|