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- /*
- * Adplug - Replayer for many OPL2/OPL3 audio file formats.
- * Copyright (C) 1999 - 2010 Simon Peter, <dn.tlp@gmx.net>, et al.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * surroundopl.cpp - Wrapper class to provide a surround/harmonic effect
- * for another OPL emulator, by Adam Nielsen <malvineous@shikadi.net>
- *
- * Stereo harmonic algorithm by Adam Nielsen <malvineous@shikadi.net>
- * Please give credit if you use this algorithm elsewhere :-)
- */
- #include <math.h> // for pow()
- #include "surroundopl.h"
- //#include "debug.h"
- CSurroundopl::CSurroundopl(Copl *a, Copl *b, bool use16bit, double opl_freq, double freq_offset)
- : use16bit(use16bit), bufsize(4096), a(a), b(b), opl_freq(opl_freq), freq_offset(freq_offset)
- {
- currType = TYPE_OPL2;
- this->lbuf = new short[this->bufsize];
- this->rbuf = new short[this->bufsize];
- };
- CSurroundopl::~CSurroundopl()
- {
- delete[] this->rbuf;
- delete[] this->lbuf;
- delete a;
- delete b;
- }
- void CSurroundopl::update(short *buf, int samples)
- {
- if (samples * 2 > this->bufsize) {
- // Need to realloc the buffer
- delete[] this->rbuf;
- delete[] this->lbuf;
- this->bufsize = samples * 2;
- this->lbuf = new short[this->bufsize];
- this->rbuf = new short[this->bufsize];
- }
- a->update(this->lbuf, samples);
- b->update(this->rbuf, samples);
- // Copy the two mono OPL buffers into the stereo buffer
- for (int i = 0; i < samples; i++) {
- if (this->use16bit) {
- buf[i * 2] = this->lbuf[i];
- buf[i * 2 + 1] = this->rbuf[i];
- } else {
- ((char *)buf)[i * 2] = ((char *)this->lbuf)[i];
- ((char *)buf)[i * 2 + 1] = ((char *)this->rbuf)[i];
- }
- }
- }
- // template methods
- void CSurroundopl::write(int reg, int val)
- {
- a->write(reg, val);
- // Transpose the other channel to produce the harmonic effect
- int iChannel = -1;
- int iRegister = reg; // temp
- int iValue = val; // temp
- if ((iRegister >> 4 == 0xA) || (iRegister >> 4 == 0xB)) iChannel = iRegister & 0x0F;
- // Remember the FM state, so that the harmonic effect can access
- // previously assigned register values.
- /*if (((iRegister >> 4 == 0xB) && (iValue & 0x20) && !(this->iFMReg[iRegister] & 0x20)) ||
- (iRegister == 0xBD) && (
- ((iValue & 0x01) && !(this->iFMReg[0xBD] & 0x01))
- )) {
- this->iFMReg[iRegister] = iValue;
- }*/
- this->iFMReg[iRegister] = iValue;
- if ((iChannel >= 0)) {// && (i == 1)) {
- unsigned char iBlock = (this->iFMReg[0xB0 + iChannel] >> 2) & 0x07;
- unsigned short iFNum = ((this->iFMReg[0xB0 + iChannel] & 0x03) << 8) | this->iFMReg[0xA0 + iChannel];
- //double dbOriginalFreq = 50000.0 * (double)iFNum * pow(2, iBlock - 20);
- double dbOriginalFreq = opl_freq * (double)iFNum * pow(2.0, iBlock - 20);
- unsigned char iNewBlock = iBlock;
- unsigned short iNewFNum;
- // Adjust the frequency and calculate the new FNum
- //double dbNewFNum = (dbOriginalFreq+(dbOriginalFreq/FREQ_OFFSET)) / (50000.0 * pow(2.0, iNewBlock - 20));
- //#define calcFNum() ((dbOriginalFreq+(dbOriginalFreq/FREQ_OFFSET)) / (50000.0 * pow(2.0, iNewBlock - 20)))
- #define calcFNum() ((dbOriginalFreq + (dbOriginalFreq / freq_offset)) / (opl_freq * pow(2.0, iNewBlock - 20)))
- double dbNewFNum = calcFNum();
- // Make sure it's in range for the OPL chip
- if (dbNewFNum > 1023 - NEWBLOCK_LIMIT) {
- // It's too high, so move up one block (octave) and recalculate
- if (iNewBlock > 6) {
- // Uh oh, we're already at the highest octave!
- // AdPlug_LogWrite("OPL WARN: FNum %d/B#%d would need block 8+ after being transposed (new FNum is %d)\n",
- // iFNum, iBlock, (int)dbNewFNum);
- // The best we can do here is to just play the same note out of the second OPL, so at least it shouldn't
- // sound *too* bad (hopefully it will just miss out on the nice harmonic.)
- iNewBlock = iBlock;
- iNewFNum = iFNum;
- } else {
- iNewBlock++;
- iNewFNum = (unsigned short)calcFNum();
- }
- } else if (dbNewFNum < 0 + NEWBLOCK_LIMIT) {
- // It's too low, so move down one block (octave) and recalculate
- if (iNewBlock == 0) {
- // Uh oh, we're already at the lowest octave!
- // AdPlug_LogWrite("OPL WARN: FNum %d/B#%d would need block -1 after being transposed (new FNum is %d)!\n",
- // iFNum, iBlock, (int)dbNewFNum);
- // The best we can do here is to just play the same note out of the second OPL, so at least it shouldn't
- // sound *too* bad (hopefully it will just miss out on the nice harmonic.)
- iNewBlock = iBlock;
- iNewFNum = iFNum;
- } else {
- iNewBlock--;
- iNewFNum = (unsigned short)calcFNum();
- }
- } else {
- // Original calculation is within range, use that
- iNewFNum = (unsigned short)dbNewFNum;
- }
- // Sanity check
- if (iNewFNum > 1023) {
- // Uh oh, the new FNum is still out of range! (This shouldn't happen)
- // AdPlug_LogWrite("OPL ERR: Original note (FNum %d/B#%d is still out of range after change to FNum %d/B#%d!\n",
- // iFNum, iBlock, iNewFNum, iNewBlock);
- // The best we can do here is to just play the same note out of the second OPL, so at least it shouldn't
- // sound *too* bad (hopefully it will just miss out on the nice harmonic.)
- iNewBlock = iBlock;
- iNewFNum = iFNum;
- }
- if ((iRegister >= 0xB0) && (iRegister <= 0xB8)) {
- // Overwrite the supplied value with the new F-Number and Block.
- iValue = (iValue & ~0x1F) | (iNewBlock << 2) | ((iNewFNum >> 8) & 0x03);
- this->iCurrentTweakedBlock[iChannel] = iNewBlock; // save it so we don't have to update register 0xB0 later on
- this->iCurrentFNum[iChannel] = (unsigned char)iNewFNum;
- if (this->iTweakedFMReg[0xA0 + iChannel] != (iNewFNum & 0xFF)) {
- // Need to write out low bits
- unsigned char iAdditionalReg = 0xA0 + iChannel;
- unsigned char iAdditionalValue = iNewFNum & 0xFF;
- b->write(iAdditionalReg, iAdditionalValue);
- this->iTweakedFMReg[iAdditionalReg] = iAdditionalValue;
- }
- } else if ((iRegister >= 0xA0) && (iRegister <= 0xA8)) {
- // Overwrite the supplied value with the new F-Number.
- iValue = iNewFNum & 0xFF;
- // See if we need to update the block number, which is stored in a different register
- unsigned char iNewB0Value = (this->iFMReg[0xB0 + iChannel] & ~0x1F) | (iNewBlock << 2) | ((iNewFNum >> 8) & 0x03);
- if (
- (iNewB0Value & 0x20) && // but only update if there's a note currently playing (otherwise we can just wait
- (this->iTweakedFMReg[0xB0 + iChannel] != iNewB0Value) // until the next noteon and update it then)
- ) {
- // AdPlug_LogWrite("OPL INFO: CH%d - FNum %d/B#%d -> FNum %d/B#%d == keyon register update!\n",
- // iChannel, iFNum, iBlock, iNewFNum, iNewBlock);
- // The note is already playing, so we need to adjust the upper bits too
- unsigned char iAdditionalReg = 0xB0 + iChannel;
- b->write(iAdditionalReg, iNewB0Value);
- this->iTweakedFMReg[iAdditionalReg] = iNewB0Value;
- } // else the note is not playing, the upper bits will be set when the note is next played
- } // if (register 0xB0 or 0xA0)
- } // if (a register we're interested in)
- // Now write to the original register with a possibly modified value
- b->write(iRegister, iValue);
- this->iTweakedFMReg[iRegister] = iValue;
- };
- void CSurroundopl::init()
- {
- a->init();
- b->init();
- }
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