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- /*
- * Copyright (C) 2002-2015 The DOSBox Team
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- //#include "adlib.h"
- //#include "dosbox.h"
- /*
- define Bits, Bitu, Bit32s, Bit32u, Bit16s, Bit16u, Bit8s, Bit8u here
- */
- #if defined(_MSC_VER) && _MSC_VER <= 1600
- #include <windows.h>
- #define uintptr_t ULONG_PTR
- #define intptr_t LONG_PTR
- #define uint32_t DWORD
- #define int32_t INT
- #define uint16_t WORD
- #define int16_t SHORT
- #define uint8_t BYTE
- #define int8_t CHAR
- #else
- #include <stdint.h>
- #endif
- typedef uintptr_t Bitu;
- typedef intptr_t Bits;
- typedef uint32_t Bit32u;
- typedef int32_t Bit32s;
- typedef uint16_t Bit16u;
- typedef int16_t Bit16s;
- typedef uint8_t Bit8u;
- typedef int8_t Bit8s;
- /*
- define attribution that inlines/forces inlining of a function (optional)
- */
- #define OPL_INLINE inline
- #define GCC_UNLIKELY(x) (x)
- //Use 8 handlers based on a small logatirmic wavetabe and an exponential table for volume
- #define WAVE_HANDLER 10
- //Use a logarithmic wavetable with an exponential table for volume
- #define WAVE_TABLELOG 11
- //Use a linear wavetable with a multiply table for volume
- #define WAVE_TABLEMUL 12
- //Select the type of wave generator routine
- #define DBOPL_WAVE WAVE_TABLEMUL
- namespace DBOPL {
- struct Chip;
- struct Operator;
- struct Channel;
- #if (DBOPL_WAVE == WAVE_HANDLER)
- typedef Bits(DB_FASTCALL *WaveHandler) (Bitu i, Bitu volume);
- #endif
- typedef Bits(DBOPL::Operator::*VolumeHandler) ();
- typedef Channel* (DBOPL::Channel::*SynthHandler) (Chip* chip, Bit32u samples, Bit32s* output);
- //Different synth modes that can generate blocks of data
- typedef enum {
- sm2AM,
- sm2FM,
- sm3AM,
- sm3FM,
- sm4Start,
- sm3FMFM,
- sm3AMFM,
- sm3FMAM,
- sm3AMAM,
- sm6Start,
- sm2Percussion,
- sm3Percussion,
- } SynthMode;
- //Shifts for the values contained in chandata variable
- enum {
- SHIFT_KSLBASE = 16,
- SHIFT_KEYCODE = 24,
- };
- struct Operator {
- public:
- //Masks for operator 20 values
- enum {
- MASK_KSR = 0x10,
- MASK_SUSTAIN = 0x20,
- MASK_VIBRATO = 0x40,
- MASK_TREMOLO = 0x80,
- };
- typedef enum {
- OFF,
- RELEASE,
- SUSTAIN,
- DECAY,
- ATTACK,
- } State;
- VolumeHandler volHandler;
- #if (DBOPL_WAVE == WAVE_HANDLER)
- WaveHandler waveHandler; //Routine that generate a wave
- #else
- Bit16s* waveBase;
- Bit32u waveMask;
- Bit32u waveStart;
- #endif
- Bit32u waveIndex; //WAVE_BITS shifted counter of the frequency index
- Bit32u waveAdd; //The base frequency without vibrato
- Bit32u waveCurrent; //waveAdd + vibratao
- Bit32u chanData; //Frequency/octave and derived data coming from whatever channel controls this
- Bit32u freqMul; //Scale channel frequency with this, TODO maybe remove?
- Bit32u vibrato; //Scaled up vibrato strength
- Bit32s sustainLevel; //When stopping at sustain level stop here
- Bit32s totalLevel; //totalLevel is added to every generated volume
- Bit32u currentLevel; //totalLevel + tremolo
- Bit32s volume; //The currently active volume
- Bit32u attackAdd; //Timers for the different states of the envelope
- Bit32u decayAdd;
- Bit32u releaseAdd;
- Bit32u rateIndex; //Current position of the evenlope
- Bit8u rateZero; //Bits for the different states of the envelope having no changes
- Bit8u keyOn; //Bitmask of different values that can generate keyon
- //Registers, also used to check for changes
- Bit8u reg20, reg40, reg60, reg80, regE0;
- //Active part of the envelope we're in
- Bit8u state;
- //0xff when tremolo is enabled
- Bit8u tremoloMask;
- //Strength of the vibrato
- Bit8u vibStrength;
- //Keep track of the calculated KSR so we can check for changes
- Bit8u ksr;
- private:
- void SetState(Bit8u s);
- void UpdateAttack(const Chip* chip);
- void UpdateRelease(const Chip* chip);
- void UpdateDecay(const Chip* chip);
- public:
- void UpdateAttenuation();
- void UpdateRates(const Chip* chip);
- void UpdateFrequency();
- void Write20(const Chip* chip, Bit8u val);
- void Write40(const Chip* chip, Bit8u val);
- void Write60(const Chip* chip, Bit8u val);
- void Write80(const Chip* chip, Bit8u val);
- void WriteE0(const Chip* chip, Bit8u val);
- bool Silent() const;
- void Prepare(const Chip* chip);
- void KeyOn(Bit8u mask);
- void KeyOff(Bit8u mask);
- template< State state>
- Bits TemplateVolume();
- Bit32s RateForward(Bit32u add);
- Bitu ForwardWave();
- Bitu ForwardVolume();
- Bits GetSample(Bits modulation);
- Bits GetWave(Bitu index, Bitu vol);
- public:
- Operator();
- };
- struct Channel {
- Operator op[2];
- inline Operator* Op(Bitu index) {
- return &((this + (index >> 1))->op[index & 1]);
- }
- SynthHandler synthHandler;
- Bit32u chanData; //Frequency/octave and derived values
- Bit32s old[2]; //Old data for feedback
- Bit8u feedback; //Feedback shift
- Bit8u regB0; //Register values to check for changes
- Bit8u regC0;
- //This should correspond with reg104, bit 6 indicates a Percussion channel, bit 7 indicates a silent channel
- Bit8u fourMask;
- Bit8s maskLeft; //Sign extended values for both channel's panning
- Bit8s maskRight;
- //Forward the channel data to the operators of the channel
- void SetChanData(const Chip* chip, Bit32u data);
- //Change in the chandata, check for new values and if we have to forward to operators
- void UpdateFrequency(const Chip* chip, Bit8u fourOp);
- void WriteA0(const Chip* chip, Bit8u val);
- void WriteB0(const Chip* chip, Bit8u val);
- void WriteC0(const Chip* chip, Bit8u val);
- void ResetC0(const Chip* chip);
- //call this for the first channel
- template< bool opl3Mode >
- void GeneratePercussion(Chip* chip, Bit32s* output);
- //Generate blocks of data in specific modes
- template<SynthMode mode>
- Channel* BlockTemplate(Chip* chip, Bit32u samples, Bit32s* output);
- Channel();
- };
- struct Chip {
- //This is used as the base counter for vibrato and tremolo
- Bit32u lfoCounter;
- Bit32u lfoAdd;
- Bit32u noiseCounter;
- Bit32u noiseAdd;
- Bit32u noiseValue;
- //Frequency scales for the different multiplications
- Bit32u freqMul[16];
- //Rates for decay and release for rate of this chip
- Bit32u linearRates[76];
- //Best match attack rates for the rate of this chip
- Bit32u attackRates[76];
- //18 channels with 2 operators each
- Channel chan[18];
- Bit8u reg104;
- Bit8u reg08;
- Bit8u reg04;
- Bit8u regBD;
- Bit8u vibratoIndex;
- Bit8u tremoloIndex;
- Bit8s vibratoSign;
- Bit8u vibratoShift;
- Bit8u tremoloValue;
- Bit8u vibratoStrength;
- Bit8u tremoloStrength;
- //Mask for allowed wave forms
- Bit8u waveFormMask;
- //0 or -1 when enabled
- Bit8s opl3Active;
- //Return the maximum amount of samples before and LFO change
- Bit32u ForwardLFO(Bit32u samples);
- Bit32u ForwardNoise();
- void WriteBD(Bit8u val);
- void WriteReg(Bit32u reg, Bit8u val);
- Bit32u WriteAddr(Bit32u port, Bit8u val);
- void GenerateBlock2(Bitu samples, Bit32s* output);
- void GenerateBlock3(Bitu samples, Bit32s* output);
- //void Generate( Bit32u samples );
- void Setup(Bit32u r);
- Chip();
- };
- bool InitTables(void);
- }; //Namespace
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