| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501 |
- /*
- SDL_rotate.c: rotates 32bit or 8bit surfaces
- Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
- Copyright (C) 2001-2011 Andreas Schiffler
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- Andreas Schiffler -- aschiffler at ferzkopp dot net
- */
- #include "../../SDL_internal.h"
- #if defined(__WIN32__)
- #include "../../core/windows/SDL_windows.h"
- #endif
- #include <stdlib.h>
- #include <string.h>
- #include "SDL.h"
- #include "SDL_rotate.h"
- /* ---- Internally used structures */
- /* !
- \brief A 32 bit RGBA pixel.
- */
- typedef struct tColorRGBA {
- Uint8 r;
- Uint8 g;
- Uint8 b;
- Uint8 a;
- } tColorRGBA;
- /* !
- \brief A 8bit Y/palette pixel.
- */
- typedef struct tColorY {
- Uint8 y;
- } tColorY;
- /* !
- \brief Returns maximum of two numbers a and b.
- */
- #define MAX(a,b) (((a) > (b)) ? (a) : (b))
- /* !
- \brief Number of guard rows added to destination surfaces.
- This is a simple but effective workaround for observed issues.
- These rows allocate extra memory and are then hidden from the surface.
- Rows are added to the end of destination surfaces when they are allocated.
- This catches any potential overflows which seem to happen with
- just the right src image dimensions and scale/rotation and can lead
- to a situation where the program can segfault.
- */
- #define GUARD_ROWS (2)
- /* !
- \brief Lower limit of absolute zoom factor or rotation degrees.
- */
- #define VALUE_LIMIT 0.001
- /* !
- \brief Returns colorkey info for a surface
- */
- static Uint32
- _colorkey(SDL_Surface *src)
- {
- Uint32 key = 0;
- SDL_GetColorKey(src, &key);
- return key;
- }
- /* !
- \brief Internal target surface sizing function for rotations with trig result return.
- \param width The source surface width.
- \param height The source surface height.
- \param angle The angle to rotate in degrees.
- \param dstwidth The calculated width of the destination surface.
- \param dstheight The calculated height of the destination surface.
- \param cangle The sine of the angle
- \param sangle The cosine of the angle
- */
- void
- SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle,
- int *dstwidth, int *dstheight,
- double *cangle, double *sangle)
- {
- double x, y, cx, cy, sx, sy;
- double radangle;
- int dstwidthhalf, dstheighthalf;
- /*
- * Determine destination width and height by rotating a centered source box
- */
- radangle = angle * (M_PI / 180.0);
- *sangle = SDL_sin(radangle);
- *cangle = SDL_cos(radangle);
- x = (double)(width / 2);
- y = (double)(height / 2);
- cx = *cangle * x;
- cy = *cangle * y;
- sx = *sangle * x;
- sy = *sangle * y;
- dstwidthhalf = MAX((int)
- SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1);
- dstheighthalf = MAX((int)
- SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1);
- *dstwidth = 2 * dstwidthhalf;
- *dstheight = 2 * dstheighthalf;
- }
- /* !
- \brief Internal 32 bit rotozoomer with optional anti-aliasing.
- Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
- parameters by scanning the destination surface and applying optionally anti-aliasing
- by bilinear interpolation.
- Assumes src and dst surfaces are of 32 bit depth.
- Assumes dst surface was allocated with the correct dimensions.
- \param src Source surface.
- \param dst Destination surface.
- \param cx Horizontal center coordinate.
- \param cy Vertical center coordinate.
- \param isin Integer version of sine of angle.
- \param icos Integer version of cosine of angle.
- \param flipx Flag indicating horizontal mirroring should be applied.
- \param flipy Flag indicating vertical mirroring should be applied.
- \param smooth Flag indicating anti-aliasing should be used.
- */
- static void
- _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
- {
- int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
- tColorRGBA c00, c01, c10, c11, cswap;
- tColorRGBA *pc, *sp;
- int gap;
- /*
- * Variable setup
- */
- xd = ((src->w - dst->w) << 15);
- yd = ((src->h - dst->h) << 15);
- ax = (cx << 16) - (icos * cx);
- ay = (cy << 16) - (isin * cx);
- sw = src->w - 1;
- sh = src->h - 1;
- pc = (tColorRGBA*) dst->pixels;
- gap = dst->pitch - dst->w * 4;
- /*
- * Switch between interpolating and non-interpolating code
- */
- if (smooth) {
- for (y = 0; y < dst->h; y++) {
- dy = cy - y;
- sdx = (ax + (isin * dy)) + xd;
- sdy = (ay - (icos * dy)) + yd;
- for (x = 0; x < dst->w; x++) {
- dx = (sdx >> 16);
- dy = (sdy >> 16);
- if (flipx) dx = sw - dx;
- if (flipy) dy = sh - dy;
- if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
- sp = (tColorRGBA *)src->pixels;;
- sp += ((src->pitch/4) * dy);
- sp += dx;
- c00 = *sp;
- sp += 1;
- c01 = *sp;
- sp += (src->pitch/4);
- c11 = *sp;
- sp -= 1;
- c10 = *sp;
- if (flipx) {
- cswap = c00; c00=c01; c01=cswap;
- cswap = c10; c10=c11; c11=cswap;
- }
- if (flipy) {
- cswap = c00; c00=c10; c10=cswap;
- cswap = c01; c01=c11; c11=cswap;
- }
- /*
- * Interpolate colors
- */
- ex = (sdx & 0xffff);
- ey = (sdy & 0xffff);
- t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
- t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
- pc->r = (((t2 - t1) * ey) >> 16) + t1;
- t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
- t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
- pc->g = (((t2 - t1) * ey) >> 16) + t1;
- t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
- t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
- pc->b = (((t2 - t1) * ey) >> 16) + t1;
- t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
- t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
- pc->a = (((t2 - t1) * ey) >> 16) + t1;
- }
- sdx += icos;
- sdy += isin;
- pc++;
- }
- pc = (tColorRGBA *) ((Uint8 *) pc + gap);
- }
- } else {
- for (y = 0; y < dst->h; y++) {
- dy = cy - y;
- sdx = (ax + (isin * dy)) + xd;
- sdy = (ay - (icos * dy)) + yd;
- for (x = 0; x < dst->w; x++) {
- dx = (short) (sdx >> 16);
- dy = (short) (sdy >> 16);
- if (flipx) dx = (src->w-1)-dx;
- if (flipy) dy = (src->h-1)-dy;
- if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
- sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy);
- sp += dx;
- *pc = *sp;
- }
- sdx += icos;
- sdy += isin;
- pc++;
- }
- pc = (tColorRGBA *) ((Uint8 *) pc + gap);
- }
- }
- }
- /* !
- \brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
- Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
- parameters by scanning the destination surface.
- Assumes src and dst surfaces are of 8 bit depth.
- Assumes dst surface was allocated with the correct dimensions.
- \param src Source surface.
- \param dst Destination surface.
- \param cx Horizontal center coordinate.
- \param cy Vertical center coordinate.
- \param isin Integer version of sine of angle.
- \param icos Integer version of cosine of angle.
- \param flipx Flag indicating horizontal mirroring should be applied.
- \param flipy Flag indicating vertical mirroring should be applied.
- */
- static void
- transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
- {
- int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
- tColorY *pc, *sp;
- int gap;
- /*
- * Variable setup
- */
- xd = ((src->w - dst->w) << 15);
- yd = ((src->h - dst->h) << 15);
- ax = (cx << 16) - (icos * cx);
- ay = (cy << 16) - (isin * cx);
- pc = (tColorY*) dst->pixels;
- gap = dst->pitch - dst->w;
- /*
- * Clear surface to colorkey
- */
- SDL_memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h);
- /*
- * Iterate through destination surface
- */
- for (y = 0; y < dst->h; y++) {
- dy = cy - y;
- sdx = (ax + (isin * dy)) + xd;
- sdy = (ay - (icos * dy)) + yd;
- for (x = 0; x < dst->w; x++) {
- dx = (short) (sdx >> 16);
- dy = (short) (sdy >> 16);
- if (flipx) dx = (src->w-1)-dx;
- if (flipy) dy = (src->h-1)-dy;
- if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
- sp = (tColorY *) (src->pixels);
- sp += (src->pitch * dy + dx);
- *pc = *sp;
- }
- sdx += icos;
- sdy += isin;
- pc++;
- }
- pc += gap;
- }
- }
- /* !
- \brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
- Rotates a 32bit or 8bit 'src' surface to newly created 'dst' surface.
- 'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set
- then the destination 32bit surface is anti-aliased. If the surface is not 8bit
- or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
- \param src The surface to rotozoom.
- \param angle The angle to rotate in degrees.
- \param centerx The horizontal coordinate of the center of rotation
- \param zoomy The vertical coordinate of the center of rotation
- \param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
- \param flipx Set to 1 to flip the image horizontally
- \param flipy Set to 1 to flip the image vertically
- \param dstwidth The destination surface width
- \param dstheight The destination surface height
- \param cangle The angle cosine
- \param sangle The angle sine
- \return The new rotated surface.
- */
- SDL_Surface *
- SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
- {
- SDL_Surface *rz_src;
- SDL_Surface *rz_dst;
- int is32bit;
- int i, src_converted;
- Uint8 r,g,b;
- Uint32 colorkey = 0;
- int colorKeyAvailable = 0;
- double sangleinv, cangleinv;
- /*
- * Sanity check
- */
- if (src == NULL)
- return (NULL);
- if (src->flags & SDL_TRUE/* SDL_SRCCOLORKEY */)
- {
- colorkey = _colorkey(src);
- SDL_GetRGB(colorkey, src->format, &r, &g, &b);
- colorKeyAvailable = 1;
- }
- /*
- * Determine if source surface is 32bit or 8bit
- */
- is32bit = (src->format->BitsPerPixel == 32);
- if ((is32bit) || (src->format->BitsPerPixel == 8)) {
- /*
- * Use source surface 'as is'
- */
- rz_src = src;
- src_converted = 0;
- } else {
- /*
- * New source surface is 32bit with a defined RGBA ordering
- */
- rz_src =
- SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32,
- #if SDL_BYTEORDER == SDL_LIL_ENDIAN
- 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000
- #else
- 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff
- #endif
- );
- if(colorKeyAvailable)
- SDL_SetColorKey(src, 0, 0);
- SDL_BlitSurface(src, NULL, rz_src, NULL);
- if(colorKeyAvailable)
- SDL_SetColorKey(src, SDL_TRUE /* SDL_SRCCOLORKEY */, colorkey);
- src_converted = 1;
- is32bit = 1;
- }
- /* Determine target size */
- /* _rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, &dstwidth, &dstheight, &cangle, &sangle); */
- /*
- * Calculate target factors from sin/cos and zoom
- */
- sangleinv = sangle*65536.0;
- cangleinv = cangle*65536.0;
- /*
- * Alloc space to completely contain the rotated surface
- */
- rz_dst = NULL;
- if (is32bit) {
- /*
- * Target surface is 32bit with source RGBA/ABGR ordering
- */
- rz_dst =
- SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32,
- rz_src->format->Rmask, rz_src->format->Gmask,
- rz_src->format->Bmask, rz_src->format->Amask);
- } else {
- /*
- * Target surface is 8bit
- */
- rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
- }
- /* Check target */
- if (rz_dst == NULL)
- return NULL;
- /* Adjust for guard rows */
- rz_dst->h = dstheight;
- if (colorKeyAvailable == 1){
- colorkey = SDL_MapRGB(rz_dst->format, r, g, b);
- SDL_FillRect(rz_dst, NULL, colorkey );
- }
- /*
- * Lock source surface
- */
- if (SDL_MUSTLOCK(rz_src)) {
- SDL_LockSurface(rz_src);
- }
- /*
- * Check which kind of surface we have
- */
- if (is32bit) {
- /*
- * Call the 32bit transformation routine to do the rotation (using alpha)
- */
- _transformSurfaceRGBA(rz_src, rz_dst, centerx, centery,
- (int) (sangleinv), (int) (cangleinv),
- flipx, flipy,
- smooth);
- /*
- * Turn on source-alpha support
- */
- /* SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255); */
- SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
- } else {
- /*
- * Copy palette and colorkey info
- */
- for (i = 0; i < rz_src->format->palette->ncolors; i++) {
- rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i];
- }
- rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors;
- /*
- * Call the 8bit transformation routine to do the rotation
- */
- transformSurfaceY(rz_src, rz_dst, centerx, centery,
- (int) (sangleinv), (int) (cangleinv),
- flipx, flipy);
- SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
- }
- /*
- * Unlock source surface
- */
- if (SDL_MUSTLOCK(rz_src)) {
- SDL_UnlockSurface(rz_src);
- }
- /*
- * Cleanup temp surface
- */
- if (src_converted) {
- SDL_FreeSurface(rz_src);
- }
- /*
- * Return destination surface
- */
- return (rz_dst);
- }
|