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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- /* This is the system specific header for the SDL joystick API */
- #include "SDL_joystick.h"
- #include "SDL_joystick_c.h"
- /* The SDL joystick structure */
- struct _SDL_Joystick
- {
- SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
- char *name; /* Joystick name - system dependent */
- int naxes; /* Number of axis controls on the joystick */
- Sint16 *axes; /* Current axis states */
- int nhats; /* Number of hats on the joystick */
- Uint8 *hats; /* Current hat states */
- int nballs; /* Number of trackballs on the joystick */
- struct balldelta {
- int dx;
- int dy;
- } *balls; /* Current ball motion deltas */
- int nbuttons; /* Number of buttons on the joystick */
- Uint8 *buttons; /* Current button states */
- struct joystick_hwdata *hwdata; /* Driver dependent information */
- int ref_count; /* Reference count for multiple opens */
- Uint8 closed; /* 1 if this device is no longer valid */
- Uint8 uncentered; /* 1 if this device needs to have its state reset to 0 */
- struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
- };
- /* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * This function should return the number of available joysticks, or -1
- * on an unrecoverable fatal error.
- */
- extern int SDL_SYS_JoystickInit(void);
- /* Function to return the number of joystick devices plugged in right now */
- extern int SDL_SYS_NumJoysticks();
- /* Function to cause any queued joystick insertions to be processed */
- extern void SDL_SYS_JoystickDetect();
- /* Function to determine if the joystick loop needs to run right now */
- extern SDL_bool SDL_SYS_JoystickNeedsPolling();
- /* Function to get the device-dependent name of a joystick */
- extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
- /* Function to get the current instance id of the joystick located at device_index */
- extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index);
- /* Function to open a joystick for use.
- The joystick to open is specified by the index field of the joystick.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
- extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index);
- /* Function to query if the joystick is currently attached
- * It returns 1 if attached, 0 otherwise.
- */
- extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
- /* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
- extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick);
- /* Function to close a joystick after use */
- extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick);
- /* Function to perform any system-specific joystick related cleanup */
- extern void SDL_SYS_JoystickQuit(void);
- /* Function to return the stable GUID for a plugged in device */
- extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
- /* Function to return the stable GUID for a opened joystick */
- extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
- #if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
- /* Function to get the current instance id of the joystick located at device_index */
- extern SDL_bool SDL_SYS_IsXInputDeviceIndex( int device_index );
- extern SDL_bool SDL_SYS_IsXInputJoystick(SDL_Joystick * joystick);
- #endif
- /* vi: set ts=4 sw=4 expandtab: */
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