uigame.h 1.4 KB

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  1. //
  2. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  3. // All rights reserved.
  4. //
  5. // This file is part of SDLPAL.
  6. //
  7. // SDLPAL is free software: you can redistribute it and/or modify
  8. // it under the terms of the GNU General Public License as published by
  9. // the Free Software Foundation, either version 3 of the License, or
  10. // (at your option) any later version.
  11. //
  12. // This program is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. // GNU General Public License for more details.
  16. //
  17. // You should have received a copy of the GNU General Public License
  18. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  19. //
  20. #ifndef UIGAME_H
  21. #define UIGAME_H
  22. #ifdef __cplusplus
  23. extern "C"
  24. {
  25. #endif
  26. #include "ui.h"
  27. VOID
  28. PAL_DrawOpeningMenuBackground(
  29. VOID
  30. );
  31. INT
  32. PAL_OpeningMenu(
  33. VOID
  34. );
  35. INT
  36. PAL_SaveSlotMenu(
  37. WORD wDefaultSlot
  38. );
  39. BOOL
  40. PAL_ConfirmMenu(
  41. VOID
  42. );
  43. BOOL
  44. PAL_SwitchMenu(
  45. BOOL fEnabled
  46. );
  47. VOID
  48. PAL_InGameMagicMenu(
  49. VOID
  50. );
  51. VOID
  52. PAL_InGameMenu(
  53. VOID
  54. );
  55. VOID
  56. PAL_PlayerStatus(
  57. VOID
  58. );
  59. WORD
  60. PAL_ItemUseMenu(
  61. WORD wItemToUse
  62. );
  63. VOID
  64. PAL_BuyMenu(
  65. WORD wStoreNum
  66. );
  67. VOID
  68. PAL_SellMenu(
  69. VOID
  70. );
  71. VOID
  72. PAL_EquipItemMenu(
  73. WORD wItem
  74. );
  75. #ifdef __cplusplus
  76. }
  77. #endif
  78. #endif