12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- //
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #ifndef RES_H
- #define RES_H
- #ifdef __cplusplus
- extern "C"
- {
- #endif
- typedef enum tagLOADRESFLAG
- {
- kLoadScene = (1 << 0), // load a scene
- kLoadPlayerSprite = (1 << 1), // load player sprites
- } LOADRESFLAG, *LPLOADRESFLAG;
- VOID
- PAL_InitResources(
- VOID
- );
- VOID
- PAL_FreeResources(
- VOID
- );
- VOID
- PAL_SetLoadFlags(
- BYTE bFlags
- );
- VOID
- PAL_LoadResources(
- VOID
- );
- LPPALMAP
- PAL_GetCurrentMap(
- VOID
- );
- LPSPRITE
- PAL_GetPlayerSprite(
- BYTE bPlayerIndex
- );
- LPSPRITE
- PAL_GetBattleSprite(
- BYTE bPlayerIndex
- );
- LPSPRITE
- PAL_GetEventObjectSprite(
- WORD wEventObjectID
- );
- #ifdef __cplusplus
- }
- #endif
- #endif
|