README.txt 2.4 KB

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  1. SDLPAL
  2. ======
  3. SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
  4. "Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).
  5. LICENSE
  6. =======
  7. SDLPAL is Copyrighted (c) 2009-2011 Wei Mingzhi <whistler_wmz@users.sf.net>.
  8. All rights reserved.
  9. SDLPAL is distributed under the terms of GNU General Public License, version 3
  10. (or any later version) as published by the Free Software Foundation. See
  11. gpl.txt for details.
  12. Also see credits.txt for additional credits.
  13. This program does NOT include any code or data files of the original game,
  14. which is proprietary and copyrighted by SoftStar Inc.
  15. COMPILE UNDER WINDOWS
  16. =====================
  17. The following compilers/IDEs are supported under Windows:
  18. 1) Microsoft Visual C++ 6.0 or higher
  19. 2) Dev-C++ 4.9.9.2
  20. 3) Open Watcom 1.7
  21. To compile, open the respective project file (sdlpal.dsp, sdlpal.dev, or
  22. sdlpal.wpj). You need to have SDL development files installed.
  23. COMPILE UNDER GNU/LINUX
  24. =======================
  25. To compile, type:
  26. make
  27. You need to have SDL development files installed. The compiled executable
  28. should be generated with the filename 'sdlpal' at the top directory of source
  29. files.
  30. SDLPAL should also be able to run under other UNIX-like systems, however
  31. it's not tested.
  32. COMPILE UNDER MAC OS X
  33. ======================
  34. To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
  35. need to have SDL framework installed at /Library/Frameworks.
  36. The compiled bundle should work as a "universal" binary which works on both
  37. Intel and PowerPC.
  38. CLASSIC BUILD
  39. =============
  40. By default, SDLPAL uses a revised battle system which is more exciting yet
  41. somewhat harder than the original game. If you prefer the traditional
  42. turn-based battle system, uncomment the following line:
  43. //#define PAL_CLASSIC 1
  44. in the file common.h and recompile. This will build a "classic" build which is
  45. 100% the same as the original game.
  46. RUNNING THE GAME
  47. ================
  48. The data files required for running the game are not included with the source
  49. package due to copyright issues. You must obtain them from the original CD.
  50. To run the game, copy all the files on the original CD to a directory, then
  51. copy the SDLPAL executable to the same directory, and run the executable.
  52. Note that the filenames of data files should be in lower-case under GNU/Linux
  53. (or other UNIX-like operating systems).
  54. -END OF FILE-