| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027 | /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- *///// Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.// All rights reserved.//// This file is part of SDLPAL.//// SDLPAL is free software: you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation, either version 3 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program.  If not, see <http://www.gnu.org/licenses/>.//// Modified by Lou Yihua <louyihua@21cn.com> with unicode support, 2015//#include "main.h"VOIDPAL_DrawOpeningMenuBackground(   VOID)/*++  Purpose:    Draw the background of the main menu.  Parameters:    None.  Return value:    None.--*/{   LPBYTE        buf;   buf = (LPBYTE)malloc(320 * 200);   if (buf == NULL)   {      return;   }   //   // Read the picture from fbp.mkf.   //   PAL_MKFDecompressChunk(buf, 320 * 200, MAINMENU_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);   //   // ...and blit it to the screen buffer.   //   PAL_FBPBlitToSurface(buf, gpScreen);   VIDEO_UpdateScreen(NULL);   free(buf);}INTPAL_OpeningMenu(   VOID)/*++  Purpose:    Show the opening menu.  Parameters:    None.  Return value:    Which saved slot to load from (1-5). 0 to start a new game.--*/{   WORD          wItemSelected;   WORD          wDefaultItem     = 0;   INT           w[2] = { PAL_WordWidth(MAINMENU_LABEL_NEWGAME), PAL_WordWidth(MAINMENU_LABEL_LOADGAME) };   MENUITEM      rgMainMenuItem[2] = {      // value   label                     enabled   position      {  0,      MAINMENU_LABEL_NEWGAME,   TRUE,     PAL_XY(125 - (w[0] > 4 ? (w[0] - 4) * 8 : 0), 95)  },      {  1,      MAINMENU_LABEL_LOADGAME,  TRUE,     PAL_XY(125 - (w[1] > 4 ? (w[1] - 4) * 8 : 0), 112) }   };   //   // Play the background music   //   AUDIO_PlayMusic(RIX_NUM_OPENINGMENU, TRUE, 1);   //   // Draw the background   //   PAL_DrawOpeningMenuBackground();   PAL_FadeIn(0, FALSE, 1);   while (TRUE)   {      //      // Activate the menu      //      wItemSelected = PAL_ReadMenu(NULL, rgMainMenuItem, 2, wDefaultItem, MENUITEM_COLOR);      if (wItemSelected == 0 || wItemSelected == MENUITEM_VALUE_CANCELLED)      {         //         // Start a new game         //         wItemSelected = 0;         break;      }      else      {         //         // Load game         //         wItemSelected = PAL_SaveSlotMenu(1);         if (wItemSelected != MENUITEM_VALUE_CANCELLED)         {            break;         }         wDefaultItem = 1;      }   }   //   // Fade out the screen and the music   //   AUDIO_PlayMusic(0, FALSE, 1);   PAL_FadeOut(1);   return (INT)wItemSelected;}INTPAL_SaveSlotMenu(   WORD        wDefaultSlot)/*++  Purpose:    Show the load game menu.  Parameters:    [IN]  wDefaultSlot - default save slot number (1-5).  Return value:    Which saved slot to load from (1-5). MENUITEM_VALUE_CANCELLED if cancelled.--*/{   LPBOX           rgpBox[5];   int             i, w = PAL_WordMaxWidth(LOADMENU_LABEL_SLOT_FIRST, 5);   int             dx = (w > 4) ? (w - 4) * 16 : 0;   FILE           *fp;   WORD            wItemSelected;   WORD            wSavedTimes;   MENUITEM        rgMenuItem[5];   const SDL_Rect  rect = { 195 - dx, 7, 120 + dx, 190 };   //   // Create the boxes and create the menu items   //   for (i = 0; i < 5; i++)   {      // Fix render problem with shadow      rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(195 - dx, 7 + 38 * i), 6 + (w > 4 ? w - 4 : 0), FALSE);      rgMenuItem[i].wValue = i + 1;      rgMenuItem[i].fEnabled = TRUE;      rgMenuItem[i].wNumWord = LOADMENU_LABEL_SLOT_FIRST + i;	  rgMenuItem[i].pos = PAL_XY(210 - dx, 17 + 38 * i);   }   //   // Draw the numbers of saved times   //   for (i = 1; i <= 5; i++)   {      fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");      if (fp == NULL)      {         wSavedTimes = 0;      }      else      {         fread(&wSavedTimes, sizeof(WORD), 1, fp);         wSavedTimes = SDL_SwapLE16(wSavedTimes);         fclose(fp);      }      //      // Draw the number      //      PAL_DrawNumber((UINT)wSavedTimes, 4, PAL_XY(270, 38 * i - 17),         kNumColorYellow, kNumAlignRight);   }   VIDEO_UpdateScreen(&rect);   //   // Activate the menu   //   wItemSelected = PAL_ReadMenu(NULL, rgMenuItem, 5, wDefaultSlot - 1, MENUITEM_COLOR);   //   // Delete the boxes   //   for (i = 0; i < 5; i++)   {      PAL_DeleteBox(rgpBox[i]);   }   VIDEO_UpdateScreen(&rect);   return wItemSelected;}staticWORDPAL_SelectionMenu(	int   nWords,	int   nDefault,	WORD  wItems[])/*++  Purpose:    Show a common selection box.  Parameters:    [IN]  nWords - number of emnu items.	[IN]  nDefault - index of default item.	[IN]  wItems - item word array.  Return value:    User-selected index.--*/{	LPBOX           rgpBox[4];	MENUITEM        rgMenuItem[4];	int             w[4] = {		(nWords >= 1 && wItems[0]) ? PAL_WordWidth(wItems[0]) : 1,		(nWords >= 2 && wItems[1]) ? PAL_WordWidth(wItems[1]) : 1,		(nWords >= 3 && wItems[2]) ? PAL_WordWidth(wItems[2]) : 1,		(nWords >= 4 && wItems[3]) ? PAL_WordWidth(wItems[3]) : 1 };	int             dx[4] = { (w[0] - 1) * 16, (w[1] - 1) * 16, (w[2] - 1) * 16, (w[3] - 1) * 16 }, i;	PAL_POS         pos[4] = { PAL_XY(145, 110), PAL_XY(220 + dx[0], 110), PAL_XY(145, 160), PAL_XY(220 + dx[2], 160) };	WORD            wReturnValue;	const SDL_Rect  rect = { 130, 100, 125 + max(dx[0] + dx[1], dx[2] + dx[3]), 100 };	for (i = 0; i < nWords; i++)		if (nWords > i && !wItems[i])			return MENUITEM_VALUE_CANCELLED;	//	// Create menu items	//	for (i = 0; i < nWords; i++)	{		rgMenuItem[i].fEnabled = TRUE;		rgMenuItem[i].pos = pos[i];		rgMenuItem[i].wValue = i;		rgMenuItem[i].wNumWord = wItems[i];	}	//	// Create the boxes	//	dx[1] = dx[0]; dx[3] = dx[2]; dx[0] = dx[2] = 0;	for (i = 0; i < nWords; i++)	{		rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * (i % 2) + dx[i], 100 + 50 * (i / 2)), w[i] + 1, TRUE);	}	VIDEO_UpdateScreen(&rect);	//	// Activate the menu	//	wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, nWords, nDefault, MENUITEM_COLOR);	//	// Delete the boxes	//	for (i = 0; i < nWords; i++)	{		PAL_DeleteBox(rgpBox[i]);	}	VIDEO_UpdateScreen(&rect);	return wReturnValue;}WORDPAL_TripleMenu(   WORD  wThirdWord)/*++  Purpose:    Show a triple-selection box.  Parameters:    None.  Return value:    User-selected index.--*/{   WORD wItems[3] = { CONFIRMMENU_LABEL_NO, CONFIRMMENU_LABEL_YES, wThirdWord };   return PAL_SelectionMenu(3, 0, wItems);}BOOLPAL_ConfirmMenu(   VOID)/*++  Purpose:    Show a "Yes or No?" confirm box.  Parameters:    None.  Return value:    TRUE if user selected Yes, FALSE if selected No.--*/{   WORD wItems[2] = { CONFIRMMENU_LABEL_NO, CONFIRMMENU_LABEL_YES };   WORD wReturnValue = PAL_SelectionMenu(2, 0, wItems);   return (wReturnValue == MENUITEM_VALUE_CANCELLED || wReturnValue == 0) ? FALSE : TRUE;}BOOLPAL_SwitchMenu(   BOOL      fEnabled)/*++  Purpose:    Show a "Enable/Disable" selection box.  Parameters:    [IN]  fEnabled - whether the option is originally enabled or not.  Return value:    TRUE if user selected "Enable", FALSE if selected "Disable".--*/{   WORD wItems[2] = { SWITCHMENU_LABEL_DISABLE, SWITCHMENU_LABEL_ENABLE };   WORD wReturnValue = PAL_SelectionMenu(2, fEnabled ? 1 : 0, wItems);   return (wReturnValue == MENUITEM_VALUE_CANCELLED) ? fEnabled : ((wReturnValue == 0) ? FALSE : TRUE);}#ifndef PAL_CLASSICstatic VOIDPAL_BattleSpeedMenu(   VOID)/*++  Purpose:    Show the Battle Speed selection box.  Parameters:    None.  Return value:    None.--*/{   LPBOX           lpBox;   WORD            wReturnValue;   const SDL_Rect  rect = {131, 100, 165, 50};   MENUITEM        rgMenuItem[5] = {      { 1,   BATTLESPEEDMENU_LABEL_1,       TRUE,   PAL_XY(145, 110) },      { 2,   BATTLESPEEDMENU_LABEL_2,       TRUE,   PAL_XY(170, 110) },      { 3,   BATTLESPEEDMENU_LABEL_3,       TRUE,   PAL_XY(195, 110) },      { 4,   BATTLESPEEDMENU_LABEL_4,       TRUE,   PAL_XY(220, 110) },      { 5,   BATTLESPEEDMENU_LABEL_5,       TRUE,   PAL_XY(245, 110) },   };   //   // Create the boxes   //   lpBox = PAL_CreateSingleLineBox(PAL_XY(131, 100), 8, TRUE);   VIDEO_UpdateScreen(&rect);   //   // Activate the menu   //   wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 5, gpGlobals->bBattleSpeed - 1,      MENUITEM_COLOR);   //   // Delete the boxes   //   PAL_DeleteBox(lpBox);   VIDEO_UpdateScreen(&rect);   if (wReturnValue != MENUITEM_VALUE_CANCELLED)   {      gpGlobals->bBattleSpeed = wReturnValue;   }}#endifLPBOXPAL_ShowCash(   DWORD      dwCash)/*++  Purpose:    Show the cash amount at the top left corner of the screen.  Parameters:    [IN]  dwCash - amount of cash.  Return value:    pointer to the saved screen part.--*/{   LPBOX     lpBox;   //   // Create the box.   //   lpBox = PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, TRUE);   if (lpBox == NULL)   {      return NULL;   }   //   // Draw the text label.   //   PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(10, 10), 0, FALSE, FALSE, FALSE);   //   // Draw the cash amount.   //   PAL_DrawNumber(dwCash, 6, PAL_XY(49, 14), kNumColorYellow, kNumAlignRight);   return lpBox;}static VOIDPAL_SystemMenu_OnItemChange(   WORD        wCurrentItem)/*++  Purpose:    Callback function when user selected another item in the system menu.  Parameters:    [IN]  wCurrentItem - current selected item.  Return value:    None.--*/{   gpGlobals->iCurSystemMenuItem = wCurrentItem - 1;}static BOOLPAL_SystemMenu(   VOID)/*++  Purpose:    Show the system menu.  Parameters:    None.  Return value:    TRUE if user made some operations in the menu, FALSE if user cancelled.--*/{   LPBOX               lpMenuBox;   WORD                wReturnValue;   int                 iSlot, i, iSavedTimes;   FILE               *fp;   const SDL_Rect      rect = {40, 60, 280, 135};   //   // Create menu items   //   const MENUITEM      rgSystemMenuItem[] =   {      // value  label                        enabled   pos      { 1,      SYSMENU_LABEL_SAVE,          TRUE,     PAL_XY(53, 72) },      { 2,      SYSMENU_LABEL_LOAD,          TRUE,     PAL_XY(53, 72 + 18) },      { 3,      SYSMENU_LABEL_MUSIC,         TRUE,     PAL_XY(53, 72 + 36) },      { 4,      SYSMENU_LABEL_SOUND,         TRUE,     PAL_XY(53, 72 + 54) },      { 5,      SYSMENU_LABEL_QUIT,          TRUE,     PAL_XY(53, 72 + 72) },#if !defined(PAL_CLASSIC)      { 6,      SYSMENU_LABEL_BATTLEMODE,    TRUE,     PAL_XY(53, 72 + 90) },#endif   };   const int           nSystemMenuItem = sizeof(rgSystemMenuItem) / sizeof(MENUITEM);   //   // Create the menu box.   //   lpMenuBox = PAL_CreateBox(PAL_XY(40, 60), nSystemMenuItem - 1, PAL_MenuTextMaxWidth(rgSystemMenuItem, nSystemMenuItem) - 1, 0, TRUE);   VIDEO_UpdateScreen(&rect);   //   // Perform the menu.   //   wReturnValue = PAL_ReadMenu(PAL_SystemMenu_OnItemChange, rgSystemMenuItem, nSystemMenuItem, gpGlobals->iCurSystemMenuItem, MENUITEM_COLOR);   if (wReturnValue == MENUITEM_VALUE_CANCELLED)   {      //      // User cancelled the menu      //      PAL_DeleteBox(lpMenuBox);      VIDEO_UpdateScreen(&rect);      return FALSE;   }   switch (wReturnValue)   {   case 1:      //      // Save game      //      iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);      if (iSlot != MENUITEM_VALUE_CANCELLED)      {         gpGlobals->bCurrentSaveSlot = (BYTE)iSlot;         iSavedTimes = 0;         for (i = 1; i <= 5; i++)         {            fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");            if (fp != NULL)            {               WORD wSavedTimes;               fread(&wSavedTimes, sizeof(WORD), 1, fp);               fclose(fp);               wSavedTimes = SDL_SwapLE16(wSavedTimes);               if ((int)wSavedTimes > iSavedTimes)               {                  iSavedTimes = wSavedTimes;               }            }         }         PAL_SaveGame(va("%s%d%s", PAL_SAVE_PREFIX, iSlot, ".rpg"), iSavedTimes + 1);      }      break;   case 2:      //      // Load game      //      iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);      if (iSlot != MENUITEM_VALUE_CANCELLED)      {         AUDIO_PlayMusic(0, FALSE, 1);         PAL_FadeOut(1);         PAL_InitGameData(iSlot);      }      break;   case 3:      //      // Music      //      AUDIO_EnableMusic(PAL_SwitchMenu(AUDIO_MusicEnabled()));      if (gConfig.eMusicType == MUSIC_MIDI)      {         AUDIO_PlayMusic(AUDIO_MusicEnabled() ? gpGlobals->wNumMusic : 0, AUDIO_MusicEnabled(), 0);      }      break;   case 4:      //      // Sound      //      AUDIO_EnableSound(PAL_SwitchMenu(AUDIO_SoundEnabled()));      break;   case 5:      //      // Quit      //      PAL_QuitGame();      break;#if !defined(PAL_CLASSIC)   case 6:      //      // Battle Mode      //      PAL_BattleSpeedMenu();      break;#endif   }   PAL_DeleteBox(lpMenuBox);   return TRUE;}VOIDPAL_InGameMagicMenu(   VOID)/*++  Purpose:    Show the magic menu.  Parameters:    None.  Return value:    None.--*/{   MENUITEM         rgMenuItem[MAX_PLAYERS_IN_PARTY];   int              i, y;   static WORD      w;   WORD             wMagic;   const SDL_Rect   rect = {35, 62, 285, 90};   //   // Draw the player info boxes   //   y = 45;   for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)   {      PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,         TIMEMETER_COLOR_DEFAULT, TRUE);      y += 78;   }   y = 75;   //   // Generate one menu items for each player in the party   //   for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)   {      assert(i <= MAX_PLAYERS_IN_PARTY);      rgMenuItem[i].wValue = i;      rgMenuItem[i].wNumWord =         gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole];      rgMenuItem[i].fEnabled =         (gpGlobals->g.PlayerRoles.rgwHP[gpGlobals->rgParty[i].wPlayerRole] > 0);      rgMenuItem[i].pos = PAL_XY(48, y);      y += 18;   }   //   // Draw the box   //   PAL_CreateBox(PAL_XY(35, 62), gpGlobals->wMaxPartyMemberIndex, PAL_MenuTextMaxWidth(rgMenuItem, sizeof(rgMenuItem)/sizeof(MENUITEM)) - 1, 0, FALSE);   VIDEO_UpdateScreen(&rect);   w = PAL_ReadMenu(NULL, rgMenuItem, gpGlobals->wMaxPartyMemberIndex + 1, w, MENUITEM_COLOR);   if (w == MENUITEM_VALUE_CANCELLED)   {      return;   }   wMagic = 0;   while (TRUE)   {      wMagic = PAL_MagicSelectionMenu(gpGlobals->rgParty[w].wPlayerRole, FALSE, wMagic);      if (wMagic == 0)      {         break;      }      if (gpGlobals->g.rgObject[wMagic].magic.wFlags & kMagicFlagApplyToAll)      {         gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =            PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse, 0);         if (g_fScriptSuccess)         {            gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =               PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess, 0);            gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=               gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;         }         if (gpGlobals->fNeedToFadeIn)         {            PAL_FadeIn(gpGlobals->wNumPalette, gpGlobals->fNightPalette, 1);            gpGlobals->fNeedToFadeIn = FALSE;         }      }      else      {         //         // Need to select which player to use the magic on.         //         WORD       wPlayer = 0;         SDL_Rect   rect;         while (wPlayer != MENUITEM_VALUE_CANCELLED)         {            //            // Redraw the player info boxes first            //            y = 45;            for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)            {               PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,                  TIMEMETER_COLOR_DEFAULT, TRUE);               y += 78;            }            //            // Draw the cursor on the selected item            //            rect.x = 70 + 78 * wPlayer;            rect.y = 193;            rect.w = 9;            rect.h = 6;            PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_CURSOR),               gpScreen, PAL_XY(rect.x, rect.y));            VIDEO_UpdateScreen(&rect);            while (TRUE)            {               PAL_ClearKeyState();               PAL_ProcessEvent();               if (g_InputState.dwKeyPress & kKeyMenu)               {                  wPlayer = MENUITEM_VALUE_CANCELLED;                  break;               }               else if (g_InputState.dwKeyPress & kKeySearch)               {                  gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =                     PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse,                        gpGlobals->rgParty[wPlayer].wPlayerRole);                  if (g_fScriptSuccess)                  {                     gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =                        PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess,                           gpGlobals->rgParty[wPlayer].wPlayerRole);                     if (g_fScriptSuccess)                     {                        gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=                           gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;                        //                        // Check if we have run out of MP                        //                        if (gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] <                           gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP)                        {                           //                           // Don't go further if run out of MP                           //                           wPlayer = MENUITEM_VALUE_CANCELLED;                        }                     }                  }                  break;               }               else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))               {                  if (wPlayer > 0)                  {                     wPlayer--;                     break;                  }               }               else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown))               {                  if (wPlayer < gpGlobals->wMaxPartyMemberIndex)                  {                     wPlayer++;                     break;                  }               }               SDL_Delay(1);            }         }      }      //      // Redraw the player info boxes      //      y = 45;      for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)      {         PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,            TIMEMETER_COLOR_DEFAULT, TRUE);         y += 78;      }   }}static VOIDPAL_InventoryMenu(   VOID)/*++  Purpose:    Show the inventory menu.  Parameters:    None.  Return value:    None.--*/{   static WORD      w = 0;   const SDL_Rect   rect = {30, 60, 290, 60};   MENUITEM        rgMenuItem[2] =   {      // value  label                     enabled   pos      { 1,      INVMENU_LABEL_USE,        TRUE,     PAL_XY(43, 73) },      { 2,      INVMENU_LABEL_EQUIP,      TRUE,     PAL_XY(43, 73 + 18) },   };   PAL_CreateBox(PAL_XY(30, 60), 1, PAL_MenuTextMaxWidth(rgMenuItem, sizeof(rgMenuItem)/sizeof(MENUITEM)) - 1, 0, FALSE);   VIDEO_UpdateScreen(&rect);   w = PAL_ReadMenu(NULL, rgMenuItem, 2, w - 1, MENUITEM_COLOR);   switch (w)   {   case 1:      PAL_GameUseItem();      break;   case 2:      PAL_GameEquipItem();      break;   }}static VOIDPAL_InGameMenu_OnItemChange(   WORD        wCurrentItem)/*++  Purpose:    Callback function when user selected another item in the in-game menu.  Parameters:    [IN]  wCurrentItem - current selected item.  Return value:    None.--*/{   gpGlobals->iCurMainMenuItem = wCurrentItem - 1;}VOIDPAL_InGameMenu(   VOID)/*++  Purpose:    Show the in-game main menu.  Parameters:    None.  Return value:    None.--*/{   LPBOX                lpCashBox, lpMenuBox;   WORD                 wReturnValue;   const SDL_Rect       rect = {0, 0, 320, 185};      // Fix render problem with shadow   VIDEO_BackupScreen();   //   // Create menu items   //   MENUITEM        rgMainMenuItem[4] =   {      // value  label                      enabled   pos      { 1,      GAMEMENU_LABEL_STATUS,     TRUE,     PAL_XY(16, 50) },      { 2,      GAMEMENU_LABEL_MAGIC,      TRUE,     PAL_XY(16, 50 + 18) },      { 3,      GAMEMENU_LABEL_INVENTORY,  TRUE,     PAL_XY(16, 50 + 36) },      { 4,      GAMEMENU_LABEL_SYSTEM,     TRUE,     PAL_XY(16, 50 + 54) },   };   //   // Display the cash amount.   //   lpCashBox = PAL_ShowCash(gpGlobals->dwCash);   //   // Create the menu box.   //   // Fix render problem with shadow   lpMenuBox = PAL_CreateBox(PAL_XY(3, 37), 3, PAL_MenuTextMaxWidth(rgMainMenuItem, 4) - 1, 0, FALSE);   VIDEO_UpdateScreen(&rect);   //   // Process the menu   //   while (TRUE)   {      wReturnValue = PAL_ReadMenu(PAL_InGameMenu_OnItemChange, rgMainMenuItem, 4,         gpGlobals->iCurMainMenuItem, MENUITEM_COLOR);      if (wReturnValue == MENUITEM_VALUE_CANCELLED)      {         break;      }      switch (wReturnValue)      {      case 1:         //         // Status         //         PAL_PlayerStatus();         goto out;      case 2:         //         // Magic         //         PAL_InGameMagicMenu();         goto out;      case 3:         //         // Inventory         //         PAL_InventoryMenu();         goto out;      case 4:         //         // System         //         if (PAL_SystemMenu())         {            goto out;         }         break;      }   }out:   //   // Remove the boxes.   //   PAL_DeleteBox(lpCashBox);   PAL_DeleteBox(lpMenuBox);   // Fix render problem with shadow   VIDEO_RestoreScreen();}VOIDPAL_PlayerStatus(   VOID)/*++  Purpose:    Show the player status.  Parameters:    None.  Return value:    None.--*/{   PAL_LARGE BYTE   bufBackground[320 * 200];   PAL_LARGE BYTE   bufImage[16384];   PAL_LARGE BYTE   bufImageBox[50 * 49];   int              labels0[] = {      STATUS_LABEL_EXP, STATUS_LABEL_LEVEL, STATUS_LABEL_HP,      STATUS_LABEL_MP   };   int              labels1[] = {      STATUS_LABEL_EXP_LAYOUT, STATUS_LABEL_LEVEL_LAYOUT, STATUS_LABEL_HP_LAYOUT,      STATUS_LABEL_MP_LAYOUT   };   int              labels[] = {      STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE,      STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE   };   int              iCurrent;   int              iPlayerRole;   int              i, j;   WORD             w;   PAL_MKFDecompressChunk(bufBackground, 320 * 200, STATUS_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);   iCurrent = 0;   if (gConfig.fUseCustomScreenLayout)   {      for (i = 0; i < 49; i++)      {         memcpy(&bufImageBox[i * 50], &bufBackground[(i + 39) * 320 + 247], 50);      }      for (i = 0; i < 49; i++)      {         memcpy(&bufBackground[(i + 125) * 320 + 81], &bufBackground[(i + 125) * 320 + 81 - 50], 50);         memcpy(&bufBackground[(i + 141) * 320 + 141], &bufBackground[(i + 141) * 320 + 81 - 50], 50);         memcpy(&bufBackground[(i + 133) * 320 + 201], &bufBackground[(i + 133) * 320 + 81 - 50], 50);         memcpy(&bufBackground[(i + 101) * 320 + 251], &bufBackground[(i + 101) * 320 + 81 - 50], 50);         memcpy(&bufBackground[(i + 39) * 320 + 247], &bufBackground[(i + 39) * 320 + 189 - 50], 50);         if (i > 0) memcpy(&bufBackground[(i - 1) * 320 + 189], &bufBackground[(i - 1) * 320 + 189 - 50], 50);      }      for(i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)      {         short x = PAL_X(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);         short y = PAL_Y(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);         short sx = (x < 0) ? -x : 0, sy = (y < 0) ? -y : 0, d = (x > 270) ? x - 270 : 0;         if (sx >= 50 || sy >= 49 || x >= 320 || y >= 200) continue;         for (; sy < 49 && y + sy < 200; sy++)         {            memcpy(&bufBackground[(y + sy) * 320 + x + sx], &bufImageBox[sy * 50 + sx], 50 - sx - d);         }      }   }   while (iCurrent >= 0 && iCurrent <= gpGlobals->wMaxPartyMemberIndex)   {      iPlayerRole = gpGlobals->rgParty[iCurrent].wPlayerRole;      //      // Draw the background image      //      PAL_FBPBlitToSurface(bufBackground, gpScreen);      //      // Draw the image of player role      //      if (PAL_MKFReadChunk(bufImage, 16384, gpGlobals->g.PlayerRoles.rgwAvatar[iPlayerRole], gpGlobals->f.fpRGM) > 0)      {         PAL_RLEBlitToSurface(bufImage, gpScreen, gConfig.ScreenLayout.RoleImage);      }      //      // Draw the equipments      //      for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)      {         int offset;         w = gpGlobals->g.PlayerRoles.rgwEquipment[i][iPlayerRole];         if (w == 0)         {            continue;         }         //         // Draw the image         //         if (PAL_MKFReadChunk(bufImage, 16384,            gpGlobals->g.rgObject[w].item.wBitmap, gpGlobals->f.fpBALL) > 0)         {            PAL_RLEBlitToSurface(bufImage, gpScreen,               PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipImageBoxes[i], 1, 1));         }         //         // Draw the text label         //         offset = PAL_WordWidth(w) * 16;         if (PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) + offset > 320)         {            offset = 320 - PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) - offset;         }         else         {            offset = 0;         }         int index = &gConfig.ScreenLayout.RoleEquipNames[i] - gConfig.ScreenLayoutArray;         BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;         BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;         PAL_DrawText(PAL_GetWord(w), PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipNames[i], offset, 0), STATUS_COLOR_EQUIPMENT, fShadow, FALSE, fUse8x8Font);      }      //      // Draw the text labels      //      for (i = 0; i < sizeof(labels0) / sizeof(int); i++)      {         int index = labels1[i];         BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;         BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;         PAL_DrawText(PAL_GetWord(labels0[i]), *(&gConfig.ScreenLayout.RoleExpLabel+i), MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);      }      for (i = 0; i < sizeof(labels) / sizeof(int); i++)      {         int index = &gConfig.ScreenLayout.RoleStatusLabels[i] - gConfig.ScreenLayoutArray;         BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;         BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;         PAL_DrawText(PAL_GetWord(labels[i]), gConfig.ScreenLayout.RoleStatusLabels[i], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);      }      PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[iPlayerRole]),         gConfig.ScreenLayout.RoleName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);      //      // Draw the stats      //      if (gConfig.ScreenLayout.RoleExpSlash != 0)	  {         PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleExpSlash);      }      if (gConfig.ScreenLayout.RoleHPSlash != 0)	  {         PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleHPSlash);      }      if (gConfig.ScreenLayout.RoleMPSlash != 0)	  {         PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleMPSlash);      }      PAL_DrawNumber(gpGlobals->Exp.rgPrimaryExp[iPlayerRole].wExp, 5,         gConfig.ScreenLayout.RoleCurrExp, kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(gpGlobals->g.rgLevelUpExp[gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole]], 5,         gConfig.ScreenLayout.RoleNextExp, kNumColorCyan, kNumAlignRight);      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole], 2,         gConfig.ScreenLayout.RoleLevel, kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[iPlayerRole], 4,         gConfig.ScreenLayout.RoleCurHP, kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[iPlayerRole], 4,         gConfig.ScreenLayout.RoleMaxHP, kNumColorBlue, kNumAlignRight);      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[iPlayerRole], 4,         gConfig.ScreenLayout.RoleCurMP, kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[iPlayerRole], 4,         gConfig.ScreenLayout.RoleMaxMP, kNumColorBlue, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerAttackStrength(iPlayerRole), 4,         gConfig.ScreenLayout.RoleStatusValues[0], kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerMagicStrength(iPlayerRole), 4,         gConfig.ScreenLayout.RoleStatusValues[1], kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerDefense(iPlayerRole), 4,         gConfig.ScreenLayout.RoleStatusValues[2], kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerDexterity(iPlayerRole), 4,         gConfig.ScreenLayout.RoleStatusValues[3], kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerFleeRate(iPlayerRole), 4,         gConfig.ScreenLayout.RoleStatusValues[4], kNumColorYellow, kNumAlignRight);      //      // Draw all poisons      //      for (i = j = 0; i < MAX_POISONS; i++)      {         w = gpGlobals->rgPoisonStatus[i][iCurrent].wPoisonID;         if (w != 0 && gpGlobals->g.rgObject[w].poison.wPoisonLevel <= 3)         {            PAL_DrawText(PAL_GetWord(w), gConfig.ScreenLayout.RolePoisonNames[j++], (BYTE)(gpGlobals->g.rgObject[w].poison.wColor + 10), TRUE, FALSE, FALSE);         }      }      //      // Update the screen      //      VIDEO_UpdateScreen(NULL);      //      // Wait for input      //      PAL_ClearKeyState();      while (TRUE)      {         UTIL_Delay(1);         if (g_InputState.dwKeyPress & kKeyMenu)         {            iCurrent = -1;            break;         }         else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))         {            iCurrent--;            break;         }         else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown | kKeySearch))         {            iCurrent++;            break;         }      }   }}WORDPAL_ItemUseMenu(   WORD           wItemToUse)/*++  Purpose:    Show the use item menu.  Parameters:    [IN]  wItemToUse - the object ID of the item to use.  Return value:    The selected player to use the item onto.    MENUITEM_VALUE_CANCELLED if user cancelled.--*/{   BYTE           bColor, bSelectedColor;   PAL_LARGE BYTE bufImage[2048];   DWORD          dwColorChangeTime;   static WORD    wSelectedPlayer = 0;   SDL_Rect       rect = {110, 2, 200, 180};   int            i;   bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;   dwColorChangeTime = 0;   while (TRUE)   {      if (wSelectedPlayer > gpGlobals->wMaxPartyMemberIndex)      {         wSelectedPlayer = 0;      }      //      // Draw the box      //      PAL_CreateBox(PAL_XY(110, 2), 7, 9, 0, FALSE);      //      // Draw the stats of the selected player      //      PAL_DrawText(PAL_GetWord(STATUS_LABEL_LEVEL), PAL_XY(200, 16),         ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);      PAL_DrawText(PAL_GetWord(STATUS_LABEL_HP), PAL_XY(200, 34),         ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);      PAL_DrawText(PAL_GetWord(STATUS_LABEL_MP), PAL_XY(200, 52),         ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);      PAL_DrawText(PAL_GetWord(STATUS_LABEL_ATTACKPOWER), PAL_XY(200, 70),         ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);      PAL_DrawText(PAL_GetWord(STATUS_LABEL_MAGICPOWER), PAL_XY(200, 88),         ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);      PAL_DrawText(PAL_GetWord(STATUS_LABEL_RESISTANCE), PAL_XY(200, 106),         ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);      PAL_DrawText(PAL_GetWord(STATUS_LABEL_DEXTERITY), PAL_XY(200, 124),         ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);      PAL_DrawText(PAL_GetWord(STATUS_LABEL_FLEERATE), PAL_XY(200, 142),         ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);      i = gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[i], 4, PAL_XY(240, 20),         kNumColorYellow, kNumAlignRight);      PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,         PAL_XY(263, 38));      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[i], 4,         PAL_XY(261, 40), kNumColorBlue, kNumAlignRight);      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[i], 4,         PAL_XY(240, 37), kNumColorYellow, kNumAlignRight);      PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,         PAL_XY(263, 56));      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[i], 4,         PAL_XY(261, 58), kNumColorBlue, kNumAlignRight);      PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[i], 4,         PAL_XY(240, 55), kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerAttackStrength(i), 4, PAL_XY(240, 74),         kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerMagicStrength(i), 4, PAL_XY(240, 92),         kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerDefense(i), 4, PAL_XY(240, 110),         kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerDexterity(i), 4, PAL_XY(240, 128),         kNumColorYellow, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerFleeRate(i), 4, PAL_XY(240, 146),         kNumColorYellow, kNumAlignRight);      //      // Draw the names of the players in the party      //      for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)      {         if (i == wSelectedPlayer)         {            bColor = bSelectedColor;         }         else         {            bColor = MENUITEM_COLOR;         }         PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole]),            PAL_XY(125, 16 + 20 * i), bColor, TRUE, FALSE, FALSE);      }      PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,         PAL_XY(120, 80));      i = PAL_GetItemAmount(wItemToUse);      if (i > 0)      {         //         // Draw the picture of the item         //         if (PAL_MKFReadChunk(bufImage, 2048,            gpGlobals->g.rgObject[wItemToUse].item.wBitmap, gpGlobals->f.fpBALL) > 0)         {            PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(127, 88));         }         //         // Draw the amount and label of the item         //         PAL_DrawText(PAL_GetWord(wItemToUse), PAL_XY(116, 143), STATUS_COLOR_EQUIPMENT, TRUE, FALSE, FALSE);         PAL_DrawNumber(i, 2, PAL_XY(170, 133), kNumColorCyan, kNumAlignRight);      }      //      // Update the screen area      //      VIDEO_UpdateScreen(&rect);      //      // Wait for key      //      PAL_ClearKeyState();      while (TRUE)      {         //         // See if we should change the highlight color         //         if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))         {            if ((WORD)bSelectedColor + 1 >=               (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)            {               bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;            }            else            {               bSelectedColor++;            }            dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);            //            // Redraw the selected item.            //            PAL_DrawText(               PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[wSelectedPlayer].wPlayerRole]),               PAL_XY(125, 16 + 20 * wSelectedPlayer), bSelectedColor, FALSE, TRUE, FALSE);         }         PAL_ProcessEvent();         if (g_InputState.dwKeyPress != 0)         {            break;         }         SDL_Delay(1);      }      if (i <= 0)      {         return MENUITEM_VALUE_CANCELLED;      }      if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))      {         wSelectedPlayer--;      }      else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))      {         if (wSelectedPlayer < gpGlobals->wMaxPartyMemberIndex)         {            wSelectedPlayer++;         }      }      else if (g_InputState.dwKeyPress & kKeyMenu)      {         break;      }      else if (g_InputState.dwKeyPress & kKeySearch)      {         return gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;      }   }   return MENUITEM_VALUE_CANCELLED;}static VOIDPAL_BuyMenu_OnItemChange(   WORD           wCurrentItem)/*++  Purpose:    Callback function which is called when player selected another item    in the buy menu.  Parameters:    [IN]  wCurrentItem - current item on the menu, indicates the object ID of                         the currently selected item.  Return value:    None.--*/{   const SDL_Rect      rect = {20, 8, 300, 175};   int                 i, n;   PAL_LARGE BYTE      bufImage[2048];   //   // Draw the picture of current selected item   //   PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,      PAL_XY(35, 8));   if (PAL_MKFReadChunk(bufImage, 2048,      gpGlobals->g.rgObject[wCurrentItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)   {      PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(42, 16));   }   //   // See how many of this item we have in the inventory   //   n = 0;   for (i = 0; i < MAX_INVENTORY; i++)   {      if (gpGlobals->rgInventory[i].wItem == 0)      {         break;      }      else if (gpGlobals->rgInventory[i].wItem == wCurrentItem)      {         n = gpGlobals->rgInventory[i].nAmount;         break;      }   }   //   // Draw the amount of this item in the inventory   //   PAL_CreateSingleLineBox(PAL_XY(20, 105), 5, FALSE);   PAL_DrawText(PAL_GetWord(BUYMENU_LABEL_CURRENT), PAL_XY(30, 115), 0, FALSE, FALSE, FALSE);   PAL_DrawNumber(n, 6, PAL_XY(69, 119), kNumColorYellow, kNumAlignRight);   //   // Draw the cash amount   //   PAL_CreateSingleLineBox(PAL_XY(20, 145), 5, FALSE);   PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(30, 155), 0, FALSE, FALSE, FALSE);   PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(69, 159), kNumColorYellow, kNumAlignRight);   VIDEO_UpdateScreen(&rect);}VOIDPAL_BuyMenu(   WORD           wStoreNum)/*++  Purpose:    Show the buy item menu.  Parameters:    [IN]  wStoreNum - number of the store to buy items from.  Return value:    None.--*/{   MENUITEM        rgMenuItem[MAX_STORE_ITEM];   int             i, y;   WORD            w;   SDL_Rect        rect = {125, 8, 190, 190};   //   // create the menu items   //   y = 22;   for (i = 0; i < MAX_STORE_ITEM; i++)   {      if (gpGlobals->g.lprgStore[wStoreNum].rgwItems[i] == 0)      {         break;      }      rgMenuItem[i].wValue = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];      rgMenuItem[i].wNumWord = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];      rgMenuItem[i].fEnabled = TRUE;      rgMenuItem[i].pos = PAL_XY(150, y);      y += 18;   }   //   // Draw the box   //   PAL_CreateBox(PAL_XY(125, 8), 8, 8, 1, FALSE);   //   // Draw the number of prices   //   for (y = 0; y < i; y++)   {      w = gpGlobals->g.rgObject[rgMenuItem[y].wValue].item.wPrice;      PAL_DrawNumber(w, 6, PAL_XY(235, 25 + y * 18), kNumColorCyan, kNumAlignRight);   }   VIDEO_UpdateScreen(&rect);   w = 0;   while (TRUE)   {      w = PAL_ReadMenu(PAL_BuyMenu_OnItemChange, rgMenuItem, i, w, MENUITEM_COLOR);      if (w == MENUITEM_VALUE_CANCELLED)      {         break;      }      if (gpGlobals->g.rgObject[w].item.wPrice <= gpGlobals->dwCash)      {         if (PAL_ConfirmMenu())         {            //            // Player bought an item            //            gpGlobals->dwCash -= gpGlobals->g.rgObject[w].item.wPrice;            PAL_AddItemToInventory(w, 1);         }      }      //      // Place the cursor to the current item on next loop      //      for (y = 0; y < i; y++)      {         if (w == rgMenuItem[y].wValue)         {            w = y;            break;         }      }   }}static VOIDPAL_SellMenu_OnItemChange(   WORD         wCurrentItem)/*++  Purpose:    Callback function which is called when player selected another item    in the sell item menu.  Parameters:    [IN]  wCurrentItem - current item on the menu, indicates the object ID of                         the currently selected item.  Return value:    None.--*/{   //   // Draw the cash amount   //   PAL_CreateSingleLineBox(PAL_XY(100, 150), 5, FALSE);   PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(110, 160), 0, FALSE, FALSE, FALSE);   PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(149, 164), kNumColorYellow, kNumAlignRight);   //   // Draw the price   //   PAL_CreateSingleLineBox(PAL_XY(220, 150), 5, FALSE);   if (gpGlobals->g.rgObject[wCurrentItem].item.wFlags & kItemFlagSellable)   {      PAL_DrawText(PAL_GetWord(SELLMENU_LABEL_PRICE), PAL_XY(230, 160), 0, FALSE, FALSE, FALSE);      PAL_DrawNumber(gpGlobals->g.rgObject[wCurrentItem].item.wPrice / 2, 6,         PAL_XY(269, 164), kNumColorYellow, kNumAlignRight);   }}VOIDPAL_SellMenu(   VOID)/*++  Purpose:    Show the sell item menu.  Parameters:    None.  Return value:    None.--*/{   WORD      w;   while (TRUE)   {      w = PAL_ItemSelectMenu(PAL_SellMenu_OnItemChange, kItemFlagSellable);      if (w == 0)      {         break;      }      if (PAL_ConfirmMenu())      {         if (PAL_AddItemToInventory(w, -1))         {            gpGlobals->dwCash += gpGlobals->g.rgObject[w].item.wPrice / 2;         }      }   }}VOIDPAL_EquipItemMenu(   WORD        wItem)/*++  Purpose:    Show the menu which allow players to equip the specified item.  Parameters:    [IN]  wItem - the object ID of the item.  Return value:    None.--*/{   PAL_LARGE BYTE   bufBackground[320 * 200];   PAL_LARGE BYTE   bufImageBox[72 * 72];   PAL_LARGE BYTE   bufImage[2048];   WORD             w;   int              iCurrentPlayer, i;   BYTE             bColor, bSelectedColor;   DWORD            dwColorChangeTime;   gpGlobals->wLastUnequippedItem = wItem;   PAL_MKFDecompressChunk(bufBackground, 320 * 200, EQUIPMENU_BACKGROUND_FBPNUM,      gpGlobals->f.fpFBP);   if (gConfig.fUseCustomScreenLayout)   {      int x = PAL_X(gConfig.ScreenLayout.EquipImageBox);      int y = PAL_Y(gConfig.ScreenLayout.EquipImageBox);      for (i = 8; i < 72; i++)      {         memcpy(&bufBackground[i * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);         memcpy(&bufBackground[(i + 64) * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);      }      for (i = 9; i < 90; i++)      {         memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 104) * 320 + 226], 32);      }      for (i = 99; i < 113; i++)      {         memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 16) * 320 + 226], 32);      }      for (i = 8; i < 80; i++)      {         memcpy(&bufImageBox[(i - 8) * 72], &bufBackground[i * 320 + 8], 72);         memcpy(&bufBackground[i * 320 + 8], &bufBackground[(i + 72) * 320 + 8], 72);      }      for (i = 0; i < 72; i++)      {         memcpy(&bufBackground[(i + y) * 320 + x], &bufImageBox[i * 72], 72);      }   }   iCurrentPlayer = 0;   bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;   dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);   while (TRUE)   {      wItem = gpGlobals->wLastUnequippedItem;      //      // Draw the background      //      PAL_FBPBlitToSurface(bufBackground, gpScreen);      //      // Draw the item picture      //      if (PAL_MKFReadChunk(bufImage, 2048,         gpGlobals->g.rgObject[wItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)      {         PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY_OFFSET(gConfig.ScreenLayout.EquipImageBox, 8, 8));      }      if (gConfig.fUseCustomScreenLayout)      {         int labels1[] = { STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE, STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE };         int labels2[] = { EQUIP_LABEL_HEAD, EQUIP_LABEL_SHOULDER, EQUIP_LABEL_BODY, EQUIP_LABEL_HAND, EQUIP_LABEL_FOOT, EQUIP_LABEL_NECK };		 for (i = 0; i < sizeof(labels1) / sizeof(int); i++)         {            int index = &gConfig.ScreenLayout.EquipStatusLabels[i] - gConfig.ScreenLayoutArray;            BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;            BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;            PAL_DrawText(PAL_GetWord(labels1[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);         }		 for (i = 0; i < sizeof(labels2) / sizeof(int); i++)         {            int index = &gConfig.ScreenLayout.EquipLabels[i] - gConfig.ScreenLayoutArray;            BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;            BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;            PAL_DrawText(PAL_GetWord(labels2[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);         }      }      //      // Draw the current equipment of the selected player      //      w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;      for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)      {         if (gpGlobals->g.PlayerRoles.rgwEquipment[i][w] != 0)         {            PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwEquipment[i][w]),				gConfig.ScreenLayout.EquipNames[i], MENUITEM_COLOR, TRUE, FALSE, FALSE);         }      }      //      // Draw the stats of the currently selected player      //      PAL_DrawNumber(PAL_GetPlayerAttackStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[0], kNumColorCyan, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerMagicStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[1], kNumColorCyan, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerDefense(w), 4, gConfig.ScreenLayout.EquipStatusValues[2], kNumColorCyan, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerDexterity(w), 4, gConfig.ScreenLayout.EquipStatusValues[3], kNumColorCyan, kNumAlignRight);      PAL_DrawNumber(PAL_GetPlayerFleeRate(w), 4, gConfig.ScreenLayout.EquipStatusValues[4], kNumColorCyan, kNumAlignRight);      //      // Draw a box for player selection      //      PAL_CreateBox(gConfig.ScreenLayout.EquipRoleListBox, gpGlobals->wMaxPartyMemberIndex, PAL_WordMaxWidth(36, 4) - 1, 0, FALSE);      //      // Draw the label of players      //      for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)      {         w = gpGlobals->rgParty[i].wPlayerRole;         if (iCurrentPlayer == i)         {            if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))            {               bColor = bSelectedColor;            }            else            {               bColor = MENUITEM_COLOR_SELECTED_INACTIVE;            }         }         else         {            if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))            {               bColor = MENUITEM_COLOR;            }            else            {               bColor = MENUITEM_COLOR_INACTIVE;            }         }         PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),            PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * i), bColor, TRUE, FALSE, FALSE);      }      //      // Draw the text label and amount of the item      //      if (wItem != 0)      {         PAL_DrawText(PAL_GetWord(wItem), gConfig.ScreenLayout.EquipItemName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);         PAL_DrawNumber(PAL_GetItemAmount(wItem), 2, gConfig.ScreenLayout.EquipItemAmount, kNumColorCyan, kNumAlignRight);      }      //      // Update the screen      //      VIDEO_UpdateScreen(NULL);      //      // Accept input      //      PAL_ClearKeyState();      while (TRUE)      {         PAL_ProcessEvent();         //         // See if we should change the highlight color         //         if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))         {            if ((WORD)bSelectedColor + 1 >=               (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)            {               bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;            }            else            {               bSelectedColor++;            }            dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);            //            // Redraw the selected item if needed.            //            w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;            if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))            {               PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),                  PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * iCurrentPlayer), bSelectedColor, TRUE, TRUE, FALSE);            }         }         if (g_InputState.dwKeyPress != 0)         {            break;         }         SDL_Delay(1);      }      if (wItem == 0)      {         return;      }      if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))      {         iCurrentPlayer--;         if (iCurrentPlayer < 0)         {            iCurrentPlayer = 0;         }      }      else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))      {         iCurrentPlayer++;         if (iCurrentPlayer > gpGlobals->wMaxPartyMemberIndex)         {            iCurrentPlayer = gpGlobals->wMaxPartyMemberIndex;         }      }      else if (g_InputState.dwKeyPress & kKeyMenu)      {         return;      }      else if (g_InputState.dwKeyPress & kKeySearch)      {         w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;         if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))         {            //            // Run the equip script            //            gpGlobals->g.rgObject[wItem].item.wScriptOnEquip =               PAL_RunTriggerScript(gpGlobals->g.rgObject[wItem].item.wScriptOnEquip,                  gpGlobals->rgParty[iCurrentPlayer].wPlayerRole);         }      }   }}VOIDPAL_QuitGame(   VOID){#ifndef __N3DS__	WORD wReturnValue = PAL_TripleMenu(SYSMENU_LABEL_LAUNCHSETTING);#else	WORD wReturnValue = PAL_ConfirmMenu(); // No config menu available#endif	if (wReturnValue == 1 || wReturnValue == 2)	{		if (wReturnValue == 2) gConfig.fLaunchSetting = TRUE;		PAL_SaveConfig();		// Keep the fullscreen state		AUDIO_PlayMusic(0, FALSE, 2);		PAL_FadeOut(2);		PAL_Shutdown(0);	}}
 |