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- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2008, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // All rights reserved.
- //
- // Portions based on PALx Project by palxex.
- // Copyright (c) 2006-2008, Pal Lockheart <palxex@gmail.com>.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #include "main.h"
- #define WORD_LENGTH 10
- #define FONT_COLOR_DEFAULT 0x4F
- #define FONT_COLOR_YELLOW 0x2D
- #define FONT_COLOR_RED 0x1A
- #define FONT_COLOR_CYAN 0x8D
- #define FONT_COLOR_CYAN_ALT 0x8C
- BOOL g_fUpdatedInBattle = FALSE;
- static const char g_rgszAdditionalWords[][WORD_LENGTH + 1] = {
- {0xBE, 0xD4, 0xB0, 0xAB, 0xB3, 0x74, 0xAB, 0xD7, 0x00, 0x00, 0x00}, // Battle Speed
- {0xA4, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 1
- {0xA4, 0x47, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 2
- {0xA4, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 3
- {0xA5, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 4
- {0xA4, 0xAD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 5
- };
- typedef struct tagTEXTLIB
- {
- LPBYTE lpWordBuf;
- LPBYTE lpMsgBuf;
- LPDWORD lpMsgOffset;
- int nWords;
- int nMsgs;
- int nCurrentDialogLine;
- BYTE bCurrentFontColor;
- PAL_POS posIcon;
- PAL_POS posDialogTitle;
- PAL_POS posDialogText;
- BYTE bDialogPosition;
- BYTE bIcon;
- int iDelayTime;
- BOOL fUserSkip;
- BOOL fPlayingRNG;
- BYTE bufDialogIcons[282];
- } TEXTLIB, *LPTEXTLIB;
- static TEXTLIB g_TextLib;
- INT
- PAL_InitText(
- VOID
- )
- /*++
- Purpose:
- Initialize the in-game texts.
- Parameters:
- None.
- Return value:
- 0 = success.
- -1 = memory allocation error.
- --*/
- {
- FILE *fpMsg, *fpWord;
- int i;
- //
- // Open the message and word data files.
- //
- fpMsg = UTIL_OpenRequiredFile("m.msg");
- fpWord = UTIL_OpenRequiredFile("word.dat");
- //
- // See how many words we have
- //
- fseek(fpWord, 0, SEEK_END);
- i = ftell(fpWord);
- //
- // Each word has 10 bytes
- //
- g_TextLib.nWords = (i + (WORD_LENGTH - 1)) / WORD_LENGTH;
- //
- // Read the words
- //
- g_TextLib.lpWordBuf = (LPBYTE)malloc(i);
- if (g_TextLib.lpWordBuf == NULL)
- {
- fclose(fpWord);
- fclose(fpMsg);
- return -1;
- }
- fseek(fpWord, 0, SEEK_SET);
- fread(g_TextLib.lpWordBuf, i, 1, fpWord);
- //
- // Close the words file
- //
- fclose(fpWord);
- //
- // Read the message offsets. The message offsets are in SSS.MKF #3
- //
- i = PAL_MKFGetChunkSize(3, gpGlobals->f.fpSSS) / sizeof(DWORD);
- g_TextLib.nMsgs = i - 1;
- g_TextLib.lpMsgOffset = (LPDWORD)malloc(i * sizeof(DWORD));
- if (g_TextLib.lpMsgOffset == NULL)
- {
- free(g_TextLib.lpWordBuf);
- fclose(fpMsg);
- return -1;
- }
- PAL_MKFReadChunk((LPBYTE)(g_TextLib.lpMsgOffset), i * sizeof(DWORD), 3,
- gpGlobals->f.fpSSS);
- //
- // Read the messages.
- //
- fseek(fpMsg, 0, SEEK_END);
- i = ftell(fpMsg);
- g_TextLib.lpMsgBuf = (LPBYTE)malloc(i);
- if (g_TextLib.lpMsgBuf == NULL)
- {
- free(g_TextLib.lpMsgOffset);
- free(g_TextLib.lpWordBuf);
- fclose(fpMsg);
- return -1;
- }
- fseek(fpMsg, 0, SEEK_SET);
- fread(g_TextLib.lpMsgBuf, 1, i, fpMsg);
- fclose(fpMsg);
- g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;
- g_TextLib.bIcon = 0;
- g_TextLib.posIcon = 0;
- g_TextLib.nCurrentDialogLine = 0;
- g_TextLib.iDelayTime = 3;
- g_TextLib.posDialogTitle = PAL_XY(12, 8);
- g_TextLib.posDialogText = PAL_XY(44, 26);
- g_TextLib.bDialogPosition = kDialogUpper;
- g_TextLib.fUserSkip = FALSE;
- PAL_MKFReadChunk(g_TextLib.bufDialogIcons, 282, 12, gpGlobals->f.fpDATA);
- return 0;
- }
- VOID
- PAL_FreeText(
- VOID
- )
- /*++
- Purpose:
- Free the memory used by the texts.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- if (g_TextLib.lpMsgBuf != NULL)
- {
- free(g_TextLib.lpMsgBuf);
- g_TextLib.lpMsgBuf = NULL;
- }
- if (g_TextLib.lpMsgOffset != NULL)
- {
- free(g_TextLib.lpMsgOffset);
- g_TextLib.lpMsgOffset = NULL;
- }
- if (g_TextLib.lpWordBuf != NULL)
- {
- free(g_TextLib.lpWordBuf);
- g_TextLib.lpWordBuf = NULL;
- }
- }
- LPCSTR
- PAL_GetWord(
- WORD wNumWord
- )
- /*++
- Purpose:
- Get the specified word.
- Parameters:
- [IN] wNumWord - the number of the requested word.
- Return value:
- Pointer to the requested word. NULL if not found.
- --*/
- {
- static char buf[WORD_LENGTH + 1];
- if (wNumWord >= PAL_ADDITIONAL_WORD_FIRST)
- {
- return g_rgszAdditionalWords[wNumWord - PAL_ADDITIONAL_WORD_FIRST];
- }
- if (wNumWord >= g_TextLib.nWords)
- {
- return NULL;
- }
- memcpy(buf, &g_TextLib.lpWordBuf[wNumWord * WORD_LENGTH], WORD_LENGTH);
- buf[WORD_LENGTH] = '\0';
- //
- // Remove the trailing spaces
- //
- trim(buf);
- if ((strlen(buf) & 1) != 0 && buf[strlen(buf) - 1] == '1')
- {
- buf[strlen(buf) - 1] = '\0';
- }
- return buf;
- }
- LPCSTR
- PAL_GetMsg(
- WORD wNumMsg
- )
- /*++
- Purpose:
- Get the specified message.
- Parameters:
- [IN] wNumMsg - the number of the requested message.
- Return value:
- Pointer to the requested message. NULL if not found.
- --*/
- {
- static char buf[256];
- DWORD dwOffset, dwSize;
- if (wNumMsg >= g_TextLib.nMsgs)
- {
- return NULL;
- }
- dwOffset = SWAP32(g_TextLib.lpMsgOffset[wNumMsg]);
- dwSize = SWAP32(g_TextLib.lpMsgOffset[wNumMsg + 1]) - dwOffset;
- assert(dwSize < 255);
- memcpy(buf, &g_TextLib.lpMsgBuf[dwOffset], dwSize);
- buf[dwSize] = '\0';
- return buf;
- }
- VOID
- PAL_DrawText(
- LPCSTR lpszText,
- PAL_POS pos,
- BYTE bColor,
- BOOL fShadow,
- BOOL fUpdate
- )
- /*++
- Purpose:
- Draw text on the screen.
- Parameters:
- [IN] lpszText - the text to be drawn.
- [IN] pos - Position of the text.
- [IN] bColor - Color of the text.
- [IN] fShadow - TRUE if the text is shadowed or not.
- [IN] fUpdate - TRUE if update the screen area.
- Return value:
- None.
- --*/
- {
- SDL_Rect rect, urect;
- WORD wChar;
- rect.x = PAL_X(pos);
- rect.y = PAL_Y(pos);
- urect.x = rect.x;
- urect.y = rect.y;
- #ifdef PAL_WIN95
- urect.h = 17;
- #else
- urect.h = 16;
- #endif
- urect.w = 0;
- while (*lpszText)
- {
- //
- // Draw the character
- //
- if (*lpszText & 0x80)
- {
- //
- // Chinese Character
- //
- wChar = SWAP16(((LPBYTE)lpszText)[0] | (((LPBYTE)lpszText)[1] << 8));
- if (fShadow)
- {
- PAL_DrawCharOnSurface(wChar, gpScreen, PAL_XY(rect.x + 1, rect.y + 1), 0);
- PAL_DrawCharOnSurface(wChar, gpScreen, PAL_XY(rect.x + 1, rect.y), 0);
- }
- PAL_DrawCharOnSurface(wChar, gpScreen, PAL_XY(rect.x, rect.y), bColor);
- lpszText += 2;
- rect.x += 16;
- urect.w += 16;
- }
- else
- {
- //
- // ASCII character
- //
- if (fShadow)
- {
- PAL_DrawASCIICharOnSurface(*lpszText, gpScreen, PAL_XY(rect.x + 1, rect.y + 1), 0);
- PAL_DrawASCIICharOnSurface(*lpszText, gpScreen, PAL_XY(rect.x + 1, rect.y), 0);
- }
- PAL_DrawASCIICharOnSurface(*lpszText, gpScreen, PAL_XY(rect.x, rect.y), bColor);
- lpszText++;
- rect.x += 8;
- urect.w += 8;
- }
- }
- //
- // Update the screen area
- //
- if (fUpdate && urect.w > 0)
- {
- #ifdef PAL_WIN95
- urect.w++;
- if (urect.x + urect.w > 320)
- {
- urect.w = 320 - urect.x;
- }
- #endif
- VIDEO_UpdateScreen(&urect);
- }
- }
- VOID
- PAL_DialogSetDelayTime(
- INT iDelayTime
- )
- /*++
- Purpose:
- Set the delay time for dialog.
- Parameters:
- [IN] iDelayTime - the delay time to be set.
- Return value:
- None.
- --*/
- {
- g_TextLib.iDelayTime = iDelayTime;
- }
- VOID
- PAL_StartDialog(
- BYTE bDialogLocation,
- BYTE bFontColor,
- INT iNumCharFace,
- BOOL fPlayingRNG
- )
- /*++
- Purpose:
- Start a new dialog.
- Parameters:
- [IN] bDialogLocation - the location of the text on the screen.
- [IN] bFontColor - the font color of the text.
- [IN] iNumCharFace - number of the character face in RGM.MKF.
- [IN] fPlayingRNG - whether we are playing a RNG video or not.
- Return value:
- None.
- --*/
- {
- PAL_LARGE BYTE buf[16384];
- SDL_Rect rect;
- if (gpGlobals->fInBattle && !g_fUpdatedInBattle)
- {
- //
- // Update the screen in battle, or the graphics may seem messed up
- //
- VIDEO_UpdateScreen(NULL);
- g_fUpdatedInBattle = TRUE;
- }
- g_TextLib.bIcon = 0;
- g_TextLib.posIcon = 0;
- g_TextLib.nCurrentDialogLine = 0;
- g_TextLib.posDialogTitle = PAL_XY(12, 8);
- g_TextLib.fUserSkip = FALSE;
- if (bFontColor != 0)
- {
- g_TextLib.bCurrentFontColor = bFontColor;
- }
- if (fPlayingRNG && iNumCharFace)
- {
- VIDEO_BackupScreen();
- g_TextLib.fPlayingRNG = TRUE;
- }
- switch (bDialogLocation)
- {
- case kDialogUpper:
- if (iNumCharFace > 0)
- {
- //
- // Display the character face at the upper part of the screen
- //
- if (PAL_MKFReadChunk(buf, 16384, iNumCharFace, gpGlobals->f.fpRGM) > 0)
- {
- rect.w = PAL_RLEGetWidth((LPCBITMAPRLE)buf);
- rect.h = PAL_RLEGetHeight((LPCBITMAPRLE)buf);
- rect.x = 48 - rect.w / 2;
- rect.y = 55 - rect.h / 2;
- if (rect.x < 0)
- {
- rect.x = 0;
- }
- if (rect.y < 0)
- {
- rect.y = 0;
- }
- PAL_RLEBlitToSurface((LPCBITMAPRLE)buf, gpScreen, PAL_XY(rect.x, rect.y));
- if (rect.x < 0)
- {
- rect.x = 0;
- }
- if (rect.y < 0)
- {
- rect.y = 0;
- }
- VIDEO_UpdateScreen(&rect);
- }
- }
- g_TextLib.posDialogTitle = PAL_XY(iNumCharFace > 0 ? 80 : 12, 8);
- g_TextLib.posDialogText = PAL_XY(iNumCharFace > 0 ? 96 : 44, 26);
- break;
- case kDialogCenter:
- g_TextLib.posDialogText = PAL_XY(80, 40);
- break;
- case kDialogLower:
- if (iNumCharFace > 0)
- {
- //
- // Display the character face at the lower part of the screen
- //
- if (PAL_MKFReadChunk(buf, 16384, iNumCharFace, gpGlobals->f.fpRGM) > 0)
- {
- rect.x = 270 - PAL_RLEGetWidth((LPCBITMAPRLE)buf) / 2;
- rect.y = 144 - PAL_RLEGetHeight((LPCBITMAPRLE)buf) / 2;
- PAL_RLEBlitToSurface((LPCBITMAPRLE)buf, gpScreen, PAL_XY(rect.x, rect.y));
- VIDEO_UpdateScreen(NULL);
- }
- }
- g_TextLib.posDialogTitle = PAL_XY(iNumCharFace > 0 ? 4 : 12, 108);
- g_TextLib.posDialogText = PAL_XY(iNumCharFace > 0 ? 20 : 44, 126);
- break;
- case kDialogCenterWindow:
- g_TextLib.posDialogText = PAL_XY(160, 40);
- break;
- }
- g_TextLib.bDialogPosition = bDialogLocation;
- }
- static VOID
- PAL_DialogWaitForKey(
- VOID
- )
- /*++
- Purpose:
- Wait for player to press a key after showing a dialog.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- PAL_LARGE SDL_Color palette[256];
- SDL_Color *pCurrentPalette, t;
- int i;
- //
- // get the current palette
- //
- pCurrentPalette = PAL_GetPalette(gpGlobals->wNumPalette, gpGlobals->fNightPalette);
- memcpy(palette, pCurrentPalette, sizeof(palette));
- if (g_TextLib.bDialogPosition != kDialogCenterWindow &&
- g_TextLib.bDialogPosition != kDialogCenter)
- {
- //
- // show the icon
- //
- LPCBITMAPRLE p = PAL_SpriteGetFrame(g_TextLib.bufDialogIcons, g_TextLib.bIcon);
- if (p != NULL)
- {
- SDL_Rect rect;
- rect.x = PAL_X(g_TextLib.posIcon);
- rect.y = PAL_Y(g_TextLib.posIcon);
- rect.w = 16;
- rect.h = 16;
- PAL_RLEBlitToSurface(p, gpScreen, g_TextLib.posIcon);
- VIDEO_UpdateScreen(&rect);
- }
- }
- PAL_ClearKeyState();
- while (TRUE)
- {
- UTIL_Delay(100);
- if (g_TextLib.bDialogPosition != kDialogCenterWindow &&
- g_TextLib.bDialogPosition != kDialogCenter)
- {
- //
- // palette shift
- //
- t = palette[0xF9];
- for (i = 0xF9; i < 0xFE; i++)
- {
- palette[i] = palette[i + 1];
- }
- palette[0xFE] = t;
- VIDEO_SetPalette(palette);
- }
- if (g_InputState.dwKeyPress != 0)
- {
- break;
- }
- }
- if (g_TextLib.bDialogPosition != kDialogCenterWindow &&
- g_TextLib.bDialogPosition != kDialogCenter)
- {
- PAL_SetPalette(gpGlobals->wNumPalette, gpGlobals->fNightPalette);
- }
- PAL_ClearKeyState();
- g_TextLib.fUserSkip = FALSE;
- }
- VOID
- PAL_ShowDialogText(
- LPCSTR lpszText
- )
- /*++
- Purpose:
- Show one line of the dialog text.
- Parameters:
- [IN] lpszText - the text to be shown.
- Return value:
- None.
- --*/
- {
- SDL_Rect rect;
- int x, y, len = strlen(lpszText);
- PAL_ClearKeyState();
- g_TextLib.bIcon = 0;
- if (gpGlobals->fInBattle && !g_fUpdatedInBattle)
- {
- //
- // Update the screen in battle, or the graphics may seem messed up
- //
- VIDEO_UpdateScreen(NULL);
- g_fUpdatedInBattle = TRUE;
- }
- if (g_TextLib.nCurrentDialogLine > 3)
- {
- //
- // The rest dialogs should be shown in the next page.
- //
- PAL_DialogWaitForKey();
- g_TextLib.nCurrentDialogLine = 0;
- VIDEO_RestoreScreen();
- VIDEO_UpdateScreen(NULL);
- }
- x = PAL_X(g_TextLib.posDialogText);
- y = PAL_Y(g_TextLib.posDialogText) + g_TextLib.nCurrentDialogLine * 18;
- if (g_TextLib.bDialogPosition == kDialogCenterWindow)
- {
- //
- // The text should be shown in a small window at the center of the screen
- //
- #ifndef PAL_CLASSIC
- if (gpGlobals->fInBattle && g_Battle.BattleResult == kBattleResultOnGoing)
- {
- PAL_BattleUIShowText(lpszText, 1400);
- }
- else
- #endif
- {
- PAL_POS pos;
- LPBOX lpBox;
- //
- // Create the window box
- //
- pos = PAL_XY(PAL_X(g_TextLib.posDialogText) - len * 4, PAL_Y(g_TextLib.posDialogText));
- lpBox = PAL_CreateSingleLineBox(pos, (len + 1) / 2, TRUE);
- rect.x = PAL_X(pos);
- rect.y = PAL_Y(pos);
- rect.w = 320 - rect.x * 2 + 32;
- rect.h = 64;
- //
- // Show the text on the screen
- //
- pos = PAL_XY(PAL_X(pos) + 8 + ((len & 1) << 2), PAL_Y(pos) + 10);
- PAL_DrawText(lpszText, pos, 0, FALSE, FALSE);
- VIDEO_UpdateScreen(&rect);
- PAL_DialogWaitForKey();
- //
- // Delete the box
- //
- PAL_DeleteBox(lpBox);
- VIDEO_UpdateScreen(&rect);
- PAL_EndDialog();
- }
- }
- else
- {
- if (g_TextLib.nCurrentDialogLine == 0 &&
- g_TextLib.bDialogPosition != kDialogCenter &&
- (((BYTE)lpszText[len - 1] == 0x47 && (BYTE)lpszText[len - 2] == 0xA1) ||
- ((BYTE)lpszText[len - 1] == 0xBA && (BYTE)lpszText[len - 2] == 0xA3) ||
- ((BYTE)lpszText[len - 1] == 0xC3 && (BYTE)lpszText[len - 2] == 0xA1) ||
- ((BYTE)lpszText[len - 1] == ':')))
- {
- //
- // name of character
- //
- PAL_DrawText(lpszText, g_TextLib.posDialogTitle, FONT_COLOR_CYAN_ALT, TRUE, TRUE);
- }
- else
- {
- //
- // normal texts
- //
- char text[3];
- if (!g_TextLib.fPlayingRNG && g_TextLib.nCurrentDialogLine == 0)
- {
- //
- // Save the screen before we show the first line of dialog
- //
- VIDEO_BackupScreen();
- }
- while (lpszText != NULL && *lpszText != '\0')
- {
- switch (*lpszText)
- {
- case '-':
- //
- // Set the font color to Cyan
- //
- if (g_TextLib.bCurrentFontColor == FONT_COLOR_CYAN)
- {
- g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;
- }
- else
- {
- g_TextLib.bCurrentFontColor = FONT_COLOR_CYAN;
- }
- lpszText++;
- break;
- #ifndef PAL_WIN95
- case '\'':
- //
- // Set the font color to Red
- //
- if (g_TextLib.bCurrentFontColor == FONT_COLOR_RED)
- {
- g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;
- }
- else
- {
- g_TextLib.bCurrentFontColor = FONT_COLOR_RED;
- }
- lpszText++;
- break;
- #endif
- case '\"':
- //
- // Set the font color to Yellow
- //
- if (g_TextLib.bCurrentFontColor == FONT_COLOR_YELLOW)
- {
- g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;
- }
- else
- {
- g_TextLib.bCurrentFontColor = FONT_COLOR_YELLOW;
- }
- lpszText++;
- break;
- case '$':
- //
- // Set the delay time of text-displaying
- //
- g_TextLib.iDelayTime = atoi(lpszText + 1) * 10 / 7;
- lpszText += 3;
- break;
- case '~':
- //
- // Delay for a period and quit
- //
- UTIL_Delay(atoi(lpszText + 1) * 80 / 7);
- g_TextLib.nCurrentDialogLine = 0;
- g_TextLib.fUserSkip = FALSE;
- return; // don't go further
- case ')':
- //
- // Set the waiting icon
- //
- g_TextLib.bIcon = 1;
- lpszText++;
- break;
- case '(':
- //
- // Set the waiting icon
- //
- g_TextLib.bIcon = 2;
- lpszText++;
- break;
- case '\\':
- lpszText++;
- default:
- if (*lpszText & 0x80)
- {
- text[0] = lpszText[0];
- text[1] = lpszText[1];
- text[2] = '\0';
- lpszText += 2;
- }
- else
- {
- text[0] = *lpszText;
- text[1] = '\0';
- lpszText++;
- }
- PAL_DrawText(text, PAL_XY(x, y), g_TextLib.bCurrentFontColor, TRUE, TRUE);
- x += ((text[0] & 0x80) ? 16 : 8);
- if (!g_TextLib.fUserSkip)
- {
- PAL_ClearKeyState();
- UTIL_Delay(g_TextLib.iDelayTime * 8);
- if (g_InputState.dwKeyPress & (kKeySearch | kKeyMenu))
- {
- //
- // User pressed a key to skip the dialog
- //
- g_TextLib.fUserSkip = TRUE;
- }
- }
- }
- }
- g_TextLib.posIcon = PAL_XY(x, y);
- g_TextLib.nCurrentDialogLine++;
- }
- }
- }
- VOID
- PAL_ClearDialog(
- BOOL fWaitForKey
- )
- /*++
- Purpose:
- Clear the state of the dialog.
- Parameters:
- [IN] fWaitForKey - whether wait for any key or not.
- Return value:
- None.
- --*/
- {
- if (g_TextLib.nCurrentDialogLine > 0 && fWaitForKey)
- {
- PAL_DialogWaitForKey();
- }
- g_TextLib.nCurrentDialogLine = 0;
- if (g_TextLib.bDialogPosition == kDialogCenter)
- {
- g_TextLib.posDialogTitle = PAL_XY(12, 8);
- g_TextLib.posDialogText = PAL_XY(44, 26);
- g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;
- g_TextLib.bDialogPosition = kDialogUpper;
- }
- }
- VOID
- PAL_EndDialog(
- VOID
- )
- /*++
- Purpose:
- Ends a dialog.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- PAL_ClearDialog(TRUE);
- //
- // Set some default parameters, as there are some parts of script
- // which doesn't have a "start dialog" instruction before showing the dialog.
- //
- g_TextLib.posDialogTitle = PAL_XY(12, 8);
- g_TextLib.posDialogText = PAL_XY(44, 26);
- g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;
- g_TextLib.bDialogPosition = kDialogUpper;
- g_TextLib.fUserSkip = FALSE;
- g_TextLib.fPlayingRNG = FALSE;
- }
- BOOL
- PAL_IsInDialog(
- VOID
- )
- /*++
- Purpose:
- Check if there are dialog texts on the screen.
- Parameters:
- None.
- Return value:
- TRUE if there are dialog texts on the screen, FALSE if not.
- --*/
- {
- return (g_TextLib.nCurrentDialogLine != 0);
- }
- BOOL
- PAL_DialogIsPlayingRNG(
- VOID
- )
- /*++
- Purpose:
- Check if the script used the RNG playing parameter when displaying texts.
- Parameters:
- None.
- Return value:
- TRUE if the script used the RNG playing parameter, FALSE if not.
- --*/
- {
- return g_TextLib.fPlayingRNG;
- }
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