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- //
- // MainPage.xaml.cpp
- // MainPage 类的实现。
- //
- #include "pch.h"
- #include "MainPage.xaml.h"
- #include "../SDLPal.Common/StringHelper.h"
- #include "../SDLPal.Common/AsyncHelper.h"
- #include "../../global.h"
- using namespace SDLPal;
- using namespace Platform;
- using namespace Windows::Foundation;
- using namespace Windows::Foundation::Collections;
- using namespace Windows::UI::Xaml;
- using namespace Windows::UI::Xaml::Controls;
- using namespace Windows::UI::Xaml::Controls::Primitives;
- using namespace Windows::UI::Xaml::Data;
- using namespace Windows::UI::Xaml::Input;
- using namespace Windows::UI::Xaml::Media;
- using namespace Windows::UI::Xaml::Navigation;
- MainPage::MainPage()
- {
- InitializeComponent();
- static_cast<App^>(Application::Current)->SetMainPage(this);
- LoadControlContents();
- Windows::UI::Xaml::Controls::Button^ buttons[] = { btnExport1, btnExport2, btnExport3, btnExport4, btnExport5 };
- for (int i = 0; i < 5; i++) m_buttons[i] = buttons[i];
- CheckSaveSlots();
- }
- void SDLPal::MainPage::SetPath(Windows::Storage::StorageFolder^ folder)
- {
- tbGamePath->Text = folder->Path;
- tbGamePath->Tag = folder;
- }
- void SDLPal::MainPage::Export(Windows::Storage::StorageFile^ file, Platform::String^ slot)
- {
- auto src = AWait(Windows::Storage::ApplicationData::Current->LocalFolder->GetFileAsync(slot), g_eventHandle);
- try
- {
- AWait(src->CopyAndReplaceAsync(file), g_eventHandle);
- }
- catch (Platform::Exception^ e)
- {
- (ref new Windows::UI::Popups::MessageDialog(e->Message))->ShowAsync();
- }
- }
- void SDLPal::MainPage::Import(Windows::Storage::StorageFile^ file, Platform::String^ slot)
- {
- try
- {
- AWait(file->CopyAsync(Windows::Storage::ApplicationData::Current->LocalFolder, slot, Windows::Storage::NameCollisionOption::ReplaceExisting), g_eventHandle);
- m_buttons[_wtoi(slot->Data()) - 1]->IsEnabled = true;
- }
- catch (Platform::Exception^ e)
- {
- (ref new Windows::UI::Popups::MessageDialog(e->Message))->ShowAsync();
- }
- }
- void SDLPal::MainPage::LoadControlContents()
- {
- if (gConfig.pszGamePath)
- {
- tbGamePath->Text = ConvertString(gConfig.pszGamePath);
- try { tbGamePath->Tag = AWait(Windows::Storage::StorageFolder::GetFolderFromPathAsync(tbGamePath->Text), g_eventHandle); }
- catch (Platform::Exception^) {}
- }
- else
- {
- tbGamePath->Tag = Windows::Storage::ApplicationData::Current->LocalFolder;
- tbGamePath->Text = Windows::Storage::ApplicationData::Current->LocalFolder->Path;
- }
- if (gConfig.pszMsgFile) tbMsgFile->Text = ConvertString(gConfig.pszMsgFile);
- tsLanguage->IsOn = (gConfig.uCodePage == CP_GBK);
- tsIsDOS->IsOn = (gConfig.fIsWIN95 == FALSE);
- tsUseEmbedFont->IsOn = (gConfig.fUseEmbeddedFonts == TRUE);
- tsKeepAspect->IsOn = (gConfig.fKeepAspectRatio == TRUE);
- tsStereo->IsOn = (gConfig.iAudioChannels == 2);
- tsSurroundOPL->IsOn = (gConfig.fUseSurroundOPL == TRUE);
- slVolume->Value = gConfig.iVolume;
- slQuality->Value = gConfig.iResampleQuality;
- cbCD->SelectedIndex = (gConfig.eCDType == MUSIC_MP3) ? 0 : 1;
- if (gConfig.eMusicType == MUSIC_OGG)
- cbBGM->SelectedIndex = 2;
- else if (gConfig.eMusicType == MUSIC_MP3)
- cbBGM->SelectedIndex = 1;
- else
- cbBGM->SelectedIndex = 0;
- cbOPL->SelectedIndex = (int)gConfig.eOPLType;
- if (gConfig.iSampleRate <= 11025)
- cbSampleRate->SelectedIndex = 0;
- else if (gConfig.iSampleRate <= 22050)
- cbSampleRate->SelectedIndex = 1;
- else
- cbSampleRate->SelectedIndex = 2;
- if (gConfig.wAudioBufferSize <= 512)
- cbAudioBuffer->SelectedIndex = 0;
- else if (gConfig.wAudioBufferSize == 1024)
- cbAudioBuffer->SelectedIndex = 1;
- else if (gConfig.wAudioBufferSize == 2048)
- cbAudioBuffer->SelectedIndex = 2;
- else
- cbAudioBuffer->SelectedIndex = 3;
- if (gConfig.iOPLSampleRate <= 12429)
- cbOPLSR->SelectedIndex = 0;
- else if (gConfig.iSampleRate <= 24858)
- cbOPLSR->SelectedIndex = 1;
- else
- cbOPLSR->SelectedIndex = 2;
- tsUseEmbedFont->Visibility = tsIsDOS->IsOn ? Windows::UI::Xaml::Visibility::Visible : Windows::UI::Xaml::Visibility::Collapsed;
- }
- void SDLPal::MainPage::SaveControlContents()
- {
- std::wstring path;
- if (gConfig.pszGamePath) free(gConfig.pszGamePath);
- path.assign(tbGamePath->Text->Data());
- if (path.back() != '\\') path.append(L"\\");
- gConfig.pszGamePath = strdup(ConvertString(path).c_str());
- if (gConfig.pszMsgFile) { free(gConfig.pszMsgFile); gConfig.pszMsgFile = NULL; }
- gConfig.pszMsgFile = (tbMsgFile->Text->Length() > 0) ? strdup(ConvertString(tbMsgFile->Text).c_str()) : nullptr;
- gConfig.fIsWIN95 = tsIsDOS->IsOn ? FALSE : TRUE;
- gConfig.fUseEmbeddedFonts = tsUseEmbedFont->IsOn ? TRUE : FALSE;
- gConfig.fKeepAspectRatio = tsKeepAspect->IsOn ? TRUE : FALSE;
- gConfig.iAudioChannels = tsStereo->IsOn ? 2 : 1;
- gConfig.fUseSurroundOPL = tsSurroundOPL->IsOn ? TRUE : FALSE;
- gConfig.iVolume = (int)slVolume->Value;
- gConfig.iResampleQuality = (int)slQuality->Value;
- gConfig.uCodePage = tsLanguage->IsOn ? CP_GBK : CP_BIG5;
- gConfig.eCDType = (MUSICTYPE)(MUSIC_MP3 + cbCD->SelectedIndex);
- gConfig.eMusicType = (cbBGM->SelectedIndex >= 1) ? (MUSICTYPE)(MUSIC_MP3 + cbBGM->SelectedIndex) : MUSIC_RIX;
- gConfig.eOPLType = (OPLTYPE)cbOPL->SelectedIndex;
- gConfig.iSampleRate = wcstoul(static_cast<Platform::String^>(static_cast<ComboBoxItem^>(cbSampleRate->SelectedItem)->Content)->Data(), nullptr, 10);
- gConfig.iOPLSampleRate = wcstoul(static_cast<Platform::String^>(static_cast<ComboBoxItem^>(cbOPLSR->SelectedItem)->Content)->Data(), nullptr, 10);
- gConfig.wAudioBufferSize = wcstoul(static_cast<Platform::String^>(static_cast<ComboBoxItem^>(cbAudioBuffer->SelectedItem)->Content)->Data(), nullptr, 10);
- }
- void SDLPal::MainPage::CheckSaveSlots()
- {
- static Platform::String^ slots[] = { "1.rpg", "2.rpg", "3.rpg", "4.rpg", "5.rpg" };
- auto folder = Windows::Storage::ApplicationData::Current->LocalFolder;
- for (int i = 0; i < 5; i++)
- {
- try
- {
- AWait(folder->GetFileAsync(slots[i]), g_eventHandle);
- m_buttons[i]->IsEnabled = true;
- }
- catch (Platform::Exception^)
- {
- m_buttons[i]->IsEnabled = false;
- }
- }
- }
- void SDLPal::MainPage::btnBrowse_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
- {
- auto picker = ref new Windows::Storage::Pickers::FolderPicker();
- picker->PickFolderAndContinue();
- }
- void SDLPal::MainPage::btnDefault_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
- {
- tbGamePath->Tag = Windows::Storage::ApplicationData::Current->LocalFolder;
- tbGamePath->Text = Windows::Storage::ApplicationData::Current->LocalFolder->Path;
- }
- void SDLPal::MainPage::tsIsDOS_Toggled(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
- {
- if (tsIsDOS->IsOn)
- {
- tsLanguage->IsOn = false;
- tsLanguage->Visibility = Windows::UI::Xaml::Visibility::Collapsed;
- tsUseEmbedFont->Visibility = Windows::UI::Xaml::Visibility::Visible;
- }
- else
- {
- tsLanguage->IsOn = (gConfig.uCodePage == CP_GBK);
- tsLanguage->Visibility = Windows::UI::Xaml::Visibility::Visible;
- tsUseEmbedFont->Visibility = Windows::UI::Xaml::Visibility::Collapsed;
- }
- }
- void SDLPal::MainPage::cbBGM_SelectionChanged(Platform::Object^ sender, Windows::UI::Xaml::Controls::SelectionChangedEventArgs^ e)
- {
- auto visibility = (cbBGM->SelectedIndex == 0) ? Windows::UI::Xaml::Visibility::Visible : Windows::UI::Xaml::Visibility::Collapsed;
- cbOPL->Visibility = visibility;
- cbOPLSR->Visibility = visibility;
- tsSurroundOPL->Visibility = visibility;
- }
- void SDLPal::MainPage::btnReset_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
- {
- PAL_LoadConfig(FALSE);
- LoadControlContents();
- }
- void SDLPal::MainPage::btnFinish_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
- {
- SaveControlContents();
- auto loader = ref new Windows::ApplicationModel::Resources::ResourceLoader();
- auto handler = ref new Windows::UI::Popups::UICommandInvokedHandler(this, &MainPage::CloseUICommandHandler);
- auto dlg = ref new Windows::UI::Popups::MessageDialog(loader->GetString("MBContent"));
- dlg->Commands->Append(ref new Windows::UI::Popups::UICommand(loader->GetString("MBYes"), handler, safe_cast<Platform::Object^>(0)));
- dlg->Commands->Append(ref new Windows::UI::Popups::UICommand(loader->GetString("MBNo"), handler, safe_cast<Platform::Object^>(1)));
- dlg->ShowAsync();
- }
- void SDLPal::MainPage::btnImport_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
- {
- auto loader = ref new Windows::ApplicationModel::Resources::ResourceLoader();
- auto picker = ref new Windows::Storage::Pickers::FileOpenPicker();
- picker->SettingsIdentifier = safe_cast<Platform::String^>(static_cast<Windows::UI::Xaml::Controls::Button^>(sender)->Tag);
- picker->ContinuationData->Insert("Slot", picker->SettingsIdentifier);
- picker->FileTypeFilter->Append(".rpg");
- picker->PickSingleFileAndContinue();
- }
- void SDLPal::MainPage::btnExport_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
- {
- auto loader = ref new Windows::ApplicationModel::Resources::ResourceLoader();
- auto picker = ref new Windows::Storage::Pickers::FileSavePicker();
- picker->FileTypeChoices->Insert(loader->GetString("SaveSlotType"), ref new Platform::Collections::Vector<Platform::String^>(1, { ".rpg" }));
- picker->SettingsIdentifier = safe_cast<Platform::String^>(static_cast<Windows::UI::Xaml::Controls::Button^>(sender)->Tag);
- picker->SuggestedFileName = picker->SettingsIdentifier;
- picker->DefaultFileExtension = ".rpg";
- picker->ContinuationData->Insert("Slot", picker->SettingsIdentifier);
- picker->PickSaveFileAndContinue();
- }
- void SDLPal::MainPage::CloseUICommandHandler(Windows::UI::Popups::IUICommand^ command)
- {
- gConfig.fLaunchSetting = ((int)command->Id == 0);
- PAL_SaveConfig();
- for (int i = 0; i < 5; i++) m_buttons[i] = nullptr;
- Application::Current->Exit();
- }
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