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							- /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
 
- //
 
- // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
 
- // Copyright (c) 2011-2017, SDLPAL development team.
 
- // All rights reserved.
 
- //
 
- // This file is part of SDLPAL.
 
- //
 
- // SDLPAL is free software: you can redistribute it and/or modify
 
- // it under the terms of the GNU General Public License as published by
 
- // the Free Software Foundation, either version 3 of the License, or
 
- // (at your option) any later version.
 
- //
 
- // This program is distributed in the hope that it will be useful,
 
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
 
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
- // GNU General Public License for more details.
 
- //
 
- // You should have received a copy of the GNU General Public License
 
- // along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- //
 
- #include "palcommon.h"
 
- #include "global.h"
 
- #include "palcfg.h"
 
- BYTE
 
- PAL_CalcShadowColor(
 
-    BYTE bSourceColor
 
- )
 
- {
 
-     return ((bSourceColor&0xF0)|((bSourceColor&0x0F)>>1));
 
- }
 
- INT
 
- PAL_RLEBlitToSurface(
 
-    LPCBITMAPRLE      lpBitmapRLE,
 
-    SDL_Surface      *lpDstSurface,
 
-    PAL_POS           pos
 
- )
 
- {
 
-     return PAL_RLEBlitToSurfaceWithShadow ( lpBitmapRLE, lpDstSurface, pos, FALSE );
 
- }
 
- INT
 
- PAL_RLEBlitToSurfaceWithShadow(
 
-    LPCBITMAPRLE      lpBitmapRLE,
 
-    SDL_Surface      *lpDstSurface,
 
-    PAL_POS           pos,
 
-    BOOL              bShadow
 
- )
 
- /*++
 
-   Purpose:
 
-     Blit an RLE-compressed bitmap to an SDL surface.
 
-     NOTE: Assume the surface is already locked, and the surface is a 8-bit one.
 
-   Parameters:
 
-     [IN]  lpBitmapRLE - pointer to the RLE-compressed bitmap to be decoded.
 
-     [OUT] lpDstSurface - pointer to the destination SDL surface.
 
-     [IN]  pos - position of the destination area.
 
-     [IN]  bShadow - flag to mention whether blit source color or just shadow.
 
-   Return value:
 
-     0 = success, -1 = error.
 
- --*/
 
- {
 
-    UINT          i, j;
 
-    INT           x, y;
 
-    UINT          uiLen       = 0;
 
-    UINT          uiWidth     = 0;
 
-    UINT          uiHeight    = 0;
 
-    BYTE          T;
 
-    INT           dx          = PAL_X(pos);
 
-    INT           dy          = PAL_Y(pos);
 
-    //
 
-    // Check for NULL pointer.
 
-    //
 
-    if (lpBitmapRLE == NULL || lpDstSurface == NULL)
 
-    {
 
-       return -1;
 
-    }
 
-    //
 
-    // Skip the 0x00000002 in the file header.
 
-    //
 
-    if (lpBitmapRLE[0] == 0x02 && lpBitmapRLE[1] == 0x00 &&
 
-       lpBitmapRLE[2] == 0x00 && lpBitmapRLE[3] == 0x00)
 
-    {
 
-       lpBitmapRLE += 4;
 
-    }
 
-    //
 
-    // Get the width and height of the bitmap.
 
-    //
 
-    uiWidth = lpBitmapRLE[0] | (lpBitmapRLE[1] << 8);
 
-    uiHeight = lpBitmapRLE[2] | (lpBitmapRLE[3] << 8);
 
-    //
 
-    // Calculate the total length of the bitmap.
 
-    // The bitmap is 8-bpp, each pixel will use 1 byte.
 
-    //
 
-    uiLen = uiWidth * uiHeight;
 
-    //
 
-    // Start decoding and blitting the bitmap.
 
-    //
 
-    lpBitmapRLE += 4;
 
-    for (i = 0; i < uiLen;)
 
-    {
 
-       T = *lpBitmapRLE++;
 
-       if ((T & 0x80) && T <= 0x80 + uiWidth)
 
-       {
 
-          i += T - 0x80;
 
-       }
 
-       else
 
-       {
 
-          for (j = 0; j < T; j++)
 
-          {
 
-             //
 
-             // Calculate the destination coordination.
 
-             // FIXME: This could be optimized
 
-             //
 
-             y = (i + j) / uiWidth + dy;
 
-             x = (i + j) % uiWidth + dx;
 
-             //
 
-             // Skip the points which are out of the surface.
 
-             //
 
-             if (x < 0)
 
-             {
 
-                j += -x - 1;
 
-                continue;
 
-             }
 
-             else if (x >= lpDstSurface->w)
 
-             {
 
-                j += x - lpDstSurface->w;
 
-                continue;
 
-             }
 
-             if (y < 0)
 
-             {
 
-                j += -y * uiWidth - 1;
 
-                continue;
 
-             }
 
-             else if (y >= lpDstSurface->h)
 
-             {
 
-                goto end; // No more pixels needed, break out
 
-             }
 
-             //
 
-             // Put the pixel onto the surface (FIXME: inefficient).
 
-             //
 
-             if(bShadow)
 
-                ((LPBYTE)lpDstSurface->pixels)[y * lpDstSurface->pitch + x] = PAL_CalcShadowColor(((LPBYTE)lpDstSurface->pixels)[y * lpDstSurface->pitch + x]);
 
-             else
 
-                ((LPBYTE)lpDstSurface->pixels)[y * lpDstSurface->pitch + x] = lpBitmapRLE[j];
 
-          }
 
-          lpBitmapRLE += T;
 
-          i += T;
 
-       }
 
-    }
 
- end:
 
-    //
 
-    // Success
 
-    //
 
-    return 0;
 
- }
 
- INT
 
- PAL_RLEBlitWithColorShift(
 
-    LPCBITMAPRLE      lpBitmapRLE,
 
-    SDL_Surface      *lpDstSurface,
 
-    PAL_POS           pos,
 
-    INT               iColorShift
 
- )
 
- /*++
 
-   Purpose:
 
-     Blit an RLE-compressed bitmap to an SDL surface.
 
-     NOTE: Assume the surface is already locked, and the surface is a 8-bit one.
 
-   Parameters:
 
-     [IN]  lpBitmapRLE - pointer to the RLE-compressed bitmap to be decoded.
 
-     [OUT] lpDstSurface - pointer to the destination SDL surface.
 
-     [IN]  pos - position of the destination area.
 
-     [IN]  iColorShift - shift the color by this value.
 
-   Return value:
 
-     0 = success, -1 = error.
 
- --*/
 
- {
 
-    UINT          i, j;
 
-    INT           x, y;
 
-    UINT          uiLen       = 0;
 
-    UINT          uiWidth     = 0;
 
-    UINT          uiHeight    = 0;
 
-    BYTE          T, b;
 
-    INT           dx          = PAL_X(pos);
 
-    INT           dy          = PAL_Y(pos);
 
-    //
 
-    // Check for NULL pointer.
 
-    //
 
-    if (lpBitmapRLE == NULL || lpDstSurface == NULL)
 
-    {
 
-       return -1;
 
-    }
 
-    //
 
-    // Skip the 0x00000002 in the file header.
 
-    //
 
-    if (lpBitmapRLE[0] == 0x02 && lpBitmapRLE[1] == 0x00 &&
 
-       lpBitmapRLE[2] == 0x00 && lpBitmapRLE[3] == 0x00)
 
-    {
 
-       lpBitmapRLE += 4;
 
-    }
 
-    //
 
-    // Get the width and height of the bitmap.
 
-    //
 
-    uiWidth = lpBitmapRLE[0] | (lpBitmapRLE[1] << 8);
 
-    uiHeight = lpBitmapRLE[2] | (lpBitmapRLE[3] << 8);
 
-    //
 
-    // Calculate the total length of the bitmap.
 
-    // The bitmap is 8-bpp, each pixel will use 1 byte.
 
-    //
 
-    uiLen = uiWidth * uiHeight;
 
-    //
 
-    // Start decoding and blitting the bitmap.
 
-    //
 
-    lpBitmapRLE += 4;
 
-    for (i = 0; i < uiLen;)
 
-    {
 
-       T = *lpBitmapRLE++;
 
-       if ((T & 0x80) && T <= 0x80 + uiWidth)
 
-       {
 
-          i += T - 0x80;
 
-       }
 
-       else
 
-       {
 
-          for (j = 0; j < T; j++)
 
-          {
 
-             //
 
-             // Calculate the destination coordination.
 
-             // FIXME: This could be optimized
 
-             //
 
-             y = (i + j) / uiWidth + dy;
 
-             x = (i + j) % uiWidth + dx;
 
-             //
 
-             // Skip the points which are out of the surface.
 
-             //
 
-             if (x < 0)
 
-             {
 
-                j += -x - 1;
 
-                continue;
 
-             }
 
-             else if (x >= lpDstSurface->w)
 
-             {
 
-                j += x - lpDstSurface->w;
 
-                continue;
 
-             }
 
-             if (y < 0)
 
-             {
 
-                j += -y * uiWidth - 1;
 
-                continue;
 
-             }
 
-             else if (y >= lpDstSurface->h)
 
-             {
 
-                goto end; // No more pixels needed, break out
 
-             }
 
-             //
 
-             // Put the pixel onto the surface (FIXME: inefficient).
 
-             //
 
-             b = (lpBitmapRLE[j] & 0x0F);
 
-             if ((INT)b + iColorShift > 0x0F)
 
-             {
 
-                b = 0x0F;
 
-             }
 
-             else if ((INT)b + iColorShift < 0)
 
-             {
 
-                b = 0;
 
-             }
 
-             else
 
-             {
 
-                b += iColorShift;
 
-             }
 
-             ((LPBYTE)lpDstSurface->pixels)[y * lpDstSurface->pitch + x] =
 
-                (b | (lpBitmapRLE[j] & 0xF0));
 
-          }
 
-          lpBitmapRLE += T;
 
-          i += T;
 
-       }
 
-    }
 
- end:
 
-    //
 
-    // Success
 
-    //
 
-    return 0;
 
- }
 
- INT
 
- PAL_RLEBlitMonoColor(
 
-    LPCBITMAPRLE      lpBitmapRLE,
 
-    SDL_Surface      *lpDstSurface,
 
-    PAL_POS           pos,
 
-    BYTE              bColor,
 
-    INT               iColorShift
 
- )
 
- /*++
 
-   Purpose:
 
-     Blit an RLE-compressed bitmap to an SDL surface in mono-color form.
 
-     NOTE: Assume the surface is already locked, and the surface is a 8-bit one.
 
-   Parameters:
 
-     [IN]  lpBitmapRLE - pointer to the RLE-compressed bitmap to be decoded.
 
-     [OUT] lpDstSurface - pointer to the destination SDL surface.
 
-     [IN]  pos - position of the destination area.
 
-     [IN]  bColor - the color to be used while drawing.
 
-     [IN]  iColorShift - shift the color by this value.
 
-   Return value:
 
-     0 = success, -1 = error.
 
- --*/
 
- {
 
-    UINT          i, j;
 
-    INT           x, y;
 
-    UINT          uiLen       = 0;
 
-    UINT          uiWidth     = 0;
 
-    UINT          uiHeight    = 0;
 
-    BYTE          T, b;
 
-    INT           dx          = PAL_X(pos);
 
-    INT           dy          = PAL_Y(pos);
 
-    //
 
-    // Check for NULL pointer.
 
-    //
 
-    if (lpBitmapRLE == NULL || lpDstSurface == NULL)
 
-    {
 
-       return -1;
 
-    }
 
-    //
 
-    // Skip the 0x00000002 in the file header.
 
-    //
 
-    if (lpBitmapRLE[0] == 0x02 && lpBitmapRLE[1] == 0x00 &&
 
-       lpBitmapRLE[2] == 0x00 && lpBitmapRLE[3] == 0x00)
 
-    {
 
-       lpBitmapRLE += 4;
 
-    }
 
-    //
 
-    // Get the width and height of the bitmap.
 
-    //
 
-    uiWidth = lpBitmapRLE[0] | (lpBitmapRLE[1] << 8);
 
-    uiHeight = lpBitmapRLE[2] | (lpBitmapRLE[3] << 8);
 
-    //
 
-    // Calculate the total length of the bitmap.
 
-    // The bitmap is 8-bpp, each pixel will use 1 byte.
 
-    //
 
-    uiLen = uiWidth * uiHeight;
 
-    //
 
-    // Start decoding and blitting the bitmap.
 
-    //
 
-    lpBitmapRLE += 4;
 
-    bColor &= 0xF0;
 
-    for (i = 0; i < uiLen;)
 
-    {
 
-       T = *lpBitmapRLE++;
 
-       if ((T & 0x80) && T <= 0x80 + uiWidth)
 
-       {
 
-          i += T - 0x80;
 
-       }
 
-       else
 
-       {
 
-          for (j = 0; j < T; j++)
 
-          {
 
-             //
 
-             // Calculate the destination coordination.
 
-             // FIXME: This could be optimized
 
-             //
 
-             y = (i + j) / uiWidth + dy;
 
-             x = (i + j) % uiWidth + dx;
 
-             //
 
-             // Skip the points which are out of the surface.
 
-             //
 
-             if (x < 0)
 
-             {
 
-                j += -x - 1;
 
-                continue;
 
-             }
 
-             else if (x >= lpDstSurface->w)
 
-             {
 
-                j += x - lpDstSurface->w;
 
-                continue;
 
-             }
 
-             if (y < 0)
 
-             {
 
-                j += -y * uiWidth - 1;
 
-                continue;
 
-             }
 
-             else if (y >= lpDstSurface->h)
 
-             {
 
-                goto end; // No more pixels needed, break out
 
-             }
 
-             //
 
-             // Put the pixel onto the surface (FIXME: inefficient).
 
-             //
 
-             b = lpBitmapRLE[j] & 0x0F;
 
-             if ((INT)b + iColorShift > 0x0F)
 
-             {
 
-                b = 0x0F;
 
-             }
 
-             else if ((INT)b + iColorShift < 0)
 
-             {
 
-                b = 0;
 
-             }
 
-             else
 
-             {
 
-                b += iColorShift;
 
-             }
 
-             ((LPBYTE)lpDstSurface->pixels)[y * lpDstSurface->pitch + x] = (b | bColor);
 
-          }
 
-          lpBitmapRLE += T;
 
-          i += T;
 
-       }
 
-    }
 
- end:
 
-    //
 
-    // Success
 
-    //
 
-    return 0;
 
- }
 
- INT
 
- PAL_FBPBlitToSurface(
 
-    LPBYTE            lpBitmapFBP,
 
-    SDL_Surface      *lpDstSurface
 
- )
 
- /*++
 
-   Purpose:
 
-     Blit an uncompressed bitmap in FBP.MKF to an SDL surface.
 
-     NOTE: Assume the surface is already locked, and the surface is a 8-bit 320x200 one.
 
-   Parameters:
 
-     [IN]  lpBitmapFBP - pointer to the RLE-compressed bitmap to be decoded.
 
-     [OUT] lpDstSurface - pointer to the destination SDL surface.
 
-   Return value:
 
-     0 = success, -1 = error.
 
- --*/
 
- {
 
-    int       x, y;
 
-    LPBYTE    p;
 
-    if (lpBitmapFBP == NULL || lpDstSurface == NULL ||
 
-       lpDstSurface->w != 320 || lpDstSurface->h != 200)
 
-    {
 
-       return -1;
 
-    }
 
-    //
 
-    // simply copy everything to the surface
 
-    //
 
-    for (y = 0; y < 200; y++)
 
-    {
 
-       p = (LPBYTE)(lpDstSurface->pixels) + y * lpDstSurface->pitch;
 
-       for (x = 0; x < 320; x++)
 
-       {
 
-          *(p++) = *(lpBitmapFBP++);
 
-       }
 
-    }
 
-    return 0;
 
- }
 
- INT
 
- PAL_RLEGetWidth(
 
-    LPCBITMAPRLE    lpBitmapRLE
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the width of an RLE-compressed bitmap.
 
-   Parameters:
 
-     [IN]  lpBitmapRLE - pointer to an RLE-compressed bitmap.
 
-   Return value:
 
-     Integer value which indicates the height of the bitmap.
 
- --*/
 
- {
 
-    if (lpBitmapRLE == NULL)
 
-    {
 
-       return 0;
 
-    }
 
-    //
 
-    // Skip the 0x00000002 in the file header.
 
-    //
 
-    if (lpBitmapRLE[0] == 0x02 && lpBitmapRLE[1] == 0x00 &&
 
-       lpBitmapRLE[2] == 0x00 && lpBitmapRLE[3] == 0x00)
 
-    {
 
-       lpBitmapRLE += 4;
 
-    }
 
-    //
 
-    // Return the width of the bitmap.
 
-    //
 
-    return lpBitmapRLE[0] | (lpBitmapRLE[1] << 8);
 
- }
 
- INT
 
- PAL_RLEGetHeight(
 
-    LPCBITMAPRLE       lpBitmapRLE
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the height of an RLE-compressed bitmap.
 
-   Parameters:
 
-     [IN]  lpBitmapRLE - pointer of an RLE-compressed bitmap.
 
-   Return value:
 
-     Integer value which indicates the height of the bitmap.
 
- --*/
 
- {
 
-    if (lpBitmapRLE == NULL)
 
-    {
 
-       return 0;
 
-    }
 
-    //
 
-    // Skip the 0x00000002 in the file header.
 
-    //
 
-    if (lpBitmapRLE[0] == 0x02 && lpBitmapRLE[1] == 0x00 &&
 
-       lpBitmapRLE[2] == 0x00 && lpBitmapRLE[3] == 0x00)
 
-    {
 
-       lpBitmapRLE += 4;
 
-    }
 
-    //
 
-    // Return the height of the bitmap.
 
-    //
 
-    return lpBitmapRLE[2] | (lpBitmapRLE[3] << 8);
 
- }
 
- WORD
 
- PAL_SpriteGetNumFrames(
 
-    LPCSPRITE       lpSprite
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the total number of frames of a sprite.
 
-   Parameters:
 
-     [IN]  lpSprite - pointer to the sprite.
 
-   Return value:
 
-     Number of frames of the sprite.
 
- --*/
 
- {
 
-    if (lpSprite == NULL)
 
-    {
 
-       return 0;
 
-    }
 
-    return (lpSprite[0] | (lpSprite[1] << 8)) - 1;
 
- }
 
- LPCBITMAPRLE
 
- PAL_SpriteGetFrame(
 
-    LPCSPRITE       lpSprite,
 
-    INT             iFrameNum
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the pointer to the specified frame from a sprite.
 
-   Parameters:
 
-     [IN]  lpSprite - pointer to the sprite.
 
-     [IN]  iFrameNum - number of the frame.
 
-   Return value:
 
-     Pointer to the specified frame. NULL if the frame does not exist.
 
- --*/
 
- {
 
-    int imagecount, offset;
 
-    if (lpSprite == NULL)
 
-    {
 
-       return NULL;
 
-    }
 
-    //
 
-    // Hack for broken sprites like the Bloody-Mouth Bug
 
-    //
 
- //   imagecount = (lpSprite[0] | (lpSprite[1] << 8)) - 1;
 
-    imagecount = (lpSprite[0] | (lpSprite[1] << 8));
 
-    if (iFrameNum < 0 || iFrameNum >= imagecount)
 
-    {
 
-       //
 
-       // The frame does not exist
 
-       //
 
-       return NULL;
 
-    }
 
-    //
 
-    // Get the offset of the frame
 
-    //
 
-    iFrameNum <<= 1;
 
-    offset = ((lpSprite[iFrameNum] | (lpSprite[iFrameNum + 1] << 8)) << 1);
 
-    if (!gConfig.fIsWIN95) offset = (WORD)offset;
 
-    return &lpSprite[offset];
 
- }
 
- INT
 
- PAL_MKFGetChunkCount(
 
-    FILE *fp
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the number of chunks in an MKF archive.
 
-   Parameters:
 
-     [IN]  fp - pointer to an fopen'ed MKF file.
 
-   Return value:
 
-     Integer value which indicates the number of chunks in the specified MKF file.
 
- --*/
 
- {
 
-    INT iNumChunk;
 
-    if (fp == NULL)
 
-    {
 
-       return 0;
 
-    }
 
-    fseek(fp, 0, SEEK_SET);
 
-    if (fread(&iNumChunk, sizeof(INT), 1, fp) == 1)
 
-       return (SDL_SwapLE32(iNumChunk) - 4) >> 2;
 
-    else
 
-       return 0;
 
- }
 
- INT
 
- PAL_MKFGetChunkSize(
 
-    UINT    uiChunkNum,
 
-    FILE   *fp
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the size of a chunk in an MKF archive.
 
-   Parameters:
 
-     [IN]  uiChunkNum - the number of the chunk in the MKF archive.
 
-     [IN]  fp - pointer to the fopen'ed MKF file.
 
-   Return value:
 
-     Integer value which indicates the size of the chunk.
 
-     -1 if the chunk does not exist.
 
- --*/
 
- {
 
-    UINT    uiOffset       = 0;
 
-    UINT    uiNextOffset   = 0;
 
-    UINT    uiChunkCount   = 0;
 
-    //
 
-    // Get the total number of chunks.
 
-    //
 
-    uiChunkCount = PAL_MKFGetChunkCount(fp);
 
-    if (uiChunkNum >= uiChunkCount)
 
-    {
 
-       return -1;
 
-    }
 
-    //
 
-    // Get the offset of the specified chunk and the next chunk.
 
-    //
 
-    fseek(fp, 4 * uiChunkNum, SEEK_SET);
 
-    PAL_fread(&uiOffset, sizeof(UINT), 1, fp);
 
-    PAL_fread(&uiNextOffset, sizeof(UINT), 1, fp);
 
-    uiOffset = SDL_SwapLE32(uiOffset);
 
-    uiNextOffset = SDL_SwapLE32(uiNextOffset);
 
-    //
 
-    // Return the length of the chunk.
 
-    //
 
-    return uiNextOffset - uiOffset;
 
- }
 
- INT
 
- PAL_MKFReadChunk(
 
-    LPBYTE          lpBuffer,
 
-    UINT            uiBufferSize,
 
-    UINT            uiChunkNum,
 
-    FILE           *fp
 
- )
 
- /*++
 
-   Purpose:
 
-     Read a chunk from an MKF archive into lpBuffer.
 
-   Parameters:
 
-     [OUT] lpBuffer - pointer to the destination buffer.
 
-     [IN]  uiBufferSize - size of the destination buffer.
 
-     [IN]  uiChunkNum - the number of the chunk in the MKF archive to read.
 
-     [IN]  fp - pointer to the fopen'ed MKF file.
 
-   Return value:
 
-     Integer value which indicates the size of the chunk.
 
-     -1 if there are error in parameters.
 
-     -2 if buffer size is not enough.
 
- --*/
 
- {
 
-    UINT     uiOffset       = 0;
 
-    UINT     uiNextOffset   = 0;
 
-    UINT     uiChunkCount;
 
-    UINT     uiChunkLen;
 
-    if (lpBuffer == NULL || fp == NULL || uiBufferSize == 0)
 
-    {
 
-       return -1;
 
-    }
 
-    //
 
-    // Get the total number of chunks.
 
-    //
 
-    uiChunkCount = PAL_MKFGetChunkCount(fp);
 
-    if (uiChunkNum >= uiChunkCount)
 
-    {
 
-       return -1;
 
-    }
 
-    //
 
-    // Get the offset of the chunk.
 
-    //
 
-    fseek(fp, 4 * uiChunkNum, SEEK_SET);
 
-    PAL_fread(&uiOffset, 4, 1, fp);
 
-    PAL_fread(&uiNextOffset, 4, 1, fp);
 
-    uiOffset = SDL_SwapLE32(uiOffset);
 
-    uiNextOffset = SDL_SwapLE32(uiNextOffset);
 
-    //
 
-    // Get the length of the chunk.
 
-    //
 
-    uiChunkLen = uiNextOffset - uiOffset;
 
-    if (uiChunkLen > uiBufferSize)
 
-    {
 
-       return -2;
 
-    }
 
-    if (uiChunkLen != 0)
 
-    {
 
-       fseek(fp, uiOffset, SEEK_SET);
 
-       return (int)fread(lpBuffer, 1, uiChunkLen, fp);
 
-    }
 
-    return -1;
 
- }
 
- INT
 
- PAL_MKFGetDecompressedSize(
 
-    UINT    uiChunkNum,
 
-    FILE   *fp
 
- )
 
- /*++
 
-   Purpose:
 
-     Get the decompressed size of a compressed chunk in an MKF archive.
 
-   Parameters:
 
-     [IN]  uiChunkNum - the number of the chunk in the MKF archive.
 
-     [IN]  fp - pointer to the fopen'ed MKF file.
 
-   Return value:
 
-     Integer value which indicates the size of the chunk.
 
-     -1 if the chunk does not exist.
 
- --*/
 
- {
 
-    DWORD         buf[2];
 
-    UINT          uiOffset;
 
-    UINT          uiChunkCount;
 
-    if (fp == NULL)
 
-    {
 
-       return -1;
 
-    }
 
-    //
 
-    // Get the total number of chunks.
 
-    //
 
-    uiChunkCount = PAL_MKFGetChunkCount(fp);
 
-    if (uiChunkNum >= uiChunkCount)
 
-    {
 
-       return -1;
 
-    }
 
-    //
 
-    // Get the offset of the chunk.
 
-    //
 
-    fseek(fp, 4 * uiChunkNum, SEEK_SET);
 
-    PAL_fread(&uiOffset, 4, 1, fp);
 
-    uiOffset = SDL_SwapLE32(uiOffset);
 
-    //
 
-    // Read the header.
 
-    //
 
-    fseek(fp, uiOffset, SEEK_SET);
 
-    if (gConfig.fIsWIN95)
 
-    {
 
-       PAL_fread(buf, sizeof(DWORD), 1, fp);
 
-       buf[0] = SDL_SwapLE32(buf[0]);
 
-       return (INT)buf[0];
 
-    }
 
-    else
 
-    {
 
-       PAL_fread(buf, sizeof(DWORD), 2, fp);
 
-       buf[0] = SDL_SwapLE32(buf[0]);
 
-       buf[1] = SDL_SwapLE32(buf[1]);
 
-       return (buf[0] != 0x315f4a59) ? -1 : (INT)buf[1];
 
-    }
 
- }
 
- INT
 
- PAL_MKFDecompressChunk(
 
-    LPBYTE          lpBuffer,
 
-    UINT            uiBufferSize,
 
-    UINT            uiChunkNum,
 
-    FILE           *fp
 
- )
 
- /*++
 
-   Purpose:
 
-     Decompress a compressed chunk from an MKF archive into lpBuffer.
 
-   Parameters:
 
-     [OUT] lpBuffer - pointer to the destination buffer.
 
-     [IN]  uiBufferSize - size of the destination buffer.
 
-     [IN]  uiChunkNum - the number of the chunk in the MKF archive to read.
 
-     [IN]  fp - pointer to the fopen'ed MKF file.
 
-   Return value:
 
-     Integer value which indicates the size of the chunk.
 
-     -1 if there are error in parameters, or buffer size is not enough.
 
-     -3 if cannot allocate memory for decompression.
 
- --*/
 
- {
 
-    LPBYTE          buf;
 
-    int             len;
 
-    len = PAL_MKFGetChunkSize(uiChunkNum, fp);
 
-    if (len <= 0)
 
-    {
 
-       return len;
 
-    }
 
-    buf = (LPBYTE)malloc(len);
 
-    if (buf == NULL)
 
-    {
 
-       return -3;
 
-    }
 
-    PAL_MKFReadChunk(buf, len, uiChunkNum, fp);
 
-    len = Decompress(buf, lpBuffer, uiBufferSize);
 
-    free(buf);
 
-    return len;
 
- }
 
 
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