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- Microsoft ResX Schema
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- Version 2.0
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- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
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- ... ado.net/XML headers & schema ...
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- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
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- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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- mimetype: application/x-microsoft.net.object.soap.base64
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- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
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- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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- <xsd:attribute name="alias" type="xsd:string" />
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- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <data name="AppDescription" xml:space="preserve">
- <value>SDL-based reimplementation of classic Chinese RPG "Xian Jian Qi Xia Zhuan".</value>
- </data>
- <data name="AspectRatio.Header" xml:space="preserve">
- <value>keep aspect ratio</value>
- </data>
- <data name="AspectRatio.OffContent" xml:space="preserve">
- <value>no</value>
- </data>
- <data name="AspectRatio.OnContent" xml:space="preserve">
- <value>yes</value>
- </data>
- <data name="AudioBuffer.Header" xml:space="preserve">
- <value>audio buffer size</value>
- </data>
- <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
- <value>choose audio buffer size</value>
- </data>
- <data name="BGM.Header" xml:space="preserve">
- <value>format of BGM</value>
- </data>
- <data name="BGM.PlaceholderText" xml:space="preserve">
- <value>choose format of BGM</value>
- </data>
- <data name="ButtonBrowse.Content" xml:space="preserve">
- <value>browse</value>
- </data>
- <data name="ButtonDefault.Content" xml:space="preserve">
- <value>default setting</value>
- </data>
- <data name="ButtonDownload.Content" xml:space="preserve">
- <value>download a licensed copy of game resource</value>
- </data>
- <data name="ButtonFinish.Content" xml:space="preserve">
- <value>finish setting</value>
- </data>
- <data name="ButtonReset.Content" xml:space="preserve">
- <value>reset setting</value>
- </data>
- <data name="CD.Header" xml:space="preserve">
- <value>format of CD track</value>
- </data>
- <data name="CD.PlaceholderText" xml:space="preserve">
- <value>choose format of CD track</value>
- </data>
- <data name="Debug.Content" xml:space="preserve">
- <value>debug</value>
- </data>
- <data name="Downloading.PrimaryButtonText" xml:space="preserve">
- <value>stop</value>
- </data>
- <data name="Downloading.Title" xml:space="preserve">
- <value>downloading...</value>
- </data>
- <data name="EnableAVI.Header" xml:space="preserve">
- <value>enable AVI animation</value>
- </data>
- <data name="EnableAVI.OffContent" xml:space="preserve">
- <value>no</value>
- </data>
- <data name="EnableAVI.OnContent" xml:space="preserve">
- <value>yes</value>
- </data>
- <data name="Error.Content" xml:space="preserve">
- <value>error</value>
- </data>
- <data name="Extracting" xml:space="preserve">
- <value>extracting...</value>
- </data>
- <data name="Fatal.Content" xml:space="preserve">
- <value>fatal</value>
- </data>
- <data name="FontFile.PlaceholderText" xml:space="preserve">
- <value>no customized font file</value>
- </data>
- <data name="GamePath.Header" xml:space="preserve">
- <value>folder of game resource files</value>
- </data>
- <data name="GamePath.PlaceholderText" xml:space="preserve">
- <value>no folder selected</value>
- </data>
- <data name="Information.Content" xml:space="preserve">
- <value>informational</value>
- </data>
- <data name="LogFile.PlaceholderText" xml:space="preserve">
- <value>no logging file</value>
- </data>
- <data name="LogFileType" xml:space="preserve">
- <value>log files</value>
- </data>
- <data name="LogLevel.Header" xml:space="preserve">
- <value>logging level</value>
- </data>
- <data name="LogLevel.PlaceholderText" xml:space="preserve">
- <value>choose logging level</value>
- </data>
- <data name="MBButtonCancel" xml:space="preserve">
- <value>cancel</value>
- </data>
- <data name="MBButtonOK" xml:space="preserve">
- <value>ok</value>
- </data>
- <data name="MBCrashContent" xml:space="preserve">
- <value>The program is abnormally terminated last time. The setting page has been launched for you. Please check if there are any incorrect settings.</value>
- </data>
- <data name="MBDownloadCanceled" xml:space="preserve">
- <value>Download aborted by user!</value>
- </data>
- <data name="MBDownloadError" xml:space="preserve">
- <value>Download aborted due to error: </value>
- </data>
- <data name="MBDownloadMessage" xml:space="preserve">
- <value>You're going to be brought to the download page, from where you can download the game resource to the folder you've just chosen. The download link will be automatically centered so that anyone who don't understand Chinese can download it without trouble. You also have the opportunity to enter any direct download URL you know.
- Please note that this download page is not provided by this App's creator, so we can't guarantee the availablity of the donwload link or take responsibility for any consequences.
- Click 'ok' to continue or click 'cancel' to return.</value>
- </data>
- <data name="MBDownloadOK" xml:space="preserve">
- <value>Game resource has been successfully downloaded!</value>
- </data>
- <data name="MBDownloadTitle" xml:space="preserve">
- <value>Download hint</value>
- </data>
- <data name="MBEmptyContent" xml:space="preserve">
- <value>The game resource folder must be specified!</value>
- </data>
- <data name="MBExitContent" xml:space="preserve">
- <value>Settings have been saved and the game will be started on next launch.
- You can use the main menu option inside the game to return to this page.</value>
- </data>
- <data name="MBExitTitle" xml:space="preserve">
- <value>Setting finished</value>
- </data>
- <data name="MBStartupMessage" xml:space="preserve">
- <value>You need to choose the folder that contains game resource files before you can start the game, because such files are NOT bundled due to copyright restrictions.
- But fortunately, a licensed copy of such files can be downloaded freely from Internet. You'll be brought to this website by clicking the 'download' button after you've chosen a folder to save the downloaded files.
- Once you've finished the setting process, you will be brought to the game directly at next launch.</value>
- </data>
- <data name="MBStartupTitle" xml:space="preserve">
- <value>Welcome to SDLPal!</value>
- </data>
- <data name="MessageFile.PlaceholderText" xml:space="preserve">
- <value>no customized message file</value>
- </data>
- <data name="MusicVolume.Header" xml:space="preserve">
- <value>music volume</value>
- </data>
- <data name="OPL.Header" xml:space="preserve">
- <value>type of OPL emulator</value>
- </data>
- <data name="OPL.PlaceholderText" xml:space="preserve">
- <value>choose type of OPL emulator</value>
- </data>
- <data name="OPLSR.Header" xml:space="preserve">
- <value>sample rate of OPL emulator</value>
- </data>
- <data name="OPLSR.PlaceholderText" xml:space="preserve">
- <value>choose sample rate of OPL emulator</value>
- </data>
- <data name="Publisher" xml:space="preserve">
- <value>SDLPAL development team</value>
- </data>
- <data name="Quality.Header" xml:space="preserve">
- <value>audio quality</value>
- </data>
- <data name="Samplerate.Header" xml:space="preserve">
- <value>sample rate of audio output</value>
- </data>
- <data name="Samplerate.PlaceholderText" xml:space="preserve">
- <value>choose sample rate of audio output</value>
- </data>
- <data name="SoundVolume.Header" xml:space="preserve">
- <value>sound volume</value>
- </data>
- <data name="Stereo.Header" xml:space="preserve">
- <value>stereo</value>
- </data>
- <data name="Stereo.OffContent" xml:space="preserve">
- <value>no</value>
- </data>
- <data name="Stereo.OnContent" xml:space="preserve">
- <value>yes</value>
- </data>
- <data name="SurroundOPL.Header" xml:space="preserve">
- <value>use surround OPL</value>
- </data>
- <data name="SurroundOPL.OffContent" xml:space="preserve">
- <value>no</value>
- </data>
- <data name="SurroundOPL.OnContent" xml:space="preserve">
- <value>yes</value>
- </data>
- <data name="Title.Text" xml:space="preserve">
- <value>setting mode</value>
- </data>
- <data name="TouchOverlay.Header" xml:space="preserve">
- <value>use touch overlay</value>
- </data>
- <data name="TouchOverlay.OffContent" xml:space="preserve">
- <value>no</value>
- </data>
- <data name="TouchOverlay.OnContent" xml:space="preserve">
- <value>yes</value>
- </data>
- <data name="UseFontFile.Content" xml:space="preserve">
- <value>use customized font file</value>
- </data>
- <data name="UseLogFile.Content" xml:space="preserve">
- <value>log to file</value>
- </data>
- <data name="UseMessageFile.Content" xml:space="preserve">
- <value>customized message file</value>
- </data>
- <data name="Verbose.Content" xml:space="preserve">
- <value>verbose</value>
- </data>
- <data name="Warning.Content" xml:space="preserve">
- <value>warning</value>
- </data>
- <data name="MBButtonNo" xml:space="preserve">
- <value>no</value>
- </data>
- <data name="MBButtonYes" xml:space="preserve">
- <value>yes</value>
- </data>
- <data name="MBDownloadOverwrite" xml:space="preserve">
- <value>The current game resource in destination folder will be overwrited on a successful download. Continue?</value>
- </data>
- <data name="MBRequired" xml:space="preserve">
- <value>Missing required game resource in folder '{0}'.
- Please choose the correct folder or download game resource from the offical website!</value>
- </data>
- <data name="ButtonBack" xml:space="preserve">
- <value>back</value>
- </data>
- </root>
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