uigame.h 1.5 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // All rights reserved.
  5. //
  6. // This file is part of SDLPAL.
  7. //
  8. // SDLPAL is free software: you can redistribute it and/or modify
  9. // it under the terms of the GNU General Public License as published by
  10. // the Free Software Foundation, either version 3 of the License, or
  11. // (at your option) any later version.
  12. //
  13. // This program is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. // GNU General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU General Public License
  19. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. //
  21. // Modified by Lou Yihua <louyihua@21cn.com> with unicode support, 2015
  22. //
  23. #ifndef UIGAME_H
  24. #define UIGAME_H
  25. #ifdef __cplusplus
  26. extern "C"
  27. {
  28. #endif
  29. #include "ui.h"
  30. VOID
  31. PAL_DrawOpeningMenuBackground(
  32. VOID
  33. );
  34. INT
  35. PAL_OpeningMenu(
  36. VOID
  37. );
  38. INT
  39. PAL_SaveSlotMenu(
  40. WORD wDefaultSlot
  41. );
  42. BOOL
  43. PAL_ConfirmMenu(
  44. VOID
  45. );
  46. BOOL
  47. PAL_SwitchMenu(
  48. BOOL fEnabled
  49. );
  50. VOID
  51. PAL_InGameMagicMenu(
  52. VOID
  53. );
  54. VOID
  55. PAL_InGameMenu(
  56. VOID
  57. );
  58. VOID
  59. PAL_PlayerStatus(
  60. VOID
  61. );
  62. WORD
  63. PAL_ItemUseMenu(
  64. WORD wItemToUse
  65. );
  66. VOID
  67. PAL_BuyMenu(
  68. WORD wStoreNum
  69. );
  70. VOID
  71. PAL_SellMenu(
  72. VOID
  73. );
  74. VOID
  75. PAL_EquipItemMenu(
  76. WORD wItem
  77. );
  78. #ifdef __cplusplus
  79. }
  80. #endif
  81. #endif