res.h 1.5 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #ifndef RES_H
  23. #define RES_H
  24. #include "common.h"
  25. typedef enum tagLOADRESFLAG
  26. {
  27. kLoadScene = (1 << 0), // load a scene
  28. kLoadPlayerSprite = (1 << 1), // load player sprites
  29. } LOADRESFLAG, *LPLOADRESFLAG;
  30. PAL_C_LINKAGE_BEGIN
  31. VOID
  32. PAL_InitResources(
  33. VOID
  34. );
  35. VOID
  36. PAL_FreeResources(
  37. VOID
  38. );
  39. VOID
  40. PAL_SetLoadFlags(
  41. BYTE bFlags
  42. );
  43. VOID
  44. PAL_LoadResources(
  45. VOID
  46. );
  47. LPPALMAP
  48. PAL_GetCurrentMap(
  49. VOID
  50. );
  51. LPSPRITE
  52. PAL_GetPlayerSprite(
  53. BYTE bPlayerIndex
  54. );
  55. LPSPRITE
  56. PAL_GetBattleSprite(
  57. BYTE bPlayerIndex
  58. );
  59. LPSPRITE
  60. PAL_GetEventObjectSprite(
  61. WORD wEventObjectID
  62. );
  63. PAL_C_LINKAGE_END
  64. #endif