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							- #####################################################
 
- # Configuration file for SDLPAL                     #
 
- #                                                   #
 
- # Lines started with '#' is treated as comments.    #
 
- #####################################################
 
- # CD: Indicates which type of CD audio source to use. Valid types include 'RAW',
 
- #     'OGG' and 'MP3'. 'RAW' means use the SDL 1.2's CDAudio API (default when
 
- #     compiled with SDL 1.2), 'OGG' means use files named as '100xx.ogg' inside
 
- #     the 'ogg' directory (default when compiled with SDL 2.0), while 'MP3'
 
- #     means use files named as '100xx.mp3' inside the 'mp3' directory.
 
- #CD=OGG
 
- # MUSIC: Indicates which type of music source to use. Valid types include 
 
- #        'RIX', 'MIDI', 'OGG' and 'MP3'. 'RIX' means use the RIX music (default),
 
- #        'MIDI' means midi (either in 'mus.mkf' or inside 'musics' directory),
 
- #        'OGG' means use files named as 'xx.ogg' inside the 'ogg' directory, while
 
- #        'MP3' means use files named as 'xx.mp3' inside the 'mp3' directory.
 
- #Music=RIX
 
- # OPL: Indicates which type of OPL emulator to use. Valid types include 'DOSBOX'
 
- #      (default), 'MAME' and 'DOSBOXNEW'. 'DOSBOXNEW' is the recommended OPL simulator
 
- #      on high-performance devices like PC or tablet. However, for lower-end phones,
 
- #      'DOSBOX' is the best choice for performance-quality balance.
 
- #OPL=DOSBOX
 
- # Stereo: Indicates whether to use mono audio or stereo audio. Non-zero means to use
 
- #         stereo audio (default), while zero means only use mono audio.
 
- #Stereo=1
 
- # UseSurroundOPL: Indicates whether to use surround opl emulator or not. Non-zero
 
- #                 means to using (default), while zero means not to use. Only
 
- #                 valid when Stereo is set to non-zero.
 
- #UseSurroundOPL=1
 
- # SampleRate: Indicates which sample rate to use, valid values include 44100 (default),
 
- #             and 22050. Other values (<=48000) are supported but not recommended.
 
- #SampleRate=44100
 
- # OPLSampleRate: Indicates which sample rate to use for opl emulator. Suggested value
 
- #                is 49716, but other values may also be used.
 
- #OPLSampleRate=49716
 
- # SurroundOPLOffset: Indicates the frequency offset of surround opl. The default and
 
- #                    recommended value is 384.0, but other values may also be used.
 
- #SurroundOPLOffset=384.0
 
- # ResampleQuality: Indicates the resample quality, valid values from 0 to 4 (default).
 
- #                  Larger value indicates higher quality and higher hardware requirement.
 
- #ResampleQuality=4
 
- # AudioBufferSize: Indicates the size of audio buffer in samples. Valid values are in 
 
- #                  range 2 - 32768, but should be power of 2. Default value is 1024.
 
- #AudioBufferSize=1024
 
- # Volume: Indicates the global volume. Valid values are from 0 to 100, default is 100.
 
- #Volume=100
 
- # WindowWidth: Indicates the width of game window. Default value varies on different
 
- #              platforms. On desktop, the default value is 640.
 
- #WindowWidth=640
 
- # WindowHeight: Indicates the height of game window. Default value varies on different
 
- #               platforms. On desktop, the default value is 400.
 
- #WindowHeight=400
 
- # FullScreen: Indicates whether the game should started fullscreen or not, default is not.
 
- #             On some platforms, such as mobile OS or WinRT, this option is ignored.
 
- #FullScreen=0
 
- # KeepAspectRatio: Indicates whether the content in game window should keep its original
 
- #                  aspect ratio (default) or not. When aspect ratio is kept, there may be
 
- #                  left/right or top/bottom black edges in the game window. Currently this
 
- #                  value is only valid if the game is built with SDL 2.0 or higher, otherwise
 
- #                  this value is ignored.
 
- #KeepAspectRatio=1
 
- # MessageFileName: Indicates whether to use external message files.
 
- #MessageFileName=jm.msg
 
- # FontFileName: Indicates whether to use external font files. Currently supports only BDF font.
 
- #FontFileName=jm.msg
 
- # LogLevel: This value controls how many logs can be output by the program. Valid ranges are:
 
- # 0 (Verbose), 1 (Debug), 2 (Informational), 3 (Warning), 4 (Error) and 5 (Fatal). Only logs
 
- # whose levels are larger or equal to this value can be output.
 
- #LogLevel=5
 
- # LogFileName: When set, the program's log will be output to this file as well.
 
- #LogFileName=sdlpal.log
 
 
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