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- #ifndef MAIN_H
- #define MAIN_H
- #include "common.h"
- #include "util.h"
- #include "palcommon.h"
- #include "font.h"
- #include "global.h"
- #include "palcfg.h"
- #include "map.h"
- #include "res.h"
- #include "scene.h"
- #include "players.h"
- #include "audio.h"
- #include "video.h"
- #include "input.h"
- #include "text.h"
- #include "ui.h"
- #include "uigame.h"
- #include "uibattle.h"
- #include "magicmenu.h"
- #include "itemmenu.h"
- #include "palette.h"
- #include "rngplay.h"
- #include "ending.h"
- #include "script.h"
- #include "battle.h"
- #include "fight.h"
- #include "play.h"
- #include "game.h"
- #include "midi.h"
- VOID
- PAL_Shutdown(
- int exit_code
- );
- #endif
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