main.c 12 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // All rights reserved.
  5. //
  6. // This file is part of SDLPAL.
  7. //
  8. // SDLPAL is free software: you can redistribute it and/or modify
  9. // it under the terms of the GNU General Public License as published by
  10. // the Free Software Foundation, either version 3 of the License, or
  11. // (at your option) any later version.
  12. //
  13. // This program is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. // GNU General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU General Public License
  19. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. //
  21. // Modified by Lou Yihua <louyihua@21cn.com> with Unicode support, 2015
  22. //
  23. #include "main.h"
  24. #if defined(LONGJMP_EXIT)
  25. #include <setjmp.h>
  26. static jmp_buf g_exit_jmp_buf;
  27. #endif
  28. #define BITMAPNUM_SPLASH_UP (gConfig.fIsWIN95 ? 0x03 : 0x26)
  29. #define BITMAPNUM_SPLASH_DOWN (gConfig.fIsWIN95 ? 0x04 : 0x27)
  30. #define SPRITENUM_SPLASH_TITLE 0x47
  31. #define SPRITENUM_SPLASH_CRANE 0x49
  32. #define NUM_RIX_TITLE 0x05
  33. static VOID
  34. PAL_Init(
  35. VOID
  36. )
  37. /*++
  38. Purpose:
  39. Initialize everything needed by the game.
  40. Parameters:
  41. None.
  42. Return value:
  43. None.
  44. --*/
  45. {
  46. int e;
  47. //
  48. // Initialize defaults, video and audio
  49. //
  50. if (SDL_Init(PAL_SDL_INIT_FLAGS) == -1)
  51. {
  52. #if defined (_WIN32) && SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
  53. //
  54. // Try the WINDIB driver if DirectX failed.
  55. //
  56. putenv("SDL_VIDEODRIVER=windib");
  57. if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE | SDL_INIT_JOYSTICK) == -1)
  58. {
  59. TerminateOnError("Could not initialize SDL: %s.\n", SDL_GetError());
  60. }
  61. #else
  62. TerminateOnError("Could not initialize SDL: %s.\n", SDL_GetError());
  63. #endif
  64. }
  65. //
  66. // Initialize subsystems.
  67. //
  68. e = PAL_InitGlobals();
  69. if (e != 0)
  70. {
  71. TerminateOnError("Could not initialize global data: %d.\n", e);
  72. }
  73. e = VIDEO_Startup();
  74. if (e != 0)
  75. {
  76. TerminateOnError("Could not initialize Video: %d.\n", e);
  77. }
  78. SDL_WM_SetCaption("Loading...", NULL);
  79. if (!gConfig.fIsWIN95 && gConfig.fUseEmbeddedFonts)
  80. {
  81. e = PAL_InitEmbeddedFont();
  82. if (e != 0)
  83. {
  84. TerminateOnError("Could not load fonts: %d.\n", e);
  85. }
  86. }
  87. if (gConfig.pszBdfFile != NULL)
  88. {
  89. e = PAL_LoadBdfFont(gConfig.pszBdfFile);
  90. if (e != 0)
  91. {
  92. TerminateOnError("Could not load BDF fonts: %d.\n", e);
  93. }
  94. }
  95. e = PAL_InitUI();
  96. if (e != 0)
  97. {
  98. TerminateOnError("Could not initialize UI subsystem: %d.\n", e);
  99. }
  100. e = PAL_InitText();
  101. if (e != 0)
  102. {
  103. TerminateOnError("Could not initialize text subsystem: %d.\n", e);
  104. }
  105. PAL_InitInput();
  106. PAL_InitResources();
  107. AUDIO_OpenDevice();
  108. if (gConfig.fIsWIN95)
  109. {
  110. #ifdef _DEBUG
  111. SDL_WM_SetCaption("Pal WIN95 (Debug Build)", NULL);
  112. #else
  113. SDL_WM_SetCaption("Pal WIN95", NULL);
  114. #endif
  115. }
  116. else
  117. {
  118. #ifdef _DEBUG
  119. SDL_WM_SetCaption("Pal (Debug Build)", NULL);
  120. #else
  121. SDL_WM_SetCaption("Pal", NULL);
  122. #endif
  123. }
  124. }
  125. VOID
  126. PAL_Shutdown(
  127. int exit_code
  128. )
  129. /*++
  130. Purpose:
  131. Free everything needed by the game.
  132. Parameters:
  133. exit_code - The exit code return to OS.
  134. Return value:
  135. None.
  136. --*/
  137. {
  138. AUDIO_CloseDevice();
  139. PAL_FreeFont();
  140. PAL_FreeResources();
  141. PAL_FreeGlobals();
  142. PAL_FreeUI();
  143. PAL_FreeText();
  144. PAL_ShutdownInput();
  145. VIDEO_Shutdown();
  146. UTIL_CloseLog();
  147. SDL_Quit();
  148. UTIL_Platform_Quit();
  149. #if defined(LONGJMP_EXIT)
  150. longjmp(g_exit_jmp_buf, exit_code);
  151. #elif defined (NDS)
  152. while (1);
  153. #else
  154. exit(exit_code);
  155. #endif
  156. }
  157. VOID
  158. PAL_TrademarkScreen(
  159. VOID
  160. )
  161. /*++
  162. Purpose:
  163. Show the trademark screen.
  164. Parameters:
  165. None.
  166. Return value:
  167. None.
  168. --*/
  169. {
  170. PAL_SetPalette(3, FALSE);
  171. PAL_RNGPlay(6, 0, 1000, 25);
  172. UTIL_Delay(1000);
  173. PAL_FadeOut(1);
  174. }
  175. VOID
  176. PAL_SplashScreen(
  177. VOID
  178. )
  179. /*++
  180. Purpose:
  181. Show the splash screen.
  182. Parameters:
  183. None.
  184. Return value:
  185. None.
  186. --*/
  187. {
  188. SDL_Color *palette = PAL_GetPalette(1, FALSE);
  189. SDL_Color rgCurrentPalette[256];
  190. SDL_Surface *lpBitmapDown, *lpBitmapUp;
  191. SDL_Rect srcrect, dstrect;
  192. LPSPRITE lpSpriteCrane;
  193. LPBITMAPRLE lpBitmapTitle;
  194. LPBYTE buf, buf2;
  195. int cranepos[9][3], i, iImgPos = 200, iCraneFrame = 0, iTitleHeight;
  196. DWORD dwTime, dwBeginTime;
  197. BOOL fUseCD = TRUE;
  198. if (palette == NULL)
  199. {
  200. fprintf(stderr, "ERROR: PAL_SplashScreen(): palette == NULL\n");
  201. return;
  202. }
  203. //
  204. // Allocate all the needed memory at once for simplification
  205. //
  206. buf = (LPBYTE)UTIL_calloc(1, 320 * 200 * 2);
  207. buf2 = (LPBYTE)(buf + 320 * 200);
  208. lpSpriteCrane = (LPSPRITE)buf2 + 32000;
  209. //
  210. // Create the surfaces
  211. //
  212. lpBitmapDown = SDL_CreateRGBSurface(gpScreen->flags, 320, 200, 8,
  213. gpScreen->format->Rmask, gpScreen->format->Gmask, gpScreen->format->Bmask,
  214. gpScreen->format->Amask);
  215. lpBitmapUp = SDL_CreateRGBSurface(gpScreen->flags, 320, 200, 8,
  216. gpScreen->format->Rmask, gpScreen->format->Gmask, gpScreen->format->Bmask,
  217. gpScreen->format->Amask);
  218. #if SDL_VERSION_ATLEAST(2, 0, 0)
  219. SDL_SetSurfacePalette(lpBitmapDown, gpScreen->format->palette);
  220. SDL_SetSurfacePalette(lpBitmapUp, gpScreen->format->palette);
  221. #else
  222. SDL_SetPalette(lpBitmapDown, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
  223. SDL_SetPalette(lpBitmapUp, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
  224. #endif
  225. //
  226. // Read the bitmaps
  227. //
  228. PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_UP, gpGlobals->f.fpFBP);
  229. Decompress(buf, buf2, 320 * 200);
  230. PAL_FBPBlitToSurface(buf2, lpBitmapUp);
  231. PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_DOWN, gpGlobals->f.fpFBP);
  232. Decompress(buf, buf2, 320 * 200);
  233. PAL_FBPBlitToSurface(buf2, lpBitmapDown);
  234. PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_TITLE, gpGlobals->f.fpMGO);
  235. Decompress(buf, buf2, 32000);
  236. lpBitmapTitle = (LPBITMAPRLE)PAL_SpriteGetFrame(buf2, 0);
  237. PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_CRANE, gpGlobals->f.fpMGO);
  238. Decompress(buf, lpSpriteCrane, 32000);
  239. iTitleHeight = PAL_RLEGetHeight(lpBitmapTitle);
  240. lpBitmapTitle[2] = 0;
  241. lpBitmapTitle[3] = 0; // HACKHACK
  242. //
  243. // Generate the positions of the cranes
  244. //
  245. for (i = 0; i < 9; i++)
  246. {
  247. cranepos[i][0] = RandomLong(300, 600);
  248. cranepos[i][1] = RandomLong(0, 80);
  249. cranepos[i][2] = RandomLong(0, 8);
  250. }
  251. //
  252. // Play the title music
  253. //
  254. if (!AUDIO_PlayCDTrack(7))
  255. {
  256. fUseCD = FALSE;
  257. AUDIO_PlayMusic(NUM_RIX_TITLE, TRUE, 2);
  258. }
  259. //
  260. // Clear all of the events and key states
  261. //
  262. PAL_ProcessEvent();
  263. PAL_ClearKeyState();
  264. dwBeginTime = SDL_GetTicks();
  265. srcrect.x = 0;
  266. srcrect.w = 320;
  267. dstrect.x = 0;
  268. dstrect.w = 320;
  269. while (TRUE)
  270. {
  271. PAL_ProcessEvent();
  272. dwTime = SDL_GetTicks() - dwBeginTime;
  273. //
  274. // Set the palette
  275. //
  276. if (dwTime < 15000)
  277. {
  278. for (i = 0; i < 256; i++)
  279. {
  280. rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
  281. rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
  282. rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
  283. }
  284. }
  285. VIDEO_SetPalette(rgCurrentPalette);
  286. #if SDL_VERSION_ATLEAST(2, 0, 0)
  287. SDL_SetSurfacePalette(lpBitmapDown, gpScreen->format->palette);
  288. SDL_SetSurfacePalette(lpBitmapUp, gpScreen->format->palette);
  289. #else
  290. SDL_SetPalette(lpBitmapDown, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
  291. SDL_SetPalette(lpBitmapUp, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
  292. #endif
  293. //
  294. // Draw the screen
  295. //
  296. if (iImgPos > 1)
  297. {
  298. iImgPos--;
  299. }
  300. //
  301. // The upper part...
  302. //
  303. srcrect.y = iImgPos;
  304. srcrect.h = 200 - iImgPos;
  305. dstrect.y = 0;
  306. dstrect.h = srcrect.h;
  307. SDL_BlitSurface(lpBitmapUp, &srcrect, gpScreen, &dstrect);
  308. //
  309. // The lower part...
  310. //
  311. srcrect.y = 0;
  312. srcrect.h = iImgPos;
  313. dstrect.y = 200 - iImgPos;
  314. dstrect.h = srcrect.h;
  315. SDL_BlitSurface(lpBitmapDown, &srcrect, gpScreen, &dstrect);
  316. //
  317. // Draw the cranes...
  318. //
  319. for (i = 0; i < 9; i++)
  320. {
  321. LPCBITMAPRLE lpFrame = PAL_SpriteGetFrame(lpSpriteCrane,
  322. cranepos[i][2] = (cranepos[i][2] + (iCraneFrame & 1)) % 8);
  323. cranepos[i][1] += ((iImgPos > 1) && (iImgPos & 1)) ? 1 : 0;
  324. PAL_RLEBlitToSurface(lpFrame, gpScreen,
  325. PAL_XY(cranepos[i][0], cranepos[i][1]));
  326. cranepos[i][0]--;
  327. }
  328. iCraneFrame++;
  329. //
  330. // Draw the title...
  331. //
  332. if (PAL_RLEGetHeight(lpBitmapTitle) < iTitleHeight)
  333. {
  334. //
  335. // HACKHACK
  336. //
  337. WORD w = lpBitmapTitle[2] | (lpBitmapTitle[3] << 8);
  338. w++;
  339. lpBitmapTitle[2] = (w & 0xFF);
  340. lpBitmapTitle[3] = (w >> 8);
  341. }
  342. PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
  343. VIDEO_UpdateScreen(NULL);
  344. //
  345. // Check for keypress...
  346. //
  347. if (g_InputState.dwKeyPress & (kKeyMenu | kKeySearch))
  348. {
  349. //
  350. // User has pressed a key...
  351. //
  352. lpBitmapTitle[2] = iTitleHeight & 0xFF;
  353. lpBitmapTitle[3] = iTitleHeight >> 8; // HACKHACK
  354. PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
  355. VIDEO_UpdateScreen(NULL);
  356. if (dwTime < 15000)
  357. {
  358. //
  359. // If the picture has not completed fading in, complete the rest
  360. //
  361. while (dwTime < 15000)
  362. {
  363. for (i = 0; i < 256; i++)
  364. {
  365. rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
  366. rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
  367. rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
  368. }
  369. VIDEO_SetPalette(rgCurrentPalette);
  370. #if SDL_VERSION_ATLEAST(2, 0, 0)
  371. SDL_SetSurfacePalette(lpBitmapDown, gpScreen->format->palette);
  372. SDL_SetSurfacePalette(lpBitmapUp, gpScreen->format->palette);
  373. #else
  374. SDL_SetPalette(lpBitmapDown, SDL_PHYSPAL | SDL_LOGPAL, VIDEO_GetPalette(), 0, 256);
  375. SDL_SetPalette(lpBitmapUp, SDL_PHYSPAL | SDL_LOGPAL, VIDEO_GetPalette(), 0, 256);
  376. #endif
  377. UTIL_Delay(8);
  378. dwTime += 250;
  379. }
  380. UTIL_Delay(500);
  381. }
  382. //
  383. // Quit the splash screen
  384. //
  385. break;
  386. }
  387. //
  388. // Delay a while...
  389. //
  390. PAL_ProcessEvent();
  391. while (SDL_GetTicks() - dwBeginTime < dwTime + 85)
  392. {
  393. SDL_Delay(1);
  394. PAL_ProcessEvent();
  395. }
  396. }
  397. SDL_FreeSurface(lpBitmapDown);
  398. SDL_FreeSurface(lpBitmapUp);
  399. free(buf);
  400. if (!fUseCD)
  401. {
  402. AUDIO_PlayMusic(0, FALSE, 1);
  403. }
  404. PAL_FadeOut(1);
  405. }
  406. int
  407. main(
  408. int argc,
  409. char *argv[]
  410. )
  411. /*++
  412. Purpose:
  413. Program entry.
  414. Parameters:
  415. argc - Number of arguments.
  416. argv - Array of arguments.
  417. Return value:
  418. Integer value.
  419. --*/
  420. {
  421. #if defined(LONGJMP_EXIT)
  422. int exit_code;
  423. if (exit_code = setjmp(g_exit_jmp_buf))
  424. return exit_code != 1 ? exit_code : 0;
  425. #endif
  426. #if defined(__APPLE__) && !defined(__IOS__) && !defined(DEBUG) //for ease of debugging(specify resource dir in xcode scheme)
  427. char *p = strstr(argv[0], "/Pal.app/");
  428. if (p != NULL)
  429. {
  430. char buf[4096];
  431. strcpy(buf, argv[0]);
  432. buf[p - argv[0]] = '\0';
  433. chdir(buf);
  434. }
  435. #endif
  436. UTIL_OpenLog();
  437. PAL_LoadConfig(TRUE);
  438. //
  439. // Platform-specific initialization
  440. //
  441. if (UTIL_Platform_Init(argc, argv) != 0)
  442. return -1;
  443. //
  444. // Should launch setting
  445. // However, it may arrive here through the activatation event on WinRT platform
  446. // So close the current process so that the new process can go to setting
  447. //
  448. if (gConfig.fLaunchSetting)
  449. return 0;
  450. //
  451. // Initialize everything
  452. //
  453. PAL_Init();
  454. //
  455. // Show the trademark screen and splash screen
  456. //
  457. PAL_TrademarkScreen();
  458. PAL_SplashScreen();
  459. //
  460. // Run the main game routine
  461. //
  462. PAL_GameMain();
  463. //
  464. // Should not really reach here...
  465. //
  466. assert(FALSE);
  467. return 255;
  468. }