uigame.h 1.6 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #ifndef UIGAME_H
  23. #define UIGAME_H
  24. #include "common.h"
  25. #include "ui.h"
  26. PAL_C_LINKAGE_BEGIN
  27. VOID
  28. PAL_DrawOpeningMenuBackground(
  29. VOID
  30. );
  31. INT
  32. PAL_OpeningMenu(
  33. VOID
  34. );
  35. INT
  36. PAL_SaveSlotMenu(
  37. WORD wDefaultSlot
  38. );
  39. WORD
  40. PAL_TripleMenu(
  41. WORD wThirdWord
  42. );
  43. BOOL
  44. PAL_ConfirmMenu(
  45. VOID
  46. );
  47. BOOL
  48. PAL_SwitchMenu(
  49. BOOL fEnabled
  50. );
  51. VOID
  52. PAL_InGameMagicMenu(
  53. VOID
  54. );
  55. VOID
  56. PAL_InGameMenu(
  57. VOID
  58. );
  59. VOID
  60. PAL_PlayerStatus(
  61. VOID
  62. );
  63. WORD
  64. PAL_ItemUseMenu(
  65. WORD wItemToUse
  66. );
  67. VOID
  68. PAL_BuyMenu(
  69. WORD wStoreNum
  70. );
  71. VOID
  72. PAL_SellMenu(
  73. VOID
  74. );
  75. VOID
  76. PAL_EquipItemMenu(
  77. WORD wItem
  78. );
  79. VOID
  80. PAL_QuitGame(
  81. VOID
  82. );
  83. PAL_C_LINKAGE_END
  84. #endif