main.c 11 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // All rights reserved.
  5. //
  6. // This file is part of SDLPAL.
  7. //
  8. // SDLPAL is free software: you can redistribute it and/or modify
  9. // it under the terms of the GNU General Public License as published by
  10. // the Free Software Foundation, either version 3 of the License, or
  11. // (at your option) any later version.
  12. //
  13. // This program is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. // GNU General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU General Public License
  19. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. //
  21. // Modified by Lou Yihua <louyihua@21cn.com> with Unicode support, 2015
  22. //
  23. #include "main.h"
  24. #if defined(LONGJMP_EXIT)
  25. #include <setjmp.h>
  26. static jmp_buf g_exit_jmp_buf;
  27. #endif
  28. #define BITMAPNUM_SPLASH_UP (gConfig.fIsWIN95 ? 0x03 : 0x26)
  29. #define BITMAPNUM_SPLASH_DOWN (gConfig.fIsWIN95 ? 0x04 : 0x27)
  30. #define SPRITENUM_SPLASH_TITLE 0x47
  31. #define SPRITENUM_SPLASH_CRANE 0x49
  32. #define NUM_RIX_TITLE 0x05
  33. static VOID
  34. PAL_Init(
  35. VOID
  36. )
  37. /*++
  38. Purpose:
  39. Initialize everything needed by the game.
  40. Parameters:
  41. None.
  42. Return value:
  43. None.
  44. --*/
  45. {
  46. int e;
  47. //
  48. // Initialize defaults, video and audio
  49. //
  50. if (SDL_Init(PAL_SDL_INIT_FLAGS) == -1)
  51. {
  52. TerminateOnError("Could not initialize SDL: %s.\n", SDL_GetError());
  53. }
  54. //
  55. // Initialize subsystems.
  56. //
  57. e = PAL_InitGlobals();
  58. if (e != 0)
  59. {
  60. TerminateOnError("Could not initialize global data: %d.\n", e);
  61. }
  62. e = VIDEO_Startup();
  63. if (e != 0)
  64. {
  65. TerminateOnError("Could not initialize Video: %d.\n", e);
  66. }
  67. VIDEO_SetWindowTitle("Loading...");
  68. e = PAL_InitFont(&gConfig);
  69. if (e != 0)
  70. {
  71. TerminateOnError("Could not load fonts: %d.\n", e);
  72. }
  73. e = PAL_InitUI();
  74. if (e != 0)
  75. {
  76. TerminateOnError("Could not initialize UI subsystem: %d.\n", e);
  77. }
  78. e = PAL_InitText();
  79. if (e != 0)
  80. {
  81. TerminateOnError("Could not initialize text subsystem: %d.\n", e);
  82. }
  83. PAL_InitInput();
  84. PAL_InitResources();
  85. AUDIO_OpenDevice();
  86. if (gConfig.fIsWIN95)
  87. {
  88. #ifdef _DEBUG
  89. VIDEO_SetWindowTitle("Pal WIN95 (Debug Build)");
  90. #else
  91. VIDEO_SetWindowTitle("Pal WIN95");
  92. #endif
  93. }
  94. else
  95. {
  96. #ifdef _DEBUG
  97. VIDEO_SetWindowTitle("Pal (Debug Build)");
  98. #else
  99. VIDEO_SetWindowTitle("Pal");
  100. #endif
  101. }
  102. }
  103. VOID
  104. PAL_Shutdown(
  105. int exit_code
  106. )
  107. /*++
  108. Purpose:
  109. Free everything needed by the game.
  110. Parameters:
  111. exit_code - The exit code return to OS.
  112. Return value:
  113. None.
  114. --*/
  115. {
  116. AUDIO_CloseDevice();
  117. PAL_FreeFont();
  118. PAL_FreeResources();
  119. PAL_FreeGlobals();
  120. PAL_FreeUI();
  121. PAL_FreeText();
  122. PAL_ShutdownInput();
  123. VIDEO_Shutdown();
  124. UTIL_CloseLog();
  125. SDL_Quit();
  126. UTIL_Platform_Quit();
  127. #if defined(LONGJMP_EXIT)
  128. longjmp(g_exit_jmp_buf, exit_code);
  129. #elif defined (NDS)
  130. while (1);
  131. #else
  132. exit(exit_code);
  133. #endif
  134. }
  135. VOID
  136. PAL_TrademarkScreen(
  137. VOID
  138. )
  139. /*++
  140. Purpose:
  141. Show the trademark screen.
  142. Parameters:
  143. None.
  144. Return value:
  145. None.
  146. --*/
  147. {
  148. PAL_SetPalette(3, FALSE);
  149. PAL_RNGPlay(6, 0, 1000, 25);
  150. UTIL_Delay(1000);
  151. PAL_FadeOut(1);
  152. }
  153. VOID
  154. PAL_SplashScreen(
  155. VOID
  156. )
  157. /*++
  158. Purpose:
  159. Show the splash screen.
  160. Parameters:
  161. None.
  162. Return value:
  163. None.
  164. --*/
  165. {
  166. SDL_Color *palette = PAL_GetPalette(1, FALSE);
  167. SDL_Color rgCurrentPalette[256];
  168. SDL_Surface *lpBitmapDown, *lpBitmapUp;
  169. SDL_Rect srcrect, dstrect;
  170. LPSPRITE lpSpriteCrane;
  171. LPBITMAPRLE lpBitmapTitle;
  172. LPBYTE buf, buf2;
  173. int cranepos[9][3], i, iImgPos = 200, iCraneFrame = 0, iTitleHeight;
  174. DWORD dwTime, dwBeginTime;
  175. BOOL fUseCD = TRUE;
  176. if (palette == NULL)
  177. {
  178. fprintf(stderr, "ERROR: PAL_SplashScreen(): palette == NULL\n");
  179. return;
  180. }
  181. //
  182. // Allocate all the needed memory at once for simplification
  183. //
  184. buf = (LPBYTE)UTIL_calloc(1, 320 * 200 * 2);
  185. buf2 = (LPBYTE)(buf + 320 * 200);
  186. lpSpriteCrane = (LPSPRITE)buf2 + 32000;
  187. //
  188. // Create the surfaces
  189. //
  190. lpBitmapDown = VIDEO_CreateCompatibleSurface(gpScreen);
  191. lpBitmapUp = VIDEO_CreateCompatibleSurface(gpScreen);
  192. //
  193. // Read the bitmaps
  194. //
  195. PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_UP, gpGlobals->f.fpFBP);
  196. Decompress(buf, buf2, 320 * 200);
  197. PAL_FBPBlitToSurface(buf2, lpBitmapUp);
  198. PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_DOWN, gpGlobals->f.fpFBP);
  199. Decompress(buf, buf2, 320 * 200);
  200. PAL_FBPBlitToSurface(buf2, lpBitmapDown);
  201. PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_TITLE, gpGlobals->f.fpMGO);
  202. Decompress(buf, buf2, 32000);
  203. lpBitmapTitle = (LPBITMAPRLE)PAL_SpriteGetFrame(buf2, 0);
  204. PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_CRANE, gpGlobals->f.fpMGO);
  205. Decompress(buf, lpSpriteCrane, 32000);
  206. iTitleHeight = PAL_RLEGetHeight(lpBitmapTitle);
  207. lpBitmapTitle[2] = 0;
  208. lpBitmapTitle[3] = 0; // HACKHACK
  209. //
  210. // Generate the positions of the cranes
  211. //
  212. for (i = 0; i < 9; i++)
  213. {
  214. cranepos[i][0] = RandomLong(300, 600);
  215. cranepos[i][1] = RandomLong(0, 80);
  216. cranepos[i][2] = RandomLong(0, 8);
  217. }
  218. //
  219. // Play the title music
  220. //
  221. if (!AUDIO_PlayCDTrack(7))
  222. {
  223. fUseCD = FALSE;
  224. AUDIO_PlayMusic(NUM_RIX_TITLE, TRUE, 2);
  225. }
  226. //
  227. // Clear all of the events and key states
  228. //
  229. PAL_ProcessEvent();
  230. PAL_ClearKeyState();
  231. dwBeginTime = SDL_GetTicks();
  232. srcrect.x = 0;
  233. srcrect.w = 320;
  234. dstrect.x = 0;
  235. dstrect.w = 320;
  236. while (TRUE)
  237. {
  238. PAL_ProcessEvent();
  239. dwTime = SDL_GetTicks() - dwBeginTime;
  240. //
  241. // Set the palette
  242. //
  243. if (dwTime < 15000)
  244. {
  245. for (i = 0; i < 256; i++)
  246. {
  247. rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
  248. rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
  249. rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
  250. }
  251. }
  252. VIDEO_SetPalette(rgCurrentPalette);
  253. VIDEO_UpdateSurfacePalette(lpBitmapDown, gpScreen);
  254. VIDEO_UpdateSurfacePalette(lpBitmapUp, gpScreen);
  255. //
  256. // Draw the screen
  257. //
  258. if (iImgPos > 1)
  259. {
  260. iImgPos--;
  261. }
  262. //
  263. // The upper part...
  264. //
  265. srcrect.y = iImgPos;
  266. srcrect.h = 200 - iImgPos;
  267. dstrect.y = 0;
  268. dstrect.h = srcrect.h;
  269. VIDEO_CopySurface(lpBitmapUp, &srcrect, gpScreen, &dstrect);
  270. //
  271. // The lower part...
  272. //
  273. srcrect.y = 0;
  274. srcrect.h = iImgPos;
  275. dstrect.y = 200 - iImgPos;
  276. dstrect.h = srcrect.h;
  277. VIDEO_CopySurface(lpBitmapDown, &srcrect, gpScreen, &dstrect);
  278. //
  279. // Draw the cranes...
  280. //
  281. for (i = 0; i < 9; i++)
  282. {
  283. LPCBITMAPRLE lpFrame = PAL_SpriteGetFrame(lpSpriteCrane,
  284. cranepos[i][2] = (cranepos[i][2] + (iCraneFrame & 1)) % 8);
  285. cranepos[i][1] += ((iImgPos > 1) && (iImgPos & 1)) ? 1 : 0;
  286. PAL_RLEBlitToSurface(lpFrame, gpScreen,
  287. PAL_XY(cranepos[i][0], cranepos[i][1]));
  288. cranepos[i][0]--;
  289. }
  290. iCraneFrame++;
  291. //
  292. // Draw the title...
  293. //
  294. if (PAL_RLEGetHeight(lpBitmapTitle) < iTitleHeight)
  295. {
  296. //
  297. // HACKHACK
  298. //
  299. WORD w = lpBitmapTitle[2] | (lpBitmapTitle[3] << 8);
  300. w++;
  301. lpBitmapTitle[2] = (w & 0xFF);
  302. lpBitmapTitle[3] = (w >> 8);
  303. }
  304. PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
  305. VIDEO_UpdateScreen(NULL);
  306. //
  307. // Check for keypress...
  308. //
  309. if (g_InputState.dwKeyPress & (kKeyMenu | kKeySearch))
  310. {
  311. //
  312. // User has pressed a key...
  313. //
  314. lpBitmapTitle[2] = iTitleHeight & 0xFF;
  315. lpBitmapTitle[3] = iTitleHeight >> 8; // HACKHACK
  316. PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
  317. VIDEO_UpdateScreen(NULL);
  318. if (dwTime < 15000)
  319. {
  320. //
  321. // If the picture has not completed fading in, complete the rest
  322. //
  323. while (dwTime < 15000)
  324. {
  325. for (i = 0; i < 256; i++)
  326. {
  327. rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
  328. rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
  329. rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
  330. }
  331. VIDEO_SetPalette(rgCurrentPalette);
  332. VIDEO_UpdateSurfacePalette(lpBitmapDown, gpScreen);
  333. VIDEO_UpdateSurfacePalette(lpBitmapUp, gpScreen);
  334. UTIL_Delay(8);
  335. dwTime += 250;
  336. }
  337. UTIL_Delay(500);
  338. }
  339. //
  340. // Quit the splash screen
  341. //
  342. break;
  343. }
  344. //
  345. // Delay a while...
  346. //
  347. PAL_ProcessEvent();
  348. while (SDL_GetTicks() - dwBeginTime < dwTime + 85)
  349. {
  350. SDL_Delay(1);
  351. PAL_ProcessEvent();
  352. }
  353. }
  354. VIDEO_FreeSurface(lpBitmapDown);
  355. VIDEO_FreeSurface(lpBitmapUp);
  356. free(buf);
  357. if (!fUseCD)
  358. {
  359. AUDIO_PlayMusic(0, FALSE, 1);
  360. }
  361. PAL_FadeOut(1);
  362. }
  363. int
  364. main(
  365. int argc,
  366. char *argv[]
  367. )
  368. /*++
  369. Purpose:
  370. Program entry.
  371. Parameters:
  372. argc - Number of arguments.
  373. argv - Array of arguments.
  374. Return value:
  375. Integer value.
  376. --*/
  377. {
  378. #if defined(LONGJMP_EXIT)
  379. int exit_code;
  380. if (exit_code = setjmp(g_exit_jmp_buf))
  381. return exit_code != 1 ? exit_code : 0;
  382. #endif
  383. #if defined(__APPLE__) && !defined(__IOS__) && !defined(DEBUG) //for ease of debugging(specify resource dir in xcode scheme)
  384. char *p = strstr(argv[0], "/Pal.app/");
  385. if (p != NULL)
  386. {
  387. char buf[4096];
  388. strcpy(buf, argv[0]);
  389. buf[p - argv[0]] = '\0';
  390. chdir(buf);
  391. }
  392. #endif
  393. UTIL_OpenLog();
  394. #if !defined(UNIT_TEST) || defined(UNIT_TEST_GAME_INIT)
  395. PAL_LoadConfig(TRUE);
  396. //
  397. // Platform-specific initialization
  398. //
  399. if (UTIL_Platform_Init(argc, argv) != 0)
  400. return -1;
  401. //
  402. // Should launch setting
  403. // However, it may arrive here through the activatation event on WinRT platform
  404. // So close the current process so that the new process can go to setting
  405. //
  406. if (gConfig.fLaunchSetting)
  407. return 0;
  408. //
  409. // Initialize everything
  410. //
  411. PAL_Init();
  412. #endif
  413. #if !defined(UNIT_TEST)
  414. //
  415. // Show the trademark screen and splash screen
  416. //
  417. PAL_TrademarkScreen();
  418. PAL_SplashScreen();
  419. //
  420. // Run the main game routine
  421. //
  422. PAL_GameMain();
  423. //
  424. // Should not really reach here...
  425. //
  426. assert(FALSE);
  427. return 255;
  428. #else
  429. extern int testmain(int argc, char *argv[]);
  430. return testmain(argc, argv);
  431. #endif
  432. }