resource.h 1.8 KB

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  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Visual C++ 生成的包含文件。
  3. // 供 sdlpal.rc 使用
  4. //
  5. #define APP_MANIFEST 1
  6. #define IDI_SDLPAL 101
  7. #define IDD_LAUNCHER 101
  8. #define IDS_CONFIRM 103
  9. #define IDC_DEFAULT 1000
  10. #define IDC_BRGAME 1001
  11. #define IDC_GAMEPATH 1002
  12. #define IDC_ASPECTRATIO 1003
  13. #define IDC_FULLSCREEN 1004
  14. #define IDC_TOUCHOVERLAY 1005
  15. #define IDC_USEMSGFILE 1006
  16. #define IDC_BRMSG 1007
  17. #define IDC_MSGFILE 1008
  18. #define IDC_CD 1009
  19. #define IDC_BGM 1010
  20. #define IDC_OPL 1011
  21. #define IDC_STEREO 1012
  22. #define IDC_SURROUNDOPL 1013
  23. #define IDC_SAMPLERATE 1014
  24. #define IDC_OPLSR 1015
  25. #define IDC_AUDIOBUFFER 1016
  26. #define IDC_QUALITY 1017
  27. #define IDC_SOUNDVOLUME 1018
  28. #define IDC_MUSICVOLUME 1019
  29. #define IDC_LOGLEVEL 1020
  30. #define IDC_USEFONTFILE 1021
  31. #define IDC_BRFONT 1022
  32. #define IDC_FONTFILE 1023
  33. #define IDC_USELOGFILE 1024
  34. #define IDC_BRLOG 1025
  35. #define IDC_LOGFILE 1026
  36. #define IDC_STATIC -1
  37. // Next default values for new objects
  38. //
  39. #ifdef APSTUDIO_INVOKED
  40. #ifndef APSTUDIO_READONLY_SYMBOLS
  41. #define _APS_NEXT_RESOURCE_VALUE 104
  42. #define _APS_NEXT_COMMAND_VALUE 40001
  43. #define _APS_NEXT_CONTROL_VALUE 1024
  44. #define _APS_NEXT_SYMED_VALUE 101
  45. #endif
  46. #endif