play.h 1.1 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // All rights reserved.
  5. //
  6. // This file is part of SDLPAL.
  7. //
  8. // SDLPAL is free software: you can redistribute it and/or modify
  9. // it under the terms of the GNU General Public License as published by
  10. // the Free Software Foundation, either version 3 of the License, or
  11. // (at your option) any later version.
  12. //
  13. // This program is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. // GNU General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU General Public License
  19. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. //
  21. #ifndef PLAY_H
  22. #define PLAY_H
  23. #ifdef __cplusplus
  24. extern "C"
  25. {
  26. #endif
  27. VOID
  28. PAL_GameUpdate(
  29. BOOL fTrigger
  30. );
  31. VOID
  32. PAL_GameUseItem(
  33. VOID
  34. );
  35. VOID
  36. PAL_GameEquipItem(
  37. VOID
  38. );
  39. VOID
  40. PAL_StartFrame(
  41. VOID
  42. );
  43. VOID
  44. PAL_WaitForKey(
  45. WORD wTimeOut
  46. );
  47. #ifdef __cplusplus
  48. }
  49. #endif
  50. #endif