audio.c 12 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #include "palcommon.h"
  23. #include "global.h"
  24. #include "palcfg.h"
  25. #include "audio.h"
  26. #include "players.h"
  27. #include "util.h"
  28. #include "resampler.h"
  29. #include "midi.h"
  30. #include "aviplay.h"
  31. #include <math.h>
  32. #if PAL_HAS_OGG
  33. #include <vorbis/codec.h>
  34. #endif
  35. #define PAL_CDTRACK_BASE 10000
  36. typedef void(*ResampleMixFunction)(void *, const void *, int, void *, int, int, uint8_t);
  37. typedef struct tagAUDIODEVICE
  38. {
  39. SDL_AudioSpec spec; /* Actual-used sound specification */
  40. SDL_AudioCVT cvt; /* Audio format conversion parameter */
  41. AUDIOPLAYER *pMusPlayer;
  42. AUDIOPLAYER *pCDPlayer;
  43. #if PAL_HAS_SDLCD
  44. SDL_CD *pCD;
  45. #endif
  46. AUDIOPLAYER *pSoundPlayer;
  47. void *pSoundBuffer; /* The output buffer for sound */
  48. INT iMusicVolume; /* The BGM volume ranged in [0, 128] for better performance */
  49. INT iSoundVolume; /* The sound effect volume ranged in [0, 128] for better performance */
  50. BOOL fMusicEnabled; /* Is BGM enabled? */
  51. BOOL fSoundEnabled; /* Is sound effect enabled? */
  52. BOOL fOpened; /* Is the audio device opened? */
  53. } AUDIODEVICE;
  54. static AUDIODEVICE gAudioDevice;
  55. PAL_FORCE_INLINE
  56. void
  57. AUDIO_MixNative(
  58. short *dst,
  59. short *src,
  60. int samples
  61. )
  62. {
  63. while (samples > 0)
  64. {
  65. int val = *src++ + *dst;
  66. if (val > SHRT_MAX)
  67. *dst++ = SHRT_MAX;
  68. else if (val < SHRT_MIN)
  69. *dst++ = SHRT_MIN;
  70. else
  71. *dst++ = (short)val;
  72. samples--;
  73. }
  74. }
  75. PAL_FORCE_INLINE
  76. void
  77. AUDIO_AdjustVolume(
  78. short *srcdst,
  79. int iVolume,
  80. int samples
  81. )
  82. {
  83. if (iVolume == SDL_MIX_MAXVOLUME) return;
  84. if (iVolume == 0) { memset(srcdst, 0, samples << 1); return; }
  85. while (samples > 0)
  86. {
  87. *srcdst = *srcdst * iVolume / SDL_MIX_MAXVOLUME;
  88. samples--; srcdst++;
  89. }
  90. }
  91. static VOID SDLCALL
  92. AUDIO_FillBuffer(
  93. LPVOID udata,
  94. LPBYTE stream,
  95. INT len
  96. )
  97. /*++
  98. Purpose:
  99. SDL sound callback function.
  100. Parameters:
  101. [IN] udata - pointer to user-defined parameters (Not used).
  102. [OUT] stream - pointer to the stream buffer.
  103. [IN] len - Length of the buffer.
  104. Return value:
  105. None.
  106. --*/
  107. {
  108. memset(stream, 0, len);
  109. gAudioDevice.cvt.buf = stream;
  110. gAudioDevice.cvt.len = len;
  111. //
  112. // Play music
  113. //
  114. if (gAudioDevice.fMusicEnabled && gAudioDevice.iMusicVolume > 0)
  115. {
  116. if (gAudioDevice.pMusPlayer)
  117. {
  118. gAudioDevice.pMusPlayer->FillBuffer(gAudioDevice.pMusPlayer, stream, len);
  119. }
  120. if (gAudioDevice.pCDPlayer)
  121. {
  122. gAudioDevice.pCDPlayer->FillBuffer(gAudioDevice.pCDPlayer, stream, len);
  123. }
  124. //
  125. // Adjust volume for music
  126. //
  127. AUDIO_AdjustVolume((short *)stream, gAudioDevice.iMusicVolume, len >> 1);
  128. }
  129. //
  130. // Play sound
  131. //
  132. if (gAudioDevice.fSoundEnabled && gAudioDevice.pSoundPlayer && gAudioDevice.iSoundVolume > 0)
  133. {
  134. memset(gAudioDevice.pSoundBuffer, 0, len);
  135. gAudioDevice.pSoundPlayer->FillBuffer(gAudioDevice.pSoundPlayer, gAudioDevice.pSoundBuffer, len);
  136. //
  137. // Adjust volume for sound
  138. //
  139. AUDIO_AdjustVolume((short *)gAudioDevice.pSoundBuffer, gAudioDevice.iSoundVolume, len >> 1);
  140. //
  141. // Mix sound & music
  142. //
  143. AUDIO_MixNative((short *)stream, gAudioDevice.pSoundBuffer, len >> 1);
  144. }
  145. //
  146. // Play sound for AVI
  147. //
  148. AVI_FillAudioBuffer(AVI_GetPlayState(), (LPBYTE)stream, len);
  149. //
  150. // Convert audio from native byte-order to actual byte-order
  151. //
  152. SDL_ConvertAudio(&gAudioDevice.cvt);
  153. }
  154. INT
  155. AUDIO_OpenDevice(
  156. VOID
  157. )
  158. /*++
  159. Purpose:
  160. Initialize the audio subsystem.
  161. Parameters:
  162. None.
  163. Return value:
  164. 0 if succeed, others if failed.
  165. --*/
  166. {
  167. SDL_AudioSpec spec;
  168. if (gAudioDevice.fOpened)
  169. {
  170. //
  171. // Already opened
  172. //
  173. return -1;
  174. }
  175. #ifdef __EMSCRIPTEN__ // Now either music/sound enabled will makes whole app crash in emscripten. Disabled until a solution is found.
  176. return -1;
  177. #endif
  178. gAudioDevice.fOpened = FALSE;
  179. gAudioDevice.fMusicEnabled = TRUE;
  180. gAudioDevice.fSoundEnabled = TRUE;
  181. gAudioDevice.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  182. gAudioDevice.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  183. //
  184. // Initialize the resampler module
  185. //
  186. resampler_init();
  187. //
  188. // Open the audio device.
  189. //
  190. gAudioDevice.spec.freq = gConfig.iSampleRate;
  191. gAudioDevice.spec.format = AUDIO_S16;
  192. gAudioDevice.spec.channels = gConfig.iAudioChannels;
  193. gAudioDevice.spec.samples = gConfig.wAudioBufferSize;
  194. gAudioDevice.spec.callback = AUDIO_FillBuffer;
  195. if (SDL_OpenAudio(&gAudioDevice.spec, &spec) < 0)
  196. {
  197. //
  198. // Failed
  199. //
  200. return -3;
  201. }
  202. else
  203. {
  204. gAudioDevice.spec = spec;
  205. gAudioDevice.pSoundBuffer = malloc(spec.size);
  206. }
  207. SDL_BuildAudioCVT(&gAudioDevice.cvt, AUDIO_S16SYS, spec.channels, spec.freq, spec.format, spec.channels, spec.freq);
  208. gAudioDevice.fOpened = TRUE;
  209. //
  210. // Initialize the sound subsystem.
  211. //
  212. gAudioDevice.pSoundPlayer = SOUND_Init();
  213. //
  214. // Initialize the music subsystem.
  215. //
  216. switch (gConfig.eMusicType)
  217. {
  218. case MUSIC_RIX:
  219. gAudioDevice.pMusPlayer = RIX_Init(UTIL_GetFullPathName(PAL_BUFFER_SIZE_ARGS(0), gConfig.pszGamePath, "mus.mkf"));
  220. break;
  221. case MUSIC_MP3:
  222. gAudioDevice.pMusPlayer = MP3_Init();
  223. break;
  224. case MUSIC_OGG:
  225. gAudioDevice.pMusPlayer = OGG_Init();
  226. break;
  227. case MUSIC_MIDI:
  228. gAudioDevice.pMusPlayer = NULL;
  229. break;
  230. default:
  231. break;
  232. }
  233. //
  234. // Initialize the CD audio.
  235. //
  236. switch (gConfig.eCDType)
  237. {
  238. case MUSIC_SDLCD:
  239. {
  240. #if PAL_HAS_SDLCD
  241. int i;
  242. gAudioDevice.pCD = NULL;
  243. for (i = 0; i < SDL_CDNumDrives(); i++)
  244. {
  245. gAudioDevice.pCD = SDL_CDOpen(i);
  246. if (gAudioDevice.pCD != NULL)
  247. {
  248. if (!CD_INDRIVE(SDL_CDStatus(gAudioDevice.pCD)))
  249. {
  250. SDL_CDClose(gAudioDevice.pCD);
  251. gAudioDevice.pCD = NULL;
  252. }
  253. else
  254. {
  255. break;
  256. }
  257. }
  258. }
  259. #endif
  260. gAudioDevice.pCDPlayer = NULL;
  261. break;
  262. }
  263. case MUSIC_MP3:
  264. gAudioDevice.pCDPlayer = MP3_Init();
  265. break;
  266. case MUSIC_OGG:
  267. gAudioDevice.pCDPlayer = OGG_Init();
  268. break;
  269. default:
  270. break;
  271. }
  272. //
  273. // Let the callback function run so that musics will be played.
  274. //
  275. SDL_PauseAudio(0);
  276. return 0;
  277. }
  278. VOID
  279. AUDIO_CloseDevice(
  280. VOID
  281. )
  282. /*++
  283. Purpose:
  284. Close the audio subsystem.
  285. Parameters:
  286. None.
  287. Return value:
  288. None.
  289. --*/
  290. {
  291. SDL_CloseAudio();
  292. if (gAudioDevice.pSoundPlayer != NULL)
  293. {
  294. gAudioDevice.pSoundPlayer->Shutdown(gAudioDevice.pSoundPlayer);
  295. gAudioDevice.pSoundPlayer = NULL;
  296. }
  297. if (gAudioDevice.pMusPlayer)
  298. {
  299. gAudioDevice.pMusPlayer->Shutdown(gAudioDevice.pMusPlayer);
  300. gAudioDevice.pMusPlayer = NULL;
  301. }
  302. if (gAudioDevice.pCDPlayer)
  303. {
  304. gAudioDevice.pCDPlayer->Shutdown(gAudioDevice.pCDPlayer);
  305. gAudioDevice.pCDPlayer = NULL;
  306. }
  307. #if PAL_HAS_SDLCD
  308. if (gAudioDevice.pCD != NULL)
  309. {
  310. AUDIO_PlayCDTrack(-1);
  311. SDL_CDClose(gAudioDevice.pCD);
  312. }
  313. #endif
  314. if (gAudioDevice.pSoundBuffer != NULL)
  315. {
  316. free(gAudioDevice.pSoundBuffer);
  317. gAudioDevice.pSoundBuffer = NULL;
  318. }
  319. if (gConfig.eMusicType == MUSIC_MIDI)
  320. {
  321. MIDI_Play(0, FALSE);
  322. }
  323. gAudioDevice.fOpened = FALSE;
  324. }
  325. SDL_AudioSpec*
  326. AUDIO_GetDeviceSpec(
  327. VOID
  328. )
  329. {
  330. return &gAudioDevice.spec;
  331. }
  332. static INT
  333. AUDIO_ChangeVolumeByValue(
  334. INT *iVolume,
  335. INT iValue
  336. )
  337. {
  338. *iVolume += iValue;
  339. if (*iVolume > PAL_MAX_VOLUME)
  340. *iVolume = PAL_MAX_VOLUME;
  341. else if (*iVolume < 0)
  342. *iVolume = 0;
  343. return *iVolume;
  344. }
  345. VOID
  346. AUDIO_IncreaseVolume(
  347. VOID
  348. )
  349. /*++
  350. Purpose:
  351. Increase global volume by 3%.
  352. Parameters:
  353. None.
  354. Return value:
  355. None.
  356. --*/
  357. {
  358. AUDIO_ChangeVolumeByValue(&gConfig.iMusicVolume, 3);
  359. AUDIO_ChangeVolumeByValue(&gConfig.iSoundVolume, 3);
  360. gAudioDevice.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  361. gAudioDevice.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  362. }
  363. VOID
  364. AUDIO_DecreaseVolume(
  365. VOID
  366. )
  367. /*++
  368. Purpose:
  369. Decrease global volume by 3%.
  370. Parameters:
  371. None.
  372. Return value:
  373. None.
  374. --*/
  375. {
  376. AUDIO_ChangeVolumeByValue(&gConfig.iMusicVolume, -3);
  377. AUDIO_ChangeVolumeByValue(&gConfig.iSoundVolume, -3);
  378. gAudioDevice.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  379. gAudioDevice.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  380. }
  381. VOID
  382. AUDIO_PlaySound(
  383. INT iSoundNum
  384. )
  385. /*++
  386. Purpose:
  387. Play a sound in voc.mkf/sounds.mkf file.
  388. Parameters:
  389. [IN] iSoundNum - number of the sound; the absolute value is used.
  390. Return value:
  391. None.
  392. --*/
  393. {
  394. // Unlike musics that use the 'load as required' strategy, sound player
  395. // load the entire sound file at once, which may cause about 0.5s or longer
  396. // latency for large sound files. To prevent this latency affects audio playing,
  397. // the mutex lock is obtained inside the SOUND_Play function rather than here.
  398. if (gAudioDevice.pSoundPlayer)
  399. {
  400. gAudioDevice.pSoundPlayer->Play(gAudioDevice.pSoundPlayer, abs(iSoundNum), FALSE, 0.0f);
  401. }
  402. }
  403. VOID
  404. AUDIO_PlayMusic(
  405. INT iNumRIX,
  406. BOOL fLoop,
  407. FLOAT flFadeTime
  408. )
  409. {
  410. if (iNumRIX > 0)
  411. {
  412. //
  413. // Stop the current CD music.
  414. //
  415. AUDIO_PlayCDTrack(-1);
  416. }
  417. if (gConfig.eMusicType == MUSIC_MIDI)
  418. {
  419. MIDI_Play(iNumRIX, fLoop);
  420. return;
  421. }
  422. SDL_LockAudio();
  423. if (gAudioDevice.pMusPlayer)
  424. {
  425. gAudioDevice.pMusPlayer->Play(gAudioDevice.pMusPlayer, iNumRIX, fLoop, flFadeTime);
  426. }
  427. SDL_UnlockAudio();
  428. }
  429. BOOL
  430. AUDIO_PlayCDTrack(
  431. INT iNumTrack
  432. )
  433. /*++
  434. Purpose:
  435. Play a CD Audio Track.
  436. Parameters:
  437. [IN] iNumTrack - number of the CD Audio Track.
  438. Return value:
  439. TRUE if the track can be played, FALSE if not.
  440. --*/
  441. {
  442. BOOL ret = FALSE;
  443. if (iNumTrack > 0)
  444. {
  445. AUDIO_PlayMusic(-1, FALSE, 0);
  446. }
  447. #if PAL_HAS_SDLCD
  448. if (gAudioDevice.pCD != NULL)
  449. {
  450. if (CD_INDRIVE(SDL_CDStatus(gAudioDevice.pCD)))
  451. {
  452. SDL_CDStop(gAudioDevice.pCD);
  453. if (iNumTrack != -1)
  454. {
  455. if (SDL_CDPlayTracks(gAudioDevice.pCD, iNumTrack - 1, 0, 1, 0) == 0)
  456. {
  457. return TRUE;
  458. }
  459. }
  460. }
  461. }
  462. #endif
  463. SDL_LockAudio();
  464. if (gAudioDevice.pCDPlayer)
  465. {
  466. if (iNumTrack != -1)
  467. {
  468. ret = gAudioDevice.pCDPlayer->Play(gAudioDevice.pCDPlayer, PAL_CDTRACK_BASE + iNumTrack, TRUE, 0);
  469. }
  470. else
  471. {
  472. ret = gAudioDevice.pCDPlayer->Play(gAudioDevice.pCDPlayer, -1, FALSE, 0);
  473. }
  474. }
  475. SDL_UnlockAudio();
  476. return ret;
  477. }
  478. VOID
  479. AUDIO_EnableMusic(
  480. BOOL fEnable
  481. )
  482. {
  483. gAudioDevice.fMusicEnabled = fEnable;
  484. }
  485. BOOL
  486. AUDIO_MusicEnabled(
  487. VOID
  488. )
  489. {
  490. return gAudioDevice.fMusicEnabled;
  491. }
  492. VOID
  493. AUDIO_EnableSound(
  494. BOOL fEnable
  495. )
  496. {
  497. gAudioDevice.fSoundEnabled = fEnable;
  498. }
  499. BOOL
  500. AUDIO_SoundEnabled(
  501. VOID
  502. )
  503. {
  504. return gAudioDevice.fSoundEnabled;
  505. }