uigame.c 50 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // All rights reserved.
  5. //
  6. // This file is part of SDLPAL.
  7. //
  8. // SDLPAL is free software: you can redistribute it and/or modify
  9. // it under the terms of the GNU General Public License as published by
  10. // the Free Software Foundation, either version 3 of the License, or
  11. // (at your option) any later version.
  12. //
  13. // This program is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. // GNU General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU General Public License
  19. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. //
  21. // Modified by Lou Yihua <louyihua@21cn.com> with unicode support, 2015
  22. //
  23. #include "main.h"
  24. VOID
  25. PAL_DrawOpeningMenuBackground(
  26. VOID
  27. )
  28. /*++
  29. Purpose:
  30. Draw the background of the main menu.
  31. Parameters:
  32. None.
  33. Return value:
  34. None.
  35. --*/
  36. {
  37. LPBYTE buf;
  38. buf = (LPBYTE)malloc(320 * 200);
  39. if (buf == NULL)
  40. {
  41. return;
  42. }
  43. //
  44. // Read the picture from fbp.mkf.
  45. //
  46. PAL_MKFDecompressChunk(buf, 320 * 200, MAINMENU_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);
  47. //
  48. // ...and blit it to the screen buffer.
  49. //
  50. PAL_FBPBlitToSurface(buf, gpScreen);
  51. VIDEO_UpdateScreen(NULL);
  52. free(buf);
  53. }
  54. INT
  55. PAL_OpeningMenu(
  56. VOID
  57. )
  58. /*++
  59. Purpose:
  60. Show the opening menu.
  61. Parameters:
  62. None.
  63. Return value:
  64. Which saved slot to load from (1-5). 0 to start a new game.
  65. --*/
  66. {
  67. WORD wItemSelected;
  68. WORD wDefaultItem = 0;
  69. INT w[2] = { PAL_WordWidth(MAINMENU_LABEL_NEWGAME), PAL_WordWidth(MAINMENU_LABEL_LOADGAME) };
  70. MENUITEM rgMainMenuItem[2] = {
  71. // value label enabled position
  72. { 0, MAINMENU_LABEL_NEWGAME, TRUE, PAL_XY(125 - (w[0] > 4 ? (w[0] - 4) * 8 : 0), 95) },
  73. { 1, MAINMENU_LABEL_LOADGAME, TRUE, PAL_XY(125 - (w[1] > 4 ? (w[1] - 4) * 8 : 0), 112) }
  74. };
  75. //
  76. // Play the background music
  77. //
  78. SOUND_PlayMUS(RIX_NUM_OPENINGMENU, TRUE, 1);
  79. //
  80. // Draw the background
  81. //
  82. PAL_DrawOpeningMenuBackground();
  83. PAL_FadeIn(0, FALSE, 1);
  84. while (TRUE)
  85. {
  86. //
  87. // Activate the menu
  88. //
  89. wItemSelected = PAL_ReadMenu(NULL, rgMainMenuItem, 2, wDefaultItem, MENUITEM_COLOR);
  90. if (wItemSelected == 0 || wItemSelected == MENUITEM_VALUE_CANCELLED)
  91. {
  92. //
  93. // Start a new game
  94. //
  95. wItemSelected = 0;
  96. break;
  97. }
  98. else
  99. {
  100. //
  101. // Load game
  102. //
  103. wItemSelected = PAL_SaveSlotMenu(1);
  104. if (wItemSelected != MENUITEM_VALUE_CANCELLED)
  105. {
  106. break;
  107. }
  108. wDefaultItem = 1;
  109. }
  110. }
  111. //
  112. // Fade out the screen and the music
  113. //
  114. SOUND_PlayMUS(0, FALSE, 1);
  115. PAL_FadeOut(1);
  116. return (INT)wItemSelected;
  117. }
  118. INT
  119. PAL_SaveSlotMenu(
  120. WORD wDefaultSlot
  121. )
  122. /*++
  123. Purpose:
  124. Show the load game menu.
  125. Parameters:
  126. [IN] wDefaultSlot - default save slot number (1-5).
  127. Return value:
  128. Which saved slot to load from (1-5). MENUITEM_VALUE_CANCELLED if cancelled.
  129. --*/
  130. {
  131. LPBOX rgpBox[5];
  132. int i, w = PAL_WordMaxWidth(LOADMENU_LABEL_SLOT_FIRST, 5);
  133. int dx = (w > 4) ? (w - 4) * 16 : 0;
  134. FILE *fp;
  135. WORD wItemSelected;
  136. WORD wSavedTimes;
  137. MENUITEM rgMenuItem[5];
  138. const SDL_Rect rect = { 195 - dx, 7, 120 + dx, 190 };
  139. //
  140. // Create the boxes and create the menu items
  141. //
  142. for (i = 0; i < 5; i++)
  143. {
  144. rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(195 - dx, 7 + 38 * i), 6 + (w > 4 ? w - 4 : 0), TRUE);
  145. rgMenuItem[i].wValue = i + 1;
  146. rgMenuItem[i].fEnabled = TRUE;
  147. rgMenuItem[i].wNumWord = LOADMENU_LABEL_SLOT_FIRST + i;
  148. rgMenuItem[i].pos = PAL_XY(210 - dx, 17 + 38 * i);
  149. }
  150. //
  151. // Draw the numbers of saved times
  152. //
  153. for (i = 1; i <= 5; i++)
  154. {
  155. fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");
  156. if (fp == NULL)
  157. {
  158. wSavedTimes = 0;
  159. }
  160. else
  161. {
  162. fread(&wSavedTimes, sizeof(WORD), 1, fp);
  163. wSavedTimes = SDL_SwapLE16(wSavedTimes);
  164. fclose(fp);
  165. }
  166. //
  167. // Draw the number
  168. //
  169. PAL_DrawNumber((UINT)wSavedTimes, 4, PAL_XY(270, 38 * i - 17),
  170. kNumColorYellow, kNumAlignRight);
  171. }
  172. VIDEO_UpdateScreen(&rect);
  173. //
  174. // Activate the menu
  175. //
  176. wItemSelected = PAL_ReadMenu(NULL, rgMenuItem, 5, wDefaultSlot - 1, MENUITEM_COLOR);
  177. //
  178. // Delete the boxes
  179. //
  180. for (i = 0; i < 5; i++)
  181. {
  182. PAL_DeleteBox(rgpBox[i]);
  183. }
  184. VIDEO_UpdateScreen(&rect);
  185. return wItemSelected;
  186. }
  187. BOOL
  188. PAL_ConfirmMenu(
  189. VOID
  190. )
  191. /*++
  192. Purpose:
  193. Show a "Yes or No?" confirm box.
  194. Parameters:
  195. None.
  196. Return value:
  197. TRUE if user selected Yes, FALSE if selected No.
  198. --*/
  199. {
  200. LPBOX rgpBox[2];
  201. MENUITEM rgMenuItem[2];
  202. int i;
  203. int w[2] = { PAL_WordWidth(CONFIRMMENU_LABEL_NO), PAL_WordWidth(CONFIRMMENU_LABEL_YES) };
  204. int dx[2] = { (w[0] - 1) * 16, (w[1] - 1) * 16 };
  205. WORD wReturnValue;
  206. const SDL_Rect rect = { 130, 100, 125 + dx[0] + dx[1], 50 };
  207. //
  208. // Create menu items
  209. //
  210. rgMenuItem[0].fEnabled = TRUE;
  211. rgMenuItem[0].pos = PAL_XY(145, 110);
  212. rgMenuItem[0].wValue = 0;
  213. rgMenuItem[0].wNumWord = CONFIRMMENU_LABEL_NO;
  214. rgMenuItem[1].fEnabled = TRUE;
  215. rgMenuItem[1].pos = PAL_XY(220 + dx[0], 110);
  216. rgMenuItem[1].wValue = 1;
  217. rgMenuItem[1].wNumWord = CONFIRMMENU_LABEL_YES;
  218. //
  219. // Create the boxes
  220. //
  221. dx[1] = dx[0]; dx[0] = 0;
  222. for (i = 0; i < 2; i++)
  223. {
  224. rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * i + dx[i], 100), 2 + (w[i] - 1), TRUE);
  225. }
  226. VIDEO_UpdateScreen(&rect);
  227. //
  228. // Activate the menu
  229. //
  230. wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 2, 0, MENUITEM_COLOR);
  231. //
  232. // Delete the boxes
  233. //
  234. for (i = 0; i < 2; i++)
  235. {
  236. PAL_DeleteBox(rgpBox[i]);
  237. }
  238. VIDEO_UpdateScreen(&rect);
  239. return (wReturnValue == MENUITEM_VALUE_CANCELLED || wReturnValue == 0) ? FALSE : TRUE;
  240. }
  241. BOOL
  242. PAL_SwitchMenu(
  243. BOOL fEnabled
  244. )
  245. /*++
  246. Purpose:
  247. Show a "Enable/Disable" selection box.
  248. Parameters:
  249. [IN] fEnabled - whether the option is originally enabled or not.
  250. Return value:
  251. TRUE if user selected "Enable", FALSE if selected "Disable".
  252. --*/
  253. {
  254. LPBOX rgpBox[2];
  255. MENUITEM rgMenuItem[2];
  256. int i;
  257. int w[2] = { PAL_WordWidth(SWITCHMENU_LABEL_DISABLE), PAL_WordWidth(SWITCHMENU_LABEL_ENABLE) };
  258. int dx[2] = { (w[0] - 1) * 16, (w[1] - 1) * 16 };
  259. WORD wReturnValue;
  260. const SDL_Rect rect = { 130, 100, 125 + dx[0] + dx[1], 50 };
  261. //
  262. // Create menu items
  263. //
  264. rgMenuItem[0].fEnabled = TRUE;
  265. rgMenuItem[0].pos = PAL_XY(145, 110);
  266. rgMenuItem[0].wValue = 0;
  267. rgMenuItem[0].wNumWord = SWITCHMENU_LABEL_DISABLE;
  268. rgMenuItem[1].fEnabled = TRUE;
  269. rgMenuItem[1].pos = PAL_XY(220 + dx[0], 110);
  270. rgMenuItem[1].wValue = 1;
  271. rgMenuItem[1].wNumWord = SWITCHMENU_LABEL_ENABLE;
  272. //
  273. // Create the boxes
  274. //
  275. dx[1] = dx[0]; dx[0] = 0;
  276. for (i = 0; i < 2; i++)
  277. {
  278. rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * i + dx[i], 100), 2 + (w[i] - 1), TRUE);
  279. }
  280. VIDEO_UpdateScreen(&rect);
  281. //
  282. // Activate the menu
  283. //
  284. wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 2, fEnabled ? 1 : 0, MENUITEM_COLOR);
  285. //
  286. // Delete the boxes
  287. //
  288. for (i = 0; i < 2; i++)
  289. {
  290. PAL_DeleteBox(rgpBox[i]);
  291. }
  292. VIDEO_UpdateScreen(&rect);
  293. if (wReturnValue == MENUITEM_VALUE_CANCELLED)
  294. {
  295. return fEnabled;
  296. }
  297. return (wReturnValue == 0) ? FALSE : TRUE;
  298. }
  299. #ifndef PAL_CLASSIC
  300. static VOID
  301. PAL_BattleSpeedMenu(
  302. VOID
  303. )
  304. /*++
  305. Purpose:
  306. Show the Battle Speed selection box.
  307. Parameters:
  308. None.
  309. Return value:
  310. None.
  311. --*/
  312. {
  313. LPBOX lpBox;
  314. WORD wReturnValue;
  315. const SDL_Rect rect = {131, 100, 165, 50};
  316. MENUITEM rgMenuItem[5] = {
  317. { 1, BATTLESPEEDMENU_LABEL_1, TRUE, PAL_XY(145, 110) },
  318. { 2, BATTLESPEEDMENU_LABEL_2, TRUE, PAL_XY(170, 110) },
  319. { 3, BATTLESPEEDMENU_LABEL_3, TRUE, PAL_XY(195, 110) },
  320. { 4, BATTLESPEEDMENU_LABEL_4, TRUE, PAL_XY(220, 110) },
  321. { 5, BATTLESPEEDMENU_LABEL_5, TRUE, PAL_XY(245, 110) },
  322. };
  323. //
  324. // Create the boxes
  325. //
  326. lpBox = PAL_CreateSingleLineBox(PAL_XY(131, 100), 8, TRUE);
  327. VIDEO_UpdateScreen(&rect);
  328. //
  329. // Activate the menu
  330. //
  331. wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 5, gpGlobals->bBattleSpeed - 1,
  332. MENUITEM_COLOR);
  333. //
  334. // Delete the boxes
  335. //
  336. PAL_DeleteBox(lpBox);
  337. VIDEO_UpdateScreen(&rect);
  338. if (wReturnValue != MENUITEM_VALUE_CANCELLED)
  339. {
  340. gpGlobals->bBattleSpeed = wReturnValue;
  341. }
  342. }
  343. #endif
  344. LPBOX
  345. PAL_ShowCash(
  346. DWORD dwCash
  347. )
  348. /*++
  349. Purpose:
  350. Show the cash amount at the top left corner of the screen.
  351. Parameters:
  352. [IN] dwCash - amount of cash.
  353. Return value:
  354. pointer to the saved screen part.
  355. --*/
  356. {
  357. LPBOX lpBox;
  358. //
  359. // Create the box.
  360. //
  361. lpBox = PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, TRUE);
  362. if (lpBox == NULL)
  363. {
  364. return NULL;
  365. }
  366. //
  367. // Draw the text label.
  368. //
  369. PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(10, 10), 0, FALSE, FALSE, FALSE);
  370. //
  371. // Draw the cash amount.
  372. //
  373. PAL_DrawNumber(dwCash, 6, PAL_XY(49, 14), kNumColorYellow, kNumAlignRight);
  374. return lpBox;
  375. }
  376. static VOID
  377. PAL_SystemMenu_OnItemChange(
  378. WORD wCurrentItem
  379. )
  380. /*++
  381. Purpose:
  382. Callback function when user selected another item in the system menu.
  383. Parameters:
  384. [IN] wCurrentItem - current selected item.
  385. Return value:
  386. None.
  387. --*/
  388. {
  389. gpGlobals->iCurSystemMenuItem = wCurrentItem - 1;
  390. }
  391. static BOOL
  392. PAL_SystemMenu(
  393. VOID
  394. )
  395. /*++
  396. Purpose:
  397. Show the system menu.
  398. Parameters:
  399. None.
  400. Return value:
  401. TRUE if user made some operations in the menu, FALSE if user cancelled.
  402. --*/
  403. {
  404. LPBOX lpMenuBox;
  405. WORD wReturnValue;
  406. int iSlot, i, iSavedTimes;
  407. FILE *fp;
  408. const SDL_Rect rect = {40, 60, 120, 135};
  409. //
  410. // Create menu items
  411. //
  412. const MENUITEM rgSystemMenuItem[] =
  413. {
  414. // value label enabled pos
  415. { 1, SYSMENU_LABEL_SAVE, TRUE, PAL_XY(53, 72) },
  416. { 2, SYSMENU_LABEL_LOAD, TRUE, PAL_XY(53, 72 + 18) },
  417. { 3, SYSMENU_LABEL_MUSIC, TRUE, PAL_XY(53, 72 + 36) },
  418. { 4, SYSMENU_LABEL_SOUND, TRUE, PAL_XY(53, 72 + 54) },
  419. { 5, SYSMENU_LABEL_QUIT, TRUE, PAL_XY(53, 72 + 72) },
  420. { 6, SYSMENU_LABEL_LAUNCHSETTING, TRUE, PAL_XY(53, 72 + 90) },
  421. #if !defined(PAL_CLASSIC)
  422. { 7, SYSMENU_LABEL_BATTLEMODE, TRUE, PAL_XY(53, 72 + 108) },
  423. #endif
  424. };
  425. const int nSystemMenuItem = sizeof(rgSystemMenuItem) / sizeof(MENUITEM);
  426. //
  427. // Create the menu box.
  428. //
  429. lpMenuBox = PAL_CreateBox(PAL_XY(40, 60), nSystemMenuItem - 1, PAL_MenuTextMaxWidth(rgSystemMenuItem, nSystemMenuItem) - 1, 0, TRUE);
  430. VIDEO_UpdateScreen(&rect);
  431. //
  432. // Perform the menu.
  433. //
  434. wReturnValue = PAL_ReadMenu(PAL_SystemMenu_OnItemChange, rgSystemMenuItem, nSystemMenuItem, gpGlobals->iCurSystemMenuItem, MENUITEM_COLOR);
  435. if (wReturnValue == MENUITEM_VALUE_CANCELLED)
  436. {
  437. //
  438. // User cancelled the menu
  439. //
  440. PAL_DeleteBox(lpMenuBox);
  441. VIDEO_UpdateScreen(&rect);
  442. return FALSE;
  443. }
  444. switch (wReturnValue)
  445. {
  446. case 1:
  447. //
  448. // Save game
  449. //
  450. iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);
  451. if (iSlot != MENUITEM_VALUE_CANCELLED)
  452. {
  453. gpGlobals->bCurrentSaveSlot = (BYTE)iSlot;
  454. iSavedTimes = 0;
  455. for (i = 1; i <= 5; i++)
  456. {
  457. fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");
  458. if (fp != NULL)
  459. {
  460. WORD wSavedTimes;
  461. fread(&wSavedTimes, sizeof(WORD), 1, fp);
  462. fclose(fp);
  463. wSavedTimes = SDL_SwapLE16(wSavedTimes);
  464. if ((int)wSavedTimes > iSavedTimes)
  465. {
  466. iSavedTimes = wSavedTimes;
  467. }
  468. }
  469. }
  470. PAL_SaveGame(va("%s%d%s", PAL_SAVE_PREFIX, iSlot, ".rpg"), iSavedTimes + 1);
  471. }
  472. break;
  473. case 2:
  474. //
  475. // Load game
  476. //
  477. iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);
  478. if (iSlot != MENUITEM_VALUE_CANCELLED)
  479. {
  480. SOUND_PlayMUS(0, FALSE, 1);
  481. PAL_FadeOut(1);
  482. PAL_InitGameData(iSlot);
  483. }
  484. break;
  485. case 3:
  486. //
  487. // Music
  488. //
  489. g_fNoMusic = !PAL_SwitchMenu(!g_fNoMusic);
  490. if (gConfig.eMusicType == MUSIC_MIDI)
  491. {
  492. if (g_fNoMusic)
  493. {
  494. SOUND_PlayMUS(0, FALSE, 0);
  495. }
  496. else
  497. {
  498. SOUND_PlayMUS(gpGlobals->wNumMusic, TRUE, 0);
  499. }
  500. }
  501. break;
  502. case 4:
  503. //
  504. // Sound
  505. //
  506. g_fNoSound = !PAL_SwitchMenu(!g_fNoSound);
  507. break;
  508. case 5:
  509. case 6:
  510. //
  511. // Quit
  512. //
  513. if (PAL_ConfirmMenu())
  514. {
  515. if (wReturnValue == 6)
  516. {
  517. gConfig.fLaunchSetting = TRUE;
  518. PAL_SaveConfig();
  519. }
  520. SOUND_PlayMUS(0, FALSE, 2);
  521. PAL_FadeOut(2);
  522. PAL_Shutdown(0);
  523. }
  524. break;
  525. #if !defined(PAL_CLASSIC)
  526. case 7:
  527. //
  528. // Battle Mode
  529. //
  530. PAL_BattleSpeedMenu();
  531. break;
  532. #endif
  533. }
  534. PAL_DeleteBox(lpMenuBox);
  535. return TRUE;
  536. }
  537. VOID
  538. PAL_InGameMagicMenu(
  539. VOID
  540. )
  541. /*++
  542. Purpose:
  543. Show the magic menu.
  544. Parameters:
  545. None.
  546. Return value:
  547. None.
  548. --*/
  549. {
  550. MENUITEM rgMenuItem[MAX_PLAYERS_IN_PARTY];
  551. int i, y;
  552. static WORD w;
  553. WORD wMagic;
  554. const SDL_Rect rect = {35, 62, 95, 90};
  555. //
  556. // Draw the player info boxes
  557. //
  558. y = 45;
  559. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  560. {
  561. PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
  562. TIMEMETER_COLOR_DEFAULT, TRUE);
  563. y += 78;
  564. }
  565. y = 75;
  566. //
  567. // Generate one menu items for each player in the party
  568. //
  569. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  570. {
  571. assert(i <= MAX_PLAYERS_IN_PARTY);
  572. rgMenuItem[i].wValue = i;
  573. rgMenuItem[i].wNumWord =
  574. gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole];
  575. rgMenuItem[i].fEnabled =
  576. (gpGlobals->g.PlayerRoles.rgwHP[gpGlobals->rgParty[i].wPlayerRole] > 0);
  577. rgMenuItem[i].pos = PAL_XY(48, y);
  578. y += 18;
  579. }
  580. //
  581. // Draw the box
  582. //
  583. PAL_CreateBox(PAL_XY(35, 62), gpGlobals->wMaxPartyMemberIndex, 2, 0, FALSE);
  584. VIDEO_UpdateScreen(&rect);
  585. w = PAL_ReadMenu(NULL, rgMenuItem, gpGlobals->wMaxPartyMemberIndex + 1, w, MENUITEM_COLOR);
  586. if (w == MENUITEM_VALUE_CANCELLED)
  587. {
  588. return;
  589. }
  590. wMagic = 0;
  591. while (TRUE)
  592. {
  593. wMagic = PAL_MagicSelectionMenu(gpGlobals->rgParty[w].wPlayerRole, FALSE, wMagic);
  594. if (wMagic == 0)
  595. {
  596. break;
  597. }
  598. if (gpGlobals->g.rgObject[wMagic].magic.wFlags & kMagicFlagApplyToAll)
  599. {
  600. gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =
  601. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse, 0);
  602. if (g_fScriptSuccess)
  603. {
  604. gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =
  605. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess, 0);
  606. gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=
  607. gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;
  608. }
  609. if (gpGlobals->fNeedToFadeIn)
  610. {
  611. PAL_FadeIn(gpGlobals->wNumPalette, gpGlobals->fNightPalette, 1);
  612. gpGlobals->fNeedToFadeIn = FALSE;
  613. }
  614. }
  615. else
  616. {
  617. //
  618. // Need to select which player to use the magic on.
  619. //
  620. WORD wPlayer = 0;
  621. SDL_Rect rect;
  622. while (wPlayer != MENUITEM_VALUE_CANCELLED)
  623. {
  624. //
  625. // Redraw the player info boxes first
  626. //
  627. y = 45;
  628. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  629. {
  630. PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
  631. TIMEMETER_COLOR_DEFAULT, TRUE);
  632. y += 78;
  633. }
  634. //
  635. // Draw the cursor on the selected item
  636. //
  637. rect.x = 70 + 78 * wPlayer;
  638. rect.y = 193;
  639. rect.w = 9;
  640. rect.h = 6;
  641. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_CURSOR),
  642. gpScreen, PAL_XY(rect.x, rect.y));
  643. VIDEO_UpdateScreen(&rect);
  644. while (TRUE)
  645. {
  646. PAL_ClearKeyState();
  647. PAL_ProcessEvent();
  648. if (g_InputState.dwKeyPress & kKeyMenu)
  649. {
  650. wPlayer = MENUITEM_VALUE_CANCELLED;
  651. break;
  652. }
  653. else if (g_InputState.dwKeyPress & kKeySearch)
  654. {
  655. gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =
  656. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse,
  657. gpGlobals->rgParty[wPlayer].wPlayerRole);
  658. if (g_fScriptSuccess)
  659. {
  660. gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =
  661. PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess,
  662. gpGlobals->rgParty[wPlayer].wPlayerRole);
  663. if (g_fScriptSuccess)
  664. {
  665. gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=
  666. gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;
  667. //
  668. // Check if we have run out of MP
  669. //
  670. if (gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] <
  671. gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP)
  672. {
  673. //
  674. // Don't go further if run out of MP
  675. //
  676. wPlayer = MENUITEM_VALUE_CANCELLED;
  677. }
  678. }
  679. }
  680. break;
  681. }
  682. else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))
  683. {
  684. if (wPlayer > 0)
  685. {
  686. wPlayer--;
  687. break;
  688. }
  689. }
  690. else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown))
  691. {
  692. if (wPlayer < gpGlobals->wMaxPartyMemberIndex)
  693. {
  694. wPlayer++;
  695. break;
  696. }
  697. }
  698. SDL_Delay(1);
  699. }
  700. }
  701. }
  702. //
  703. // Redraw the player info boxes
  704. //
  705. y = 45;
  706. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  707. {
  708. PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
  709. TIMEMETER_COLOR_DEFAULT, TRUE);
  710. y += 78;
  711. }
  712. }
  713. }
  714. static VOID
  715. PAL_InventoryMenu(
  716. VOID
  717. )
  718. /*++
  719. Purpose:
  720. Show the inventory menu.
  721. Parameters:
  722. None.
  723. Return value:
  724. None.
  725. --*/
  726. {
  727. static WORD w = 0;
  728. const SDL_Rect rect = {30, 60, 75, 60};
  729. MENUITEM rgMenuItem[2] =
  730. {
  731. // value label enabled pos
  732. { 1, INVMENU_LABEL_USE, TRUE, PAL_XY(43, 73) },
  733. { 2, INVMENU_LABEL_EQUIP, TRUE, PAL_XY(43, 73 + 18) },
  734. };
  735. PAL_CreateBox(PAL_XY(30, 60), 1, 1, 0, FALSE);
  736. VIDEO_UpdateScreen(&rect);
  737. w = PAL_ReadMenu(NULL, rgMenuItem, 2, w - 1, MENUITEM_COLOR);
  738. switch (w)
  739. {
  740. case 1:
  741. PAL_GameUseItem();
  742. break;
  743. case 2:
  744. PAL_GameEquipItem();
  745. break;
  746. }
  747. }
  748. static VOID
  749. PAL_InGameMenu_OnItemChange(
  750. WORD wCurrentItem
  751. )
  752. /*++
  753. Purpose:
  754. Callback function when user selected another item in the in-game menu.
  755. Parameters:
  756. [IN] wCurrentItem - current selected item.
  757. Return value:
  758. None.
  759. --*/
  760. {
  761. gpGlobals->iCurMainMenuItem = wCurrentItem - 1;
  762. }
  763. VOID
  764. PAL_InGameMenu(
  765. VOID
  766. )
  767. /*++
  768. Purpose:
  769. Show the in-game main menu.
  770. Parameters:
  771. None.
  772. Return value:
  773. None.
  774. --*/
  775. {
  776. LPBOX lpCashBox, lpMenuBox;
  777. WORD wReturnValue;
  778. const SDL_Rect rect = {0, 0, 150, 185};
  779. //
  780. // Create menu items
  781. //
  782. MENUITEM rgMainMenuItem[4] =
  783. {
  784. // value label enabled pos
  785. { 1, GAMEMENU_LABEL_STATUS, TRUE, PAL_XY(16, 50) },
  786. { 2, GAMEMENU_LABEL_MAGIC, TRUE, PAL_XY(16, 50 + 18) },
  787. { 3, GAMEMENU_LABEL_INVENTORY, TRUE, PAL_XY(16, 50 + 36) },
  788. { 4, GAMEMENU_LABEL_SYSTEM, TRUE, PAL_XY(16, 50 + 54) },
  789. };
  790. //
  791. // Display the cash amount.
  792. //
  793. lpCashBox = PAL_ShowCash(gpGlobals->dwCash);
  794. //
  795. // Create the menu box.
  796. //
  797. lpMenuBox = PAL_CreateBox(PAL_XY(3, 37), 3, PAL_MenuTextMaxWidth(rgMainMenuItem, 4) - 1, 0, TRUE);
  798. VIDEO_UpdateScreen(&rect);
  799. //
  800. // Process the menu
  801. //
  802. while (TRUE)
  803. {
  804. wReturnValue = PAL_ReadMenu(PAL_InGameMenu_OnItemChange, rgMainMenuItem, 4,
  805. gpGlobals->iCurMainMenuItem, MENUITEM_COLOR);
  806. if (wReturnValue == MENUITEM_VALUE_CANCELLED)
  807. {
  808. break;
  809. }
  810. switch (wReturnValue)
  811. {
  812. case 1:
  813. //
  814. // Status
  815. //
  816. PAL_PlayerStatus();
  817. goto out;
  818. case 2:
  819. //
  820. // Magic
  821. //
  822. PAL_InGameMagicMenu();
  823. goto out;
  824. case 3:
  825. //
  826. // Inventory
  827. //
  828. PAL_InventoryMenu();
  829. goto out;
  830. case 4:
  831. //
  832. // System
  833. //
  834. if (PAL_SystemMenu())
  835. {
  836. goto out;
  837. }
  838. break;
  839. }
  840. }
  841. out:
  842. //
  843. // Remove the boxes.
  844. //
  845. PAL_DeleteBox(lpCashBox);
  846. PAL_DeleteBox(lpMenuBox);
  847. VIDEO_UpdateScreen(&rect);
  848. }
  849. VOID
  850. PAL_PlayerStatus(
  851. VOID
  852. )
  853. /*++
  854. Purpose:
  855. Show the player status.
  856. Parameters:
  857. None.
  858. Return value:
  859. None.
  860. --*/
  861. {
  862. PAL_LARGE BYTE bufBackground[320 * 200];
  863. PAL_LARGE BYTE bufImage[16384];
  864. PAL_LARGE BYTE bufImageBox[50 * 49];
  865. int labels[] = {
  866. STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE,
  867. STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE
  868. };
  869. int iCurrent;
  870. int iPlayerRole;
  871. int i, j;
  872. WORD w;
  873. PAL_MKFDecompressChunk(bufBackground, 320 * 200, STATUS_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);
  874. iCurrent = 0;
  875. if (gConfig.fUseCustomScreenLayout)
  876. {
  877. for (i = 0; i < 49; i++)
  878. {
  879. memcpy(&bufImageBox[i * 50], &bufBackground[(i + 39) * 320 + 247], 50);
  880. }
  881. for (i = 0; i < 49; i++)
  882. {
  883. memcpy(&bufBackground[(i + 125) * 320 + 81], &bufBackground[(i + 125) * 320 + 81 - 50], 50);
  884. memcpy(&bufBackground[(i + 141) * 320 + 141], &bufBackground[(i + 141) * 320 + 81 - 50], 50);
  885. memcpy(&bufBackground[(i + 133) * 320 + 201], &bufBackground[(i + 133) * 320 + 81 - 50], 50);
  886. memcpy(&bufBackground[(i + 101) * 320 + 251], &bufBackground[(i + 101) * 320 + 81 - 50], 50);
  887. memcpy(&bufBackground[(i + 39) * 320 + 247], &bufBackground[(i + 39) * 320 + 189 - 50], 50);
  888. if (i > 0) memcpy(&bufBackground[(i - 1) * 320 + 189], &bufBackground[(i - 1) * 320 + 189 - 50], 50);
  889. }
  890. for(i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
  891. {
  892. short x = PAL_X(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);
  893. short y = PAL_Y(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);
  894. short sx = (x < 0) ? -x : 0, sy = (y < 0) ? -y : 0, d = (x > 270) ? x - 270 : 0;
  895. if (sx >= 50 || sy >= 49 || x >= 320 || y >= 200) continue;
  896. for (; sy < 49 && y + sy < 200; sy++)
  897. {
  898. memcpy(&bufBackground[(y + sy) * 320 + x + sx], &bufImageBox[sy * 50 + sx], 50 - sx - d);
  899. }
  900. }
  901. }
  902. while (iCurrent >= 0 && iCurrent <= gpGlobals->wMaxPartyMemberIndex)
  903. {
  904. iPlayerRole = gpGlobals->rgParty[iCurrent].wPlayerRole;
  905. //
  906. // Draw the background image
  907. //
  908. PAL_FBPBlitToSurface(bufBackground, gpScreen);
  909. //
  910. // Draw the image of player role
  911. //
  912. if (PAL_MKFReadChunk(bufImage, 16384, gpGlobals->g.PlayerRoles.rgwAvatar[iPlayerRole], gpGlobals->f.fpRGM) > 0)
  913. {
  914. PAL_RLEBlitToSurface(bufImage, gpScreen, gConfig.ScreenLayout.RoleImage);
  915. }
  916. //
  917. // Draw the equipments
  918. //
  919. for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
  920. {
  921. int offset;
  922. w = gpGlobals->g.PlayerRoles.rgwEquipment[i][iPlayerRole];
  923. if (w == 0)
  924. {
  925. continue;
  926. }
  927. //
  928. // Draw the image
  929. //
  930. if (PAL_MKFReadChunk(bufImage, 16384,
  931. gpGlobals->g.rgObject[w].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  932. {
  933. PAL_RLEBlitToSurface(bufImage, gpScreen,
  934. PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipImageBoxes[i], 1, 1));
  935. }
  936. //
  937. // Draw the text label
  938. //
  939. offset = PAL_WordWidth(w) * 16;
  940. if (PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) + offset > 320)
  941. {
  942. offset = 320 - PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) - offset;
  943. }
  944. else
  945. {
  946. offset = 0;
  947. }
  948. PAL_DrawText(PAL_GetWord(w), PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipNames[i], offset, 0), STATUS_COLOR_EQUIPMENT, TRUE, FALSE, FALSE);
  949. }
  950. //
  951. // Draw the text labels
  952. //
  953. PAL_DrawText(PAL_GetWord(STATUS_LABEL_EXP), gConfig.ScreenLayout.RoleExpLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  954. PAL_DrawText(PAL_GetWord(STATUS_LABEL_LEVEL), gConfig.ScreenLayout.RoleLevelLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  955. PAL_DrawText(PAL_GetWord(STATUS_LABEL_HP), gConfig.ScreenLayout.RoleHPLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  956. PAL_DrawText(PAL_GetWord(STATUS_LABEL_MP), gConfig.ScreenLayout.RoleMPLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
  957. for (i = 0; i < sizeof(labels) / sizeof(int); i++)
  958. {
  959. PAL_DrawText(PAL_GetWord(labels[i]), gConfig.ScreenLayout.RoleStatusLabels[i], MENUITEM_COLOR, TRUE, FALSE, FALSE);
  960. }
  961. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[iPlayerRole]),
  962. gConfig.ScreenLayout.RoleName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
  963. //
  964. // Draw the stats
  965. //
  966. if (gConfig.ScreenLayout.RoleExpSlash != 0)
  967. {
  968. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleExpSlash);
  969. }
  970. if (gConfig.ScreenLayout.RoleHPSlash != 0)
  971. {
  972. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleHPSlash);
  973. }
  974. if (gConfig.ScreenLayout.RoleMPSlash != 0)
  975. {
  976. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleMPSlash);
  977. }
  978. PAL_DrawNumber(gpGlobals->Exp.rgPrimaryExp[iPlayerRole].wExp, 5,
  979. gConfig.ScreenLayout.RoleCurrExp, kNumColorYellow, kNumAlignRight);
  980. PAL_DrawNumber(gpGlobals->g.rgLevelUpExp[gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole]], 5,
  981. gConfig.ScreenLayout.RoleNextExp, kNumColorCyan, kNumAlignRight);
  982. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole], 2,
  983. gConfig.ScreenLayout.RoleLevel, kNumColorYellow, kNumAlignRight);
  984. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[iPlayerRole], 4,
  985. gConfig.ScreenLayout.RoleCurHP, kNumColorYellow, kNumAlignRight);
  986. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[iPlayerRole], 4,
  987. gConfig.ScreenLayout.RoleMaxHP, kNumColorBlue, kNumAlignRight);
  988. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[iPlayerRole], 4,
  989. gConfig.ScreenLayout.RoleCurMP, kNumColorYellow, kNumAlignRight);
  990. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[iPlayerRole], 4,
  991. gConfig.ScreenLayout.RoleMaxMP, kNumColorBlue, kNumAlignRight);
  992. PAL_DrawNumber(PAL_GetPlayerAttackStrength(iPlayerRole), 4,
  993. gConfig.ScreenLayout.RoleStatusValues[0], kNumColorYellow, kNumAlignRight);
  994. PAL_DrawNumber(PAL_GetPlayerMagicStrength(iPlayerRole), 4,
  995. gConfig.ScreenLayout.RoleStatusValues[1], kNumColorYellow, kNumAlignRight);
  996. PAL_DrawNumber(PAL_GetPlayerDefense(iPlayerRole), 4,
  997. gConfig.ScreenLayout.RoleStatusValues[2], kNumColorYellow, kNumAlignRight);
  998. PAL_DrawNumber(PAL_GetPlayerDexterity(iPlayerRole), 4,
  999. gConfig.ScreenLayout.RoleStatusValues[3], kNumColorYellow, kNumAlignRight);
  1000. PAL_DrawNumber(PAL_GetPlayerFleeRate(iPlayerRole), 4,
  1001. gConfig.ScreenLayout.RoleStatusValues[4], kNumColorYellow, kNumAlignRight);
  1002. //
  1003. // Draw all poisons
  1004. //
  1005. for (i = j = 0; i < MAX_POISONS; i++)
  1006. {
  1007. w = gpGlobals->rgPoisonStatus[i][iCurrent].wPoisonID;
  1008. if (w != 0 && gpGlobals->g.rgObject[w].poison.wPoisonLevel <= 3)
  1009. {
  1010. PAL_DrawText(PAL_GetWord(w), gConfig.ScreenLayout.RolePoisonNames[j++], (BYTE)(gpGlobals->g.rgObject[w].poison.wColor + 10), TRUE, FALSE, FALSE);
  1011. }
  1012. }
  1013. //
  1014. // Update the screen
  1015. //
  1016. VIDEO_UpdateScreen(NULL);
  1017. //
  1018. // Wait for input
  1019. //
  1020. PAL_ClearKeyState();
  1021. while (TRUE)
  1022. {
  1023. UTIL_Delay(1);
  1024. if (g_InputState.dwKeyPress & kKeyMenu)
  1025. {
  1026. iCurrent = -1;
  1027. break;
  1028. }
  1029. else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))
  1030. {
  1031. iCurrent--;
  1032. break;
  1033. }
  1034. else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown | kKeySearch))
  1035. {
  1036. iCurrent++;
  1037. break;
  1038. }
  1039. }
  1040. }
  1041. }
  1042. WORD
  1043. PAL_ItemUseMenu(
  1044. WORD wItemToUse
  1045. )
  1046. /*++
  1047. Purpose:
  1048. Show the use item menu.
  1049. Parameters:
  1050. [IN] wItemToUse - the object ID of the item to use.
  1051. Return value:
  1052. The selected player to use the item onto.
  1053. MENUITEM_VALUE_CANCELLED if user cancelled.
  1054. --*/
  1055. {
  1056. BYTE bColor, bSelectedColor;
  1057. PAL_LARGE BYTE bufImage[2048];
  1058. DWORD dwColorChangeTime;
  1059. static WORD wSelectedPlayer = 0;
  1060. SDL_Rect rect = {110, 2, 200, 180};
  1061. int i;
  1062. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1063. dwColorChangeTime = 0;
  1064. while (TRUE)
  1065. {
  1066. if (wSelectedPlayer > gpGlobals->wMaxPartyMemberIndex)
  1067. {
  1068. wSelectedPlayer = 0;
  1069. }
  1070. //
  1071. // Draw the box
  1072. //
  1073. PAL_CreateBox(PAL_XY(110, 2), 7, 9, 0, FALSE);
  1074. //
  1075. // Draw the stats of the selected player
  1076. //
  1077. PAL_DrawText(PAL_GetWord(STATUS_LABEL_LEVEL), PAL_XY(200, 16),
  1078. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1079. PAL_DrawText(PAL_GetWord(STATUS_LABEL_HP), PAL_XY(200, 34),
  1080. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1081. PAL_DrawText(PAL_GetWord(STATUS_LABEL_MP), PAL_XY(200, 52),
  1082. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1083. PAL_DrawText(PAL_GetWord(STATUS_LABEL_ATTACKPOWER), PAL_XY(200, 70),
  1084. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1085. PAL_DrawText(PAL_GetWord(STATUS_LABEL_MAGICPOWER), PAL_XY(200, 88),
  1086. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1087. PAL_DrawText(PAL_GetWord(STATUS_LABEL_RESISTANCE), PAL_XY(200, 106),
  1088. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1089. PAL_DrawText(PAL_GetWord(STATUS_LABEL_DEXTERITY), PAL_XY(200, 124),
  1090. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1091. PAL_DrawText(PAL_GetWord(STATUS_LABEL_FLEERATE), PAL_XY(200, 142),
  1092. ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
  1093. i = gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;
  1094. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[i], 4, PAL_XY(240, 20),
  1095. kNumColorYellow, kNumAlignRight);
  1096. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
  1097. PAL_XY(263, 38));
  1098. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[i], 4,
  1099. PAL_XY(261, 40), kNumColorBlue, kNumAlignRight);
  1100. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[i], 4,
  1101. PAL_XY(240, 37), kNumColorYellow, kNumAlignRight);
  1102. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
  1103. PAL_XY(263, 56));
  1104. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[i], 4,
  1105. PAL_XY(261, 58), kNumColorBlue, kNumAlignRight);
  1106. PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[i], 4,
  1107. PAL_XY(240, 55), kNumColorYellow, kNumAlignRight);
  1108. PAL_DrawNumber(PAL_GetPlayerAttackStrength(i), 4, PAL_XY(240, 74),
  1109. kNumColorYellow, kNumAlignRight);
  1110. PAL_DrawNumber(PAL_GetPlayerMagicStrength(i), 4, PAL_XY(240, 92),
  1111. kNumColorYellow, kNumAlignRight);
  1112. PAL_DrawNumber(PAL_GetPlayerDefense(i), 4, PAL_XY(240, 110),
  1113. kNumColorYellow, kNumAlignRight);
  1114. PAL_DrawNumber(PAL_GetPlayerDexterity(i), 4, PAL_XY(240, 128),
  1115. kNumColorYellow, kNumAlignRight);
  1116. PAL_DrawNumber(PAL_GetPlayerFleeRate(i), 4, PAL_XY(240, 146),
  1117. kNumColorYellow, kNumAlignRight);
  1118. //
  1119. // Draw the names of the players in the party
  1120. //
  1121. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  1122. {
  1123. if (i == wSelectedPlayer)
  1124. {
  1125. bColor = bSelectedColor;
  1126. }
  1127. else
  1128. {
  1129. bColor = MENUITEM_COLOR;
  1130. }
  1131. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole]),
  1132. PAL_XY(125, 16 + 20 * i), bColor, TRUE, FALSE, FALSE);
  1133. }
  1134. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
  1135. PAL_XY(120, 80));
  1136. i = PAL_GetItemAmount(wItemToUse);
  1137. if (i > 0)
  1138. {
  1139. //
  1140. // Draw the picture of the item
  1141. //
  1142. if (PAL_MKFReadChunk(bufImage, 2048,
  1143. gpGlobals->g.rgObject[wItemToUse].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  1144. {
  1145. PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(127, 88));
  1146. }
  1147. //
  1148. // Draw the amount and label of the item
  1149. //
  1150. PAL_DrawText(PAL_GetWord(wItemToUse), PAL_XY(116, 143), STATUS_COLOR_EQUIPMENT, TRUE, FALSE, FALSE);
  1151. PAL_DrawNumber(i, 2, PAL_XY(170, 133), kNumColorCyan, kNumAlignRight);
  1152. }
  1153. //
  1154. // Update the screen area
  1155. //
  1156. VIDEO_UpdateScreen(&rect);
  1157. //
  1158. // Wait for key
  1159. //
  1160. PAL_ClearKeyState();
  1161. while (TRUE)
  1162. {
  1163. //
  1164. // See if we should change the highlight color
  1165. //
  1166. if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))
  1167. {
  1168. if ((WORD)bSelectedColor + 1 >=
  1169. (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)
  1170. {
  1171. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1172. }
  1173. else
  1174. {
  1175. bSelectedColor++;
  1176. }
  1177. dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
  1178. //
  1179. // Redraw the selected item.
  1180. //
  1181. PAL_DrawText(
  1182. PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[wSelectedPlayer].wPlayerRole]),
  1183. PAL_XY(125, 16 + 20 * wSelectedPlayer), bSelectedColor, FALSE, TRUE, FALSE);
  1184. }
  1185. PAL_ProcessEvent();
  1186. if (g_InputState.dwKeyPress != 0)
  1187. {
  1188. break;
  1189. }
  1190. SDL_Delay(1);
  1191. }
  1192. if (i <= 0)
  1193. {
  1194. return MENUITEM_VALUE_CANCELLED;
  1195. }
  1196. if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
  1197. {
  1198. wSelectedPlayer--;
  1199. }
  1200. else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
  1201. {
  1202. if (wSelectedPlayer < gpGlobals->wMaxPartyMemberIndex)
  1203. {
  1204. wSelectedPlayer++;
  1205. }
  1206. }
  1207. else if (g_InputState.dwKeyPress & kKeyMenu)
  1208. {
  1209. break;
  1210. }
  1211. else if (g_InputState.dwKeyPress & kKeySearch)
  1212. {
  1213. return gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;
  1214. }
  1215. }
  1216. return MENUITEM_VALUE_CANCELLED;
  1217. }
  1218. static VOID
  1219. PAL_BuyMenu_OnItemChange(
  1220. WORD wCurrentItem
  1221. )
  1222. /*++
  1223. Purpose:
  1224. Callback function which is called when player selected another item
  1225. in the buy menu.
  1226. Parameters:
  1227. [IN] wCurrentItem - current item on the menu, indicates the object ID of
  1228. the currently selected item.
  1229. Return value:
  1230. None.
  1231. --*/
  1232. {
  1233. const SDL_Rect rect = {20, 8, 128, 175};
  1234. int i, n;
  1235. PAL_LARGE BYTE bufImage[2048];
  1236. //
  1237. // Draw the picture of current selected item
  1238. //
  1239. PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
  1240. PAL_XY(35, 8));
  1241. if (PAL_MKFReadChunk(bufImage, 2048,
  1242. gpGlobals->g.rgObject[wCurrentItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  1243. {
  1244. PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(42, 16));
  1245. }
  1246. //
  1247. // See how many of this item we have in the inventory
  1248. //
  1249. n = 0;
  1250. for (i = 0; i < MAX_INVENTORY; i++)
  1251. {
  1252. if (gpGlobals->rgInventory[i].wItem == 0)
  1253. {
  1254. break;
  1255. }
  1256. else if (gpGlobals->rgInventory[i].wItem == wCurrentItem)
  1257. {
  1258. n = gpGlobals->rgInventory[i].nAmount;
  1259. break;
  1260. }
  1261. }
  1262. //
  1263. // Draw the amount of this item in the inventory
  1264. //
  1265. PAL_CreateSingleLineBox(PAL_XY(20, 105), 5, FALSE);
  1266. PAL_DrawText(PAL_GetWord(BUYMENU_LABEL_CURRENT), PAL_XY(30, 115), 0, FALSE, FALSE, FALSE);
  1267. PAL_DrawNumber(n, 6, PAL_XY(69, 119), kNumColorYellow, kNumAlignRight);
  1268. //
  1269. // Draw the cash amount
  1270. //
  1271. PAL_CreateSingleLineBox(PAL_XY(20, 145), 5, FALSE);
  1272. PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(30, 155), 0, FALSE, FALSE, FALSE);
  1273. PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(69, 159), kNumColorYellow, kNumAlignRight);
  1274. VIDEO_UpdateScreen(&rect);
  1275. }
  1276. VOID
  1277. PAL_BuyMenu(
  1278. WORD wStoreNum
  1279. )
  1280. /*++
  1281. Purpose:
  1282. Show the buy item menu.
  1283. Parameters:
  1284. [IN] wStoreNum - number of the store to buy items from.
  1285. Return value:
  1286. None.
  1287. --*/
  1288. {
  1289. MENUITEM rgMenuItem[MAX_STORE_ITEM];
  1290. int i, y;
  1291. WORD w;
  1292. SDL_Rect rect = {125, 8, 190, 190};
  1293. //
  1294. // create the menu items
  1295. //
  1296. y = 22;
  1297. for (i = 0; i < MAX_STORE_ITEM; i++)
  1298. {
  1299. if (gpGlobals->g.lprgStore[wStoreNum].rgwItems[i] == 0)
  1300. {
  1301. break;
  1302. }
  1303. rgMenuItem[i].wValue = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];
  1304. rgMenuItem[i].wNumWord = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];
  1305. rgMenuItem[i].fEnabled = TRUE;
  1306. rgMenuItem[i].pos = PAL_XY(150, y);
  1307. y += 18;
  1308. }
  1309. //
  1310. // Draw the box
  1311. //
  1312. PAL_CreateBox(PAL_XY(125, 8), 8, 8, 1, FALSE);
  1313. //
  1314. // Draw the number of prices
  1315. //
  1316. for (y = 0; y < i; y++)
  1317. {
  1318. w = gpGlobals->g.rgObject[rgMenuItem[y].wValue].item.wPrice;
  1319. PAL_DrawNumber(w, 6, PAL_XY(235, 25 + y * 18), kNumColorCyan, kNumAlignRight);
  1320. }
  1321. VIDEO_UpdateScreen(&rect);
  1322. w = 0;
  1323. while (TRUE)
  1324. {
  1325. w = PAL_ReadMenu(PAL_BuyMenu_OnItemChange, rgMenuItem, i, w, MENUITEM_COLOR);
  1326. if (w == MENUITEM_VALUE_CANCELLED)
  1327. {
  1328. break;
  1329. }
  1330. if (gpGlobals->g.rgObject[w].item.wPrice <= gpGlobals->dwCash)
  1331. {
  1332. if (PAL_ConfirmMenu())
  1333. {
  1334. //
  1335. // Player bought an item
  1336. //
  1337. gpGlobals->dwCash -= gpGlobals->g.rgObject[w].item.wPrice;
  1338. PAL_AddItemToInventory(w, 1);
  1339. }
  1340. }
  1341. //
  1342. // Place the cursor to the current item on next loop
  1343. //
  1344. for (y = 0; y < i; y++)
  1345. {
  1346. if (w == rgMenuItem[y].wValue)
  1347. {
  1348. w = y;
  1349. break;
  1350. }
  1351. }
  1352. }
  1353. }
  1354. static VOID
  1355. PAL_SellMenu_OnItemChange(
  1356. WORD wCurrentItem
  1357. )
  1358. /*++
  1359. Purpose:
  1360. Callback function which is called when player selected another item
  1361. in the sell item menu.
  1362. Parameters:
  1363. [IN] wCurrentItem - current item on the menu, indicates the object ID of
  1364. the currently selected item.
  1365. Return value:
  1366. None.
  1367. --*/
  1368. {
  1369. //
  1370. // Draw the cash amount
  1371. //
  1372. PAL_CreateSingleLineBox(PAL_XY(100, 150), 5, FALSE);
  1373. PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(110, 160), 0, FALSE, FALSE, FALSE);
  1374. PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(149, 164), kNumColorYellow, kNumAlignRight);
  1375. //
  1376. // Draw the price
  1377. //
  1378. PAL_CreateSingleLineBox(PAL_XY(220, 150), 5, FALSE);
  1379. if (gpGlobals->g.rgObject[wCurrentItem].item.wFlags & kItemFlagSellable)
  1380. {
  1381. PAL_DrawText(PAL_GetWord(SELLMENU_LABEL_PRICE), PAL_XY(230, 160), 0, FALSE, FALSE, FALSE);
  1382. PAL_DrawNumber(gpGlobals->g.rgObject[wCurrentItem].item.wPrice / 2, 6,
  1383. PAL_XY(269, 164), kNumColorYellow, kNumAlignRight);
  1384. }
  1385. }
  1386. VOID
  1387. PAL_SellMenu(
  1388. VOID
  1389. )
  1390. /*++
  1391. Purpose:
  1392. Show the sell item menu.
  1393. Parameters:
  1394. None.
  1395. Return value:
  1396. None.
  1397. --*/
  1398. {
  1399. WORD w;
  1400. while (TRUE)
  1401. {
  1402. w = PAL_ItemSelectMenu(PAL_SellMenu_OnItemChange, kItemFlagSellable);
  1403. if (w == 0)
  1404. {
  1405. break;
  1406. }
  1407. if (PAL_ConfirmMenu())
  1408. {
  1409. if (PAL_AddItemToInventory(w, -1))
  1410. {
  1411. gpGlobals->dwCash += gpGlobals->g.rgObject[w].item.wPrice / 2;
  1412. }
  1413. }
  1414. }
  1415. }
  1416. VOID
  1417. PAL_EquipItemMenu(
  1418. WORD wItem
  1419. )
  1420. /*++
  1421. Purpose:
  1422. Show the menu which allow players to equip the specified item.
  1423. Parameters:
  1424. [IN] wItem - the object ID of the item.
  1425. Return value:
  1426. None.
  1427. --*/
  1428. {
  1429. PAL_LARGE BYTE bufBackground[320 * 200];
  1430. PAL_LARGE BYTE bufImageBox[72 * 72];
  1431. PAL_LARGE BYTE bufImage[2048];
  1432. WORD w;
  1433. int iCurrentPlayer, i;
  1434. BYTE bColor, bSelectedColor;
  1435. DWORD dwColorChangeTime;
  1436. gpGlobals->wLastUnequippedItem = wItem;
  1437. PAL_MKFDecompressChunk(bufBackground, 320 * 200, EQUIPMENU_BACKGROUND_FBPNUM,
  1438. gpGlobals->f.fpFBP);
  1439. if (gConfig.fUseCustomScreenLayout)
  1440. {
  1441. int x = PAL_X(gConfig.ScreenLayout.EquipImageBox);
  1442. int y = PAL_Y(gConfig.ScreenLayout.EquipImageBox);
  1443. for (i = 8; i < 72; i++)
  1444. {
  1445. memcpy(&bufBackground[i * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);
  1446. memcpy(&bufBackground[(i + 64) * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);
  1447. }
  1448. for (i = 9; i < 90; i++)
  1449. {
  1450. memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 104) * 320 + 226], 32);
  1451. }
  1452. for (i = 99; i < 113; i++)
  1453. {
  1454. memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 16) * 320 + 226], 32);
  1455. }
  1456. for (i = 8; i < 80; i++)
  1457. {
  1458. memcpy(&bufImageBox[(i - 8) * 72], &bufBackground[i * 320 + 8], 72);
  1459. memcpy(&bufBackground[i * 320 + 8], &bufBackground[(i + 72) * 320 + 8], 72);
  1460. }
  1461. for (i = 0; i < 72; i++)
  1462. {
  1463. memcpy(&bufBackground[(i + y) * 320 + x], &bufImageBox[i * 72], 72);
  1464. }
  1465. }
  1466. iCurrentPlayer = 0;
  1467. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1468. dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
  1469. while (TRUE)
  1470. {
  1471. wItem = gpGlobals->wLastUnequippedItem;
  1472. //
  1473. // Draw the background
  1474. //
  1475. PAL_FBPBlitToSurface(bufBackground, gpScreen);
  1476. //
  1477. // Draw the item picture
  1478. //
  1479. if (PAL_MKFReadChunk(bufImage, 2048,
  1480. gpGlobals->g.rgObject[wItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)
  1481. {
  1482. PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY_OFFSET(gConfig.ScreenLayout.EquipImageBox, 8, 8));
  1483. }
  1484. if (gConfig.fUseCustomScreenLayout)
  1485. {
  1486. int labels1[] = { STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE, STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE };
  1487. int labels2[] = { EQUIP_LABEL_HEAD, EQUIP_LABEL_SHOULDER, EQUIP_LABEL_BODY, EQUIP_LABEL_HAND, EQUIP_LABEL_FOOT, EQUIP_LABEL_NECK };
  1488. for (i = 0; i < sizeof(labels1) / sizeof(int); i++)
  1489. {
  1490. int index = &gConfig.ScreenLayout.EquipStatusLabels[i] - gConfig.ScreenLayoutArray;
  1491. BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;
  1492. BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;
  1493. PAL_DrawText(PAL_GetWord(labels1[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);
  1494. }
  1495. for (i = 0; i < sizeof(labels2) / sizeof(int); i++)
  1496. {
  1497. int index = &gConfig.ScreenLayout.EquipLabels[i] - gConfig.ScreenLayoutArray;
  1498. BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;
  1499. BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;
  1500. PAL_DrawText(PAL_GetWord(labels2[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);
  1501. }
  1502. }
  1503. //
  1504. // Draw the current equipment of the selected player
  1505. //
  1506. w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
  1507. for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
  1508. {
  1509. if (gpGlobals->g.PlayerRoles.rgwEquipment[i][w] != 0)
  1510. {
  1511. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwEquipment[i][w]),
  1512. gConfig.ScreenLayout.EquipNames[i], MENUITEM_COLOR, TRUE, FALSE, FALSE);
  1513. }
  1514. }
  1515. //
  1516. // Draw the stats of the currently selected player
  1517. //
  1518. PAL_DrawNumber(PAL_GetPlayerAttackStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[0], kNumColorCyan, kNumAlignRight);
  1519. PAL_DrawNumber(PAL_GetPlayerMagicStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[1], kNumColorCyan, kNumAlignRight);
  1520. PAL_DrawNumber(PAL_GetPlayerDefense(w), 4, gConfig.ScreenLayout.EquipStatusValues[2], kNumColorCyan, kNumAlignRight);
  1521. PAL_DrawNumber(PAL_GetPlayerDexterity(w), 4, gConfig.ScreenLayout.EquipStatusValues[3], kNumColorCyan, kNumAlignRight);
  1522. PAL_DrawNumber(PAL_GetPlayerFleeRate(w), 4, gConfig.ScreenLayout.EquipStatusValues[4], kNumColorCyan, kNumAlignRight);
  1523. //
  1524. // Draw a box for player selection
  1525. //
  1526. PAL_CreateBox(gConfig.ScreenLayout.EquipRoleListBox, gpGlobals->wMaxPartyMemberIndex, PAL_WordMaxWidth(36, 4) - 1, 0, FALSE);
  1527. //
  1528. // Draw the label of players
  1529. //
  1530. for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
  1531. {
  1532. w = gpGlobals->rgParty[i].wPlayerRole;
  1533. if (iCurrentPlayer == i)
  1534. {
  1535. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1536. {
  1537. bColor = bSelectedColor;
  1538. }
  1539. else
  1540. {
  1541. bColor = MENUITEM_COLOR_SELECTED_INACTIVE;
  1542. }
  1543. }
  1544. else
  1545. {
  1546. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1547. {
  1548. bColor = MENUITEM_COLOR;
  1549. }
  1550. else
  1551. {
  1552. bColor = MENUITEM_COLOR_INACTIVE;
  1553. }
  1554. }
  1555. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),
  1556. PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * i), bColor, TRUE, FALSE, FALSE);
  1557. }
  1558. //
  1559. // Draw the text label and amount of the item
  1560. //
  1561. if (wItem != 0)
  1562. {
  1563. PAL_DrawText(PAL_GetWord(wItem), gConfig.ScreenLayout.EquipItemName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
  1564. PAL_DrawNumber(PAL_GetItemAmount(wItem), 2, gConfig.ScreenLayout.EquipItemAmount, kNumColorCyan, kNumAlignRight);
  1565. }
  1566. //
  1567. // Update the screen
  1568. //
  1569. VIDEO_UpdateScreen(NULL);
  1570. //
  1571. // Accept input
  1572. //
  1573. PAL_ClearKeyState();
  1574. while (TRUE)
  1575. {
  1576. PAL_ProcessEvent();
  1577. //
  1578. // See if we should change the highlight color
  1579. //
  1580. if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))
  1581. {
  1582. if ((WORD)bSelectedColor + 1 >=
  1583. (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)
  1584. {
  1585. bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
  1586. }
  1587. else
  1588. {
  1589. bSelectedColor++;
  1590. }
  1591. dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
  1592. //
  1593. // Redraw the selected item if needed.
  1594. //
  1595. w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
  1596. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1597. {
  1598. PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),
  1599. PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * iCurrentPlayer), bSelectedColor, TRUE, TRUE, FALSE);
  1600. }
  1601. }
  1602. if (g_InputState.dwKeyPress != 0)
  1603. {
  1604. break;
  1605. }
  1606. SDL_Delay(1);
  1607. }
  1608. if (wItem == 0)
  1609. {
  1610. return;
  1611. }
  1612. if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
  1613. {
  1614. iCurrentPlayer--;
  1615. if (iCurrentPlayer < 0)
  1616. {
  1617. iCurrentPlayer = 0;
  1618. }
  1619. }
  1620. else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
  1621. {
  1622. iCurrentPlayer++;
  1623. if (iCurrentPlayer > gpGlobals->wMaxPartyMemberIndex)
  1624. {
  1625. iCurrentPlayer = gpGlobals->wMaxPartyMemberIndex;
  1626. }
  1627. }
  1628. else if (g_InputState.dwKeyPress & kKeyMenu)
  1629. {
  1630. return;
  1631. }
  1632. else if (g_InputState.dwKeyPress & kKeySearch)
  1633. {
  1634. w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
  1635. if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
  1636. {
  1637. //
  1638. // Run the equip script
  1639. //
  1640. gpGlobals->g.rgObject[wItem].item.wScriptOnEquip =
  1641. PAL_RunTriggerScript(gpGlobals->g.rgObject[wItem].item.wScriptOnEquip,
  1642. gpGlobals->rgParty[iCurrentPlayer].wPlayerRole);
  1643. }
  1644. }
  1645. }
  1646. }