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							- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
 
- //
 
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
 
- // All rights reserved.
 
- //
 
- // This file is part of SDLPAL.
 
- //
 
- // SDLPAL is free software: you can redistribute it and/or modify
 
- // it under the terms of the GNU General Public License as published by
 
- // the Free Software Foundation, either version 3 of the License, or
 
- // (at your option) any later version.
 
- //
 
- // This program is distributed in the hope that it will be useful,
 
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
 
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
- // GNU General Public License for more details.
 
- //
 
- // You should have received a copy of the GNU General Public License
 
- // along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- //
 
- // Modified by Lou Yihua <louyihua@21cn.com> with unicode support, 2015
 
- //
 
- #include "main.h"
 
- VOID
 
- PAL_DrawOpeningMenuBackground(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Draw the background of the main menu.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    LPBYTE        buf;
 
-    buf = (LPBYTE)malloc(320 * 200);
 
-    if (buf == NULL)
 
-    {
 
-       return;
 
-    }
 
-    //
 
-    // Read the picture from fbp.mkf.
 
-    //
 
-    PAL_MKFDecompressChunk(buf, 320 * 200, MAINMENU_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);
 
-    //
 
-    // ...and blit it to the screen buffer.
 
-    //
 
-    PAL_FBPBlitToSurface(buf, gpScreen);
 
-    VIDEO_UpdateScreen(NULL);
 
-    free(buf);
 
- }
 
- INT
 
- PAL_OpeningMenu(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the opening menu.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     Which saved slot to load from (1-5). 0 to start a new game.
 
- --*/
 
- {
 
-    WORD          wItemSelected;
 
-    WORD          wDefaultItem     = 0;
 
-    INT           w[2] = { PAL_WordWidth(MAINMENU_LABEL_NEWGAME), PAL_WordWidth(MAINMENU_LABEL_LOADGAME) };
 
-    MENUITEM      rgMainMenuItem[2] = {
 
-       // value   label                     enabled   position
 
-       {  0,      MAINMENU_LABEL_NEWGAME,   TRUE,     PAL_XY(125 - (w[0] > 4 ? (w[0] - 4) * 8 : 0), 95)  },
 
-       {  1,      MAINMENU_LABEL_LOADGAME,  TRUE,     PAL_XY(125 - (w[1] > 4 ? (w[1] - 4) * 8 : 0), 112) }
 
-    };
 
-    //
 
-    // Play the background music
 
-    //
 
-    SOUND_PlayMUS(RIX_NUM_OPENINGMENU, TRUE, 1);
 
-    //
 
-    // Draw the background
 
-    //
 
-    PAL_DrawOpeningMenuBackground();
 
-    PAL_FadeIn(0, FALSE, 1);
 
-    while (TRUE)
 
-    {
 
-       //
 
-       // Activate the menu
 
-       //
 
-       wItemSelected = PAL_ReadMenu(NULL, rgMainMenuItem, 2, wDefaultItem, MENUITEM_COLOR);
 
-       if (wItemSelected == 0 || wItemSelected == MENUITEM_VALUE_CANCELLED)
 
-       {
 
-          //
 
-          // Start a new game
 
-          //
 
-          wItemSelected = 0;
 
-          break;
 
-       }
 
-       else
 
-       {
 
-          //
 
-          // Load game
 
-          //
 
-          wItemSelected = PAL_SaveSlotMenu(1);
 
-          if (wItemSelected != MENUITEM_VALUE_CANCELLED)
 
-          {
 
-             break;
 
-          }
 
-          wDefaultItem = 1;
 
-       }
 
-    }
 
-    //
 
-    // Fade out the screen and the music
 
-    //
 
-    SOUND_PlayMUS(0, FALSE, 1);
 
-    PAL_FadeOut(1);
 
-    return (INT)wItemSelected;
 
- }
 
- INT
 
- PAL_SaveSlotMenu(
 
-    WORD        wDefaultSlot
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the load game menu.
 
-   Parameters:
 
-     [IN]  wDefaultSlot - default save slot number (1-5).
 
-   Return value:
 
-     Which saved slot to load from (1-5). MENUITEM_VALUE_CANCELLED if cancelled.
 
- --*/
 
- {
 
-    LPBOX           rgpBox[5];
 
-    int             i, w = PAL_WordMaxWidth(LOADMENU_LABEL_SLOT_FIRST, 5);
 
-    int             dx = (w > 4) ? (w - 4) * 16 : 0;
 
-    FILE           *fp;
 
-    WORD            wItemSelected;
 
-    WORD            wSavedTimes;
 
-    MENUITEM        rgMenuItem[5];
 
-    const SDL_Rect  rect = { 195 - dx, 7, 120 + dx, 190 };
 
-    //
 
-    // Create the boxes and create the menu items
 
-    //
 
-    for (i = 0; i < 5; i++)
 
-    {
 
-       rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(195 - dx, 7 + 38 * i), 6 + (w > 4 ? w - 4 : 0), TRUE);
 
-       rgMenuItem[i].wValue = i + 1;
 
-       rgMenuItem[i].fEnabled = TRUE;
 
-       rgMenuItem[i].wNumWord = LOADMENU_LABEL_SLOT_FIRST + i;
 
- 	  rgMenuItem[i].pos = PAL_XY(210 - dx, 17 + 38 * i);
 
-    }
 
-    //
 
-    // Draw the numbers of saved times
 
-    //
 
-    for (i = 1; i <= 5; i++)
 
-    {
 
-       fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");
 
-       if (fp == NULL)
 
-       {
 
-          wSavedTimes = 0;
 
-       }
 
-       else
 
-       {
 
-          fread(&wSavedTimes, sizeof(WORD), 1, fp);
 
-          wSavedTimes = SDL_SwapLE16(wSavedTimes);
 
-          fclose(fp);
 
-       }
 
-       //
 
-       // Draw the number
 
-       //
 
-       PAL_DrawNumber((UINT)wSavedTimes, 4, PAL_XY(270, 38 * i - 17),
 
-          kNumColorYellow, kNumAlignRight);
 
-    }
 
-    VIDEO_UpdateScreen(&rect);
 
-    //
 
-    // Activate the menu
 
-    //
 
-    wItemSelected = PAL_ReadMenu(NULL, rgMenuItem, 5, wDefaultSlot - 1, MENUITEM_COLOR);
 
-    //
 
-    // Delete the boxes
 
-    //
 
-    for (i = 0; i < 5; i++)
 
-    {
 
-       PAL_DeleteBox(rgpBox[i]);
 
-    }
 
-    VIDEO_UpdateScreen(&rect);
 
-    return wItemSelected;
 
- }
 
- BOOL
 
- PAL_ConfirmMenu(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show a "Yes or No?" confirm box.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     TRUE if user selected Yes, FALSE if selected No.
 
- --*/
 
- {
 
-    LPBOX           rgpBox[2];
 
-    MENUITEM        rgMenuItem[2];
 
-    int             i;
 
-    int             w[2] = { PAL_WordWidth(CONFIRMMENU_LABEL_NO), PAL_WordWidth(CONFIRMMENU_LABEL_YES) };
 
-    int             dx[2] = { (w[0] - 1) * 16, (w[1] - 1) * 16 };
 
-    WORD            wReturnValue;
 
-    const SDL_Rect  rect = { 130, 100, 125 + dx[0] + dx[1], 50 };
 
-    //
 
-    // Create menu items
 
-    //
 
-    rgMenuItem[0].fEnabled = TRUE;
 
-    rgMenuItem[0].pos = PAL_XY(145, 110);
 
-    rgMenuItem[0].wValue = 0;
 
-    rgMenuItem[0].wNumWord = CONFIRMMENU_LABEL_NO;
 
-    rgMenuItem[1].fEnabled = TRUE;
 
-    rgMenuItem[1].pos = PAL_XY(220 + dx[0], 110);
 
-    rgMenuItem[1].wValue = 1;
 
-    rgMenuItem[1].wNumWord = CONFIRMMENU_LABEL_YES;
 
-    //
 
-    // Create the boxes
 
-    //
 
-    dx[1] = dx[0]; dx[0] = 0;
 
-    for (i = 0; i < 2; i++)
 
-    {
 
-       rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * i + dx[i], 100), 2 + (w[i] - 1), TRUE);
 
-    }
 
-    VIDEO_UpdateScreen(&rect);
 
-    //
 
-    // Activate the menu
 
-    //
 
-    wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 2, 0, MENUITEM_COLOR);
 
-    //
 
-    // Delete the boxes
 
-    //
 
-    for (i = 0; i < 2; i++)
 
-    {
 
-       PAL_DeleteBox(rgpBox[i]);
 
-    }
 
-    VIDEO_UpdateScreen(&rect);
 
-    return (wReturnValue == MENUITEM_VALUE_CANCELLED || wReturnValue == 0) ? FALSE : TRUE;
 
- }
 
- BOOL
 
- PAL_SwitchMenu(
 
-    BOOL      fEnabled
 
- )
 
- /*++
 
-   Purpose:
 
-     Show a "Enable/Disable" selection box.
 
-   Parameters:
 
-     [IN]  fEnabled - whether the option is originally enabled or not.
 
-   Return value:
 
-     TRUE if user selected "Enable", FALSE if selected "Disable".
 
- --*/
 
- {
 
-    LPBOX           rgpBox[2];
 
-    MENUITEM        rgMenuItem[2];
 
-    int             i;
 
-    int             w[2] = { PAL_WordWidth(SWITCHMENU_LABEL_DISABLE), PAL_WordWidth(SWITCHMENU_LABEL_ENABLE) };
 
-    int             dx[2] = { (w[0] - 1) * 16, (w[1] - 1) * 16 };
 
-    WORD            wReturnValue;
 
-    const SDL_Rect  rect = { 130, 100, 125 + dx[0] + dx[1], 50 };
 
-    //
 
-    // Create menu items
 
-    //
 
-    rgMenuItem[0].fEnabled = TRUE;
 
-    rgMenuItem[0].pos = PAL_XY(145, 110);
 
-    rgMenuItem[0].wValue = 0;
 
-    rgMenuItem[0].wNumWord = SWITCHMENU_LABEL_DISABLE;
 
-    rgMenuItem[1].fEnabled = TRUE;
 
-    rgMenuItem[1].pos = PAL_XY(220 + dx[0], 110);
 
-    rgMenuItem[1].wValue = 1;
 
-    rgMenuItem[1].wNumWord = SWITCHMENU_LABEL_ENABLE;
 
-    //
 
-    // Create the boxes
 
-    //
 
-    dx[1] = dx[0]; dx[0] = 0;
 
-    for (i = 0; i < 2; i++)
 
-    {
 
-       rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * i + dx[i], 100), 2 + (w[i] - 1), TRUE);
 
-    }
 
-    VIDEO_UpdateScreen(&rect);
 
-    //
 
-    // Activate the menu
 
-    //
 
-    wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 2, fEnabled ? 1 : 0, MENUITEM_COLOR);
 
-    //
 
-    // Delete the boxes
 
-    //
 
-    for (i = 0; i < 2; i++)
 
-    {
 
-       PAL_DeleteBox(rgpBox[i]);
 
-    }
 
-    VIDEO_UpdateScreen(&rect);
 
-    if (wReturnValue == MENUITEM_VALUE_CANCELLED)
 
-    {
 
-       return fEnabled;
 
-    }
 
-    return (wReturnValue == 0) ? FALSE : TRUE;
 
- }
 
- #ifndef PAL_CLASSIC
 
- static VOID
 
- PAL_BattleSpeedMenu(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the Battle Speed selection box.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    LPBOX           lpBox;
 
-    WORD            wReturnValue;
 
-    const SDL_Rect  rect = {131, 100, 165, 50};
 
-    MENUITEM        rgMenuItem[5] = {
 
-       { 1,   BATTLESPEEDMENU_LABEL_1,       TRUE,   PAL_XY(145, 110) },
 
-       { 2,   BATTLESPEEDMENU_LABEL_2,       TRUE,   PAL_XY(170, 110) },
 
-       { 3,   BATTLESPEEDMENU_LABEL_3,       TRUE,   PAL_XY(195, 110) },
 
-       { 4,   BATTLESPEEDMENU_LABEL_4,       TRUE,   PAL_XY(220, 110) },
 
-       { 5,   BATTLESPEEDMENU_LABEL_5,       TRUE,   PAL_XY(245, 110) },
 
-    };
 
-    //
 
-    // Create the boxes
 
-    //
 
-    lpBox = PAL_CreateSingleLineBox(PAL_XY(131, 100), 8, TRUE);
 
-    VIDEO_UpdateScreen(&rect);
 
-    //
 
-    // Activate the menu
 
-    //
 
-    wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 5, gpGlobals->bBattleSpeed - 1,
 
-       MENUITEM_COLOR);
 
-    //
 
-    // Delete the boxes
 
-    //
 
-    PAL_DeleteBox(lpBox);
 
-    VIDEO_UpdateScreen(&rect);
 
-    if (wReturnValue != MENUITEM_VALUE_CANCELLED)
 
-    {
 
-       gpGlobals->bBattleSpeed = wReturnValue;
 
-    }
 
- }
 
- #endif
 
- LPBOX
 
- PAL_ShowCash(
 
-    DWORD      dwCash
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the cash amount at the top left corner of the screen.
 
-   Parameters:
 
-     [IN]  dwCash - amount of cash.
 
-   Return value:
 
-     pointer to the saved screen part.
 
- --*/
 
- {
 
-    LPBOX     lpBox;
 
-    //
 
-    // Create the box.
 
-    //
 
-    lpBox = PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, TRUE);
 
-    if (lpBox == NULL)
 
-    {
 
-       return NULL;
 
-    }
 
-    //
 
-    // Draw the text label.
 
-    //
 
-    PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(10, 10), 0, FALSE, FALSE, FALSE);
 
-    //
 
-    // Draw the cash amount.
 
-    //
 
-    PAL_DrawNumber(dwCash, 6, PAL_XY(49, 14), kNumColorYellow, kNumAlignRight);
 
-    return lpBox;
 
- }
 
- static VOID
 
- PAL_SystemMenu_OnItemChange(
 
-    WORD        wCurrentItem
 
- )
 
- /*++
 
-   Purpose:
 
-     Callback function when user selected another item in the system menu.
 
-   Parameters:
 
-     [IN]  wCurrentItem - current selected item.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    gpGlobals->iCurSystemMenuItem = wCurrentItem - 1;
 
- }
 
- static BOOL
 
- PAL_SystemMenu(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the system menu.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     TRUE if user made some operations in the menu, FALSE if user cancelled.
 
- --*/
 
- {
 
-    LPBOX               lpMenuBox;
 
-    WORD                wReturnValue;
 
-    int                 iSlot, i, iSavedTimes;
 
-    FILE               *fp;
 
-    const SDL_Rect      rect = {40, 60, 120, 135};
 
-    //
 
-    // Create menu items
 
-    //
 
-    const MENUITEM      rgSystemMenuItem[] =
 
-    {
 
-       // value  label                        enabled   pos
 
-       { 1,      SYSMENU_LABEL_SAVE,          TRUE,     PAL_XY(53, 72) },
 
-       { 2,      SYSMENU_LABEL_LOAD,          TRUE,     PAL_XY(53, 72 + 18) },
 
-       { 3,      SYSMENU_LABEL_MUSIC,         TRUE,     PAL_XY(53, 72 + 36) },
 
-       { 4,      SYSMENU_LABEL_SOUND,         TRUE,     PAL_XY(53, 72 + 54) },
 
-       { 5,      SYSMENU_LABEL_QUIT,          TRUE,     PAL_XY(53, 72 + 72) },
 
- 	  { 6,      SYSMENU_LABEL_LAUNCHSETTING, TRUE,     PAL_XY(53, 72 + 90) },
 
- #if !defined(PAL_CLASSIC)
 
-       { 7,      SYSMENU_LABEL_BATTLEMODE,    TRUE,     PAL_XY(53, 72 + 108) },
 
- #endif
 
-    };
 
-    const int           nSystemMenuItem = sizeof(rgSystemMenuItem) / sizeof(MENUITEM);
 
-    //
 
-    // Create the menu box.
 
-    //
 
-    lpMenuBox = PAL_CreateBox(PAL_XY(40, 60), nSystemMenuItem - 1, PAL_MenuTextMaxWidth(rgSystemMenuItem, nSystemMenuItem) - 1, 0, TRUE);
 
-    VIDEO_UpdateScreen(&rect);
 
-    //
 
-    // Perform the menu.
 
-    //
 
-    wReturnValue = PAL_ReadMenu(PAL_SystemMenu_OnItemChange, rgSystemMenuItem, nSystemMenuItem, gpGlobals->iCurSystemMenuItem, MENUITEM_COLOR);
 
-    if (wReturnValue == MENUITEM_VALUE_CANCELLED)
 
-    {
 
-       //
 
-       // User cancelled the menu
 
-       //
 
-       PAL_DeleteBox(lpMenuBox);
 
-       VIDEO_UpdateScreen(&rect);
 
-       return FALSE;
 
-    }
 
-    switch (wReturnValue)
 
-    {
 
-    case 1:
 
-       //
 
-       // Save game
 
-       //
 
-       iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);
 
-       if (iSlot != MENUITEM_VALUE_CANCELLED)
 
-       {
 
-          gpGlobals->bCurrentSaveSlot = (BYTE)iSlot;
 
-          iSavedTimes = 0;
 
-          for (i = 1; i <= 5; i++)
 
-          {
 
-             fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb");
 
-             if (fp != NULL)
 
-             {
 
-                WORD wSavedTimes;
 
-                fread(&wSavedTimes, sizeof(WORD), 1, fp);
 
-                fclose(fp);
 
-                wSavedTimes = SDL_SwapLE16(wSavedTimes);
 
-                if ((int)wSavedTimes > iSavedTimes)
 
-                {
 
-                   iSavedTimes = wSavedTimes;
 
-                }
 
-             }
 
-          }
 
-          PAL_SaveGame(va("%s%d%s", PAL_SAVE_PREFIX, iSlot, ".rpg"), iSavedTimes + 1);
 
-       }
 
-       break;
 
-    case 2:
 
-       //
 
-       // Load game
 
-       //
 
-       iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot);
 
-       if (iSlot != MENUITEM_VALUE_CANCELLED)
 
-       {
 
-          SOUND_PlayMUS(0, FALSE, 1);
 
-          PAL_FadeOut(1);
 
-          PAL_InitGameData(iSlot);
 
-       }
 
-       break;
 
-    case 3:
 
-       //
 
-       // Music
 
-       //
 
-       g_fNoMusic = !PAL_SwitchMenu(!g_fNoMusic);
 
-       if (gConfig.eMusicType == MUSIC_MIDI)
 
-       {
 
-          if (g_fNoMusic)
 
-          {
 
-             SOUND_PlayMUS(0, FALSE, 0);
 
-          }
 
-          else
 
-          {
 
-             SOUND_PlayMUS(gpGlobals->wNumMusic, TRUE, 0);
 
-          }
 
-       }
 
-       break;
 
-    case 4:
 
-       //
 
-       // Sound
 
-       //
 
-       g_fNoSound = !PAL_SwitchMenu(!g_fNoSound);
 
-       break;
 
-    case 5:
 
-    case 6:
 
- 	   //
 
-       // Quit
 
-       //
 
-       if (PAL_ConfirmMenu())
 
-       {
 
-          if (wReturnValue == 6)
 
-          {
 
-             gConfig.fLaunchSetting = TRUE;
 
-             PAL_SaveConfig();
 
-          }
 
-          SOUND_PlayMUS(0, FALSE, 2);
 
-          PAL_FadeOut(2);
 
-          PAL_Shutdown(0);
 
-       }
 
-       break;
 
- #if !defined(PAL_CLASSIC)
 
-    case 7:
 
-       //
 
-       // Battle Mode
 
-       //
 
-       PAL_BattleSpeedMenu();
 
-       break;
 
- #endif
 
-    }
 
-    PAL_DeleteBox(lpMenuBox);
 
-    return TRUE;
 
- }
 
- VOID
 
- PAL_InGameMagicMenu(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the magic menu.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    MENUITEM         rgMenuItem[MAX_PLAYERS_IN_PARTY];
 
-    int              i, y;
 
-    static WORD      w;
 
-    WORD             wMagic;
 
-    const SDL_Rect   rect = {35, 62, 95, 90};
 
-    //
 
-    // Draw the player info boxes
 
-    //
 
-    y = 45;
 
-    for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
 
-    {
 
-       PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
 
-          TIMEMETER_COLOR_DEFAULT, TRUE);
 
-       y += 78;
 
-    }
 
-    y = 75;
 
-    //
 
-    // Generate one menu items for each player in the party
 
-    //
 
-    for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
 
-    {
 
-       assert(i <= MAX_PLAYERS_IN_PARTY);
 
-       rgMenuItem[i].wValue = i;
 
-       rgMenuItem[i].wNumWord =
 
-          gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole];
 
-       rgMenuItem[i].fEnabled =
 
-          (gpGlobals->g.PlayerRoles.rgwHP[gpGlobals->rgParty[i].wPlayerRole] > 0);
 
-       rgMenuItem[i].pos = PAL_XY(48, y);
 
-       y += 18;
 
-    }
 
-    //
 
-    // Draw the box
 
-    //
 
-    PAL_CreateBox(PAL_XY(35, 62), gpGlobals->wMaxPartyMemberIndex, 2, 0, FALSE);
 
-    VIDEO_UpdateScreen(&rect);
 
-    w = PAL_ReadMenu(NULL, rgMenuItem, gpGlobals->wMaxPartyMemberIndex + 1, w, MENUITEM_COLOR);
 
-    if (w == MENUITEM_VALUE_CANCELLED)
 
-    {
 
-       return;
 
-    }
 
-    wMagic = 0;
 
-    while (TRUE)
 
-    {
 
-       wMagic = PAL_MagicSelectionMenu(gpGlobals->rgParty[w].wPlayerRole, FALSE, wMagic);
 
-       if (wMagic == 0)
 
-       {
 
-          break;
 
-       }
 
-       if (gpGlobals->g.rgObject[wMagic].magic.wFlags & kMagicFlagApplyToAll)
 
-       {
 
-          gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =
 
-             PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse, 0);
 
-          if (g_fScriptSuccess)
 
-          {
 
-             gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =
 
-                PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess, 0);
 
-             gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=
 
-                gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;
 
-          }
 
-          if (gpGlobals->fNeedToFadeIn)
 
-          {
 
-             PAL_FadeIn(gpGlobals->wNumPalette, gpGlobals->fNightPalette, 1);
 
-             gpGlobals->fNeedToFadeIn = FALSE;
 
-          }
 
-       }
 
-       else
 
-       {
 
-          //
 
-          // Need to select which player to use the magic on.
 
-          //
 
-          WORD       wPlayer = 0;
 
-          SDL_Rect   rect;
 
-          while (wPlayer != MENUITEM_VALUE_CANCELLED)
 
-          {
 
-             //
 
-             // Redraw the player info boxes first
 
-             //
 
-             y = 45;
 
-             for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
 
-             {
 
-                PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
 
-                   TIMEMETER_COLOR_DEFAULT, TRUE);
 
-                y += 78;
 
-             }
 
-             //
 
-             // Draw the cursor on the selected item
 
-             //
 
-             rect.x = 70 + 78 * wPlayer;
 
-             rect.y = 193;
 
-             rect.w = 9;
 
-             rect.h = 6;
 
-             PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_CURSOR),
 
-                gpScreen, PAL_XY(rect.x, rect.y));
 
-             VIDEO_UpdateScreen(&rect);
 
-             while (TRUE)
 
-             {
 
-                PAL_ClearKeyState();
 
-                PAL_ProcessEvent();
 
-                if (g_InputState.dwKeyPress & kKeyMenu)
 
-                {
 
-                   wPlayer = MENUITEM_VALUE_CANCELLED;
 
-                   break;
 
-                }
 
-                else if (g_InputState.dwKeyPress & kKeySearch)
 
-                {
 
-                   gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse =
 
-                      PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnUse,
 
-                         gpGlobals->rgParty[wPlayer].wPlayerRole);
 
-                   if (g_fScriptSuccess)
 
-                   {
 
-                      gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess =
 
-                         PAL_RunTriggerScript(gpGlobals->g.rgObject[wMagic].magic.wScriptOnSuccess,
 
-                            gpGlobals->rgParty[wPlayer].wPlayerRole);
 
-                      if (g_fScriptSuccess)
 
-                      {
 
-                         gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] -=
 
-                            gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP;
 
-                         //
 
-                         // Check if we have run out of MP
 
-                         //
 
-                         if (gpGlobals->g.PlayerRoles.rgwMP[gpGlobals->rgParty[w].wPlayerRole] <
 
-                            gpGlobals->g.lprgMagic[gpGlobals->g.rgObject[wMagic].magic.wMagicNumber].wCostMP)
 
-                         {
 
-                            //
 
-                            // Don't go further if run out of MP
 
-                            //
 
-                            wPlayer = MENUITEM_VALUE_CANCELLED;
 
-                         }
 
-                      }
 
-                   }
 
-                   break;
 
-                }
 
-                else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))
 
-                {
 
-                   if (wPlayer > 0)
 
-                   {
 
-                      wPlayer--;
 
-                      break;
 
-                   }
 
-                }
 
-                else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown))
 
-                {
 
-                   if (wPlayer < gpGlobals->wMaxPartyMemberIndex)
 
-                   {
 
-                      wPlayer++;
 
-                      break;
 
-                   }
 
-                }
 
-                SDL_Delay(1);
 
-             }
 
-          }
 
-       }
 
-       //
 
-       // Redraw the player info boxes
 
-       //
 
-       y = 45;
 
-       for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
 
-       {
 
-          PAL_PlayerInfoBox(PAL_XY(y, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
 
-             TIMEMETER_COLOR_DEFAULT, TRUE);
 
-          y += 78;
 
-       }
 
-    }
 
- }
 
- static VOID
 
- PAL_InventoryMenu(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the inventory menu.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    static WORD      w = 0;
 
-    const SDL_Rect   rect = {30, 60, 75, 60};
 
-    MENUITEM        rgMenuItem[2] =
 
-    {
 
-       // value  label                     enabled   pos
 
-       { 1,      INVMENU_LABEL_USE,        TRUE,     PAL_XY(43, 73) },
 
-       { 2,      INVMENU_LABEL_EQUIP,      TRUE,     PAL_XY(43, 73 + 18) },
 
-    };
 
-    PAL_CreateBox(PAL_XY(30, 60), 1, 1, 0, FALSE);
 
-    VIDEO_UpdateScreen(&rect);
 
-    w = PAL_ReadMenu(NULL, rgMenuItem, 2, w - 1, MENUITEM_COLOR);
 
-    switch (w)
 
-    {
 
-    case 1:
 
-       PAL_GameUseItem();
 
-       break;
 
-    case 2:
 
-       PAL_GameEquipItem();
 
-       break;
 
-    }
 
- }
 
- static VOID
 
- PAL_InGameMenu_OnItemChange(
 
-    WORD        wCurrentItem
 
- )
 
- /*++
 
-   Purpose:
 
-     Callback function when user selected another item in the in-game menu.
 
-   Parameters:
 
-     [IN]  wCurrentItem - current selected item.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    gpGlobals->iCurMainMenuItem = wCurrentItem - 1;
 
- }
 
- VOID
 
- PAL_InGameMenu(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the in-game main menu.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    LPBOX                lpCashBox, lpMenuBox;
 
-    WORD                 wReturnValue;
 
-    const SDL_Rect       rect = {0, 0, 150, 185};
 
-    //
 
-    // Create menu items
 
-    //
 
-    MENUITEM        rgMainMenuItem[4] =
 
-    {
 
-       // value  label                      enabled   pos
 
-       { 1,      GAMEMENU_LABEL_STATUS,     TRUE,     PAL_XY(16, 50) },
 
-       { 2,      GAMEMENU_LABEL_MAGIC,      TRUE,     PAL_XY(16, 50 + 18) },
 
-       { 3,      GAMEMENU_LABEL_INVENTORY,  TRUE,     PAL_XY(16, 50 + 36) },
 
-       { 4,      GAMEMENU_LABEL_SYSTEM,     TRUE,     PAL_XY(16, 50 + 54) },
 
-    };
 
-    //
 
-    // Display the cash amount.
 
-    //
 
-    lpCashBox = PAL_ShowCash(gpGlobals->dwCash);
 
-    //
 
-    // Create the menu box.
 
-    //
 
-    lpMenuBox = PAL_CreateBox(PAL_XY(3, 37), 3, PAL_MenuTextMaxWidth(rgMainMenuItem, 4) - 1, 0, TRUE);
 
-    VIDEO_UpdateScreen(&rect);
 
-    //
 
-    // Process the menu
 
-    //
 
-    while (TRUE)
 
-    {
 
-       wReturnValue = PAL_ReadMenu(PAL_InGameMenu_OnItemChange, rgMainMenuItem, 4,
 
-          gpGlobals->iCurMainMenuItem, MENUITEM_COLOR);
 
-       if (wReturnValue == MENUITEM_VALUE_CANCELLED)
 
-       {
 
-          break;
 
-       }
 
-       switch (wReturnValue)
 
-       {
 
-       case 1:
 
-          //
 
-          // Status
 
-          //
 
-          PAL_PlayerStatus();
 
-          goto out;
 
-       case 2:
 
-          //
 
-          // Magic
 
-          //
 
-          PAL_InGameMagicMenu();
 
-          goto out;
 
-       case 3:
 
-          //
 
-          // Inventory
 
-          //
 
-          PAL_InventoryMenu();
 
-          goto out;
 
-       case 4:
 
-          //
 
-          // System
 
-          //
 
-          if (PAL_SystemMenu())
 
-          {
 
-             goto out;
 
-          }
 
-          break;
 
-       }
 
-    }
 
- out:
 
-    //
 
-    // Remove the boxes.
 
-    //
 
-    PAL_DeleteBox(lpCashBox);
 
-    PAL_DeleteBox(lpMenuBox);
 
-    VIDEO_UpdateScreen(&rect);
 
- }
 
- VOID
 
- PAL_PlayerStatus(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the player status.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    PAL_LARGE BYTE   bufBackground[320 * 200];
 
-    PAL_LARGE BYTE   bufImage[16384];
 
-    PAL_LARGE BYTE   bufImageBox[50 * 49];
 
-    int              labels[] = {
 
-       STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE,
 
-       STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE
 
-    };
 
-    int              iCurrent;
 
-    int              iPlayerRole;
 
-    int              i, j;
 
-    WORD             w;
 
-    PAL_MKFDecompressChunk(bufBackground, 320 * 200, STATUS_BACKGROUND_FBPNUM, gpGlobals->f.fpFBP);
 
-    iCurrent = 0;
 
-    if (gConfig.fUseCustomScreenLayout)
 
-    {
 
-       for (i = 0; i < 49; i++)
 
-       {
 
-          memcpy(&bufImageBox[i * 50], &bufBackground[(i + 39) * 320 + 247], 50);
 
-       }
 
-       for (i = 0; i < 49; i++)
 
-       {
 
-          memcpy(&bufBackground[(i + 125) * 320 + 81], &bufBackground[(i + 125) * 320 + 81 - 50], 50);
 
-          memcpy(&bufBackground[(i + 141) * 320 + 141], &bufBackground[(i + 141) * 320 + 81 - 50], 50);
 
-          memcpy(&bufBackground[(i + 133) * 320 + 201], &bufBackground[(i + 133) * 320 + 81 - 50], 50);
 
-          memcpy(&bufBackground[(i + 101) * 320 + 251], &bufBackground[(i + 101) * 320 + 81 - 50], 50);
 
-          memcpy(&bufBackground[(i + 39) * 320 + 247], &bufBackground[(i + 39) * 320 + 189 - 50], 50);
 
-          if (i > 0) memcpy(&bufBackground[(i - 1) * 320 + 189], &bufBackground[(i - 1) * 320 + 189 - 50], 50);
 
-       }
 
-       for(i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
 
-       {
 
-          short x = PAL_X(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);
 
-          short y = PAL_Y(gConfig.ScreenLayout.RoleEquipImageBoxes[i]);
 
-          short sx = (x < 0) ? -x : 0, sy = (y < 0) ? -y : 0, d = (x > 270) ? x - 270 : 0;
 
-          if (sx >= 50 || sy >= 49 || x >= 320 || y >= 200) continue;
 
-          for (; sy < 49 && y + sy < 200; sy++)
 
-          {
 
-             memcpy(&bufBackground[(y + sy) * 320 + x + sx], &bufImageBox[sy * 50 + sx], 50 - sx - d);
 
-          }
 
-       }
 
-    }
 
-    while (iCurrent >= 0 && iCurrent <= gpGlobals->wMaxPartyMemberIndex)
 
-    {
 
-       iPlayerRole = gpGlobals->rgParty[iCurrent].wPlayerRole;
 
-       //
 
-       // Draw the background image
 
-       //
 
-       PAL_FBPBlitToSurface(bufBackground, gpScreen);
 
-       //
 
-       // Draw the image of player role
 
-       //
 
-       if (PAL_MKFReadChunk(bufImage, 16384, gpGlobals->g.PlayerRoles.rgwAvatar[iPlayerRole], gpGlobals->f.fpRGM) > 0)
 
-       {
 
-          PAL_RLEBlitToSurface(bufImage, gpScreen, gConfig.ScreenLayout.RoleImage);
 
-       }
 
-       //
 
-       // Draw the equipments
 
-       //
 
-       for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
 
-       {
 
-          int offset;
 
-          w = gpGlobals->g.PlayerRoles.rgwEquipment[i][iPlayerRole];
 
-          if (w == 0)
 
-          {
 
-             continue;
 
-          }
 
-          //
 
-          // Draw the image
 
-          //
 
-          if (PAL_MKFReadChunk(bufImage, 16384,
 
-             gpGlobals->g.rgObject[w].item.wBitmap, gpGlobals->f.fpBALL) > 0)
 
-          {
 
-             PAL_RLEBlitToSurface(bufImage, gpScreen,
 
-                PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipImageBoxes[i], 1, 1));
 
-          }
 
-          //
 
-          // Draw the text label
 
-          //
 
-          offset = PAL_WordWidth(w) * 16;
 
-          if (PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) + offset > 320)
 
-          {
 
-             offset = 320 - PAL_X(gConfig.ScreenLayout.RoleEquipNames[i]) - offset;
 
-          }
 
-          else
 
-          {
 
-             offset = 0;
 
-          }
 
-          PAL_DrawText(PAL_GetWord(w), PAL_XY_OFFSET(gConfig.ScreenLayout.RoleEquipNames[i], offset, 0), STATUS_COLOR_EQUIPMENT, TRUE, FALSE, FALSE);
 
-       }
 
-       //
 
-       // Draw the text labels
 
-       //
 
- 	  PAL_DrawText(PAL_GetWord(STATUS_LABEL_EXP), gConfig.ScreenLayout.RoleExpLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_LEVEL), gConfig.ScreenLayout.RoleLevelLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_HP), gConfig.ScreenLayout.RoleHPLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_MP), gConfig.ScreenLayout.RoleMPLabel, MENUITEM_COLOR, TRUE, FALSE, FALSE);
 
-       for (i = 0; i < sizeof(labels) / sizeof(int); i++)
 
- 	  {
 
-          PAL_DrawText(PAL_GetWord(labels[i]), gConfig.ScreenLayout.RoleStatusLabels[i], MENUITEM_COLOR, TRUE, FALSE, FALSE);
 
-       }
 
-       PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[iPlayerRole]),
 
-          gConfig.ScreenLayout.RoleName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
 
-       //
 
-       // Draw the stats
 
-       //
 
-       if (gConfig.ScreenLayout.RoleExpSlash != 0)
 
- 	  {
 
-          PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleExpSlash);
 
-       }
 
-       if (gConfig.ScreenLayout.RoleHPSlash != 0)
 
- 	  {
 
-          PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleHPSlash);
 
-       }
 
-       if (gConfig.ScreenLayout.RoleMPSlash != 0)
 
- 	  {
 
-          PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen, gConfig.ScreenLayout.RoleMPSlash);
 
-       }
 
-       PAL_DrawNumber(gpGlobals->Exp.rgPrimaryExp[iPlayerRole].wExp, 5,
 
-          gConfig.ScreenLayout.RoleCurrExp, kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(gpGlobals->g.rgLevelUpExp[gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole]], 5,
 
-          gConfig.ScreenLayout.RoleNextExp, kNumColorCyan, kNumAlignRight);
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[iPlayerRole], 2,
 
-          gConfig.ScreenLayout.RoleLevel, kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[iPlayerRole], 4,
 
-          gConfig.ScreenLayout.RoleCurHP, kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[iPlayerRole], 4,
 
-          gConfig.ScreenLayout.RoleMaxHP, kNumColorBlue, kNumAlignRight);
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[iPlayerRole], 4,
 
-          gConfig.ScreenLayout.RoleCurMP, kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[iPlayerRole], 4,
 
-          gConfig.ScreenLayout.RoleMaxMP, kNumColorBlue, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerAttackStrength(iPlayerRole), 4,
 
-          gConfig.ScreenLayout.RoleStatusValues[0], kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerMagicStrength(iPlayerRole), 4,
 
-          gConfig.ScreenLayout.RoleStatusValues[1], kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerDefense(iPlayerRole), 4,
 
-          gConfig.ScreenLayout.RoleStatusValues[2], kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerDexterity(iPlayerRole), 4,
 
-          gConfig.ScreenLayout.RoleStatusValues[3], kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerFleeRate(iPlayerRole), 4,
 
-          gConfig.ScreenLayout.RoleStatusValues[4], kNumColorYellow, kNumAlignRight);
 
-       //
 
-       // Draw all poisons
 
-       //
 
-       for (i = j = 0; i < MAX_POISONS; i++)
 
-       {
 
-          w = gpGlobals->rgPoisonStatus[i][iCurrent].wPoisonID;
 
-          if (w != 0 && gpGlobals->g.rgObject[w].poison.wPoisonLevel <= 3)
 
-          {
 
-             PAL_DrawText(PAL_GetWord(w), gConfig.ScreenLayout.RolePoisonNames[j++], (BYTE)(gpGlobals->g.rgObject[w].poison.wColor + 10), TRUE, FALSE, FALSE);
 
-          }
 
-       }
 
-       //
 
-       // Update the screen
 
-       //
 
-       VIDEO_UpdateScreen(NULL);
 
-       //
 
-       // Wait for input
 
-       //
 
-       PAL_ClearKeyState();
 
-       while (TRUE)
 
-       {
 
-          UTIL_Delay(1);
 
-          if (g_InputState.dwKeyPress & kKeyMenu)
 
-          {
 
-             iCurrent = -1;
 
-             break;
 
-          }
 
-          else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyUp))
 
-          {
 
-             iCurrent--;
 
-             break;
 
-          }
 
-          else if (g_InputState.dwKeyPress & (kKeyRight | kKeyDown | kKeySearch))
 
-          {
 
-             iCurrent++;
 
-             break;
 
-          }
 
-       }
 
-    }
 
- }
 
- WORD
 
- PAL_ItemUseMenu(
 
-    WORD           wItemToUse
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the use item menu.
 
-   Parameters:
 
-     [IN]  wItemToUse - the object ID of the item to use.
 
-   Return value:
 
-     The selected player to use the item onto.
 
-     MENUITEM_VALUE_CANCELLED if user cancelled.
 
- --*/
 
- {
 
-    BYTE           bColor, bSelectedColor;
 
-    PAL_LARGE BYTE bufImage[2048];
 
-    DWORD          dwColorChangeTime;
 
-    static WORD    wSelectedPlayer = 0;
 
-    SDL_Rect       rect = {110, 2, 200, 180};
 
-    int            i;
 
-    bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
 
-    dwColorChangeTime = 0;
 
-    while (TRUE)
 
-    {
 
-       if (wSelectedPlayer > gpGlobals->wMaxPartyMemberIndex)
 
-       {
 
-          wSelectedPlayer = 0;
 
-       }
 
-       //
 
-       // Draw the box
 
-       //
 
-       PAL_CreateBox(PAL_XY(110, 2), 7, 9, 0, FALSE);
 
-       //
 
-       // Draw the stats of the selected player
 
-       //
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_LEVEL), PAL_XY(200, 16),
 
-          ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_HP), PAL_XY(200, 34),
 
-          ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_MP), PAL_XY(200, 52),
 
-          ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_ATTACKPOWER), PAL_XY(200, 70),
 
-          ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_MAGICPOWER), PAL_XY(200, 88),
 
-          ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_RESISTANCE), PAL_XY(200, 106),
 
-          ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_DEXTERITY), PAL_XY(200, 124),
 
-          ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
 
-       PAL_DrawText(PAL_GetWord(STATUS_LABEL_FLEERATE), PAL_XY(200, 142),
 
-          ITEMUSEMENU_COLOR_STATLABEL, TRUE, FALSE, FALSE);
 
-       i = gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwLevel[i], 4, PAL_XY(240, 20),
 
-          kNumColorYellow, kNumAlignRight);
 
-       PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
 
-          PAL_XY(263, 38));
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[i], 4,
 
-          PAL_XY(261, 40), kNumColorBlue, kNumAlignRight);
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[i], 4,
 
-          PAL_XY(240, 37), kNumColorYellow, kNumAlignRight);
 
-       PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
 
-          PAL_XY(263, 56));
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[i], 4,
 
-          PAL_XY(261, 58), kNumColorBlue, kNumAlignRight);
 
-       PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[i], 4,
 
-          PAL_XY(240, 55), kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerAttackStrength(i), 4, PAL_XY(240, 74),
 
-          kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerMagicStrength(i), 4, PAL_XY(240, 92),
 
-          kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerDefense(i), 4, PAL_XY(240, 110),
 
-          kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerDexterity(i), 4, PAL_XY(240, 128),
 
-          kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerFleeRate(i), 4, PAL_XY(240, 146),
 
-          kNumColorYellow, kNumAlignRight);
 
-       //
 
-       // Draw the names of the players in the party
 
-       //
 
-       for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
 
-       {
 
-          if (i == wSelectedPlayer)
 
-          {
 
-             bColor = bSelectedColor;
 
-          }
 
-          else
 
-          {
 
-             bColor = MENUITEM_COLOR;
 
-          }
 
-          PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[i].wPlayerRole]),
 
-             PAL_XY(125, 16 + 20 * i), bColor, TRUE, FALSE, FALSE);
 
-       }
 
-       PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
 
-          PAL_XY(120, 80));
 
-       i = PAL_GetItemAmount(wItemToUse);
 
-       if (i > 0)
 
-       {
 
-          //
 
-          // Draw the picture of the item
 
-          //
 
-          if (PAL_MKFReadChunk(bufImage, 2048,
 
-             gpGlobals->g.rgObject[wItemToUse].item.wBitmap, gpGlobals->f.fpBALL) > 0)
 
-          {
 
-             PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(127, 88));
 
-          }
 
-          //
 
-          // Draw the amount and label of the item
 
-          //
 
-          PAL_DrawText(PAL_GetWord(wItemToUse), PAL_XY(116, 143), STATUS_COLOR_EQUIPMENT, TRUE, FALSE, FALSE);
 
-          PAL_DrawNumber(i, 2, PAL_XY(170, 133), kNumColorCyan, kNumAlignRight);
 
-       }
 
-       //
 
-       // Update the screen area
 
-       //
 
-       VIDEO_UpdateScreen(&rect);
 
-       //
 
-       // Wait for key
 
-       //
 
-       PAL_ClearKeyState();
 
-       while (TRUE)
 
-       {
 
-          //
 
-          // See if we should change the highlight color
 
-          //
 
-          if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))
 
-          {
 
-             if ((WORD)bSelectedColor + 1 >=
 
-                (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)
 
-             {
 
-                bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
 
-             }
 
-             else
 
-             {
 
-                bSelectedColor++;
 
-             }
 
-             dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
 
-             //
 
-             // Redraw the selected item.
 
-             //
 
-             PAL_DrawText(
 
-                PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[gpGlobals->rgParty[wSelectedPlayer].wPlayerRole]),
 
-                PAL_XY(125, 16 + 20 * wSelectedPlayer), bSelectedColor, FALSE, TRUE, FALSE);
 
-          }
 
-          PAL_ProcessEvent();
 
-          if (g_InputState.dwKeyPress != 0)
 
-          {
 
-             break;
 
-          }
 
-          SDL_Delay(1);
 
-       }
 
-       if (i <= 0)
 
-       {
 
-          return MENUITEM_VALUE_CANCELLED;
 
-       }
 
-       if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
 
-       {
 
-          wSelectedPlayer--;
 
-       }
 
-       else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
 
-       {
 
-          if (wSelectedPlayer < gpGlobals->wMaxPartyMemberIndex)
 
-          {
 
-             wSelectedPlayer++;
 
-          }
 
-       }
 
-       else if (g_InputState.dwKeyPress & kKeyMenu)
 
-       {
 
-          break;
 
-       }
 
-       else if (g_InputState.dwKeyPress & kKeySearch)
 
-       {
 
-          return gpGlobals->rgParty[wSelectedPlayer].wPlayerRole;
 
-       }
 
-    }
 
-    return MENUITEM_VALUE_CANCELLED;
 
- }
 
- static VOID
 
- PAL_BuyMenu_OnItemChange(
 
-    WORD           wCurrentItem
 
- )
 
- /*++
 
-   Purpose:
 
-     Callback function which is called when player selected another item
 
-     in the buy menu.
 
-   Parameters:
 
-     [IN]  wCurrentItem - current item on the menu, indicates the object ID of
 
-                          the currently selected item.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    const SDL_Rect      rect = {20, 8, 128, 175};
 
-    int                 i, n;
 
-    PAL_LARGE BYTE      bufImage[2048];
 
-    //
 
-    // Draw the picture of current selected item
 
-    //
 
-    PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
 
-       PAL_XY(35, 8));
 
-    if (PAL_MKFReadChunk(bufImage, 2048,
 
-       gpGlobals->g.rgObject[wCurrentItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)
 
-    {
 
-       PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY(42, 16));
 
-    }
 
-    //
 
-    // See how many of this item we have in the inventory
 
-    //
 
-    n = 0;
 
-    for (i = 0; i < MAX_INVENTORY; i++)
 
-    {
 
-       if (gpGlobals->rgInventory[i].wItem == 0)
 
-       {
 
-          break;
 
-       }
 
-       else if (gpGlobals->rgInventory[i].wItem == wCurrentItem)
 
-       {
 
-          n = gpGlobals->rgInventory[i].nAmount;
 
-          break;
 
-       }
 
-    }
 
-    //
 
-    // Draw the amount of this item in the inventory
 
-    //
 
-    PAL_CreateSingleLineBox(PAL_XY(20, 105), 5, FALSE);
 
-    PAL_DrawText(PAL_GetWord(BUYMENU_LABEL_CURRENT), PAL_XY(30, 115), 0, FALSE, FALSE, FALSE);
 
-    PAL_DrawNumber(n, 6, PAL_XY(69, 119), kNumColorYellow, kNumAlignRight);
 
-    //
 
-    // Draw the cash amount
 
-    //
 
-    PAL_CreateSingleLineBox(PAL_XY(20, 145), 5, FALSE);
 
-    PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(30, 155), 0, FALSE, FALSE, FALSE);
 
-    PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(69, 159), kNumColorYellow, kNumAlignRight);
 
-    VIDEO_UpdateScreen(&rect);
 
- }
 
- VOID
 
- PAL_BuyMenu(
 
-    WORD           wStoreNum
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the buy item menu.
 
-   Parameters:
 
-     [IN]  wStoreNum - number of the store to buy items from.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    MENUITEM        rgMenuItem[MAX_STORE_ITEM];
 
-    int             i, y;
 
-    WORD            w;
 
-    SDL_Rect        rect = {125, 8, 190, 190};
 
-    //
 
-    // create the menu items
 
-    //
 
-    y = 22;
 
-    for (i = 0; i < MAX_STORE_ITEM; i++)
 
-    {
 
-       if (gpGlobals->g.lprgStore[wStoreNum].rgwItems[i] == 0)
 
-       {
 
-          break;
 
-       }
 
-       rgMenuItem[i].wValue = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];
 
-       rgMenuItem[i].wNumWord = gpGlobals->g.lprgStore[wStoreNum].rgwItems[i];
 
-       rgMenuItem[i].fEnabled = TRUE;
 
-       rgMenuItem[i].pos = PAL_XY(150, y);
 
-       y += 18;
 
-    }
 
-    //
 
-    // Draw the box
 
-    //
 
-    PAL_CreateBox(PAL_XY(125, 8), 8, 8, 1, FALSE);
 
-    //
 
-    // Draw the number of prices
 
-    //
 
-    for (y = 0; y < i; y++)
 
-    {
 
-       w = gpGlobals->g.rgObject[rgMenuItem[y].wValue].item.wPrice;
 
-       PAL_DrawNumber(w, 6, PAL_XY(235, 25 + y * 18), kNumColorCyan, kNumAlignRight);
 
-    }
 
-    VIDEO_UpdateScreen(&rect);
 
-    w = 0;
 
-    while (TRUE)
 
-    {
 
-       w = PAL_ReadMenu(PAL_BuyMenu_OnItemChange, rgMenuItem, i, w, MENUITEM_COLOR);
 
-       if (w == MENUITEM_VALUE_CANCELLED)
 
-       {
 
-          break;
 
-       }
 
-       if (gpGlobals->g.rgObject[w].item.wPrice <= gpGlobals->dwCash)
 
-       {
 
-          if (PAL_ConfirmMenu())
 
-          {
 
-             //
 
-             // Player bought an item
 
-             //
 
-             gpGlobals->dwCash -= gpGlobals->g.rgObject[w].item.wPrice;
 
-             PAL_AddItemToInventory(w, 1);
 
-          }
 
-       }
 
-       //
 
-       // Place the cursor to the current item on next loop
 
-       //
 
-       for (y = 0; y < i; y++)
 
-       {
 
-          if (w == rgMenuItem[y].wValue)
 
-          {
 
-             w = y;
 
-             break;
 
-          }
 
-       }
 
-    }
 
- }
 
- static VOID
 
- PAL_SellMenu_OnItemChange(
 
-    WORD         wCurrentItem
 
- )
 
- /*++
 
-   Purpose:
 
-     Callback function which is called when player selected another item
 
-     in the sell item menu.
 
-   Parameters:
 
-     [IN]  wCurrentItem - current item on the menu, indicates the object ID of
 
-                          the currently selected item.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    //
 
-    // Draw the cash amount
 
-    //
 
-    PAL_CreateSingleLineBox(PAL_XY(100, 150), 5, FALSE);
 
-    PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(110, 160), 0, FALSE, FALSE, FALSE);
 
-    PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(149, 164), kNumColorYellow, kNumAlignRight);
 
-    //
 
-    // Draw the price
 
-    //
 
-    PAL_CreateSingleLineBox(PAL_XY(220, 150), 5, FALSE);
 
-    if (gpGlobals->g.rgObject[wCurrentItem].item.wFlags & kItemFlagSellable)
 
-    {
 
-       PAL_DrawText(PAL_GetWord(SELLMENU_LABEL_PRICE), PAL_XY(230, 160), 0, FALSE, FALSE, FALSE);
 
-       PAL_DrawNumber(gpGlobals->g.rgObject[wCurrentItem].item.wPrice / 2, 6,
 
-          PAL_XY(269, 164), kNumColorYellow, kNumAlignRight);
 
-    }
 
- }
 
- VOID
 
- PAL_SellMenu(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the sell item menu.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    WORD      w;
 
-    while (TRUE)
 
-    {
 
-       w = PAL_ItemSelectMenu(PAL_SellMenu_OnItemChange, kItemFlagSellable);
 
-       if (w == 0)
 
-       {
 
-          break;
 
-       }
 
-       if (PAL_ConfirmMenu())
 
-       {
 
-          if (PAL_AddItemToInventory(w, -1))
 
-          {
 
-             gpGlobals->dwCash += gpGlobals->g.rgObject[w].item.wPrice / 2;
 
-          }
 
-       }
 
-    }
 
- }
 
- VOID
 
- PAL_EquipItemMenu(
 
-    WORD        wItem
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the menu which allow players to equip the specified item.
 
-   Parameters:
 
-     [IN]  wItem - the object ID of the item.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    PAL_LARGE BYTE   bufBackground[320 * 200];
 
-    PAL_LARGE BYTE   bufImageBox[72 * 72];
 
-    PAL_LARGE BYTE   bufImage[2048];
 
-    WORD             w;
 
-    int              iCurrentPlayer, i;
 
-    BYTE             bColor, bSelectedColor;
 
-    DWORD            dwColorChangeTime;
 
-    gpGlobals->wLastUnequippedItem = wItem;
 
-    PAL_MKFDecompressChunk(bufBackground, 320 * 200, EQUIPMENU_BACKGROUND_FBPNUM,
 
-       gpGlobals->f.fpFBP);
 
-    if (gConfig.fUseCustomScreenLayout)
 
-    {
 
-       int x = PAL_X(gConfig.ScreenLayout.EquipImageBox);
 
-       int y = PAL_Y(gConfig.ScreenLayout.EquipImageBox);
 
-       for (i = 8; i < 72; i++)
 
-       {
 
-          memcpy(&bufBackground[i * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);
 
-          memcpy(&bufBackground[(i + 64) * 320 + 92], &bufBackground[(i + 128) * 320 + 92], 32);
 
-       }
 
-       for (i = 9; i < 90; i++)
 
-       {
 
-          memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 104) * 320 + 226], 32);
 
-       }
 
-       for (i = 99; i < 113; i++)
 
-       {
 
-          memcpy(&bufBackground[i * 320 + 226], &bufBackground[(i + 16) * 320 + 226], 32);
 
-       }
 
-       for (i = 8; i < 80; i++)
 
-       {
 
-          memcpy(&bufImageBox[(i - 8) * 72], &bufBackground[i * 320 + 8], 72);
 
-          memcpy(&bufBackground[i * 320 + 8], &bufBackground[(i + 72) * 320 + 8], 72);
 
-       }
 
-       for (i = 0; i < 72; i++)
 
-       {
 
-          memcpy(&bufBackground[(i + y) * 320 + x], &bufImageBox[i * 72], 72);
 
-       }
 
-    }
 
-    iCurrentPlayer = 0;
 
-    bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
 
-    dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
 
-    while (TRUE)
 
-    {
 
-       wItem = gpGlobals->wLastUnequippedItem;
 
-       //
 
-       // Draw the background
 
-       //
 
-       PAL_FBPBlitToSurface(bufBackground, gpScreen);
 
-       //
 
-       // Draw the item picture
 
-       //
 
-       if (PAL_MKFReadChunk(bufImage, 2048,
 
-          gpGlobals->g.rgObject[wItem].item.wBitmap, gpGlobals->f.fpBALL) > 0)
 
-       {
 
-          PAL_RLEBlitToSurface(bufImage, gpScreen, PAL_XY_OFFSET(gConfig.ScreenLayout.EquipImageBox, 8, 8));
 
-       }
 
-       if (gConfig.fUseCustomScreenLayout)
 
-       {
 
-          int labels1[] = { STATUS_LABEL_ATTACKPOWER, STATUS_LABEL_MAGICPOWER, STATUS_LABEL_RESISTANCE, STATUS_LABEL_DEXTERITY, STATUS_LABEL_FLEERATE };
 
-          int labels2[] = { EQUIP_LABEL_HEAD, EQUIP_LABEL_SHOULDER, EQUIP_LABEL_BODY, EQUIP_LABEL_HAND, EQUIP_LABEL_FOOT, EQUIP_LABEL_NECK };
 
- 		 for (i = 0; i < sizeof(labels1) / sizeof(int); i++)
 
-          {
 
-             int index = &gConfig.ScreenLayout.EquipStatusLabels[i] - gConfig.ScreenLayoutArray;
 
-             BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;
 
-             BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;
 
-             PAL_DrawText(PAL_GetWord(labels1[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);
 
-          }
 
- 		 for (i = 0; i < sizeof(labels2) / sizeof(int); i++)
 
-          {
 
-             int index = &gConfig.ScreenLayout.EquipLabels[i] - gConfig.ScreenLayoutArray;
 
-             BOOL fShadow = (gConfig.ScreenLayoutFlag[index] & DISABLE_SHADOW) ? FALSE : TRUE;
 
-             BOOL fUse8x8Font = (gConfig.ScreenLayoutFlag[index] & USE_8x8_FONT) ? TRUE : FALSE;
 
-             PAL_DrawText(PAL_GetWord(labels2[i]), gConfig.ScreenLayoutArray[index], MENUITEM_COLOR, fShadow, FALSE, fUse8x8Font);
 
-          }
 
-       }
 
-       //
 
-       // Draw the current equipment of the selected player
 
-       //
 
-       w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
 
-       for (i = 0; i < MAX_PLAYER_EQUIPMENTS; i++)
 
-       {
 
-          if (gpGlobals->g.PlayerRoles.rgwEquipment[i][w] != 0)
 
-          {
 
-             PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwEquipment[i][w]),
 
- 				gConfig.ScreenLayout.EquipNames[i], MENUITEM_COLOR, TRUE, FALSE, FALSE);
 
-          }
 
-       }
 
-       //
 
-       // Draw the stats of the currently selected player
 
-       //
 
-       PAL_DrawNumber(PAL_GetPlayerAttackStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[0], kNumColorCyan, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerMagicStrength(w), 4, gConfig.ScreenLayout.EquipStatusValues[1], kNumColorCyan, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerDefense(w), 4, gConfig.ScreenLayout.EquipStatusValues[2], kNumColorCyan, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerDexterity(w), 4, gConfig.ScreenLayout.EquipStatusValues[3], kNumColorCyan, kNumAlignRight);
 
-       PAL_DrawNumber(PAL_GetPlayerFleeRate(w), 4, gConfig.ScreenLayout.EquipStatusValues[4], kNumColorCyan, kNumAlignRight);
 
-       //
 
-       // Draw a box for player selection
 
-       //
 
-       PAL_CreateBox(gConfig.ScreenLayout.EquipRoleListBox, gpGlobals->wMaxPartyMemberIndex, PAL_WordMaxWidth(36, 4) - 1, 0, FALSE);
 
-       //
 
-       // Draw the label of players
 
-       //
 
-       for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
 
-       {
 
-          w = gpGlobals->rgParty[i].wPlayerRole;
 
-          if (iCurrentPlayer == i)
 
-          {
 
-             if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
 
-             {
 
-                bColor = bSelectedColor;
 
-             }
 
-             else
 
-             {
 
-                bColor = MENUITEM_COLOR_SELECTED_INACTIVE;
 
-             }
 
-          }
 
-          else
 
-          {
 
-             if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
 
-             {
 
-                bColor = MENUITEM_COLOR;
 
-             }
 
-             else
 
-             {
 
-                bColor = MENUITEM_COLOR_INACTIVE;
 
-             }
 
-          }
 
-          PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),
 
-             PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * i), bColor, TRUE, FALSE, FALSE);
 
-       }
 
-       //
 
-       // Draw the text label and amount of the item
 
-       //
 
-       if (wItem != 0)
 
-       {
 
-          PAL_DrawText(PAL_GetWord(wItem), gConfig.ScreenLayout.EquipItemName, MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
 
-          PAL_DrawNumber(PAL_GetItemAmount(wItem), 2, gConfig.ScreenLayout.EquipItemAmount, kNumColorCyan, kNumAlignRight);
 
-       }
 
-       //
 
-       // Update the screen
 
-       //
 
-       VIDEO_UpdateScreen(NULL);
 
-       //
 
-       // Accept input
 
-       //
 
-       PAL_ClearKeyState();
 
-       while (TRUE)
 
-       {
 
-          PAL_ProcessEvent();
 
-          //
 
-          // See if we should change the highlight color
 
-          //
 
-          if (SDL_TICKS_PASSED(SDL_GetTicks(), dwColorChangeTime))
 
-          {
 
-             if ((WORD)bSelectedColor + 1 >=
 
-                (WORD)MENUITEM_COLOR_SELECTED_FIRST + MENUITEM_COLOR_SELECTED_TOTALNUM)
 
-             {
 
-                bSelectedColor = MENUITEM_COLOR_SELECTED_FIRST;
 
-             }
 
-             else
 
-             {
 
-                bSelectedColor++;
 
-             }
 
-             dwColorChangeTime = SDL_GetTicks() + (600 / MENUITEM_COLOR_SELECTED_TOTALNUM);
 
-             //
 
-             // Redraw the selected item if needed.
 
-             //
 
-             w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
 
-             if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
 
-             {
 
-                PAL_DrawText(PAL_GetWord(gpGlobals->g.PlayerRoles.rgwName[w]),
 
-                   PAL_XY_OFFSET(gConfig.ScreenLayout.EquipRoleListBox, 13, 13 + 18 * iCurrentPlayer), bSelectedColor, TRUE, TRUE, FALSE);
 
-             }
 
-          }
 
-          if (g_InputState.dwKeyPress != 0)
 
-          {
 
-             break;
 
-          }
 
-          SDL_Delay(1);
 
-       }
 
-       if (wItem == 0)
 
-       {
 
-          return;
 
-       }
 
-       if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
 
-       {
 
-          iCurrentPlayer--;
 
-          if (iCurrentPlayer < 0)
 
-          {
 
-             iCurrentPlayer = 0;
 
-          }
 
-       }
 
-       else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
 
-       {
 
-          iCurrentPlayer++;
 
-          if (iCurrentPlayer > gpGlobals->wMaxPartyMemberIndex)
 
-          {
 
-             iCurrentPlayer = gpGlobals->wMaxPartyMemberIndex;
 
-          }
 
-       }
 
-       else if (g_InputState.dwKeyPress & kKeyMenu)
 
-       {
 
-          return;
 
-       }
 
-       else if (g_InputState.dwKeyPress & kKeySearch)
 
-       {
 
-          w = gpGlobals->rgParty[iCurrentPlayer].wPlayerRole;
 
-          if (gpGlobals->g.rgObject[wItem].item.wFlags & (kItemFlagEquipableByPlayerRole_First << w))
 
-          {
 
-             //
 
-             // Run the equip script
 
-             //
 
-             gpGlobals->g.rgObject[wItem].item.wScriptOnEquip =
 
-                PAL_RunTriggerScript(gpGlobals->g.rgObject[wItem].item.wScriptOnEquip,
 
-                   gpGlobals->rgParty[iCurrentPlayer].wPlayerRole);
 
-          }
 
-       }
 
-    }
 
- }
 
 
  |