SDLPal.vcxproj.filters 8.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup>
  4. <Filter Include="Assets">
  5. <UniqueIdentifier>17b52f90-9b33-4188-8a0e-808582bbabbc</UniqueIdentifier>
  6. <Extensions>ico;bmp;dlg;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;resw;resjson</Extensions>
  7. </Filter>
  8. <Filter Include="adplug">
  9. <UniqueIdentifier>{e0154447-2329-47d7-8713-a66a8cc6b0c8}</UniqueIdentifier>
  10. </Filter>
  11. <Filter Include="libmad">
  12. <UniqueIdentifier>{d7305349-86de-434f-93f2-ee998fc710e6}</UniqueIdentifier>
  13. </Filter>
  14. </ItemGroup>
  15. <ItemGroup>
  16. <Image Include="Assets\ApplicationIcon.png">
  17. <Filter>Assets</Filter>
  18. </Image>
  19. <Image Include="Assets\AlignmentGrid.png">
  20. <Filter>Assets</Filter>
  21. </Image>
  22. <Image Include="Assets\Tiles\FlipCycleTileLarge.png">
  23. <Filter>Assets</Filter>
  24. </Image>
  25. <Image Include="Assets\Tiles\FlipCycleTileMedium.png">
  26. <Filter>Assets</Filter>
  27. </Image>
  28. <Image Include="Assets\Tiles\FlipCycleTileSmall.png">
  29. <Filter>Assets</Filter>
  30. </Image>
  31. <Image Include="Assets\Tiles\IconicTileMediumLarge.png">
  32. <Filter>Assets</Filter>
  33. </Image>
  34. <Image Include="Assets\Tiles\IconicTileSmall.png">
  35. <Filter>Assets</Filter>
  36. </Image>
  37. </ItemGroup>
  38. <ItemGroup>
  39. <Xml Include="WMAppManifest.xml" />
  40. </ItemGroup>
  41. <ItemGroup>
  42. <ClInclude Include="..\ascii.h" />
  43. <ClInclude Include="..\battle.h" />
  44. <ClInclude Include="..\common.h" />
  45. <ClInclude Include="..\ending.h" />
  46. <ClInclude Include="..\fight.h" />
  47. <ClInclude Include="..\font.h" />
  48. <ClInclude Include="..\game.h" />
  49. <ClInclude Include="..\getopt.h" />
  50. <ClInclude Include="..\global.h" />
  51. <ClInclude Include="..\input.h" />
  52. <ClInclude Include="..\itemmenu.h" />
  53. <ClInclude Include="..\magicmenu.h" />
  54. <ClInclude Include="..\main.h" />
  55. <ClInclude Include="..\map.h" />
  56. <ClInclude Include="..\palcommon.h" />
  57. <ClInclude Include="..\palette.h" />
  58. <ClInclude Include="..\play.h" />
  59. <ClInclude Include="..\res.h" />
  60. <ClInclude Include="..\rixplay.h" />
  61. <ClInclude Include="..\rngplay.h" />
  62. <ClInclude Include="..\scene.h" />
  63. <ClInclude Include="..\script.h" />
  64. <ClInclude Include="..\sound.h" />
  65. <ClInclude Include="..\text.h" />
  66. <ClInclude Include="..\ui.h" />
  67. <ClInclude Include="..\uibattle.h" />
  68. <ClInclude Include="..\uigame.h" />
  69. <ClInclude Include="..\util.h" />
  70. <ClInclude Include="..\video.h" />
  71. <ClInclude Include="..\adplug\binfile.h">
  72. <Filter>adplug</Filter>
  73. </ClInclude>
  74. <ClInclude Include="..\adplug\binio.h">
  75. <Filter>adplug</Filter>
  76. </ClInclude>
  77. <ClInclude Include="..\adplug\demuopl.h">
  78. <Filter>adplug</Filter>
  79. </ClInclude>
  80. <ClInclude Include="..\adplug\dosbox_opl.h">
  81. <Filter>adplug</Filter>
  82. </ClInclude>
  83. <ClInclude Include="..\adplug\emuopl.h">
  84. <Filter>adplug</Filter>
  85. </ClInclude>
  86. <ClInclude Include="..\adplug\fmopl.h">
  87. <Filter>adplug</Filter>
  88. </ClInclude>
  89. <ClInclude Include="..\adplug\fprovide.h">
  90. <Filter>adplug</Filter>
  91. </ClInclude>
  92. <ClInclude Include="..\adplug\opl.h">
  93. <Filter>adplug</Filter>
  94. </ClInclude>
  95. <ClInclude Include="..\adplug\player.h">
  96. <Filter>adplug</Filter>
  97. </ClInclude>
  98. <ClInclude Include="..\adplug\rix.h">
  99. <Filter>adplug</Filter>
  100. </ClInclude>
  101. <ClInclude Include="..\adplug\surroundopl.h">
  102. <Filter>adplug</Filter>
  103. </ClInclude>
  104. <ClInclude Include="..\libmad\bit.h">
  105. <Filter>libmad</Filter>
  106. </ClInclude>
  107. <ClInclude Include="..\libmad\decoder.h">
  108. <Filter>libmad</Filter>
  109. </ClInclude>
  110. <ClInclude Include="..\libmad\fixed.h">
  111. <Filter>libmad</Filter>
  112. </ClInclude>
  113. <ClInclude Include="..\libmad\frame.h">
  114. <Filter>libmad</Filter>
  115. </ClInclude>
  116. <ClInclude Include="..\libmad\huffman.h">
  117. <Filter>libmad</Filter>
  118. </ClInclude>
  119. <ClInclude Include="..\libmad\layer3.h">
  120. <Filter>libmad</Filter>
  121. </ClInclude>
  122. <ClInclude Include="..\libmad\layer12.h">
  123. <Filter>libmad</Filter>
  124. </ClInclude>
  125. <ClInclude Include="..\libmad\libmad_config.h">
  126. <Filter>libmad</Filter>
  127. </ClInclude>
  128. <ClInclude Include="..\libmad\libmad_global.h">
  129. <Filter>libmad</Filter>
  130. </ClInclude>
  131. <ClInclude Include="..\libmad\mad.h">
  132. <Filter>libmad</Filter>
  133. </ClInclude>
  134. <ClInclude Include="..\libmad\music_mad.h">
  135. <Filter>libmad</Filter>
  136. </ClInclude>
  137. <ClInclude Include="..\libmad\stream.h">
  138. <Filter>libmad</Filter>
  139. </ClInclude>
  140. <ClInclude Include="..\libmad\synth.h">
  141. <Filter>libmad</Filter>
  142. </ClInclude>
  143. <ClInclude Include="..\libmad\timer.h">
  144. <Filter>libmad</Filter>
  145. </ClInclude>
  146. </ItemGroup>
  147. <ItemGroup>
  148. <ClCompile Include="..\battle.c" />
  149. <ClCompile Include="..\ending.c" />
  150. <ClCompile Include="..\fight.c" />
  151. <ClCompile Include="..\font.c" />
  152. <ClCompile Include="..\game.c" />
  153. <ClCompile Include="..\getopt.c" />
  154. <ClCompile Include="..\global.c" />
  155. <ClCompile Include="..\input.c" />
  156. <ClCompile Include="..\itemmenu.c" />
  157. <ClCompile Include="..\magicmenu.c" />
  158. <ClCompile Include="..\main.c" />
  159. <ClCompile Include="..\map.c" />
  160. <ClCompile Include="..\palcommon.c" />
  161. <ClCompile Include="..\palette.c" />
  162. <ClCompile Include="..\play.c" />
  163. <ClCompile Include="..\res.c" />
  164. <ClCompile Include="..\rixplay.cpp" />
  165. <ClCompile Include="..\rngplay.c" />
  166. <ClCompile Include="..\scene.c" />
  167. <ClCompile Include="..\script.c" />
  168. <ClCompile Include="..\sound.c" />
  169. <ClCompile Include="..\text.c" />
  170. <ClCompile Include="..\ui.c" />
  171. <ClCompile Include="..\uibattle.c" />
  172. <ClCompile Include="..\uigame.c" />
  173. <ClCompile Include="..\util.c" />
  174. <ClCompile Include="..\video.c" />
  175. <ClCompile Include="..\yj1.c" />
  176. <ClCompile Include="..\adplug\binfile.cpp">
  177. <Filter>adplug</Filter>
  178. </ClCompile>
  179. <ClCompile Include="..\adplug\binio.cpp">
  180. <Filter>adplug</Filter>
  181. </ClCompile>
  182. <ClCompile Include="..\adplug\dosbox_opl.cpp">
  183. <Filter>adplug</Filter>
  184. </ClCompile>
  185. <ClCompile Include="..\adplug\emuopl.cpp">
  186. <Filter>adplug</Filter>
  187. </ClCompile>
  188. <ClCompile Include="..\adplug\fmopl.c">
  189. <Filter>adplug</Filter>
  190. </ClCompile>
  191. <ClCompile Include="..\adplug\fprovide.cpp">
  192. <Filter>adplug</Filter>
  193. </ClCompile>
  194. <ClCompile Include="..\adplug\player.cpp">
  195. <Filter>adplug</Filter>
  196. </ClCompile>
  197. <ClCompile Include="..\adplug\rix.cpp">
  198. <Filter>adplug</Filter>
  199. </ClCompile>
  200. <ClCompile Include="..\adplug\surroundopl.cpp">
  201. <Filter>adplug</Filter>
  202. </ClCompile>
  203. <ClCompile Include="..\libmad\bit.c">
  204. <Filter>libmad</Filter>
  205. </ClCompile>
  206. <ClCompile Include="..\libmad\decoder.c">
  207. <Filter>libmad</Filter>
  208. </ClCompile>
  209. <ClCompile Include="..\libmad\fixed.c">
  210. <Filter>libmad</Filter>
  211. </ClCompile>
  212. <ClCompile Include="..\libmad\frame.c">
  213. <Filter>libmad</Filter>
  214. </ClCompile>
  215. <ClCompile Include="..\libmad\huffman.c">
  216. <Filter>libmad</Filter>
  217. </ClCompile>
  218. <ClCompile Include="..\libmad\layer3.c">
  219. <Filter>libmad</Filter>
  220. </ClCompile>
  221. <ClCompile Include="..\libmad\layer12.c">
  222. <Filter>libmad</Filter>
  223. </ClCompile>
  224. <ClCompile Include="..\libmad\music_mad.c">
  225. <Filter>libmad</Filter>
  226. </ClCompile>
  227. <ClCompile Include="..\libmad\stream.c">
  228. <Filter>libmad</Filter>
  229. </ClCompile>
  230. <ClCompile Include="..\libmad\synth.c">
  231. <Filter>libmad</Filter>
  232. </ClCompile>
  233. <ClCompile Include="..\libmad\timer.c">
  234. <Filter>libmad</Filter>
  235. </ClCompile>
  236. <ClCompile Include="SDL2\src\main\winrt\SDL_winrt_main_NonXAML.cpp" />
  237. </ItemGroup>
  238. <ItemGroup>
  239. <None Include="..\libmad\D.dat">
  240. <Filter>libmad</Filter>
  241. </None>
  242. <None Include="..\libmad\imdct_s.dat">
  243. <Filter>libmad</Filter>
  244. </None>
  245. <None Include="..\libmad\qc_table.dat">
  246. <Filter>libmad</Filter>
  247. </None>
  248. <None Include="..\libmad\rq_table.dat">
  249. <Filter>libmad</Filter>
  250. </None>
  251. <None Include="..\libmad\sf_table.dat">
  252. <Filter>libmad</Filter>
  253. </None>
  254. </ItemGroup>
  255. </Project>