SDLPal.vcxproj 12 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
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  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|ARM">
  9. <Configuration>Debug</Configuration>
  10. <Platform>ARM</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|ARM">
  17. <Configuration>Release</Configuration>
  18. <Platform>ARM</Platform>
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  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{f59b48bc-5646-4f8b-90b2-4b09a9d94c5c}</ProjectGuid>
  23. <RootNamespace>SDLPal</RootNamespace>
  24. <DefaultLanguage>en-US</DefaultLanguage>
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  30. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  31. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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  34. <PlatformToolset>v110_wp80</PlatformToolset>
  35. </PropertyGroup>
  36. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
  37. <ConfigurationType>Application</ConfigurationType>
  38. <UseDebugLibraries>true</UseDebugLibraries>
  39. <PlatformToolset>v110_wp80</PlatformToolset>
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  41. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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  43. <UseDebugLibraries>false</UseDebugLibraries>
  44. <WholeProgramOptimization>true</WholeProgramOptimization>
  45. <PlatformToolset>v110_wp80</PlatformToolset>
  46. </PropertyGroup>
  47. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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  49. <UseDebugLibraries>false</UseDebugLibraries>
  50. <WholeProgramOptimization>true</WholeProgramOptimization>
  51. <PlatformToolset>v110_wp80</PlatformToolset>
  52. </PropertyGroup>
  53. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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  55. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  57. <PropertyGroup Label="UserMacros" />
  58. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  59. <ClCompile>
  60. <PreprocessorDefinitions>PSAPI_VERSION=2;%(PreprocessorDefinitions);__WINPHONE__=1</PreprocessorDefinitions>
  61. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  62. <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
  63. <AdditionalIncludeDirectories>$(ProjectDir)\SDL2\include;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  64. <CompileAsWinRT>false</CompileAsWinRT>
  65. </ClCompile>
  66. <Link>
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  68. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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  80. <Link>
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  94. <Link>
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  114. <ItemGroup>
  115. <Reference Include="platform.winmd">
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  120. <ItemGroup>
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  122. <Image Include="Assets\AlignmentGrid.png" />
  123. <Image Include="Assets\Tiles\FlipCycleTileLarge.png" />
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  127. <Image Include="Assets\Tiles\IconicTileSmall.png" />
  128. </ItemGroup>
  129. <ItemGroup>
  130. <Xml Include="WMAppManifest.xml">
  131. <SubType>Designer</SubType>
  132. </Xml>
  133. </ItemGroup>
  134. <ItemGroup>
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  136. <ClInclude Include="..\adplug\binio.h" />
  137. <ClInclude Include="..\adplug\demuopl.h" />
  138. <ClInclude Include="..\adplug\dosbox_opl.h" />
  139. <ClInclude Include="..\adplug\emuopl.h" />
  140. <ClInclude Include="..\adplug\fmopl.h" />
  141. <ClInclude Include="..\adplug\fprovide.h" />
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  144. <ClInclude Include="..\adplug\rix.h" />
  145. <ClInclude Include="..\adplug\surroundopl.h" />
  146. <ClInclude Include="..\ascii.h" />
  147. <ClInclude Include="..\battle.h" />
  148. <ClInclude Include="..\common.h" />
  149. <ClInclude Include="..\ending.h" />
  150. <ClInclude Include="..\fight.h" />
  151. <ClInclude Include="..\font.h" />
  152. <ClInclude Include="..\game.h" />
  153. <ClInclude Include="..\getopt.h" />
  154. <ClInclude Include="..\global.h" />
  155. <ClInclude Include="..\input.h" />
  156. <ClInclude Include="..\itemmenu.h" />
  157. <ClInclude Include="..\libmad\bit.h" />
  158. <ClInclude Include="..\libmad\decoder.h" />
  159. <ClInclude Include="..\libmad\fixed.h" />
  160. <ClInclude Include="..\libmad\frame.h" />
  161. <ClInclude Include="..\libmad\huffman.h" />
  162. <ClInclude Include="..\libmad\layer12.h" />
  163. <ClInclude Include="..\libmad\layer3.h" />
  164. <ClInclude Include="..\libmad\libmad_config.h" />
  165. <ClInclude Include="..\libmad\libmad_global.h" />
  166. <ClInclude Include="..\libmad\mad.h" />
  167. <ClInclude Include="..\libmad\music_mad.h" />
  168. <ClInclude Include="..\libmad\stream.h" />
  169. <ClInclude Include="..\libmad\synth.h" />
  170. <ClInclude Include="..\libmad\timer.h" />
  171. <ClInclude Include="..\magicmenu.h" />
  172. <ClInclude Include="..\main.h" />
  173. <ClInclude Include="..\map.h" />
  174. <ClInclude Include="..\palcommon.h" />
  175. <ClInclude Include="..\palette.h" />
  176. <ClInclude Include="..\play.h" />
  177. <ClInclude Include="..\res.h" />
  178. <ClInclude Include="..\rixplay.h" />
  179. <ClInclude Include="..\rngplay.h" />
  180. <ClInclude Include="..\scene.h" />
  181. <ClInclude Include="..\script.h" />
  182. <ClInclude Include="..\sound.h" />
  183. <ClInclude Include="..\text.h" />
  184. <ClInclude Include="..\ui.h" />
  185. <ClInclude Include="..\uibattle.h" />
  186. <ClInclude Include="..\uigame.h" />
  187. <ClInclude Include="..\util.h" />
  188. <ClInclude Include="..\video.h" />
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  190. <ItemGroup>
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  192. <ClCompile Include="..\adplug\binio.cpp" />
  193. <ClCompile Include="..\adplug\dosbox_opl.cpp" />
  194. <ClCompile Include="..\adplug\emuopl.cpp" />
  195. <ClCompile Include="..\adplug\fmopl.c" />
  196. <ClCompile Include="..\adplug\fprovide.cpp" />
  197. <ClCompile Include="..\adplug\player.cpp" />
  198. <ClCompile Include="..\adplug\rix.cpp" />
  199. <ClCompile Include="..\adplug\surroundopl.cpp" />
  200. <ClCompile Include="..\battle.c" />
  201. <ClCompile Include="..\ending.c" />
  202. <ClCompile Include="..\fight.c" />
  203. <ClCompile Include="..\font.c" />
  204. <ClCompile Include="..\game.c" />
  205. <ClCompile Include="..\getopt.c" />
  206. <ClCompile Include="..\global.c" />
  207. <ClCompile Include="..\input.c" />
  208. <ClCompile Include="..\itemmenu.c" />
  209. <ClCompile Include="..\libmad\bit.c" />
  210. <ClCompile Include="..\libmad\decoder.c" />
  211. <ClCompile Include="..\libmad\fixed.c" />
  212. <ClCompile Include="..\libmad\frame.c" />
  213. <ClCompile Include="..\libmad\huffman.c" />
  214. <ClCompile Include="..\libmad\layer12.c" />
  215. <ClCompile Include="..\libmad\layer3.c" />
  216. <ClCompile Include="..\libmad\music_mad.c" />
  217. <ClCompile Include="..\libmad\stream.c" />
  218. <ClCompile Include="..\libmad\synth.c" />
  219. <ClCompile Include="..\libmad\timer.c" />
  220. <ClCompile Include="..\magicmenu.c" />
  221. <ClCompile Include="..\main.c" />
  222. <ClCompile Include="..\map.c" />
  223. <ClCompile Include="..\palcommon.c" />
  224. <ClCompile Include="..\palette.c" />
  225. <ClCompile Include="..\play.c" />
  226. <ClCompile Include="..\res.c" />
  227. <ClCompile Include="..\rixplay.cpp" />
  228. <ClCompile Include="..\rngplay.c" />
  229. <ClCompile Include="..\scene.c" />
  230. <ClCompile Include="..\script.c" />
  231. <ClCompile Include="..\sound.c" />
  232. <ClCompile Include="..\text.c" />
  233. <ClCompile Include="..\ui.c" />
  234. <ClCompile Include="..\uibattle.c" />
  235. <ClCompile Include="..\uigame.c" />
  236. <ClCompile Include="..\util.c" />
  237. <ClCompile Include="..\video.c" />
  238. <ClCompile Include="..\yj1.c" />
  239. <ClCompile Include="SDL2\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
  240. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  241. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  242. </ClCompile>
  243. </ItemGroup>
  244. <ItemGroup>
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  246. <None Include="..\libmad\imdct_s.dat" />
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  252. <ProjectReference Include="SDL2\VisualC-WinRT\WinPhone80_VS2012\SDL-WinPhone80.vcxproj">
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  258. <ImportGroup Label="ExtensionTargets">
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  260. </Project>