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- /*
- * Adplug - Replayer for many OPL2/OPL3 audio file formats.
- * Copyright (C) 1999 - 2010 Simon Peter, <dn.tlp@gmx.net>, et al.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * surroundopl.h - Wrapper class to provide a surround/harmonic effect
- * for another OPL emulator, by Adam Nielsen <malvineous@shikadi.net>
- *
- * Stereo harmonic algorithm by Adam Nielsen <malvineous@shikadi.net>
- * Please give credit if you use this algorithm elsewhere :-)
- */
- #ifndef H_ADPLUG_SURROUNDOPL
- #define H_ADPLUG_SURROUNDOPL
- //#include <stdint.h> // for uintxx_t
- #include "opl.h"
- // The right-channel is increased in frequency by itself divided by this amount.
- // The right value should not noticeably change the pitch, but it should provide
- // a nice stereo harmonic effect.
- // This value should be well tuned to get best sound quality.
- // Currently, 384.0 is the best choice. (**sdlpal_tune, not used now**)
- #define FREQ_OFFSET 384.0//128.0//96.0
- // Number of FNums away from the upper/lower limit before switching to the next
- // block (octave.) By rights it should be zero, but for some reason this seems
- // to cut it to close and the transposed OPL doesn't hit the right note all the
- // time. Setting it higher means it will switch blocks sooner and that seems
- // to help. Don't set it too high or it'll get stuck in an infinite loop if
- // one block is too high and the adjacent block is too low ;-)
- #define NEWBLOCK_LIMIT 32
- class CSurroundopl: public Copl
- {
- private:
- Copl *a, *b;
- short *lbuf, *rbuf;
- double freq_offset, opl_freq;
- unsigned char iFMReg[256];
- unsigned char iTweakedFMReg[256];
- unsigned char iCurrentTweakedBlock[9]; // Current value of the Block in the tweaked OPL chip
- unsigned char iCurrentFNum[9]; // Current value of the FNum in the tweaked OPL chip
- short bufsize;
- bool use16bit;
- public:
- CSurroundopl(Copl *a, Copl *b, bool use16bit, double opl_freq, double freq_offset);
- ~CSurroundopl();
- void update(short *buf, int samples);
- void write(int reg, int val);
- void init();
- };
- #endif
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