sdlpal.rc 17 KB

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  1. // Microsoft Visual C++ generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "Windows.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // 非特定语言 resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
  15. LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
  16. #pragma code_page(936)
  17. /////////////////////////////////////////////////////////////////////////////
  18. //
  19. // Dialog
  20. //
  21. IDD_LAUNCHER DIALOGEX 0, 0, 405, 206
  22. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  23. EXSTYLE WS_EX_APPWINDOW
  24. CAPTION "SDL PAL Launcher"
  25. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  26. BEGIN
  27. DEFPUSHBUTTON "&Launch game",IDOK,177,185,50,14
  28. PUSHBUTTON "E&xit",IDCANCEL,7,185,50,14
  29. LTEXT "Game resource path:",IDC_STATIC,14,10,68,8
  30. EDITTEXT IDC_GAMEPATH,84,7,256,14,ES_AUTOHSCROLL | ES_READONLY
  31. LTEXT "CD source:",IDC_STATIC,14,114,36,8
  32. GROUPBOX "Game Language",IDC_STATIC,7,28,192,64
  33. CONTROL "&Traditional Chinese",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,60,77,10
  34. CONTROL "Simplified &Chinese",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,60,73,10
  35. CONTROL "Use &embedded font",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,44,79,10
  36. GROUPBOX "Display",IDC_STATIC,206,28,192,64
  37. LTEXT "Window size:",IDC_STATIC,215,76,43,8
  38. EDITTEXT IDC_WIDTH,260,73,32,14,ES_AUTOHSCROLL | ES_NUMBER
  39. CTEXT "X",IDC_STATIC,295,76,8,8
  40. EDITTEXT IDC_HEIGHT,306,73,32,14,ES_AUTOHSCROLL | ES_NUMBER
  41. CONTROL "&Keep aspect ratio",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,60,72,10
  42. LTEXT "BGM source:",IDC_STATIC,115,114,41,8
  43. CONTROL "&Full screen",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,44,50,10
  44. EDITTEXT IDC_MSGFILE,59,73,131,14,ES_AUTOHSCROLL
  45. GROUPBOX "Audio",IDC_STATIC,7,100,391,78
  46. COMBOBOX IDC_CD,54,114,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  47. COMBOBOX IDC_BGM,157,114,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  48. LTEXT "OPL type:",IDC_STATIC,14,135,33,8
  49. COMBOBOX IDC_OPL,54,132,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  50. CONTROL "S&tereo",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,114,37,10
  51. PUSHBUTTON "&Default",IDC_DEFAULT,348,185,50,14
  52. CONTROL "Surround &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,245,135,55,10
  53. LTEXT "Audio sample rate: Hz",IDC_STATIC,280,114,113,8
  54. EDITTEXT IDC_SAMPLERATE,342,111,40,14,ES_AUTOHSCROLL | ES_NUMBER
  55. LTEXT "OPL sample rate: Hz",IDC_STATIC,115,135,110,8
  56. EDITTEXT IDC_OPLSR,172,132,40,14,ES_AUTOHSCROLL | ES_NUMBER
  57. LTEXT "Audio quality:",IDC_STATIC,14,154,45,8
  58. LTEXT "Low High",IDC_STATIC,47,164,98,8
  59. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,59,153,70,15
  60. LTEXT "Volume:",IDC_STATIC,145,154,26,8
  61. CONTROL "",IDC_VOLUME,"msctls_trackbar32",WS_TABSTOP,170,153,100,15
  62. LTEXT "Low High",IDC_STATIC,163,164,120,8
  63. LTEXT "parameter: Hz",IDC_STATIC,304,135,94,8
  64. EDITTEXT IDC_OPLOFFSET,343,132,40,14,ES_AUTOHSCROLL | ES_NUMBER
  65. LTEXT "Audio buffer:",IDC_STATIC,299,154,44,8
  66. EDITTEXT IDC_AUDIOBUFFER,343,151,40,14,ES_AUTOHSCROLL | ES_NUMBER
  67. PUSHBUTTON "&Browse",IDC_BRGAME,348,7,50,14
  68. LTEXT "Message file:",IDC_STATIC,14,76,43,8
  69. CONTROL "Enable &touch overlay",IDC_TOUCHOVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,60,83,10
  70. END
  71. /////////////////////////////////////////////////////////////////////////////
  72. //
  73. // DESIGNINFO
  74. //
  75. #ifdef APSTUDIO_INVOKED
  76. GUIDELINES DESIGNINFO
  77. BEGIN
  78. IDD_LAUNCHER, DIALOG
  79. BEGIN
  80. LEFTMARGIN, 7
  81. RIGHTMARGIN, 398
  82. TOPMARGIN, 7
  83. BOTTOMMARGIN, 199
  84. END
  85. END
  86. #endif // APSTUDIO_INVOKED
  87. /////////////////////////////////////////////////////////////////////////////
  88. //
  89. // AFX_DIALOG_LAYOUT
  90. //
  91. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  92. BEGIN
  93. 0
  94. END
  95. /////////////////////////////////////////////////////////////////////////////
  96. //
  97. // Dialog Info
  98. //
  99. IDD_LAUNCHER DLGINIT
  100. BEGIN
  101. IDC_CD, 0x403, 4, 0
  102. 0x504d, 0x0033,
  103. IDC_CD, 0x403, 4, 0
  104. 0x474f, 0x0047,
  105. IDC_BGM, 0x403, 4, 0
  106. 0x4952, 0x0058,
  107. IDC_BGM, 0x403, 5, 0
  108. 0x494d, 0x4944, "\000"
  109. IDC_BGM, 0x403, 4, 0
  110. 0x504d, 0x0033,
  111. IDC_BGM, 0x403, 4, 0
  112. 0x474f, 0x0047,
  113. IDC_OPL, 0x403, 7, 0
  114. 0x4f44, 0x4253, 0x584f, "\000"
  115. IDC_OPL, 0x403, 5, 0
  116. 0x414d, 0x454d, "\000"
  117. 0
  118. END
  119. /////////////////////////////////////////////////////////////////////////////
  120. //
  121. // String Table
  122. //
  123. STRINGTABLE
  124. BEGIN
  125. IDS_CONFIRM "Confirm"
  126. END
  127. STRINGTABLE
  128. BEGIN
  129. IDC_BRGAME "Open game resource folder"
  130. END
  131. #endif // 非特定语言 resources
  132. /////////////////////////////////////////////////////////////////////////////
  133. /////////////////////////////////////////////////////////////////////////////
  134. // 中文(简体,中国) resources
  135. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
  136. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
  137. #pragma code_page(936)
  138. /////////////////////////////////////////////////////////////////////////////
  139. //
  140. // Dialog
  141. //
  142. IDD_LAUNCHER DIALOGEX 0, 0, 405, 206
  143. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  144. EXSTYLE WS_EX_APPWINDOW
  145. CAPTION "SDL PAL 启动器"
  146. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  147. BEGIN
  148. DEFPUSHBUTTON "启动游戏(&L)",IDOK,177,185,50,14
  149. PUSHBUTTON "退出(&X)",IDCANCEL,7,185,50,14
  150. LTEXT "游戏资源目录:",IDC_STATIC,14,10,57,8
  151. EDITTEXT IDC_GAMEPATH,71,7,270,14,ES_AUTOHSCROLL | ES_READONLY
  152. LTEXT "CD 音源:",IDC_STATIC,14,114,36,8
  153. GROUPBOX "游戏语言设置",IDC_STATIC,7,28,192,64
  154. CONTROL "繁体中文(&T)",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,60,57,10
  155. CONTROL "简体中文(&C)",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,60,58,10
  156. CONTROL "使用游戏内字体(&E)",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,44,81,10
  157. GROUPBOX "显示设置",IDC_STATIC,206,28,192,64
  158. LTEXT "窗口尺寸:",IDC_STATIC,215,76,41,8
  159. EDITTEXT IDC_WIDTH,260,73,32,14,ES_AUTOHSCROLL | ES_NUMBER
  160. CTEXT "X",IDC_STATIC,295,76,8,8
  161. EDITTEXT IDC_HEIGHT,306,73,32,14,ES_AUTOHSCROLL | ES_NUMBER
  162. CONTROL "保持纵横比(&K)",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,60,65,10
  163. LTEXT "BGM 音源:",IDC_STATIC,115,114,41,8
  164. CONTROL "全屏启动游戏(&F)",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,44,73,10
  165. EDITTEXT IDC_MSGFILE,57,73,133,14,ES_AUTOHSCROLL
  166. GROUPBOX "音频设置",IDC_STATIC,7,100,391,78
  167. COMBOBOX IDC_CD,54,113,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  168. COMBOBOX IDC_BGM,157,113,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  169. LTEXT "OPL 类型:",IDC_STATIC,14,135,40,8
  170. COMBOBOX IDC_OPL,54,132,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  171. CONTROL "立体声(&T)",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,114,49,10
  172. PUSHBUTTON "默认设置(&D)",IDC_DEFAULT,348,185,50,14
  173. CONTROL "环绕声 &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,135,55,10
  174. LTEXT "音频采样率: Hz",IDC_STATIC,285,114,101,8
  175. EDITTEXT IDC_SAMPLERATE,335,111,40,14,ES_AUTOHSCROLL | ES_NUMBER
  176. LTEXT "OPL 采样率: Hz",IDC_STATIC,115,135,102,8
  177. EDITTEXT IDC_OPLSR,165,132,40,14,ES_AUTOHSCROLL | ES_NUMBER
  178. LTEXT "音频质量:",IDC_STATIC,14,154,41,8
  179. LTEXT "低 高",IDC_STATIC,47,164,87,8
  180. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,55,153,70,15
  181. LTEXT "音量:",IDC_STATIC,145,154,25,8
  182. CONTROL "",IDC_VOLUME,"msctls_trackbar32",WS_TABSTOP,170,153,100,15
  183. LTEXT "低 高",IDC_STATIC,163,164,117,8
  184. LTEXT "参数: Hz",IDC_STATIC,285,135,75,8
  185. EDITTEXT IDC_OPLOFFSET,308,132,40,14,ES_AUTOHSCROLL | ES_NUMBER
  186. LTEXT "音频缓冲区:",IDC_STATIC,291,154,49,8
  187. EDITTEXT IDC_AUDIOBUFFER,341,151,40,14,ES_AUTOHSCROLL | ES_NUMBER
  188. PUSHBUTTON "浏览(&B)",IDC_BRGAME,348,7,50,14
  189. LTEXT "语言文件:",IDC_STATIC,14,76,41,8
  190. CONTROL "启用触屏辅助(&T)",IDC_TOUCHOVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,60,73,10
  191. END
  192. /////////////////////////////////////////////////////////////////////////////
  193. //
  194. // DESIGNINFO
  195. //
  196. #ifdef APSTUDIO_INVOKED
  197. GUIDELINES DESIGNINFO
  198. BEGIN
  199. IDD_LAUNCHER, DIALOG
  200. BEGIN
  201. LEFTMARGIN, 7
  202. RIGHTMARGIN, 398
  203. TOPMARGIN, 7
  204. BOTTOMMARGIN, 199
  205. END
  206. END
  207. #endif // APSTUDIO_INVOKED
  208. /////////////////////////////////////////////////////////////////////////////
  209. //
  210. // AFX_DIALOG_LAYOUT
  211. //
  212. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  213. BEGIN
  214. 0
  215. END
  216. /////////////////////////////////////////////////////////////////////////////
  217. //
  218. // Dialog Info
  219. //
  220. IDD_LAUNCHER DLGINIT
  221. BEGIN
  222. IDC_CD, 0x403, 4, 0
  223. 0x504d, 0x0033,
  224. IDC_CD, 0x403, 4, 0
  225. 0x474f, 0x0047,
  226. IDC_BGM, 0x403, 4, 0
  227. 0x4952, 0x0058,
  228. IDC_BGM, 0x403, 5, 0
  229. 0x494d, 0x4944, "\000"
  230. IDC_BGM, 0x403, 4, 0
  231. 0x504d, 0x0033,
  232. IDC_BGM, 0x403, 4, 0
  233. 0x474f, 0x0047,
  234. IDC_OPL, 0x403, 7, 0
  235. 0x4f44, 0x4253, 0x584f, "\000"
  236. IDC_OPL, 0x403, 5, 0
  237. 0x414d, 0x454d, "\000"
  238. 0
  239. END
  240. /////////////////////////////////////////////////////////////////////////////
  241. //
  242. // Icon
  243. //
  244. // Icon with lowest ID value placed first to ensure application icon
  245. // remains consistent on all systems.
  246. IDI_SDLPAL ICON "../sdlpal.ico"
  247. #ifdef APSTUDIO_INVOKED
  248. /////////////////////////////////////////////////////////////////////////////
  249. //
  250. // TEXTINCLUDE
  251. //
  252. 1 TEXTINCLUDE
  253. BEGIN
  254. "resource.h\0"
  255. END
  256. 2 TEXTINCLUDE
  257. BEGIN
  258. "#include ""Windows.h""\r\n"
  259. "\0"
  260. END
  261. 3 TEXTINCLUDE
  262. BEGIN
  263. "\r\n"
  264. "\0"
  265. END
  266. #endif // APSTUDIO_INVOKED
  267. /////////////////////////////////////////////////////////////////////////////
  268. //
  269. // Version
  270. //
  271. VS_VERSION_INFO VERSIONINFO
  272. FILEVERSION 2,0,0,1
  273. PRODUCTVERSION 2,0,0,1
  274. FILEFLAGSMASK 0x3fL
  275. #ifdef _DEBUG
  276. FILEFLAGS 0x1L
  277. #else
  278. FILEFLAGS 0x0L
  279. #endif
  280. FILEOS 0x40004L
  281. FILETYPE 0x1L
  282. FILESUBTYPE 0x0L
  283. BEGIN
  284. BLOCK "StringFileInfo"
  285. BEGIN
  286. BLOCK "080404b0"
  287. BEGIN
  288. VALUE "CompanyName", "SDLPAL Team"
  289. VALUE "FileDescription", "SDLPAL Main executable"
  290. VALUE "FileVersion", "2.0.0.1"
  291. VALUE "InternalName", "sdlpal.exe"
  292. VALUE "LegalCopyright", "Copyright (C) SDLPAL Team 2008 - 2016"
  293. VALUE "OriginalFilename", "sdlpal.exe"
  294. VALUE "ProductName", "SDL PAL"
  295. VALUE "ProductVersion", "2.0.0.1"
  296. END
  297. END
  298. BLOCK "VarFileInfo"
  299. BEGIN
  300. VALUE "Translation", 0x804, 1200
  301. END
  302. END
  303. /////////////////////////////////////////////////////////////////////////////
  304. //
  305. // String Table
  306. //
  307. STRINGTABLE
  308. BEGIN
  309. IDS_CONFIRM "确认"
  310. END
  311. STRINGTABLE
  312. BEGIN
  313. IDC_BRGAME "打开游戏资源文件夹"
  314. END
  315. #endif // 中文(简体,中国) resources
  316. /////////////////////////////////////////////////////////////////////////////
  317. /////////////////////////////////////////////////////////////////////////////
  318. // 中文(繁体,台湾) resources
  319. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
  320. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL
  321. #pragma code_page(950)
  322. /////////////////////////////////////////////////////////////////////////////
  323. //
  324. // Dialog
  325. //
  326. IDD_LAUNCHER DIALOGEX 0, 0, 405, 206
  327. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  328. EXSTYLE WS_EX_APPWINDOW
  329. CAPTION "SDL PAL 币笆竟"
  330. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  331. BEGIN
  332. DEFPUSHBUTTON "币笆笴栏(&L)",IDOK,177,185,50,14
  333. PUSHBUTTON "癶�(&X)",IDCANCEL,7,185,50,14
  334. LTEXT "笴栏戈方郎Ж�",IDC_STATIC,14,10,57,8
  335. EDITTEXT IDC_GAMEPATH,71,7,270,14,ES_AUTOHSCROLL | ES_READONLY
  336. LTEXT "CD �方�",IDC_STATIC,14,114,36,8
  337. GROUPBOX "笴栏粂ē砞﹚",IDC_STATIC,7,28,192,64
  338. CONTROL "羉砰いゅ(&T)",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,60,57,10
  339. CONTROL "虏砰いゅ(&C)",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,60,58,10
  340. CONTROL "ㄏノ笴栏ず�砰(&E)",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,44,81,10
  341. GROUPBOX "陪ボ砞﹚",IDC_STATIC,206,28,192,64
  342. LTEXT "跌怠へ��",IDC_STATIC,215,76,41,8
  343. EDITTEXT IDC_WIDTH,260,73,32,14,ES_AUTOHSCROLL | ES_NUMBER
  344. CTEXT "X",IDC_STATIC,295,76,8,8
  345. EDITTEXT IDC_HEIGHT,306,73,32,14,ES_AUTOHSCROLL | ES_NUMBER
  346. CONTROL "玂�羇绢ゑ(&K)",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,60,65,10
  347. LTEXT "BGM �方�",IDC_STATIC,115,114,41,8
  348. CONTROL "��币笆笴栏(&F)",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,44,73,10
  349. EDITTEXT IDC_MSGFILE,57,73,133,14,ES_AUTOHSCROLL
  350. GROUPBOX "�癟砞﹚",IDC_STATIC,7,100,391,78
  351. COMBOBOX IDC_CD,54,114,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  352. COMBOBOX IDC_BGM,157,114,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  353. LTEXT "OPL 摸��",IDC_STATIC,14,135,40,8
  354. COMBOBOX IDC_OPL,54,132,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  355. CONTROL "ミ砰羘(&T)",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,114,49,10
  356. PUSHBUTTON "纐粄砞﹚(&D)",IDC_DEFAULT,348,185,50,14
  357. CONTROL "吏露羘 &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,235,135,55,10
  358. LTEXT "�癟�妓硉瞯� Hz",IDC_STATIC,285,114,109,8
  359. EDITTEXT IDC_SAMPLERATE,342,111,40,14,ES_AUTOHSCROLL | ES_NUMBER
  360. LTEXT "OPL �妓硉瞯� Hz",IDC_STATIC,115,135,110,8
  361. EDITTEXT IDC_OPLSR,172,132,40,14,ES_AUTOHSCROLL | ES_NUMBER
  362. LTEXT "�癟珇借�",IDC_STATIC,14,154,41,8
  363. LTEXT "� 蔼",IDC_STATIC,47,164,87,8
  364. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,55,153,70,15
  365. LTEXT "�秖�",IDC_STATIC,145,154,25,8
  366. CONTROL "",IDC_VOLUME,"msctls_trackbar32",WS_TABSTOP,170,153,100,15
  367. LTEXT "� 蔼",IDC_STATIC,163,164,117,8
  368. LTEXT "把计� Hz",IDC_STATIC,297,135,75,8
  369. EDITTEXT IDC_OPLOFFSET,320,132,40,14,ES_AUTOHSCROLL | ES_NUMBER
  370. LTEXT "�癟絯侥跋�",IDC_STATIC,291,154,49,8
  371. EDITTEXT IDC_AUDIOBUFFER,341,151,40,14,ES_AUTOHSCROLL | ES_NUMBER
  372. PUSHBUTTON "聅凝(&B)",IDC_BRGAME,348,7,50,14
  373. LTEXT "粂ē郎�",IDC_STATIC,14,76,33,8
  374. CONTROL "币ノ牟�徊�(&T)",IDC_TOUCHOVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,60,73,10
  375. END
  376. /////////////////////////////////////////////////////////////////////////////
  377. //
  378. // DESIGNINFO
  379. //
  380. #ifdef APSTUDIO_INVOKED
  381. GUIDELINES DESIGNINFO
  382. BEGIN
  383. IDD_LAUNCHER, DIALOG
  384. BEGIN
  385. LEFTMARGIN, 7
  386. RIGHTMARGIN, 398
  387. TOPMARGIN, 7
  388. BOTTOMMARGIN, 199
  389. END
  390. END
  391. #endif // APSTUDIO_INVOKED
  392. /////////////////////////////////////////////////////////////////////////////
  393. //
  394. // AFX_DIALOG_LAYOUT
  395. //
  396. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  397. BEGIN
  398. 0
  399. END
  400. /////////////////////////////////////////////////////////////////////////////
  401. //
  402. // Dialog Info
  403. //
  404. IDD_LAUNCHER DLGINIT
  405. BEGIN
  406. IDC_CD, 0x403, 4, 0
  407. 0x504d, 0x0033,
  408. IDC_CD, 0x403, 4, 0
  409. 0x474f, 0x0047,
  410. IDC_BGM, 0x403, 4, 0
  411. 0x4952, 0x0058,
  412. IDC_BGM, 0x403, 5, 0
  413. 0x494d, 0x4944, "\000"
  414. IDC_BGM, 0x403, 4, 0
  415. 0x504d, 0x0033,
  416. IDC_BGM, 0x403, 4, 0
  417. 0x474f, 0x0047,
  418. IDC_OPL, 0x403, 7, 0
  419. 0x4f44, 0x4253, 0x584f, "\000"
  420. IDC_OPL, 0x403, 5, 0
  421. 0x414d, 0x454d, "\000"
  422. 0
  423. END
  424. /////////////////////////////////////////////////////////////////////////////
  425. //
  426. // String Table
  427. //
  428. STRINGTABLE
  429. BEGIN
  430. IDS_CONFIRM "絋粄"
  431. END
  432. STRINGTABLE
  433. BEGIN
  434. IDC_BRGAME "ゴ秨笴栏戈方郎Ж"
  435. END
  436. #endif // 中文(繁体,台湾) resources
  437. /////////////////////////////////////////////////////////////////////////////
  438. #ifndef APSTUDIO_INVOKED
  439. /////////////////////////////////////////////////////////////////////////////
  440. //
  441. // Generated from the TEXTINCLUDE 3 resource.
  442. //
  443. /////////////////////////////////////////////////////////////////////////////
  444. #endif // not APSTUDIO_INVOKED